Difference between revisions of "A32A Röd Adam"

From War Thunder Wiki
Jump to: navigation, search
(Pros and cons)
 
(8 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
|code=saab_a32a_red_adam
 
|code=saab_a32a_red_adam
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=A32A cockpit view.jpeg
 
}}
 
}}
  
Line 17: Line 18:
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.
 +
 
 +
The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, [[MiG-21F-13|MiG-21]] or [[J35D]]. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.
 +
 
 +
As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
Line 111: Line 116:
 
{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.
 +
 
 +
In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.
 +
 
 +
On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 133: Line 142:
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
* 4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)
 +
 +
The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.
  
* 4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)
+
The following belts are available for the Akan m/49:
 +
* Standard - a mixed tape, not bad against both air and ground vehicles;
 +
* Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;
 +
* Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 180: Line 195:
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
{{Navigation-First-Simple-Line}}
 
 
* Without load
 
* Without load
 
* 24 x psrak m/49B rockets
 
* 24 x psrak m/49B rockets
Line 192: Line 206:
 
* 32 x chaff
 
* 32 x chaff
 
{{Navigation-End}}
 
{{Navigation-End}}
 +
 +
For pilots are available:
 +
 +
'''Bombs'''
 +
 +
* 12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;
 +
* 5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.
 +
* 3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;
 +
* 3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;
 +
* 3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.
 +
 +
'''Rockets'''
 +
 +
* 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;
 +
* 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;
 +
* 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.
 +
 +
For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
'''Air realistic battles'''
 +
 
 +
In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like [[F-86 Sabre (Family)|Sabres]] and early [[MiG-21F-13|MiG-21s]], as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.
 +
 
 +
'''Ground realistic battles'''
 +
 
 +
In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.
 +
 
 +
When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.
 +
 
 +
'''Simulator battles'''
 +
 
 +
In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:
 +
 
 +
In the first set-up, you will be threatened by SAMs with radar: [[ZSU-23-4]] and [[ZSU-37-2]]. Dipole reflector blocks are good against them.
 +
 
 +
In the second set-up the enemy team will be equipped with SAMs, such as [[Strela-10M2]] and [[2S6]], and the sky will be dominated by [[MiG-21SMT]], [[F-5A]] and [[Su-25 (Family)|Su-25]].
 +
 
 +
And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 202: Line 252:
 
'''Pros:'''
 
'''Pros:'''
  
* Well-designed ground attack platform
+
* Good handling and stability at low speeds
* Wide range of ordnance to suit various situations
+
* High kinetic energy efficiency
 +
* Large payload of 1.5 tons
 +
* Wide range of outboard weapons
 +
* Ballistic computer
 +
* Large ammunition for offensive armament
 +
* Presence of chaff that prevent lock by enemy radars
  
 
'''Cons:'''
 
'''Cons:'''
  
* Extremely slow acceleration
+
* Low thrust capability
* Slow turn speed it is unable to turn fight or out-manoeuvre even heavier bombers or avoid locked missiles
+
* Poor maneuverability
* Lacks countermeasures to suit its ground attack role
+
* Fragile wing spars
* Will consistently face IR based weaponry and more advanced jets
+
* Large size
* Unable to use speed to avoid missiles
+
* Lack of guided weapons, especially air-to-air missiles
 +
* No LTC to counter enemy infrared sensors
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
[[File:One of the early A32 concepts.jpg|thumb|One of the early A32 concepts]]
 +
In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.
 +
 
 +
Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.
 +
 
 +
During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 m. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.
 +
 
 +
As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.
 +
[[File:Launch of the Rb.04C.jpg|thumb|Launch of the Rb.04C]]
 +
In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.
 +
[[File:A32A "Röd Adam" at the airbase.jpg|thumb|A32A "Röd Adam" at the airbase]]
 +
The A32A "Lansen" was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20 mm m/49 guns, bombs and unguided rockets of various calibres. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30 mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.
 +
 
 +
=== F 17 Kallinge ===
 +
[[File:F17 airbase.jpg|thumb|F 17 Wing airbase in Kallinge]]
 +
The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated [[B3C]] and [[B17B|B17]] bombers. In 1947, the wing was converted to a bomber wing, rearming with the [[B18B]] and [[T18B]]. In the early 50s, the wing received the [[A21RB|A21R]] jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two [[J35D]] squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by [[JA37C]]s. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile [[JAS39C]].
 +
 
 +
The A32A attack aircraft of this wing were featured in a [https://www.youtube.com/watch?v=YuGX_u9nWuY 1957 short film], including the aircraft that became the prototype for the game version of the A32A "Röd Adam". It is distinguished by the F 17 Kallinge wing camouflage and the red letter "A" on the wing, from which its name was derived: "red" in Swedish is Röd, "A" in the phonetic alphabet is Adam.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_a32a_red_adam Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 227: Line 303:
  
