Difference between revisions of "Rooikat MTTD"
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+ | {{About | ||
+ | | about = British light tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = Rooikat (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=uk_rooikat_mttd | |code=uk_rooikat_mttd | ||
Line 6: | Line 11: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The ''' | + | The '''Rooikat Medium Turret Technology Demonstrator (MTTD)''' was a prototype based on the [[Rooikat (Family)|Rooikat]] hull to test the possibility of an autoloading system mounted in a remote turret. The loader and commander positions were lowered into the hull, leaving a smaller turret occupied solely by the gun and autoloading bustle. A mock launcher for an active protection system was also installed on top of the turret, but not fitted with any of the equipment required to allow it to function. |
+ | |||
+ | Introduced in [[Update "Ixwa Strike"]], the Rooikat MTTD is a powerful upgrade over the preceding [[Rooikat Mk.1D]]. Featuring a 105 mm cannon like the [[Rooikat 105]], it offers strong firepower coupled with the quick autoloader continuously reloading at rates matching those of other vehicles' ace crews. With the top DM33 round, the ammunition options are sufficient for the opponents the MTTD will face, and it retains the excellent mobility of previous Rooikats that make them such versatile vehicles. However, with the addition of the autoloader and lower-profile turret, a compromise must be made — the MTTD lacks common features such as smoke grenades or machine guns, which players may come to rue in particular times of need. | ||
== General info == | == General info == | ||
Line 12: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The Rooikat MTTD can generally be considered to be lightly armoured. The frontal armour can resists | + | The Rooikat MTTD can generally be considered to be lightly armoured. The frontal armour can resists machine gun fire, or autocannons from long-range and at an angle. Side armour can be penetrated by machine guns larger than 12.7 mm at close range, with the rear armour being even weaker. A somewhat spacious hull allows for poorly aimed shots to potentially fail to hit any critical modules, but chemical rounds will destroy the vehicle through overpressure. The turret features recessed crew members, allowing for careful use of the gun depression to only expose the gun and auto-loader ammo rack when hull-down. Chemical rounds may very well still trigger overpressure when hitting the turret, or detonating the turret ammo rack. The Rooikat MTTD features poor overall armour and survivability, and should use the vehicle's mobility to avoid the possibility of receiving a hit in the first place. The vehicle also inherits the stock brown-yellow camouflage from the rest of the South Africa line, allowing the vehicle to be easily spotted on non-desert maps. |
'''Armour type:''' | '''Armour type:''' | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || 25 mm (77°) ''Upper glacis - Centre'' <br> 10 mm (75°) ''Upper glacis - Sides'' <br> 30 mm (23°) ''Lower glacis - Centre'' <br> 10 mm (23°) ''Lower glacis - Sides'' || 20 mm (25°) ''Top'' <br> 25 mm (9°) ''Bottom'' || 20 | + | | Hull || 25 mm (77°) ''Upper glacis - Centre'' <br> 10 mm (75°) ''Upper glacis - Sides'' <br> 30 mm (23°) ''Lower glacis - Centre'' <br> 10 mm (23°) ''Lower glacis - Sides'' || 20 mm (25°) ''Top'' <br> 25 mm (9°) ''Bottom'' || 20 mm ''Upper centre'' <br> 20 mm (29°) ''Lower centre'' || 25 mm (13°) ''Front glacis - Centre'' <br> 10 mm (15°) ''Front glacis - Sides'' <br> 20 mm (0-13°) ''Driver compartment'' <br> 10 mm ''Crew compartment'' <br> 5 mm ''Radiator vents'' |
|- | |- | ||
| Turret || 15-25 mm (0-79°) ''Turret front'' <br> 50 mm ''Gun mantlet'' || 10-25 mm || 10 mm (0-17°) || 10-15 mm (0-11°) | | Turret || 15-25 mm (0-79°) ''Turret front'' <br> 50 mm ''Gun mantlet'' || 10-25 mm || 10 mm (0-17°) || 10-15 mm (0-11°) | ||
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=879|rbMinHp=501}} |
+ | |||
