Difference between revisions of "KV-1S"
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− | {{Specs-Card|code=ussr_kv_1s}} | + | {{About |
+ | | about = Soviet heavy tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = KV-1 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=ussr_kv_1s | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]]. A lightened KV-1 made to improve its manoeuvrability, the KV-1S has less overall armour than the original design but keeps its same lethality with improved speed. | |
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− | The '''{{ | ||
− | Compared to the KV-1 L-11, side and rear armour | + | Compared to the KV-1 L-11, side and rear armour are decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 km/h. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its [[KV-1 (ZiS-5)|successor]] and the [[T-34 (1941)|T-34]]'s F-34 guns. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | The KV-1S is a lighter, more mobile version of the KV-1, meaning it has thinner armour. The KV-1S features thinner hull side armour at 60 mm, thinner lower front plate at 60 mm, and a very weak gun mantlet of only ~50 mm thick. Though against opponents of lower BR the KV-1S can still utilise the angling tactic and stack the effective thickness up to 100 mm, the gun mantlet becomes a very fatal weak spot if the opponent knows it. At 50 mm unangled, even a Pz.III can frontally penetrate it and break the gun breech or knock out a few crews. But apart from the gun mantlet, the turret is overall more sturdy than the original KV-1, at 82 mm all-round. This may bounce off some poorly aimed shells if they impact the edge. Roof armour, at 30-40mm, is very reliable against strafing planes. Post-penetration survivability against common opponents is not great as the crew members are closely packed together. Overall, due to the reduction of armour thickness here and there, the KV-1S no longer grants the player a sturdy protection. Rather they must rely more on the improved mobility to not get hit. | ||
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'''Armour type:''' | '''Armour type:''' | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Armour !! Front !! Sides !! Rear !! Roof | + | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof |
|- | |- | ||
| Hull || 75 mm (30°) ''Front plate'' <br> 50 mm (70°) ''Front glacis'' <br> 25 + 50-60 mm (25-70°) ''Joint plate'' <br> 60 mm (26-50°) ''Lower glacis'' || 60 mm || 60 mm (35-75°) ''Top'' <br> 60 mm (2-69°) ''Bottom'' || 40 mm ''Front'' <br> 30 mm ''Rear'' | | Hull || 75 mm (30°) ''Front plate'' <br> 50 mm (70°) ''Front glacis'' <br> 25 + 50-60 mm (25-70°) ''Joint plate'' <br> 60 mm (26-50°) ''Lower glacis'' || 60 mm || 60 mm (35-75°) ''Top'' <br> 60 mm (2-69°) ''Bottom'' || 40 mm ''Front'' <br> 30 mm ''Rear'' | ||
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| Turret || 82 mm (2-76°) ''Turret front'' <br> 50-75 mm (4-71°) ''Gun mantlet shield'' <br> 90 mm (0-29°) ''Gun mantlet'' || 82 mm (0-25°) || 82 mm (27-56°) <br> 75 mm (1-43°) ''Machine gun port''|| 30 mm | | Turret || 82 mm (2-76°) ''Turret front'' <br> 50-75 mm (4-71°) ''Gun mantlet shield'' <br> 90 mm (0-29°) ''Gun mantlet'' || 82 mm (0-25°) || 82 mm (27-56°) <br> 75 mm (1-43°) ''Machine gun port''|| 30 mm | ||
|- | |- | ||
− | + | | Cupola || colspan="3" style="text-align:center" | 60 mm || 30 mm | |
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|- | |- | ||
|} | |} | ||
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* Suspension wheels are 20 mm thick, tracks are 30 mm thick. | * Suspension wheels are 20 mm thick, tracks are 30 mm thick. | ||
− | * The gun mantlet shield has varying thickness, thickest just a little above and below the | + | * The gun mantlet shield has varying thickness, thickest just a little above and below the centre 55 mm area. |
=== Mobility === | === Mobility === | ||
− | <!--''Write about the mobility of the ground vehicle. Estimate the specific power and | + | {{Specs-Tank-Mobility}} |
− | {| | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> |
− | + | ||
− | + | {{tankMobility|abMinHp= 775|rbMinHp= 531}} | |
− | + | ||
− | + | The core of the KV-1S is its enhanced mobility over the heavier KV-1. With a powerful 600 hp engine driving a 42-ton chassis, the KV-1S is quite fast and mobile, and may even resemble the handling of a T-34 sometimes, though the acceleration is of course slower. The top speed of 45 km/h seems average, but due to the increased power-to-weight ratio the KV-1S can reach an average speed of ~35 km/h on most surfaces which is faster than common heavy tanks. It also performs significantly better on soft terrain and hills, when other heavy tanks tend to struggle to move around the KV-1S can pretty much keep up with medium tanks. The KV series tank has an impressive reverse speed topping at 17 km/h, allowing it to quickly reverse away from danger. The hull traverse speed is also good so the player can angle very fast should a flanker appears unexpectedly. Overall the KV-1S can be treated and played as a heavily armoured medium tank. | |
− | + | ||
− | + | === Modifications and economy === | |
− | + | {{Specs-Economy}} | |
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== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the | + | {{Specs-Tank-Weapon|1}} |
− | {{main| | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
+ | {{main|ZIS-5 (76 mm)}} | ||
+ | |||
+ | The KV-1S is armed with a 76 mm ZIS-5 cannon which is quite similar to that of a SU-76M. In general, the gun has inadequate penetration at this BR but comes with a wide range of ammunition. From APHE to APCR and smoke shells, these shells can fit various scenarios. The 76 mm APHE shells have an explosive filler, allowing them to knock out most enemy tanks with a single shot if it is placed correctly. However, their mediocre penetration of ~90 mm becomes below average when facing well-armoured tanks at similar BR like the [[Pz.IV H]], [[StuG III G]] and [[T14]], especially when at a distance or when they are angling. The player have to be familiar with common foes' weak spots or else they will struggle to penetrate in most cases. | ||
+ | |||
+ | The gun depression is of a typical Soviet style, at -5 degrees, which is inadequate for mountainous battlefields. The aiming speed can be underwhelming against fast flankers, but overall the turret rotation speed of ~10 degree/s is enough for combat. Lastly, the gunsight magnification is poor at 3.5x. But given the curved trajectory and low projectile velocity of the ZIS-5 cannon, long range battle is not a good role for the KV-1S anyways, thus this level of zoom is generally enough. | ||
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" width="100%" |
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− | | | + | ! colspan="5" | [[ZIS-5 (76 mm)|76 mm ZIS-5]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
− | ! | + | ! ''Arcade'' |
− | + | | rowspan="2" | 114 || rowspan="2" | -5°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan="2" | 8.97 || rowspan="2" | 7.94 || rowspan="2" | 7.31 || rowspan="2" | 6.90 | |
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|- | |- | ||
− | | | + | ! ''Realistic'' |
+ | | 7.1 || 8.4 || 10.2 || 11.3 || 12.0 | ||
|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
− | + | The available ammunition allows for engaging all types of targets: | |
− | + | ||
− | + | * '''BR-350A (MD-5 fuze)''': APHEBC; a shell with high explosive mass that will one-shot any tank it penetrates but has an average penetration power. | |
− | + | * '''BR-354P''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces. | |
− | + | * '''BR-350SP''': APBC; a solid shot with an even better penetration but no explosive filler. | |
− | + | * '''BR-350B (MD-8 fuze)''': APHEBC; same shell as the BR-350A but with increased penetration at the cost of slightly less explosive filler. | |
− | + | * '''OF-350M''': HE; useful for destroying open and lightly armoured vehicles. | |
− | + | * '''Sh-354T''': Shrapnel; useful against vehicles that are resistant to the HE shells but too thinly armoured to trigger the fuzes of AP shells. | |
− | + | * '''D-350A''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives. | |
− | + | ||
− | + | {{:ZIS-5 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-354P, BR-350SP, BR-350B (MD-8 fuze), OF-350M, Sh-354T, D-350A}} | |
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− | | BR-350A | ||
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− | + | ==== [[Ammo racks]] ==== | |
− | [[File: | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
− | {| class="wikitable | + | <!-- '''Last updated: 2.13.0.171''' --> |
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
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|- | |- | ||
− | + | | '''114''' || 109 ''(+5)'' || 61 ''(+53)'' || 13 ''(+101)'' || 1 ''(+113)'' || No | |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
− | Turret empty: | + | * As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set. |
+ | * Turret empty: 109 ''(+5)'' shells. | ||
=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | {{Specs-Tank-Weapon|2}} |
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|DT (7.62 mm)}} | {{main|DT (7.62 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
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− | ! colspan="7 | + | ! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Coaxial || 3,087 (63) || 600 || N/A || N/A |
|- | |- | ||
|} | |} | ||
+ | The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | When playing the | + | When playing the {{PAGENAME}}, remember that you are still a heavy tank. Keep your front armour facing your enemies at all times, and preferably angled (but slightly less than [[KV-1 (L-11)]]). The turret is more durable and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weak spots or areas with the least armour. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in its heart. |
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear. | The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear. | ||
− | The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also watch out for all | + | The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also, watch out for all German [[Pz.IV F2|Pz.IV]] & [[StuG III F|StuG]] armed with long 7.5 cm gun, as it can penetrate your front armour even if you are angled. |
− | This vehicle (due to its higher BR) can also meet many opponents that your | + | This vehicle (due to its higher BR) can also meet many opponents that your armour has no chance of stopping, avoid direct confrontation with them. (Includes: [[T-34-85]], [[SU-85]], [[Dicker Max]] & [[Nashorn]], [[Sherman Firefly]] & [[Achilles]]) |
− | Meeting other KV-1's and [[Churchill Mk VII|Churchill]] | + | Meeting other KV-1's and [[Churchill Mk VII|Churchill]] may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for penetration. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | * Faster than its [[KV-1 (L-11)|predecessor]] and [[KV-1 (ZiS-5)|successor]], | + | * Faster than its [[KV-1 (L-11)|predecessor]] and [[KV-1 (ZiS-5)|successor]], meaning more flexible tactics |
− | * | + | * High reverse speed and acceleration, allowing it to get back into cover quickly after firing |
− | * Adequate gun | + | * Adequate gun with nice penetration and great damage against common foes like [[Pz.IV G]], [[Cromwell I|Cromwell]] |
* Bouncy turret front | * Bouncy turret front | ||
* Wide tracks make for good cross-country performance | * Wide tracks make for good cross-country performance | ||
* Resilient. Can remain reasonably effective, even with a lot of damage | * Resilient. Can remain reasonably effective, even with a lot of damage | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Weakened armour is considerably more vulnerable especially against tanks with long-barreled guns (e.g. [[StuG III G]] and [[Pz.IV H]]) |
− | + | * Cramped turret puts all crew at risk of being taken out in one shot | |
− | + | * Still a heavy vehicle with poor acceleration. Cannot keep up with medium tanks like [[T-34-57|T-34]] | |
− | + | * Gun lacks penetration against heavier opponents: the [[Churchill Mk VII]]s are very hard to get through and the APCR shot is unreliable. | |
− | * | + | * -5° gun depression is not enough for hilly battlefields |
− | + | * Turret rotation is slow, unable to respond to flankers quickly | |
− | * Still a heavy vehicle | ||
− | |||
− | * Gun lacks penetration against heavier opponents: | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | |||
+ | The KV-1S was an attempt by the Soviet Union (USSR) to come up with a more mobile variant of the KV-1 heavy tank. The 'S' stood for 'Skorostnoy' which means 'fast' in English.<ref name=":0">https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1s.php</ref> | ||
+ | |||
+ | '''Development''' | ||
+ | |||
+ | After the Soviet Union met Germany on the field of battle in 1941, both nations began attempts to up-armour their tanks. The Soviet efforts resulted in the KV-1 Model 1942 which thickened the armour but did not improve the engine. Soviet tank crews were pleased with the increased protection but did not appreciate the worsened mobility from increased weight. As such, a project began to design a KV-1 with greater mobility. The resulting tank was designated as the KV-1S. | ||
+ | |||
+ | Measures taken to increase the mobility included reduction of weight by decreasing armour thickness as well as by fitting a more powerful engine.<ref name=":1">http://tank-photographs.s3-website-eu-west-1.amazonaws.com/russian-soviet-ww2-kv1S-fast-tank.html</ref> | ||
+ | |||
+ | '''Design''' | ||
+ | |||
+ | The KV-1S had a crew of five, two in the hull and three in the turret. It weighed only 42.5 tonnes compared to 47 tonnes on a KV-1B Model 1942. The KV-1S turret was a completely new, cast (rounded shape) turret that also featured a new commander's cupola with greater field of view. The armament consisted of a 76.2 mm ZiS-5 tank gun as well as three 7.62 mm DT machine guns; one coaxial to the main gun, one in the rear of the turret, and in a ball mount in the hull front. | ||
+ | |||
+ | The powerplant used was a 600 brake horsepower V2 engine. The road wheels were made smaller and a new planetary transmission gearbox was fitted. This allowed a top speed of 40 km/h compared to 28 km/h on the KV-1B Model 1942. The armour though was reduced from 20 - 130 mm to only 20 - 82 mm on the KV-1S.<ref name=":1" /> | ||
+ | |||
+ | '''Production and Service''' | ||
+ | |||
+ | Production lasted from August 1942 until late 1943 with a total of 1,370 KV-1S tanks built. The production ended when it did due to thoughts that it was a useless vehicle due to the T-34-76 being able to do everything the KV-1S could. The mobility of the KV-1S met requirements but only with a reduction in armour, which made the mobility a moot point especially since it was also more expensive than a T-34-76. | ||
+ | |||
+ | The KV-1S did end up serving on the front line for a while, taking part in the Battle of Kursk in 1943 under the herd Guards Heavy Tank Brigade. It's stated by some sources that the KV-1S had also taken part in the Berlin offensive but that may not be true because by then the KV-1S had been mostly removed from combat units.<ref name=":0" /> | ||
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_1s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|DwbexTKZA-A|'''The Shooting Range #49''' - ''Pages of History'' section at 03:09 discusses the {{PAGENAME}}.}} | ||
− | == | + | == See also == |
+ | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Other vehicles of similar configuration and role | |
− | + | * [[MK-II "Matilda" (USSR)]] | |
− | + | * [[Churchill Mk III]] | |
+ | * [[ARL-44 (ACL-1)]] | ||
+ | == External links == | ||
+ | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.'' | + | * ''other literature.'' --> |
+ | |||
+ | * [[wt:en/devblog/current/868/|[Devblog] KV-1S: How's the tank?]] | ||
+ | * [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]] | ||
+ | * [https://tanks-encyclopedia.com/ww2/soviet/soviet_KV-1.php <nowiki>[Tanks Encyclopedia]</nowiki> KV-1] | ||
+ | |||
+ | === References === | ||
+ | <references /> | ||
+ | {{TankManufacturer Kirov}} | ||
{{USSR heavy tanks}} | {{USSR heavy tanks}} |
Latest revision as of 18:52, 5 June 2023
This page is about the Soviet heavy tank KV-1S. For other versions, see KV-1 (Family). |
Contents
Description
The KV-1S is a rank II Soviet heavy tank with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". A lightened KV-1 made to improve its manoeuvrability, the KV-1S has less overall armour than the original design but keeps its same lethality with improved speed.
Compared to the KV-1 L-11, side and rear armour are decreased to 60 mm, lightening the vehicle and increasing its speed to maximum 43 km/h. A new turret was installed, presenting a smaller profile, thicker armour, and better angling all around. The armament is also changed to the ZIS-5, the equivalent of its successor and the T-34's F-34 guns.
General info
Survivability and armour
The KV-1S is a lighter, more mobile version of the KV-1, meaning it has thinner armour. The KV-1S features thinner hull side armour at 60 mm, thinner lower front plate at 60 mm, and a very weak gun mantlet of only ~50 mm thick. Though against opponents of lower BR the KV-1S can still utilise the angling tactic and stack the effective thickness up to 100 mm, the gun mantlet becomes a very fatal weak spot if the opponent knows it. At 50 mm unangled, even a Pz.III can frontally penetrate it and break the gun breech or knock out a few crews. But apart from the gun mantlet, the turret is overall more sturdy than the original KV-1, at 82 mm all-round. This may bounce off some poorly aimed shells if they impact the edge. Roof armour, at 30-40mm, is very reliable against strafing planes. Post-penetration survivability against common opponents is not great as the crew members are closely packed together. Overall, due to the reduction of armour thickness here and there, the KV-1S no longer grants the player a sturdy protection. Rather they must rely more on the improved mobility to not get hit.
Armour type:
- Rolled homogeneous armour (Hull, Turret roof)
- Cast homogeneous armour (Turret)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 75 mm (30°) Front plate 50 mm (70°) Front glacis 25 + 50-60 mm (25-70°) Joint plate 60 mm (26-50°) Lower glacis |
60 mm | 60 mm (35-75°) Top 60 mm (2-69°) Bottom |
40 mm Front 30 mm Rear |
Turret | 82 mm (2-76°) Turret front 50-75 mm (4-71°) Gun mantlet shield 90 mm (0-29°) Gun mantlet |
82 mm (0-25°) | 82 mm (27-56°) 75 mm (1-43°) Machine gun port |
30 mm |
Cupola | 60 mm | 30 mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick.
- The gun mantlet shield has varying thickness, thickest just a little above and below the centre 55 mm area.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 48 | 19 | 42.5 | 775 | 1,145 | 18.24 | 26.94 |
Realistic | 45 | 18 | 531 | 600 | 12.49 | 14.12 |
The core of the KV-1S is its enhanced mobility over the heavier KV-1. With a powerful 600 hp engine driving a 42-ton chassis, the KV-1S is quite fast and mobile, and may even resemble the handling of a T-34 sometimes, though the acceleration is of course slower. The top speed of 45 km/h seems average, but due to the increased power-to-weight ratio the KV-1S can reach an average speed of ~35 km/h on most surfaces which is faster than common heavy tanks. It also performs significantly better on soft terrain and hills, when other heavy tanks tend to struggle to move around the KV-1S can pretty much keep up with medium tanks. The KV series tank has an impressive reverse speed topping at 17 km/h, allowing it to quickly reverse away from danger. The hull traverse speed is also good so the player can angle very fast should a flanker appears unexpectedly. Overall the KV-1S can be treated and played as a heavily armoured medium tank.
Modifications and economy
Armaments
Main armament
The KV-1S is armed with a 76 mm ZIS-5 cannon which is quite similar to that of a SU-76M. In general, the gun has inadequate penetration at this BR but comes with a wide range of ammunition. From APHE to APCR and smoke shells, these shells can fit various scenarios. The 76 mm APHE shells have an explosive filler, allowing them to knock out most enemy tanks with a single shot if it is placed correctly. However, their mediocre penetration of ~90 mm becomes below average when facing well-armoured tanks at similar BR like the Pz.IV H, StuG III G and T14, especially when at a distance or when they are angling. The player have to be familiar with common foes' weak spots or else they will struggle to penetrate in most cases.
The gun depression is of a typical Soviet style, at -5 degrees, which is inadequate for mountainous battlefields. The aiming speed can be underwhelming against fast flankers, but overall the turret rotation speed of ~10 degree/s is enough for combat. Lastly, the gunsight magnification is poor at 3.5x. But given the curved trajectory and low projectile velocity of the ZIS-5 cannon, long range battle is not a good role for the KV-1S anyways, thus this level of zoom is generally enough.
76 mm ZIS-5 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 114 | -5°/+25° | ±180° | N/A | 9.7 | 13.4 | 16.3 | 18.0 | 19.2 | 8.97 | 7.94 | 7.31 | 6.90 |
Realistic | 7.1 | 8.4 | 10.2 | 11.3 | 12.0 |
Ammunition
The available ammunition allows for engaging all types of targets:
- BR-350A (MD-5 fuze): APHEBC; a shell with high explosive mass that will one-shot any tank it penetrates but has an average penetration power.
- BR-354P: APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.
- BR-350SP: APBC; a solid shot with an even better penetration but no explosive filler.
- BR-350B (MD-8 fuze): APHEBC; same shell as the BR-350A but with increased penetration at the cost of slightly less explosive filler.
- OF-350M: HE; useful for destroying open and lightly armoured vehicles.
- Sh-354T: Shrapnel; useful against vehicles that are resistant to the HE shells but too thinly armoured to trigger the fuzes of AP shells.
- D-350A: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
BR-350A (MD-5 fuse) | APHEBC | 87 | 85 | 77 | 69 | 62 | 55 |
BR-354P | APCR | 125 | 117 | 87 | 60 | 41 | 28 |
BR-350SP | APBC | 99 | 96 | 87 | 76 | 66 | 58 |
BR-350B (MD-8 fuse) | APHEBC | 96 | 94 | 84 | 74 | 64 | 56 |
OF-350M | HE | 10 | 10 | 10 | 10 | 10 | 10 |
Sh-354T | Shrapnel | 35 | 34 | 30 | 26 | 22 | 19 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
BR-350A (MD-5 fuse) | APHEBC | 662 | 6.3 | 1.2 | 14 | 150 | 48° | 63° | 71° | |||
BR-354P | APCR | 950 | 3.02 | - | - | - | 66° | 70° | 72° | |||
BR-350SP | APBC | 655 | 6.5 | - | - | - | 48° | 63° | 71° | |||
BR-350B (MD-8 fuse) | APHEBC | 655 | 6.5 | 0.9 | 14 | 100.1 | 48° | 63° | 71° | |||
OF-350M | HE | 680 | 6.2 | 0.05 | 0.1 | 621 | 79° | 80° | 81° | |||
Sh-354T | Shrapnel | 618 | 6.44 | 1.2 | 14 | 85 | 62° | 69° | 73° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
D-350A | 680 | 6.45 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
114 | 109 (+5) | 61 (+53) | 13 (+101) | 1 (+113) | No |
Notes:
- As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.
- Turret empty: 109 (+5) shells.
Machine guns
7.62 mm DT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,087 (63) | 600 | N/A | N/A |
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Usage in battles
When playing the KV-1S, remember that you are still a heavy tank. Keep your front armour facing your enemies at all times, and preferably angled (but slightly less than KV-1 (L-11)). The turret is more durable and can deflect more shots than before, so if possible expose your turret only. Gun has no special penetration value, so try to target weak spots or areas with the least armour. Flanking attacks could end in a fiery demise. Also, this tank is still a KV-1 in its heart.
The best tactics for this tank is: keep a low profile and stay behind the main assault. When your team has advanced to the enemy's base, the KV-1s is best used to round up straggling enemy tanks behind your lines. If these tanks aren't destroyed, they'll attack your team's rear.
The common enemies are armed with guns that usually can penetrate the driver's hatch. Watch out for enemy T-34 (especially mod. 1941 and 1942, sometimes mods 1943 and the 57 variants), since they can flank you easily. Also, watch out for all German Pz.IV & StuG armed with long 7.5 cm gun, as it can penetrate your front armour even if you are angled.
This vehicle (due to its higher BR) can also meet many opponents that your armour has no chance of stopping, avoid direct confrontation with them. (Includes: T-34-85, SU-85, Dicker Max & Nashorn, Sherman Firefly & Achilles)
Meeting other KV-1's and Churchill may become a stalemate as the KV-1S gun may not penetrate against their formidable armour. This leads to the hope that the APCR ammunition works, and the firing of several rounds into the target for penetration.