 
;Related development
 
;Related development
 
 
* [[SAAB 32 Lansen (Family)]]
 
* [[SAAB 32 Lansen (Family)]]
  

Latest revision as of 13:25, 8 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the premium Swedish strike aircraft A32A Röd Adam. For other versions, see SAAB 32 Lansen (Family).
A32A Röd Adam
saab_a32a_red_adam.png
GarageImage A32A Röd Adam.jpg
360://https://wiki.warthunder.com/images/d/d8/A32A_cockpit_view.jpeg
A32A Röd Adam
Purchase:9 090 Specs-Card-Eagle.png
Show in game

Description

The A32A «Röd Adam» is a premium rank VI Swedish strike aircraft with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Sons of Attila".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 094 km/h
Turn time34 s
Max altitude12 500 m
EngineSvenska Flygmotor RM5A
TypeJet
Cooling systemAir
Take-off weight14 t

The aircraft is powered by a Svenska Flygmotor RM5A turbojet engine, a licensed version of the British Rolls-Royce Avon Mk 21A TRD. The engine develops 3,420 kgf in normal operation and 4,630 kgf on afterburner, a very mediocre performance for such a large attack aircraft. With a full bomb load the airplane barely breaks away from the runway surface and cannot accelerate above 780 km/h. Even after jettisoning the suspended armament, the maximum speed increases to only 1050 km/h. In addition, at high altitudes, engine efficiency is significantly reduced, so do not try to climb above three kilometres - most of the opponents will be much higher anyway. It is better to gain maximum speed near the ground and then spend it as sparingly as possible, and in no case try to run away from the opponents at altitude. Needless to say, almost any potential opponent will be much faster than the Swedish Striker.

The aircraft's arrow-shaped wing has a large area and advanced mechanization, which means low stall speed and good stability at low speeds. Also a large area of ailerons as if disposes to active maneuvering, but let down the stabilizer - it loses its effectiveness at speeds above 600 km / h and does not allow you to conduct active maneuvering. But, thanks to limited rudder thrust and competent centering, the aircraft almost never reaches critical angles of attack, as, for example, MiG-21 or J35D. Because of this, and the low aerodynamic drag of the airframe, the airplane keeps energy very well. This feature can allow you to roll over opponents who have lost energy, and in case of failure, quickly retreat before the enemy has time to regain speed.

As a result, when playing the A32A, you should not rely on the aircraft's LTX. After all, the priority for an attack aircraft is armament, and here it is really good.

Characteristics Max speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,088 1,084 12500 34.6 35.6 44.7 41.8 900
Upgraded 1,101 1,094 33.6 34.0 66.2 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1160 450 524 491 320 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 600 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Svenska Flygmotor RM5A 1 8,322 kg 294 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 44m fuel
1,350 kg Afterburning axial-flow turbojet 9,151 kg 9,568 kg 10,191 kg 11,084 kg 12,992 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 44m fuel MGW
Stationary 3,424 kgf 4,633 kgf 0.51 0.48 0.45 0.42 0.36
Optimal 3,424 kgf
(0 km/h)
4,908 kgf
(1,160 km/h)
0.54 0.51 0.48 0.44 0.38

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural1 160 km/h
Gear450 km/h

The airframe itself does not have a high survivability: the airplane, of course, can survive a machinegun burst or a couple of hits from a Soviet 23 mm cannon, but no more than that. The spars in the wings are quite fragile and are destroyed by several hits from air cannons and strong negative overloads. A downside is also its large profile, which greatly simplifies the enemy shooting at the machine.

In the fuselage and wings are installed treaded fuel tanks, which are quite rarely set on fire. Two pilots, fire suppression system and blocks of dipole reflectors also contribute to the survivability of the aircraft. The cockpit is protected by 5 to 15 mm thick armour, as well as 50 mm armoured glass, but this protection is enough for a few fragmentation shells, and armour-piercing 12.7 and 20 mm shells will easily penetrate this armour.

On the A32A, it is definitely not worth taking risks: any damage to the control surfaces or internal components of the machine immediately affects the controllability and control of the aircraft, which forces to withdraw from the battle and return to the airfield.

Modifications and economy

Repair cost
AB2 093 Sl icon.png
RB6 173 Sl icon.png
SB6 891 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 340 / 600 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods jet compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods armor cover.png
Cover
Mods heli false thermal targets.png
Chaff
Mods ammo.png
akan_m47_belt_pack
Mod arrow 1.png
Mods pilon bomb.png
m/61
Mod arrow 0.png
Mods pilon rocket.png
m/49B
Mod arrow 0.png
Mods napalm fire bomb.png
m/58
Mods pilon bomb.png
m/40(250)
Mod arrow 0.png
Mods pilon rocket.png
m/51
Mod arrow 0.png
Mods g suit.png
G-suit
Mods weapon.png
akan_m47_new_gun
Mods pilon bomb.png
m/41
Mod arrow 0.png
Mods pilon rocket.png
m/49
Mods jet engine extinguisher.png
EFS
Mods pilon bomb.png
m/50(600)

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Main article: Akan m/49 (20 mm)

The A32A Röd Adam is armed with:

  • 4 x 20 mm Akan m/49 cannons, nose-mounted (180 rpg = 720 total)

The 4 x 20 mm Akan m/49 cannons, which are a development of the Akan m/45, are mounted in the nose of the airplane. The cannons have a good rate of fire of 770 rounds per minute and a total ammunition capacity of 720 rounds, 180 per barrel. The cannon shells have good ballistics and low dispersion, which allows for effective fire at ranges up to 900 m, but insufficient damage does not allow to shoot down planes from several hits, forcing to shoot long bursts.

The following belts are available for the Akan m/49:

  • Standard - a mixed tape, not bad against both air and ground vehicles;
  • Ground targets - the tape is ineffective against aerial targets, and 38 mm armour-piercing shell penetration will not be enough to destroy armoured vehicles;
  • Air targets - the most preferred tape against enemy aircraft and lightly armoured SAMs. The high-explosive shells are very effectively “sawing” planes, while the armour-piercing shells can easily deal with various lightly-armoured IFVs, BMPs or light tanks.

Suspended armament

The A32A Röd Adam can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11 12 13
Hardpoints A32A.png
120 kg sb m/61 bombs 1 1 1 1 1 1 1 1 1 1 1 1
250 kg mb m/50 bombs 1 1 1 1 1
500 kg mb m/56 bombs 1 1 1
600 kg mb m/50 bombs 1 1 1
Brandbomb m/58 incendiary bombs 1 1 1
hprak m/49 rockets 1 1 1 1 1 1 1 1 1 1 1 1
psrak m/49B rockets 2 2 2 2 2 2 2 2 2 2 2 2
srak m/51 rockets 2 2 2 2 2 2 2 2 2 2 2 2
Chaff 16 16
Maximum permissible loadout weight: 1,850 kg
Default weapon presets
  • Without load
  • 24 x psrak m/49B rockets
  • 24 x srak m/51 rockets
  • 12 x hprak m/49 rockets
  • 12 x 120 kg sb m/61 bombs (1,440 kg total)
  • 5 x 250 kg mb m/50 bombs (1,250 kg total)
  • 3 x 500 kg mb m/56 bombs (1,500 kg total)
  • 3 x 600 kg mb m/50 bombs (1,800 kg total)
  • 3 x Brandbomb m/58 incendiary bombs
  • 32 x chaff

For pilots are available:

Bombs

  • 12 x 120 kg mb m/61 bombs - almost useless for hitting moving targets, requires jewel-like precision from the pilot;
  • 5 x 250 kg mb m/50 bombs - a set for skillful pilots who are able to throw bombs as accurately and close to targets as possible.
  • 3 x 500 kg mb m/56 bombs - not recommended due to the lower explosive quantity compared to the 600 kg m/50, while the same number of bombs can be hung on the aircraft;
  • 3 x 600 kg mb m/50 bombs - a bomb that has proven itself on the B18B and A21A-3 due to its impressive TNT equivalent and large destruction radius. It is excellent at destroying bases and concentrations of ground vehicles;
  • 3 x 500 kg Brandbomb m/58 incendiary tanks - useless against armoured vehicles, and one base requires as many as four discharges, besides, the incendiary mixture extinguishes very quickly before it can cause significant damage.

Rockets

  • 24 x 14.5 cm psrak m/49B rockets - shaped charge rockets with 500 mm penetration, most effective against enemy armoured vehicles, but requires accuracy or multiple hits - difficulty is the location of rockets along the wings;
  • 24 x 15 cm srak m/51 rockets - high-explosive rockets with 4.5 kg of TNT. Almost useless against all armoured vehicles with closed fighting compartment;
  • 12 x 18 cm hprak m/49 rockets - slightly more powerful high-explosive rockets with 5.25 kg TNT. To destroy an enemy tank you need to hit exactly the roof of the turret or hull.

For air battles it is recommended to take three 600 kg bombs - enough to destroy one base. For ground battles, you can take 5 x 250 kg bombs - that's five potential knockouts, or load three 600 kg bombs - cheap and angry. From unguided rockets it is worth taking shaped m/49B - they can penetrate any armour on these combat ratings, and the overpressure will destroy open vehicles with one hit.

Usage in battles

Air realistic battles

In Air RB you can take three 600 kg bombs - their total TNT equivalent is enough to destroy one base. Also take fuel for 30 minutes of flight, because most of the time you will have to fly with the afterburner on. After dropping bombs, you can return to the airfield, or try your luck against enemy aircraft. In this case, the use of the airplane is very similar to the use of early jets - you have to rely on the gained energy and speed, and do not get involved in dogfights. Just get enough speed and look for inattentive or energy-depleted opponents. The airplane is very good at conserving energy, so you'll have a good chance even against sluggish opponents like Sabres and early MiG-21s, as long as you always leave yourself time to retreat. Don't be greedy and don't underestimate the enemy: if you let the enemy pass you forward due to your own negligence, you won't be able to throw him off your tail. Even if you are far away from the enemy, it does not mean that you are safe. It is very likely that a missile will be fired at you, so it is worth looking around regularly.

Ground realistic battles

In Ground RB, the airplane reveals its best side. Powerful suspended armament and ballistic calculator allow you to destroy several targets in one run and hide from enemy SAMs. Due to the airborne appearance, thrust problems are negligible, and closer to the tank battlefield you will have a very good reserve of speed and energy.

When selecting a suspended weapon, it is important to understand the situation on and above the battlefield. If there are enemy planes in the sky and SAMs on the ground, then take 3 x 600 kg m/50s - you can quickly drop them and move back to safe lines. If there is no threat from air and ground, or you are a battle-hardened pilot, take 5 x 250 kg bombs. They require an accurate hit near the tank, but that's five potential destructions. After the first run, don't rush to turn around and build a second run - you'll lose all speed, and the weak engine won't allow you to get it back quickly. It is better to just fly around the tank map from the side where you are not expected and strike again.

Simulator battles

In EC, the airplane using as an attack aircraft. It destroys bases, bombs convoys and doing CAS. Due to its poor flight performance, the airplane has no anti-air potential in this mode. In ground simulation battles, the A32A get into two main setups:

In the first set-up, you will be threatened by SAMs with radar: ZSU-23-4 and ZSU-37-2. Dipole reflector blocks are good against them.

In the second set-up the enemy team will be equipped with SAMs, such as Strela-10M2 and 2S6, and the sky will be dominated by MiG-21SMT, F-5A and Su-25.

And if in the first case you can somehow fight with the enemy armoured vehicles avoiding enemy radars and SAM fire, then in the second case the outdated subsonic attack aircraft will have no chance against enemy SAMs and SPAAs.

Pros and cons

Pros:

  • Good handling and stability at low speeds
  • High kinetic energy efficiency
  • Large payload of 1.5 tons
  • Wide range of outboard weapons
  • Ballistic computer
  • Large ammunition for offensive armament
  • Presence of chaff that prevent lock by enemy radars

Cons:

  • Low thrust capability
  • Poor maneuverability
  • Fragile wing spars
  • Large size
  • Lack of guided weapons, especially air-to-air missiles
  • No LTC to counter enemy infrared sensors

History

One of the early A32 concepts

In 1946, the Royal Swedish Air Force formulated requirements for a two-seat all-weather attack aircraft, carrying powerful directional weapons, free-fall bombs, HVARs, and capable of reaching any point on the Swedish coast within one hour. Saab immediately began work on the project, which was designated P.1150.

Initially the aircraft was planned to use two engines, but due to the technical and operational problems of such a layout, it was decided to use a more mature, single-engine scheme. The engine of choice was the domestic RM4 produced by STAL. But problems with the development and start of its production forced the company to ask the British government to purchase a license for the Rolls-Royce Avon engine, which was frankly better than its Swedish counterpart.

During development, many interesting technical solutions were used, such as wings with high sweep angle, integrated radar and advanced electronics. For the new aircraft Saab engineers had to design a new ejection seat, which would allow to evacuate the pilot from a minimum height of 50 m. And to design the plane, a then-new method of mathematical modeling was used to predict the operational loads on the airframe.

As a result, the airplane had a sleek, mathematically correct and streamlined design that had excellent aerodynamics and could withstand significant positive and negative overloads. Wide wings with a 35° sweep, laminar wing profile, advanced mechanization and hydraulic aileron linkages provided excellent performance and stability, especially at low speeds. The front landing gear strut was located in the nose of the airplane under the cockpit, and the rear struts retracted into the wings. The air intakes were located on both sides of the cockpit and were smoothly integrated into the fuselage without creating excessive turbulence.

Launch of the Rb.04C

In the fall of 1952, test pilot Bent Olafo took the prototype into the air for the first time. A successful flight was followed by further flights, and during one of them, on October 25, the aircraft broke the sound barrier in a slight dive. In doing so, the Lansen became the first Swedish airplane to break the speed of sound. In 1954, Sweden received 17 Ps-431/A radars, which were developed to order by the French CSF. However, they were not put on the airplanes, but actively studied the design and production features. Later was launched production of a licensed version of this radar at Swedish factories, which was put on the A32A. However, for reasons of economy and the tactics used, the stations were installed on only a part of the aircraft - in the air squadron only one aircraft out of four had a radar.

A32A "Röd Adam" at the airbase

The A32A "Lansen" was adopted into service with the Royal Air Force in 1955, replacing the piston-powered A21A-3 and B18B. The attack aircraft was a formidable machine at the time, carrying four 20 mm m/49 guns, bombs and unguided rockets of various calibres. In addition, the aircraft was actively testing the ability to carry Rb.04C anti-ship guided missiles. The airplane proved to be a reliable, fast and formidable fighting machine, but very responsive and obedient in the hands of the pilot. On the basis of the A32A they developed the J32B interceptor, the S32C reconnaissance aircraft, and the J32E REB aircraft. There were also plans to build a day fighter based on the A32 by installing an additional 30 mm cannon and four air-to-air missiles, but this initiative never left the drawing board. Between 1956 and 1997, 287 A32As, 118 J32Bs and 45 S32Cs served in the Royal Swedish Air Force, with a total of 456 aircraft produced. Three Lansen's are still flying at various airshows and participating in exhibitions.

F 17 Kallinge

F 17 Wing airbase in Kallinge

The A32As served also as part of the F 17 Kallinge wing. The wing itself was formed in 1944 and was based at a former military training ground near Brekdakra. Initially the wing was involved in maritime operations such as sea lane mines and aerial reconnaissance, and operated B3C and B17 bombers. In 1947, the wing was converted to a bomber wing, rearming with the B18B and T18B. In the early 50s, the wing received the A21R jet and eventually the A32A. In 1973 the F 3 Östgöta wing was disbanded, from which the F 17 received two J35D squadrons, and eventually gave up the A32A. For the next two years the wing was purely fighter until in 1978 one of the two squadrons was replaced by a reconnaissance squadron manned by the latest SF/SH37s, and four years later the remaining squadron of Drakens was replaced by JA37Cs. In 1993, the reconnaissance squadron was transferred to the F 10 Scania wing and replaced by a fighter squadron from the disbanded F 13 Bråvalla wing. In 2002, all aircraft in the wing were replaced by the versatile JAS39C.

The A32A attack aircraft of this wing were featured in a 1957 short film, including the aircraft that became the prototype for the game version of the A32A "Röd Adam". It is distinguished by the F 17 Kallinge wing camouflage and the red letter "A" on the wing, from which its name was derived: "red" in Swedish is Röd, "A" in the phonetic alphabet is Adam.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Swedish Aeroplane Company Ltd. (SAAB)
  Pre-SAAB: SA / ASJA
SA 'Jaktfalken'  J6B
SAAB 17  B17A · B17B · S17BS
SAAB 18  B18A · B18B · T18B · T18B (57)
SAAB 21  J21A-1 · J21A-2 · A21A-3 · J21RA · A21RB
SAAB 29 'Tunnan'  J29A · A29B · J29D · J29F
SAAB 32 'Lansen'  J32B · A32A · A32A Röd Adam
SAAB 35 'Draken'  J35A · J35D
SAAB 37 'Viggen'  JA37C · JA37D · JA37DI · JA37DI F21 · AJ37 · AJS37
SAAB 39 'Gripen'  JAS39A · JAS39C
SAAB 105  SK60B · SAAB-105G
License Production  B3C (Ju 86K)
Export  SAAB-105OE · J35XS · ▄JAS39C · ◔JAS39EBS HU C

Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D · JA37DI · JA37DI F21
  JAS39A · JAS39C
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS

Sweden premium aircraft
Fighters  Iacobi's J8A · ▄Fokker D.XXI · Mörkö-Morane · VL Myrsky II · J9 Early · J26 David · VL Pyörremyrsky · ▄Bf 109 G-6
Jet fighters  J29D · J35A · Saab J35XS · JA37DI F21
Strike aircraft  SAAB-105OE · A32A Röd Adam
Bomber  ▄Ar 196 A-5