+ | The Rooikat MTTD features extremely good mobility, with limitations. The engine will power the vehicle to a top speed of 130 km/h (AB) / 120 km/h (RB/SB) on roads, though the average speed is around 35 to 55 km/h off road. The wheeled chassis will allow to turn the vehicle without losing too much speed, though the size of the vehicle means it will have a large turn radius, and it lacks the ability to perform neutral steering. Like for most armoured cars, snow, sand, and dirt will bring this vehicle to a crawl (<10 km/h in RB/SB). Performance on any sort of hill or incline is poor with low traction, making some normally accessible slopes impossible to climb. Although the vehicle is capable of high speeds, care should be taken to plan and familiarize map routes that will allow this vehicle to reach an advantageous position quickly. The vehicle characteristics favour open, rural maps over urban maps. When on urban maps, the vehicle's large turning radius will hamper its freedom of movement in narrow streets and between buildings. | ||
=== Modifications and economy === | === Modifications and economy === | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 32 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || | + | | rowspan="2" | 32 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 6.70 || rowspan="2" | 6.70 || rowspan="2" | 6.70 || rowspan="2" | 6.70 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
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==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:GT-7 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}} |
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− | | DM12 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
− | + | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | |
− | <!-- '''Last updated:''' --> | + | <!-- '''Last updated: 2.9.0.56''' --> |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
! 3rd<br>rack empty | ! 3rd<br>rack empty | ||
− | |||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''32''' || | + | | '''32''' || 27 ''(+5)'' || 21 ''(+11)'' || 1 ''(+31)'' || No |
|- | |- | ||
|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The Rooikat MTTD is a versatile and mobile tank destroyer best suited for aggressive flanking manoeuvres and hit-and-run tactics. Utilizing its excellent speed and manoeuvrability, quickly reposition to outflank opponents and exploit their weaker side and rear armour. The autoloader mechanism ensures a consistent rate of fire even with a reduced crew, allowing for rapid follow-up shots and increased damage output. | |
+ | |||
+ | When engaging enemies, take advantage of the vehicle's good gun depression and low profile by utilizing hull-down positions. This will minimize the risk of being hit while still being able to effectively engage targets. The laser rangefinder and thermal imager provide valuable information for accurate targeting, especially in long-range engagements or poor visibility conditions. | ||
+ | |||
+ | ==== Offensive Tactics: ==== | ||
+ | |||
+ | * '''Flanking Maneuvers''': Utilize superior speed to outmanoeuvre opponents and attack from unexpected angles, exploiting weaker armour. | ||
+ | * '''Hit-and-Run Tactics''': Quickly engage targets and then reposition before the enemy can retaliate. The autoloader ensures rapid follow-up shots during these engagements. | ||
+ | * '''Hull-Down Positions''': Utilize the good gun depression and low profile to minimize exposure while still engaging targets effectively. | ||
+ | * '''Long-Range Engagements''': The laser rangefinder and thermal imager enhance accuracy in these situations, allowing for precise shots at a distance. | ||
+ | |||
+ | ==== Defensive Tactics: ==== | ||
+ | |||
+ | * '''Avoid Direct Confrontations''': The Rooikat MTTD's light armour makes it vulnerable to enemy fire, so prioritize avoiding head-on engagements. | ||
+ | * '''Utilize Terrain''': Leverage hills, ridges, and other terrain features to conceal your position and ambush unsuspecting enemies. | ||
