Difference between revisions of "G.55S"

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(Flight performance)
(edited and added info to description, usage in battles, and pros+cons.)
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A model of the [[G.55 serie 1|G.55 Centauro]] converted for a torpedo-bombing role, the G.55S has the ability to engage naval targets while keeping the air attack characteristics of the G.55 model.
 
A model of the [[G.55 serie 1|G.55 Centauro]] converted for a torpedo-bombing role, the G.55S has the ability to engage naval targets while keeping the air attack characteristics of the G.55 model.
  
The main purpose of the G.55S historically was to fulfil the role as a torpedo fighter. In game, the G.55S can easily fulfil its designed role on maps such as Norway. It can fly to Light Cruisers, drop its payload, and then proceed to jump in on any nearby fight to engage enemy aircraft.
+
The historical purpose of the G.55S was to fulfill the role of a torpedo fighter. In game, the G.55S can easily play this role on maps such as Norway. This is simply a matter of flying to the enemy ships, dropping its payload, and then proceeding to jump in on any nearby fight to engage enemy aircraft.
  
When the G.55S is not being used as a torpedo fighter, the G.55S would be best used as a low to medium altitude fighter, between the altitudes of 2 to 5 kilometers. With three MG 151/20 autocannons, it will make short work of all fighters and with careful aiming, can be used to effectively attack and damage heavy fighters and light or medium bombers.
+
When the G.55S is not being used as a torpedo fighter, it is best used as a low to medium-altitude (2-5 km) fighter. With three MG 151/20 autocannons, it will make short work of all fighters and with careful aiming, can be used to effectively destroy heavy fighters and even the heaviest of bombers.
  
Attacking targets that have defensive armaments in this plane (eg: bombers, heavy fighters, planes with defensive gunners) is not recommended. Fiat G.55 series aircraft (in general) do not have much armour. The armour is only comprised of a 50 mm bullet proof windshield as well as an 8 mm armoured steel seat. There are no armoured headrests or armoured floor plates to offer increased pilot protection from bullets coming from underneath or behind the plane.
+
When attacking heavily defended targets (ex: [[B-17 (Family)|B-17's]]), approaching from the rear, where the enemy has most defensive turret coverage, is not recommended. Fiat G.55 series aircraft (in general) do not have much armour. The armour is only comprised of a 50 mm bullet proof windshield and an 8 mm armoured steel seat. There are no armoured headrests or floor plates to offer increased pilot protection from bullets coming from underneath or behind the plane.
  
 
== General info ==
 
== General info ==
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== Usage in battles ==
 
== Usage in battles ==
 
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<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''''Arcade Battle''''': Once in the game, climb to a good altitude. Its great climb rate ensures that the G.55S can easily gain an altitude advantage over their adversaries for the best tactical situation for the plane. Once altitude superiority has been achieved, practice Boom & Zoom tactics against enemy planes and take them out in high-speed fly-bys. Due to the low armour on the G.55S, it is not recommended to loiter about to minimise the time being targeted by enemy vehicles.
+
'''''Arcade Battles''':'' Once in the game, climb to a good altitude. The G.55S's great climb rate ensures that the plane can easily gain an altitude advantage over its adversaries. Once altitude superiority has been achieved, practice Boom & Zoom tactics against enemy planes and take them out in high-speed fly-bys. Due to the low armour on the G.55S, it is not recommended to loiter about.  Rather, minimise the time being targeted by enemy vehicles.
  
With three 20 mm auto cannons, a good burst on a target can cripple an enemy aircraft. Due to the effect of the rounds, swooping down onto a bomber or attacker by the wing can easily shred off one wing, whereas a fighter could simply explode into a fireball once hit with a sufficient amount of 20 mm shells.
+
With three 20 mm autocannons, a good burst on a target can cripple an enemy aircraft. Due to the minengeschoß rounds, one attack run on a bomber or attacker can easily shred off a wing, and fighters often simply explode into a fireball once hit.
  
As Arcade Battles does away the liberty of returning to the airfield to reload and some other traits that would be a problem to the pilot, it is entirely possible to enter the battlefield wielding bombs and torpedoes for a fighter-bomber role. Fly towards the enemy ground/naval targets and bomb away, then while the payload reloads, climb up to a sufficient altitude and focus on fighting enemy planes while the reload time ticks down slowly. With the great climb rate, it is rather easy to transition between the two tactics while retaining energy for sufficient speed and mobility against the enemy.
+
As Arcade Battles provides in-air resupply of suspended armaments and reduces their negative effect on the aircraft's performance, it is entirely possible to enter the battlefield wielding bombs and torpedoes for a fighter-bomber role. Fly towards the enemy ground/naval targets and bomb away, then while the payload reloads, climb up to a sufficient altitude and focus on fighting enemy planes while the reload time ticks down slowly. With the great climb rate, it is rather easy to transition between the two tactics while retaining energy for sufficient speed and mobility against the enemy.
  
In '''''Realistic Battles''''' when used as a fighter, the plane is highly capable, but it has some weaknesses that need to be avoided. This plane does not climb as well as other aircraft like the [[C.202|C.202 Folgore]], however it still is a capable climber. Climbing to 4-5,000 m is a breeze, and many opponents will be at or below that altitude. It should be noted that WEP will increase the rate of climb, but the G.55S has a tendency to quickly run hot and then overheat so it is best to climb at 100% throttle. Use intermittent WEP at discretion, climbing to altitude with only 100% throttle doesn't take that much longer.
+
With most planes, diving into furballs is not recommended.  However, the G.55S performs very well in such dense and fast-paced engagements.  A furball battle provides little time-on-target, but the incredible armament of the G.55S can down an enemy in a split-second. And, the plane's very strong turn rate allows it to find firing solutions easily while staying out of enemy planes' firing lines. When turning with elevator, rudder, and flaps, the G.55S can even turn with [[Spitfire (Family)|Spitfires]].
  
It should be noted that while the G.55S is rated for speed at 6,500 m, that the rate of climb falls significantly at approximately 5,000-5,250 m from ~21 m/s to ~10 m/s.
+
'''''Realistic Battles:''''' When used as a fighter, this plane is highly capable, but it has some weaknesses that need to be avoided. This plane does not climb as well as some aircraft (such as the[[C.202|C.202 Folgore]]), but it still has an exceptional climb rate: expect to be above most enemy fighters in nearly every battle. Climbing to an altitude of 4-5 km is a breeze, and only some Spitfires will be able to consistently outdo the G.55S in this regard. It should be noted that while the G.55S is rated for a maximum speed at 6,500 m, its rate of climb falls significantly at approximately 5,000-5,250 m, from ~21 m/s to ~10 m/s.
  
Time to climb to 4,500 m was approximately four and a half minutes, 5,500 m took approximately 6 minutes (both from a standing start on the runway, utilizing 100% throttle).
+
Time to climb up to 4,500 m was approximately four and a half minutes; climbing to 5,500 m took approximately 6 minutes. (Tested from a standing start on the runway at 100% throttle).
  
Above ~800 km/h (~500 mph) (TAS), the elevators will stiffen considerably, hence controlling the pitch of the aircraft would be much more difficult. At 915 km/h (~570 mph) (TAS) both wings will rip off while displaying an error of exceeding an 840 km/h speed limit.
+
It should be noted that while use of WEP will increase the rate of climb, the aircraft's engine does have a tendency to overheat under these circumstances. On cold maps such as Battle of the Bulge, WEP may be used almost continuously, but on hotter maps like Tunisia, it should be used with much caution. If the engine does overheat, reducing the throttle to around 90% will quickly cool it down.
  
When flying the Fiat G.55S, it will perform optimally from ~1 km to ~4 km. This gives space to climb away with a high rate of climb if trying to pull away from someone, or to have a chance to dive away from a battle. It performs well above ~280 km/h and it can use combat flaps to make quick turns below ~425 km/h. While it won't hold a turn as well as a Spitfire, it is manoeuvrable and turns better than many American aircraft.
+
Despite the aircraft's great climb rate, it is not necessary to climb to high altitude in this plane. As a turn-fighter, it can compete with the enemy even when it has an altitude disadvantage.  If the G.55S is used to climb towards the enemy at low-mid altitude, it can surprise and destroy multiple enemies before it needs to turn back towards its friendly team.
  
'''''Simulator Battle''''': From someone with little experience with "Full Control" and mouse joystick: It was simple to take off with slow throttle input and seemed docile.
+
Above ~700 km/h (~430 mph) (IAS), the elevators will stiffen considerably, hence controlling the pitch of the aircraft will be much more difficult. At 840 km/h (~520 mph) (IAS) both wings will rip off.
  
Visibility in the cockpit when attempting to look around leaves a lot to be desired - the headrest behind the pilot is not given any armour value for pilot protection, but does a wonderful job at blocking rear visibility. There are no mirrors to use, and the canopy has some fairly thick metal sections that block portions of view out to the left and right.
+
The Fiat G.55S performs optimally between the altitudes of ~1 km to ~4 km. At these altitudes, the high climb rate allows the plane to easily pull away from pursuing enemies, or to have a chance to dive away from an unfavorable engagement. It performs well above ~280 km/h and it can use combat flaps to make quick turns below ~425 km/h. While it won't hold a turn as well as a Spitfire, it is quite manoeuvrable and turns better than many American aircraft.
 +
 
 +
When attacking heavily-turreted targets (such as [[B-17 (Family)|B-17's]]), approach from the sides, front, or from above and below. An approach from the sides presents the enemy with a difficult shot to lead, as does any approach from above. (However, beware of planes like the [[P-61C-1]], which has powerful upwards-facing turrets.) When approaching from below, beware of airspeed: although the G.55S sports a powerful engine and great rate of climb, its low-speed manoeuvrability is not exceptional and zoom-climbing to meet an enemy bomber may therefore be fatal.  By far the best way to attack an enemy bomber is from the front.  It is easy from this angle to knock out the enemy with a pilot-snipe, or to destroy critical modules such as the engines.  Additionally, the vast majority of enemy bombers do not have any forward armament or front-facing turrets with which to defend themselves.
 +
 
 +
The G.55S is slower than many planes at its Battle Rating, especially compared to American planes such as the [[P-47 (Family)|P-47]].  If such a plane is pursuing the G.55S from behind, it is best to turn towards allied aircraft for assistance, or to turn and engage before the enemy draws near.  It is usually impossible to outrun a tail.
 +
 
 +
'''''Simulator Battles''':'' For players with little experience with "Full Control" and mouse joystick, it is simple to take off with slow throttle input and reasonable docile.  The high ammunition count and strong armament makes shooting easier for pilots who are beginning to learn aiming in Sim Battles.
 +
 
 +
Visibility in the cockpit leaves much to be desired—the headrest behind the pilot is not given any armour value for pilot protection, but does a wonderful job at blocking rear visibility. There are no mirrors to use, and the canopy has some fairly thick metal sections that block portions of view to the left and right.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* 20 mm cannons is more than enough for most enemy planes you will meet
+
* 3 MG151/20 cannons are more than enough for most enemy planes you will meet
* Nose-mounted 20 mm allows better accuracy as compared to planes with armaments mounted on the wings
+
* 1 Nose-mounted 20 mm allows better accuracy compared to planes with only wing-mounted guns
* 650 ammo capacity is more than enough to take down multiple planes with the exceptional 20 mm MG 151/20 cannons
+
* 650 ammo capacity is more than enough to take down multiple planes
 
* Ability to mount torpedoes, which the [[G.55 serie 1|regular version]] lacks
 
* Ability to mount torpedoes, which the [[G.55 serie 1|regular version]] lacks
* Good climb rate
+
* Able to climb above most enemies
 
* Exceptional low and mid-altitude performance
 
* Exceptional low and mid-altitude performance
 
* Relatively robust airframe
 
* Relatively robust airframe
* Good turn and roll rate
+
* Powerful elevator and rudder
  
 
'''Cons:'''
 
'''Cons:'''
  
* Lack of armour means the pilot is more prone to being knocked out in a head-on pass but this is not too much of a problem because of the effectiveness of the nose-mounted 20 mm which are great in head-ons
+
* Lack of armour means the pilot is more prone to being knocked out in a head-on pass
* Roll and yaw is limited at high speeds
+
* Roll and yaw control is limited at high speeds
 
* Poor aileron authority at low speeds
 
* Poor aileron authority at low speeds
* Engine overheats quickly- constant WEP usage is not possible
+
* Engine overheats quickly—constant WEP usage is not possible on most maps
 
* Metal beams on canopy window obstruct first person view
 
* Metal beams on canopy window obstruct first person view
 +
* Slower than most enemy US aircraft
  
 
== History ==
 
== History ==

Revision as of 21:39, 2 November 2019

Rank 7 USA
F-5C Pack
G.55S
g_55s.png
G.55S
AB RB SB
5.3 5.0 4.7
Purchase:4 300 Specs-Card-Eagle.png
Show in game
This page is about the gift Italian fighter G.55S. For other versions, see G.55 sottoserie 0 and G.55 serie 1.

Description

GarageImage G.55S.jpg


The G.55S is a gift rank IV Italian fighter with a battle rating of 5.3 (AB), 5.0 (RB), and 4.7 (SB). It was introduced in Update 1.69 "Regia Aeronautica" as a pre-order prior to the update that also allowed access into the Italian Closed Beta Test. The G.55S was discontinued after the 2019 Summer sales.

A model of the G.55 Centauro converted for a torpedo-bombing role, the G.55S has the ability to engage naval targets while keeping the air attack characteristics of the G.55 model.

The historical purpose of the G.55S was to fulfill the role of a torpedo fighter. In game, the G.55S can easily play this role on maps such as Norway. This is simply a matter of flying to the enemy ships, dropping its payload, and then proceeding to jump in on any nearby fight to engage enemy aircraft.

When the G.55S is not being used as a torpedo fighter, it is best used as a low to medium-altitude (2-5 km) fighter. With three MG 151/20 autocannons, it will make short work of all fighters and with careful aiming, can be used to effectively destroy heavy fighters and even the heaviest of bombers.

When attacking heavily defended targets (ex: B-17's), approaching from the rear, where the enemy has most defensive turret coverage, is not recommended. Fiat G.55 series aircraft (in general) do not have much armour. The armour is only comprised of a 50 mm bullet proof windshield and an 8 mm armoured steel seat. There are no armoured headrests or floor plates to offer increased pilot protection from bullets coming from underneath or behind the plane.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
611 596 10000 19.9 20.6 15.7 15.7 300
Upgraded
Max Speed
(km/h at 6,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
659 634 10000 18.1 19.0 22.7 18.8 300

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
460 ~9 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 400 < 420 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,700 m 1,260 hp 1,399 hp

Survivability and armour

  • 8 mm Steel - Pilot's seat
  • 50 mm Bulletproof glass - Armoured windscreen

Armaments

Offensive armament

Main article: MG 151/20 (20 mm)

The G.55S is armed with:

  • 1 x 20 mm MG 151/20 cannon, nose-mounted (250 rpg)
  • 2 x 20 mm MG 151/20 cannons, wing-mounted (200 rpg = 400 total)

Suspended armament

The G.55S can be outfitted with the following ordnance:

  • Without load
  • 1 x F200/450 torpedo
  • 2 x 50 kg GP 50 bombs (100 kg total)
  • 2 x 100 kg GP 100 bombs (200 kg total)

Usage in battles

Arcade Battles: Once in the game, climb to a good altitude. The G.55S's great climb rate ensures that the plane can easily gain an altitude advantage over its adversaries. Once altitude superiority has been achieved, practice Boom & Zoom tactics against enemy planes and take them out in high-speed fly-bys. Due to the low armour on the G.55S, it is not recommended to loiter about. Rather, minimise the time being targeted by enemy vehicles.

With three 20 mm autocannons, a good burst on a target can cripple an enemy aircraft. Due to the minengeschoß rounds, one attack run on a bomber or attacker can easily shred off a wing, and fighters often simply explode into a fireball once hit.

As Arcade Battles provides in-air resupply of suspended armaments and reduces their negative effect on the aircraft's performance, it is entirely possible to enter the battlefield wielding bombs and torpedoes for a fighter-bomber role. Fly towards the enemy ground/naval targets and bomb away, then while the payload reloads, climb up to a sufficient altitude and focus on fighting enemy planes while the reload time ticks down slowly. With the great climb rate, it is rather easy to transition between the two tactics while retaining energy for sufficient speed and mobility against the enemy.

With most planes, diving into furballs is not recommended. However, the G.55S performs very well in such dense and fast-paced engagements. A furball battle provides little time-on-target, but the incredible armament of the G.55S can down an enemy in a split-second. And, the plane's very strong turn rate allows it to find firing solutions easily while staying out of enemy planes' firing lines. When turning with elevator, rudder, and flaps, the G.55S can even turn with Spitfires.

Realistic Battles: When used as a fighter, this plane is highly capable, but it has some weaknesses that need to be avoided. This plane does not climb as well as some aircraft (such as theC.202 Folgore), but it still has an exceptional climb rate: expect to be above most enemy fighters in nearly every battle. Climbing to an altitude of 4-5 km is a breeze, and only some Spitfires will be able to consistently outdo the G.55S in this regard. It should be noted that while the G.55S is rated for a maximum speed at 6,500 m, its rate of climb falls significantly at approximately 5,000-5,250 m, from ~21 m/s to ~10 m/s.

Time to climb up to 4,500 m was approximately four and a half minutes; climbing to 5,500 m took approximately 6 minutes. (Tested from a standing start on the runway at 100% throttle).

It should be noted that while use of WEP will increase the rate of climb, the aircraft's engine does have a tendency to overheat under these circumstances. On cold maps such as Battle of the Bulge, WEP may be used almost continuously, but on hotter maps like Tunisia, it should be used with much caution. If the engine does overheat, reducing the throttle to around 90% will quickly cool it down.

Despite the aircraft's great climb rate, it is not necessary to climb to high altitude in this plane. As a turn-fighter, it can compete with the enemy even when it has an altitude disadvantage. If the G.55S is used to climb towards the enemy at low-mid altitude, it can surprise and destroy multiple enemies before it needs to turn back towards its friendly team.

Above ~700 km/h (~430 mph) (IAS), the elevators will stiffen considerably, hence controlling the pitch of the aircraft will be much more difficult. At 840 km/h (~520 mph) (IAS) both wings will rip off.

The Fiat G.55S performs optimally between the altitudes of ~1 km to ~4 km. At these altitudes, the high climb rate allows the plane to easily pull away from pursuing enemies, or to have a chance to dive away from an unfavorable engagement. It performs well above ~280 km/h and it can use combat flaps to make quick turns below ~425 km/h. While it won't hold a turn as well as a Spitfire, it is quite manoeuvrable and turns better than many American aircraft.

When attacking heavily-turreted targets (such as B-17's), approach from the sides, front, or from above and below. An approach from the sides presents the enemy with a difficult shot to lead, as does any approach from above. (However, beware of planes like the P-61C-1, which has powerful upwards-facing turrets.) When approaching from below, beware of airspeed: although the G.55S sports a powerful engine and great rate of climb, its low-speed manoeuvrability is not exceptional and zoom-climbing to meet an enemy bomber may therefore be fatal. By far the best way to attack an enemy bomber is from the front. It is easy from this angle to knock out the enemy with a pilot-snipe, or to destroy critical modules such as the engines. Additionally, the vast majority of enemy bombers do not have any forward armament or front-facing turrets with which to defend themselves.

The G.55S is slower than many planes at its Battle Rating, especially compared to American planes such as the P-47. If such a plane is pursuing the G.55S from behind, it is best to turn towards allied aircraft for assistance, or to turn and engage before the enemy draws near. It is usually impossible to outrun a tail.

Simulator Battles: For players with little experience with "Full Control" and mouse joystick, it is simple to take off with slow throttle input and reasonable docile. The high ammunition count and strong armament makes shooting easier for pilots who are beginning to learn aiming in Sim Battles.

Visibility in the cockpit leaves much to be desired—the headrest behind the pilot is not given any armour value for pilot protection, but does a wonderful job at blocking rear visibility. There are no mirrors to use, and the canopy has some fairly thick metal sections that block portions of view to the left and right.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator MCGP50
II Compressor Airframe
III Wings repair Engine Offensive 20 mm MCSAP100
IV Engine injection Cover New 20 mm cannons

Pros and cons

Pros:

  • 3 MG151/20 cannons are more than enough for most enemy planes you will meet
  • 1 Nose-mounted 20 mm allows better accuracy compared to planes with only wing-mounted guns
  • 650 ammo capacity is more than enough to take down multiple planes
  • Ability to mount torpedoes, which the regular version lacks
  • Able to climb above most enemies
  • Exceptional low and mid-altitude performance
  • Relatively robust airframe
  • Powerful elevator and rudder

Cons:

  • Lack of armour means the pilot is more prone to being knocked out in a head-on pass
  • Roll and yaw control is limited at high speeds
  • Poor aileron authority at low speeds
  • Engine overheats quickly—constant WEP usage is not possible on most maps
  • Metal beams on canopy window obstruct first person view
  • Slower than most enemy US aircraft

History

Early Italian fighter planes were mainly built over the Italian copy of the DB 601 engine, such as the C.202 Folgore. However, with the appearance of the DB 605 engine and the acquirement by Italy on its licensed production as the Fiat RA. 1050, the Italian aircraft manufacturers moved on to produce a more capable aircraft that could exploit this engine's power.

Giuseppe Gabrielli, an aeronautic engineer working with Fiat and was responsible for the G.50 Freccia, started on an aircraft design around the DB 605, which would eventually be known as the G.55. The first prototype of the G.55, known as the Sottoserie 0, flew on 30 April 1942, piloted by Valentino Cus and showed it had very favourable flight characteristics. The armament arrangement was considered troublesome to reload, so the layout was modified and this later design became known as the serie 1. The prototype flew against the Macchi C.205 and the Reggiane Re.2005 that were also built around the DB 605 and proved the second best performing of the three. It was eventually adopted for mass production alongside the C.205 for the Regia Aeronautica and named the Centauro (Centaur). 1,800 G.55 were commissioned to be built, which was later raised to 2,400 planes. Despite these optimistic production plans, only 274 were produced during the war, with 75 more made after the war. The planes served in both the Regia Aeronautica and then the pro-Axis Aeronautica Nazionale Repubblicana after Italy after their 1943 Armistice.

G.55S

Initially, the Regia Aeronautica used the Sparviero medium bomber as its plane of choice for combating ships with torpedoes. As World War II progressed, Sparviero bombers were met with more and more advanced allied fighters, and the decision was made to acquire an aircraft that was capable of carrying a torpedo faster, that could also have some possibility of fighting allied fighters on more equal footing. Initially, Fiat considered adapting the G.55 to carry a torpedo, but Fiat decided that a new design - the G.57, would be more suited to the task, and would utilize a radial engine. After the project for the G.57 fell through, Fiat returned to the idea of adapting the G.55 as a torpedo fighter.

A production G.55 was taken by Fiat, and the modifications commenced to transform it into a torpedo fighter. Modifications included changing the single radiator for two radiators moved to each side of where the torpedo would be mounted, lengthening the tail wheel as well as giving it a stiffer shock to handle the added weight of a torpedo, as well as a small cowling added to reduce the drag of the rear tail wheel. After modification, the G.55 was capable of mounting a 920 kg torpedo, fulfilling its design role as a torpedo fighter that could engage allied fighters when needed.

Although an order was placed for ten initial aircraft and 100 production aircraft, when World War II came to a halt in Europe, so did the contract. The sole prototype fighter, designated as the G.55S, was converted back to the Serie 1 standard and continued service in the Aeronautica Militare Italiana, the post-war Italian air force.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Italy fighters
Fiat  CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN
  G.50 serie 2 · G.50 AS serie 7
  G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56
Reggiane  Re.2000 G.A. · Re.2000 serie 1
  Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN
  Re.2002 Early
  Re.2005 serie 0
Macchi  C. 200 serie 3 · C. 200 serie 7
  C. 202 · C. 202D · C. 202EC
  C. 205 serie 1 · C. 205 serie 3 · C. 205N2
IMAM  Ro.44
  Foreign:
Germany  ▄Bf 109 G-14/AS
USA  ▄P-47D-30
Britain  ▄Spitfire Mk Vb/trop
Hungary  ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P
Romania  He 112 B-1/U2 · IAR-81C