Pros and cons
Pros:
- Faster than its predecessor and successor, meaning more flexible tactics
- High reverse speed and acceleration, allowing it to get back into cover quickly after firing
- Adequate gun with nice penetration and great damage against common foes like Pz.IV G, Cromwell
- Bouncy turret front
- Wide tracks make for good cross-country performance
- Resilient. Can remain reasonably effective, even with a lot of damage
Cons:
- Weakened armour is considerably more vulnerable especially against tanks with long-barreled guns (e.g. StuG III G and Pz.IV H)
- Cramped turret puts all crew at risk of being taken out in one shot
- Still a heavy vehicle with poor acceleration. Cannot keep up with medium tanks like T-34
- Gun lacks penetration against heavier opponents: the Churchill Mk VIIs are very hard to get through and the APCR shot is unreliable.
- -5° gun depression is not enough for hilly battlefields
- Turret rotation is slow, unable to respond to flankers quickly
History
The KV-1S was an attempt by the Soviet Union (USSR) to come up with a more mobile variant of the KV-1 heavy tank. The 'S' stood for 'Skorostnoy' which means 'fast' in English.[1]
Development
After the Soviet Union met Germany on the field of battle in 1941, both nations began attempts to up-armour their tanks. The Soviet efforts resulted in the KV-1 Model 1942 which thickened the armour but did not improve the engine. Soviet tank crews were pleased with the increased protection but did not appreciate the worsened mobility from increased weight. As such, a project began to design a KV-1 with greater mobility. The resulting tank was designated as the KV-1S.
Measures taken to increase the mobility included reduction of weight by decreasing armour thickness as well as by fitting a more powerful engine.[2]
Design
The KV-1S had a crew of five, two in the hull and three in the turret. It weighed only 42.5 tonnes compared to 47 tonnes on a KV-1B Model 1942. The KV-1S turret was a completely new, cast (rounded shape) turret that also featured a new commander's cupola with greater field of view. The armament consisted of a 76.2 mm ZiS-5 tank gun as well as three 7.62 mm DT machine guns; one coaxial to the main gun, one in the rear of the turret, and in a ball mount in the hull front.
The powerplant used was a 600 brake horsepower V2 engine. The road wheels were made smaller and a new planetary transmission gearbox was fitted. This allowed a top speed of 40 km/h compared to 28 km/h on the KV-1B Model 1942. The armour though was reduced from 20 - 130 mm to only 20 - 82 mm on the KV-1S.[2]
Production and Service
Production lasted from August 1942 until late 1943 with a total of 1,370 KV-1S tanks built. The production ended when it did due to thoughts that it was a useless vehicle due to the T-34-76 being able to do everything the KV-1S could. The mobility of the KV-1S met requirements but only with a reduction in armour, which made the mobility a moot point especially since it was also more expensive than a T-34-76.
The KV-1S did end up serving on the front line for a while, taking part in the Battle of Kursk in 1943 under the herd Guards Heavy Tank Brigade. It's stated by some sources that the KV-1S had also taken part in the Berlin offensive but that may not be true because by then the KV-1S had been mostly removed from combat units.[1]
Media
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
References
Leningrad Kirov Plant (Ленинградский Кировский Завод) | |
---|---|
Medium Tanks | |
T-28 | T-28 (1938) · T-28 · T-28E |
T-80 | T-80B · T-80U · T-80UK · T-80BVM |
Heavy Tanks | |
KV-1 | KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S |
KV-2 | KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) |
Other | SMK · KV-220 · IS-7 · Object 279 |
Captured | |
KV | ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
Other | T-28 (Sweden) |
Export | T-80U (Sweden) |
See Also | Chelyabinsk Tractor Plant |
USSR heavy tanks | |
---|---|
KV-1 | KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S |
KV-2 | KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6) |
Other KVs | KV-85 · KV-122 · KV-220 |
IS-1/2 | IS-1 · IS-2 · IS-2 (1944) · IS-2 No.321 · IS-2 "Revenge" · Object 248 |
Other IS tanks | IS-3 · IS-4M · IS-6 · IS-7 |
T-10 | T-10A · T-10M |
Multi-turreted | T-35 · SMK |
Other | Object 279 |
Lend-Lease | ▂MK-II "Matilda" |