+ | * '''Quick Retreats''': If overwhelmed or outmatched, use the vehicle's speed to disengage and reposition to a more advantageous location. | ||
+ | * '''Teamwork''': Coordinate with teammates to create crossfires and maximize your damage output while minimizing individual risk. | ||
+ | |||
+ | ==== Map Selection: ==== | ||
+ | The Rooikat MTTD excels in open, rural maps with ample space for manoeuvring. Avoid urban maps with tight spaces and limited flanking opportunities, as these environments negate the vehicle's speed and manoeuvrability advantages. | ||
+ | |||
+ | ==== Limitations: ==== | ||
+ | |||
+ | * '''Light Armour''': The vehicle's primary weakness makes it susceptible to enemy fire and requires a cautious play style. | ||
+ | * '''Terrain Sensitivity''': Mobility is significantly hampered by uneven terrain, mud, snow, and sand, requiring careful route planning. | ||
+ | * '''Poor Hill Climbing''': The lacklustre power-to-weight ratio limits its ability to climb steep slopes or obstacles. | ||
+ | * '''Limited Penetration''': The GT-7 cannon struggles against the frontal armour of late-model Soviet MBTs, forcing flanking manoeuvres or targeting weaker areas. | ||
+ | |||
+ | By understanding the Rooikat MTTD's strengths and weaknesses, and adapting your tactics accordingly, you can maximize its effectiveness on the battlefield and achieve victory. | ||
=== Pros and cons === | === Pros and cons === | ||
Line 135: | Line 133: | ||
* The superb top speed of the Rooikat chassis remains | * The superb top speed of the Rooikat chassis remains | ||
* Equipped with features enhancing its combat capability: laser rangefinder, thermal imager, ESS and NVD | * Equipped with features enhancing its combat capability: laser rangefinder, thermal imager, ESS and NVD | ||
− | * Crew location and good gun depression | + | * Crew location and good gun depression allow safer hull-down attacks |
'''Cons:''' | '''Cons:''' | ||
Line 142: | Line 140: | ||
* No secondary armament or coaxial machine gun | * No secondary armament or coaxial machine gun | ||
* Mobility is heavily affected by uneven terrain, mud, snow, sand | * Mobility is heavily affected by uneven terrain, mud, snow, sand | ||
− | * Lacklustre power to weight ratio: struggles climbing slopes or rocks | + | * Lacklustre power-to-weight ratio: struggles climbing slopes or rocks |
* GT-7 penetration is unreliable versus late Soviet MBT frontal armour as on [[T-72 (Family)]], [[T-80 (Family)]] or [[T-90A]] | * GT-7 penetration is unreliable versus late Soviet MBT frontal armour as on [[T-72 (Family)]], [[T-80 (Family)]] or [[T-90A]] | ||
Line 153: | Line 151: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | '' | + | |
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=uk_rooikat_mttd Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|y2Ph0rmD5sU|'''Unmanned Turret Tanks: Showcasing New Tech''' discusses the {{PAGENAME}} at 04:35 - ''War Thunder Official Channel''|chjZ6Hra--c|'''Best wheeled tanks''' discusses the {{PAGENAME}} at 03:25 - ''War Thunder Official Channel''}} | ||
== See also == | == See also == | ||
Line 159: | Line 163: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | |||
− | * | + | * [[M1128]] |
− | |||
== External links == | == External links == | ||
Line 168: | Line 170: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | |||
− | |||
− | |||
− | |||
=== References === | === References === |
Latest revision as of 01:49, 20 October 2024
This page is about the British light tank Rooikat MTTD. For other versions, see Rooikat (Family). |
Contents
Description
The Rooikat Medium Turret Technology Demonstrator (MTTD) was a prototype based on the Rooikat hull to test the possibility of an autoloading system mounted in a remote turret. The loader and commander positions were lowered into the hull, leaving a smaller turret occupied solely by the gun and autoloading bustle. A mock launcher for an active protection system was also installed on top of the turret, but not fitted with any of the equipment required to allow it to function.
Introduced in Update "Ixwa Strike", the Rooikat MTTD is a powerful upgrade over the preceding Rooikat Mk.1D. Featuring a 105 mm cannon like the Rooikat 105, it offers strong firepower coupled with the quick autoloader continuously reloading at rates matching those of other vehicles' ace crews. With the top DM33 round, the ammunition options are sufficient for the opponents the MTTD will face, and it retains the excellent mobility of previous Rooikats that make them such versatile vehicles. However, with the addition of the autoloader and lower-profile turret, a compromise must be made — the MTTD lacks common features such as smoke grenades or machine guns, which players may come to rue in particular times of need.
General info
Survivability and armour
The Rooikat MTTD can generally be considered to be lightly armoured. The frontal armour can resists machine gun fire, or autocannons from long-range and at an angle. Side armour can be penetrated by machine guns larger than 12.7 mm at close range, with the rear armour being even weaker. A somewhat spacious hull allows for poorly aimed shots to potentially fail to hit any critical modules, but chemical rounds will destroy the vehicle through overpressure. The turret features recessed crew members, allowing for careful use of the gun depression to only expose the gun and auto-loader ammo rack when hull-down. Chemical rounds may very well still trigger overpressure when hitting the turret, or detonating the turret ammo rack. The Rooikat MTTD features poor overall armour and survivability, and should use the vehicle's mobility to avoid the possibility of receiving a hit in the first place. The vehicle also inherits the stock brown-yellow camouflage from the rest of the South Africa line, allowing the vehicle to be easily spotted on non-desert maps.
Armour type:
- Rolled homogeneous armour (hull, turret)
- Wheel (tires, torsion bars)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 25 mm (77°) Upper glacis - Centre 10 mm (75°) Upper glacis - Sides 30 mm (23°) Lower glacis - Centre 10 mm (23°) Lower glacis - Sides |
20 mm (25°) Top 25 mm (9°) Bottom |
20 mm Upper centre 20 mm (29°) Lower centre |
25 mm (13°) Front glacis - Centre 10 mm (15°) Front glacis - Sides 20 mm (0-13°) Driver compartment 10 mm Crew compartment 5 mm Radiator vents |
Turret | 15-25 mm (0-79°) Turret front 50 mm Gun mantlet |
10-25 mm | 10 mm (0-17°) | 10-15 mm (0-11°) |
Notes:
- Tires and torsion bar are 10 mm thick.
- Belly is 15 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 134 | 41 | 28.5 | 879 | 1,082 | 30.84 | 37.96 |
Realistic | 121 | 37 | 501 | 567 | 17.58 | 19.89 |
The Rooikat MTTD features extremely good mobility, with limitations. The engine will power the vehicle to a top speed of 130 km/h (AB) / 120 km/h (RB/SB) on roads, though the average speed is around 35 to 55 km/h off road. The wheeled chassis will allow to turn the vehicle without losing too much speed, though the size of the vehicle means it will have a large turn radius, and it lacks the ability to perform neutral steering. Like for most armoured cars, snow, sand, and dirt will bring this vehicle to a crawl (<10 km/h in RB/SB). Performance on any sort of hill or incline is poor with low traction, making some normally accessible slopes impossible to climb. Although the vehicle is capable of high speeds, care should be taken to plan and familiarize map routes that will allow this vehicle to reach an advantageous position quickly. The vehicle characteristics favour open, rural maps over urban maps. When on urban maps, the vehicle's large turning radius will hamper its freedom of movement in narrow streets and between buildings.
Modifications and economy
Armaments
Main armament
105 mm GT-7 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 32 | -10°/+20° | ±180° | Two-plane | 38.1 | 52.7 | 64.0 | 70.8 | 75.3 | 6.70 | 6.70 | 6.70 | 6.70 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
DM23 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
32 | 27 (+5) | 21 (+11) | 1 (+31) | No |
Usage in battles
The Rooikat MTTD is a versatile and mobile tank destroyer best suited for aggressive flanking manoeuvres and hit-and-run tactics. Utilizing its excellent speed and manoeuvrability, quickly reposition to outflank opponents and exploit their weaker side and rear armour. The autoloader mechanism ensures a consistent rate of fire even with a reduced crew, allowing for rapid follow-up shots and increased damage output.
When engaging enemies, take advantage of the vehicle's good gun depression and low profile by utilizing hull-down positions. This will minimize the risk of being hit while still being able to effectively engage targets. The laser rangefinder and thermal imager provide valuable information for accurate targeting, especially in long-range engagements or poor visibility conditions.
Offensive Tactics:
- Flanking Maneuvers: Utilize superior speed to outmanoeuvre opponents and attack from unexpected angles, exploiting weaker armour.
- Hit-and-Run Tactics: Quickly engage targets and then reposition before the enemy can retaliate. The autoloader ensures rapid follow-up shots during these engagements.
- Hull-Down Positions: Utilize the good gun depression and low profile to minimize exposure while still engaging targets effectively.
- Long-Range Engagements: The laser rangefinder and thermal imager enhance accuracy in these situations, allowing for precise shots at a distance.
Defensive Tactics:
- Avoid Direct Confrontations: The Rooikat MTTD's light armour makes it vulnerable to enemy fire, so prioritize avoiding head-on engagements.
- Utilize Terrain: Leverage hills, ridges, and other terrain features to conceal your position and ambush unsuspecting enemies.
- Quick Retreats: If overwhelmed or outmatched, use the vehicle's speed to disengage and reposition to a more advantageous location.
- Teamwork: Coordinate with teammates to create crossfires and maximize your damage output while minimizing individual risk.
Map Selection:
The Rooikat MTTD excels in open, rural maps with ample space for manoeuvring. Avoid urban maps with tight spaces and limited flanking opportunities, as these environments negate the vehicle's speed and manoeuvrability advantages.
Limitations:
- Light Armour: The vehicle's primary weakness makes it susceptible to enemy fire and requires a cautious play style.
- Terrain Sensitivity: Mobility is significantly hampered by uneven terrain, mud, snow, and sand, requiring careful route planning.
- Poor Hill Climbing: The lacklustre power-to-weight ratio limits its ability to climb steep slopes or obstacles.
- Limited Penetration: The GT-7 cannon struggles against the frontal armour of late-model Soviet MBTs, forcing flanking manoeuvres or targeting weaker areas.
By understanding the Rooikat MTTD's strengths and weaknesses, and adapting your tactics accordingly, you can maximize its effectiveness on the battlefield and achieve victory.
Pros and cons
Pros:
- Autoloader mechanism offers reliable reload time
- GT-7 cannon ballistics characteristics are competitive
- The superb top speed of the Rooikat chassis remains
- Equipped with features enhancing its combat capability: laser rangefinder, thermal imager, ESS and NVD
- Crew location and good gun depression allow safer hull-down attacks
Cons:
- Only 3 crew members
- No secondary armament or coaxial machine gun
- Mobility is heavily affected by uneven terrain, mud, snow, sand
- Lacklustre power-to-weight ratio: struggles climbing slopes or rocks
- GT-7 penetration is unreliable versus late Soviet MBT frontal armour as on T-72 (Family), T-80 (Family) or T-90A
History
The Rooikat Medium Turret Technology Demonstrator (MTTD) was a private venture to test the concept of a Rooikat-based 105 mm / 120 mm gun turret with an automatic loading system.
It used a regular production Rooikat hull with a completely new two-man turret. The loader/commander was positioned on the left side of the turret and the gunner was located on the right side, both in sunken positions allowing a low profile wedge shape for the turret where the crew was located. The main gun was in the centre, a 105 mm high pressure gun but it was intended also to test a 120 mm low pressure gun. The main gun was automatically loaded with ammunition from the turret bustle. An active protection system (APS) mock-up was located on the rear of the turret but was not functional. The Rooikat MTTD was only a demonstrator vehicle and never entered production.[1]
Media
- Skins
- Videos
See also
External links
References
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |