Difference between revisions of "M-51 (W)"

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{{About
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| about = Israeli premium medium tank '''{{PAGENAME}}'''
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| usage = the regular version
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| link = M-51
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=il_m_51_w
 
|code=il_m_51_w
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg|ArtImage_{{PAGENAME}}.png}}
 
|store= 10705
 
|store= 10705
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
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The '''M-51 (W)''' was designed similarly to the [[M-51]]; the only difference was the hull. Instead of the M4A1 hull, it was built using the chassis of the M4A3 and M4A4. Considered to be the most advanced version of the Sherman ever produced, the M-51 featured a 105 mm gun, an improved engine, a new turret, and access to a powerful HEAT shell. Developed based on the M-50, it was Israel's primary tank against Soviet-made T-55s and T-62s during the Yom Kippur War. In this conflict, neither Centurions nor Patton tanks were capable of consistently penetrating the armour of the new Soviet designs. While the M-51 was unreliable, slow, and had little to no protection, its armament was the most capable of all tanks in service with the IDF. Despite being obsolete, 180 were built, and they achieved decent results during the Six-Day War and the Yom Kippur War, even against the most modern Soviet designs.
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 +
Introduced in Update "Winged Lions", the M-51 (W) has two differences compared to the regular M-51 found in the tech tree. The first is that it uses the M4A3 chassis instead of the M4A1. While the difference in armour is not enough to make a significant difference, the shape of the armour makes it possible for the M-51 (W) to bounce some shells off the front. The second is that the pintle-mounted machine gun has been upgraded from a 7.62 mm LMG to a 12.7 mm HMG, allowing it to more easily deal with lightly armoured vehicles and break down obstructions. Its HEAT shell is capable of dealing with any enemy at its BR. However, it has very poor mobility, particularly off-road and in reverse, its armour is non-existent, and if it's penetrated, surviving is unlikely. It also does not have access to a stabilizer like the original Shermans. Since it relies on its firepower, it's recommended to stay back in comfortable positions behind the protection of your team, and if you are going to be at the frontline, stay close to your teammates.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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While the Sherman had decent armour for its time, its armour will be penetrated by most enemies it will face at this rank. That's why you should adopt a playstyle similar to the [[Pz.IV F2]]: rely on your gun and mobility and keep distance between you and the enemy vehicles.
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 +
'''Armour type:'''
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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* Rolled homogeneous armour (Hull)
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
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* Cast homogeneous armour (Turret, Transmission area, Cupola, MG port)
* Cast homogeneous armour (Turret, Transmission area) -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
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| Hull || 63.5 mm (48-57°) ''Upper glacis'' <br> 25.4 mm (spherical) ''MG port'' <br> 63.5-107.9 mm (cylindrical) ''Transmission housing'' <br> 63.5 mm (53°) ''Lower glacis'' || 38.1 mm
 +
| 38.1 mm (21°) ''Upper plate'' <br> 38.1 mm (14-44°) ''Lower glacis'' || 63.5 mm (23-42°) ''Front glacis'' <br> 19.5 mm ''Crew compartment'' <br> 19.5 mm (8-24°) ''Engine compartment'' <br> 9.5 mm ''Vents''
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
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| Turret || 51 mm (13°) ''Turret front'' <br> 100 mm ''Gun mantlet'' || 51 mm (0-13°) || 51 mm (55-64°) || 25.4 mm
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
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| Cupola || colspan="3" | 63.5 mm (Conical) || 25.4 mm
 
|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
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* Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
 
  
{{tankMobility}}
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The {{PAGENAME}}'s mobility is respectable. While the vehicle's top speed and acceleration lags behind contemporary vehicles, it can still allow the vehicle to perform in a somewhat-satisfactory manner as long as it is not expected to win races.
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Reverse speed remains a common problem in the M4 Sherman platform, with the {{PAGENAME}} only able to reverse at -5 km/h. So when firing from a position, be aware of the reverse speed in order to afford the {{PAGENAME}} enough time to duck behind cover before enemy tanks can attack back, or instead push forward into cover to make the most of the forward speed available.
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 +
{{tankMobility|abMinHp=713|rbMinHp=407}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M-51 (105 mm)}}
 
  
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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The most iconic feature of the {{PAGENAME}} is its large 105 mm M-51 gun, a variant of the French [[CN-105-F1 (105 mm)|CN-105-F1]] cannon for their [[AMX-30 (Family)|AMX-30 tanks]]. The gun's claim to fame is the OCC 105 F1 HEAT shell that allows the {{PAGENAME}} tank to penetrate up to 400 mm of armour from any distance.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 56 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
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| rowspan="2" | 56 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
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| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:M-51 (105 mm)/Ammunition|OCC 105 F1, OE 105 F1 Mle.60, OFPH 105 F1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| OCC 105 F1 || HEAT || 800 || 10.95 || 0.05 || 0.1 || 1,020 || 62° || 69° || 73°
 
|-
 
| OE 105 F1 Mle.60 || HE || 800 || 12.1 || 0 || 0.1 || 2,000 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| OFPH 105 F1 || 600 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
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<!-- '''Last updated: 2.13.0.125''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''56''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
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| '''56''' || 33&nbsp;''(+23)'' || 9&nbsp;''(+47)'' || 1&nbsp;''(+55)'' || No
 
|-
 
|-
 
|}
 
|}
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'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 3 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.
 +
* This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
 +
* Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
 
{{Specs-Tank-Weapon|2}}
 
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|M1919A4 (7.62 mm)}}
 
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
Like most other M4 Sherman platforms, the {{PAGENAME}} contains a standard coaxial machine gun, and a pintle-mounted heavy machine gun. Both remain useful for harassing low-flying aircraft and defeating lightly-armoured vehicles that may not warrant a 105 mm round.
  
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Pintle || 600 (200) || 577 || -10°/+70° || ±60°
 +
|-
 +
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial
+
| Coaxial || 4,750 (250) || 500 || N/A || N/A
| 4750 (250) || 500 || N/A || N/A
 
|-
 
| Pintle
 
| 600 (200) || 500 || -8°/+70° || ±180°
 
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The {{PAGENAME}} is a relatively complex tank to play as it has characteristics that serve the tank well, yet just as many characteristics that are a detriment to the tank's ability to perform its roles.
 +
 
 +
The {{PAGENAME}}'s weaknesses should be recognized first. Its survivability after a first hit is poor as the {{PAGENAME}} is built on a M4A3 hull with no substantial armour improvement. As such the front armour array has poor protection against the kind of armaments the tank is expected to go against. What is also not helping is the tank's relatively slow speed, which makes travelling from cover to cover a longer chore. Combined with the tank's large profile with the Sherman hull body and the long 105 mm gun, it would be relatively easy to spot an exposed {{PAGENAME}} from a distance and destroy it. Another drawback is the ammunition composition available, with only chemical-energy shells (HEAT, HE, Smoke) available. This means that the gunner must ensure there is no light cover or foliage that would detonate the shell before it can reach its target.
 +
 
 +
However, noteworthy characteristics of the {{PAGENAME}} for its favor is, of course, the armament. The large 105 mm gun is capable of delivering a HEAT shell a distance away. This allows the tank to attack targets of its choosing without regards to penetration drop-off with distance. The turret also has a reasonable traverse rate and elevation ranges, allowing for quick target responses and use in different terrain and hills.
 +
 
 +
With these considerations in mind, the {{PAGENAME}} would excel in the "sniper tank" or "ambusher" role. Play these roles in the defense as the {{PAGENAME}} does not have great mobility to get to certain locations before the enemy will. Instead, allow the enemy to roll into the {{PAGENAME}}'s field of fire closer in the friendly team side. Set up the {{PAGENAME}} in areas covering known enemy advances towards the objectives, their transit in between objectives, or their movements into friendly front-lines after capturing the objectives. Good fire zones can be established with the 105 mm's HEAT round, using the generous gun depression angles for hull-down locations to use terrain as cover. Alternatively, one may also exploit the {{PAGENAME}}'s height to find rock formations low enough to cover the hull, but also expose the turret to allow the {{PAGENAME}} to fire from behind cover before withdrawing to reload so the enemy doesn't hit and penetrate the turret.
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Alternatively, the {{PAGENAME}} may be used as a "brawler" role by getting up close to the enemy. This role is not well-advised due to the {{PAGENAME}}'s weak armour, slow mobility, and average reload speed. However, the tank's gun and turret traverse rate allow the {{PAGENAME}} to be rather responsive in close-quarter combat. Perform this roles with allies, especially those in more dangerous tanks like heavy tanks, in order to reduce the likelihood that the {{PAGENAME}} is the first to be targeted during these attacks. If the {{PAGENAME}} is caught isolated, it will very quickly be torn to pieces. Use the available smoke grenades to make a retreat if needed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Incredible firepower for its BR: it can penetrate the front plates of Tiger IIs
+
* Impressive firepower thanks to HEAT's 400 mm penetration
* Great long range cannon
+
* Great long range cannon since HEAT retains penetration regardless of distance
* Decent top speed on most terrains
+
* Wide FOV in the gunner's sight
 +
* Quick turret traverse
 +
* 4 turret-mounted smoke grenades
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Massive gun wobbling: the gun is not stabilised and bounces a lot
 
* Massive gun wobbling: the gun is not stabilised and bounces a lot
* With its poor armour and massive gun, close quarters is not recommended
+
* Poor top speed and acceleration
* Only has a .30 cal machine gun
+
* With its poor armour and massive gun, close quarters combat is not recommended
 +
* Cramped turret due to the large breech
 +
* Fires only early HEAT shells, which are prone to ricochets and inconsistent damage
 +
* The HEAT shell has low muzzle velocity and unreliable post-penetration damage, aiming at ammunition and crew positions is necessary
 +
* The large muzzle brake catches a lot of shells, destroying the gun
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
Upon its establishment in 1948, the Israeli Defense Force (IDF) was desperate to set up an armoured corps in order to contend with the multi-pronged Arab invasion. World War II surplus early-model [[M4|M4 Sherman]] tanks, many of them already rendered combat-ineffective, were purchased from any European source that would provide them. A significant Israeli repair effort finally managed to get most of these tanks working in time to defeat the invading armoured battalions, ultimately winning the war. The basic M4 remained the IDF's primary tank for more than half a decade, precisely because it was considered obsolete everywhere else and could therefore be purchased en-masse at scrapyard prices. During the early 1950s it was slowly replaced with more advanced Sherman models, whenever those could be acquired.
 +
 
 +
Unfortunately for the IDF, this situation could not continue for long. Newfound cooperation between the Arab states and the Soviet Union resulted in an influx of [[T-34-85]]s into the region, whose armour was very difficult to penetrate using the M4's original [[M3 (75 mm)|75 mm M3]] cannon. It was obvious that the Shermans would need to be replaced in order to keep up with the arms race. Initially, the IDF considered purchasing the new [[AMX-13]] from France (which was rapidly becoming Israel's primary weapon supplier), but the tank was determined to be too lightly armoured. Instead, a number of French CN-75-50 cannons (also known as the [[SA50 L/57 (75 mm)|SA50 L/57]]) were purchased separately and installed into the turrets of existing [[M4A4 (France)|M4A4 Shermans]]. This resulted in the Sherman M-50, known abroad as the "Super Sherman" and in War Thunder as the [[M4A4 (SA50)]].
 +
 
 +
The M-50s proved highly effective during the Sinai War of 1956, but the lessons of that war resulted in the Soviets flooding the region - particularly Egypt and Syria - with the newest [[T-54/55 (Family)|T-54/55]], armed with a 100 mm cannon and carrying more modern curved armour. Once again, new French [[AMX-30]]s were rejected as replacements for the M-50, but their new [[CN-105-F1 (105 mm)|CN-105-F1 105 mm]] cannons proved quite suitable for the IDF's purposes. The Israelis modified these cannons to their own specifications, slightly reducing barrel length and muzzle velocity as well as fitting the cannon with a brand new muzzle brake. This modified cannon would be installed on an [[M4A1]] Sherman hull fitted with a T23 turret (the turret originally used for 76 mm Sherman variants). The tank was then fitted with a number of additional modernization features, including infrared spotlights and a better fire control system.
 +
 
 +
This new model was dubbed the Sherman M-51, of which 180 were constructed in total. They first saw action during the Six-Day War of 1967, where they often outmatched Syrian and Egyptian T-55s. In combat in the West Bank during that war, the M-51 exceeded expectations even further by thoroughly defeating Jordanian [[M48A1|M48 Pattons]] - very similar to the model that was in the process of replacing the M-51 in IDF service at the time. Despite becoming effectively obsolete by the 1970s, the M-51s were called back into action in 1973 during the desperate situation of the Yom Kippur War, and reportedly managed to hold their own even against late-model [[T-62]] tanks.
 +
 
 +
All in all, the M-51 is considered to be the last and most advanced version of the Sherman ever produced.
  
 
== Media ==
 
== Media ==
 
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* [https://live.warthunder.com/feed/camouflages/?vehicle=il_m_51_w Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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{{Youtube-gallery|BdZ8irRyr5o|'''Premium Vehicles: M-51 W''' - ''War Thunder Wiki''|jyKHrTMSd1o|'''Should You Buy The M-51? - Vehicle Review''' - ''Sako Sniper''}}
  
 
== See also ==
 
== See also ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
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;Related development
* ''links to approximate analogues of other nations and research trees.''
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** [[M-51]]
  
 
== External links ==
 
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* [[wt:en/news/7483-development-shop-israeli-ground-forces-cbt-early-access-packs-en|[Devblog] Israeli Ground Forces CBT Early Access Packs!]]
* ''other literature.''
 
  
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{{TankManufacturer Israeli Ordnance Corps}}
 
{{Israel medium tanks}}
 
{{Israel medium tanks}}
 
{{Israel premium ground vehicles}}
 
{{Israel premium ground vehicles}}

Latest revision as of 10:03, 25 August 2024

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the Israeli premium medium tank M-51 (W). For the regular version, see M-51.
M-51 (W)
il_m_51_w.png
GarageImage M-51 (W).jpg
StoreImage M-51 (W) 003.jpg
ArtImage M-51 (W).png
M-51 (W)
AB RB SB
6.0 6.0 6.0
Show in game
STORE

Description

The M-51 (W) was designed similarly to the M-51; the only difference was the hull. Instead of the M4A1 hull, it was built using the chassis of the M4A3 and M4A4. Considered to be the most advanced version of the Sherman ever produced, the M-51 featured a 105 mm gun, an improved engine, a new turret, and access to a powerful HEAT shell. Developed based on the M-50, it was Israel's primary tank against Soviet-made T-55s and T-62s during the Yom Kippur War. In this conflict, neither Centurions nor Patton tanks were capable of consistently penetrating the armour of the new Soviet designs. While the M-51 was unreliable, slow, and had little to no protection, its armament was the most capable of all tanks in service with the IDF. Despite being obsolete, 180 were built, and they achieved decent results during the Six-Day War and the Yom Kippur War, even against the most modern Soviet designs.

Introduced in Update "Winged Lions", the M-51 (W) has two differences compared to the regular M-51 found in the tech tree. The first is that it uses the M4A3 chassis instead of the M4A1. While the difference in armour is not enough to make a significant difference, the shape of the armour makes it possible for the M-51 (W) to bounce some shells off the front. The second is that the pintle-mounted machine gun has been upgraded from a 7.62 mm LMG to a 12.7 mm HMG, allowing it to more easily deal with lightly armoured vehicles and break down obstructions. Its HEAT shell is capable of dealing with any enemy at its BR. However, it has very poor mobility, particularly off-road and in reverse, its armour is non-existent, and if it's penetrated, surviving is unlikely. It also does not have access to a stabilizer like the original Shermans. Since it relies on its firepower, it's recommended to stay back in comfortable positions behind the protection of your team, and if you are going to be at the frontline, stay close to your teammates.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull63 / 38 / 38
Turret76 / 51 / 51
Crew5 people
Visibility122 %

While the Sherman had decent armour for its time, its armour will be penetrated by most enemies it will face at this rank. That's why you should adopt a playstyle similar to the Pz.IV F2: rely on your gun and mobility and keep distance between you and the enemy vehicles.

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Turret, Transmission area, Cupola, MG port)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (48-57°) Upper glacis
25.4 mm (spherical) MG port
63.5-107.9 mm (cylindrical) Transmission housing
63.5 mm (53°) Lower glacis
38.1 mm 38.1 mm (21°) Upper plate
38.1 mm (14-44°) Lower glacis
63.5 mm (23-42°) Front glacis
19.5 mm Crew compartment
19.5 mm (8-24°) Engine compartment
9.5 mm Vents
Turret 51 mm (13°) Turret front
100 mm Gun mantlet
51 mm (0-13°) 51 mm (55-64°) 25.4 mm
Cupola 63.5 mm (Conical) 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 20 mm thick, and torsion bars are 10 mm thick.

Mobility

Speedforward / back
AB43 / 6 km/h
RB and SB38 / 5 km/h
Number of gears5 forward
1 back
Weight40.0 t
Engine power
AB878 hp
RB and SB460 hp
Power-to-weight ratio
AB22.0 hp/t
RB and SB11.5 hp/t

The M-51 (W)'s mobility is respectable. While the vehicle's top speed and acceleration lags behind contemporary vehicles, it can still allow the vehicle to perform in a somewhat-satisfactory manner as long as it is not expected to win races.

Reverse speed remains a common problem in the M4 Sherman platform, with the M-51 (W) only able to reverse at -5 km/h. So when firing from a position, be aware of the reverse speed in order to afford the M-51 (W) enough time to duck behind cover before enemy tanks can attack back, or instead push forward into cover to make the most of the forward speed available.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 6 40 713 878 17.83 21.95
Realistic 38 5 407 460 10.18 11.5

Modifications and economy

Repair cost
AB2 096 Sl icon.png
RB2 478 Sl icon.png
SB3 098 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces800 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 120 / 180 / 210 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods smoke screen.png
Smoke grenade
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_fr_CN105_Smoke_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition56 rounds
First-order8 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 20°

The most iconic feature of the M-51 (W) is its large 105 mm M-51 gun, a variant of the French CN-105-F1 cannon for their AMX-30 tanks. The gun's claim to fame is the OCC 105 F1 HEAT shell that allows the M-51 (W) tank to penetrate up to 400 mm of armour from any distance.

105 mm M-51 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 56 -8°/+20° ±180° N/A 22.8 31.6 38.4 42.5 45.2 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F1 HEAT 400 400 400 400 400 400
OE 105 F1 Mle.60 HE 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OCC 105 F1 HEAT 800 10.95 0.05 0.1 1.02 62° 69° 73°
OE 105 F1 Mle.60 HE 800 12.1 0 0.1 2 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
OFPH 105 F1 600 11.4 20 5 25 50

Ammo racks

Ammo racks of the M-51 (W)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
56 33 (+23) (+47) (+55) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 3 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Horizontal guidance-60° / 60°
Ammunition4 750 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Like most other M4 Sherman platforms, the M-51 (W) contains a standard coaxial machine gun, and a pintle-mounted heavy machine gun. Both remain useful for harassing low-flying aircraft and defeating lightly-armoured vehicles that may not warrant a 105 mm round.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 577 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,750 (250) 500 N/A N/A

Usage in battles

The M-51 (W) is a relatively complex tank to play as it has characteristics that serve the tank well, yet just as many characteristics that are a detriment to the tank's ability to perform its roles.

The M-51 (W)'s weaknesses should be recognized first. Its survivability after a first hit is poor as the M-51 (W) is built on a M4A3 hull with no substantial armour improvement. As such the front armour array has poor protection against the kind of armaments the tank is expected to go against. What is also not helping is the tank's relatively slow speed, which makes travelling from cover to cover a longer chore. Combined with the tank's large profile with the Sherman hull body and the long 105 mm gun, it would be relatively easy to spot an exposed M-51 (W) from a distance and destroy it. Another drawback is the ammunition composition available, with only chemical-energy shells (HEAT, HE, Smoke) available. This means that the gunner must ensure there is no light cover or foliage that would detonate the shell before it can reach its target.

However, noteworthy characteristics of the M-51 (W) for its favor is, of course, the armament. The large 105 mm gun is capable of delivering a HEAT shell a distance away. This allows the tank to attack targets of its choosing without regards to penetration drop-off with distance. The turret also has a reasonable traverse rate and elevation ranges, allowing for quick target responses and use in different terrain and hills.

With these considerations in mind, the M-51 (W) would excel in the "sniper tank" or "ambusher" role. Play these roles in the defense as the M-51 (W) does not have great mobility to get to certain locations before the enemy will. Instead, allow the enemy to roll into the M-51 (W)'s field of fire closer in the friendly team side. Set up the M-51 (W) in areas covering known enemy advances towards the objectives, their transit in between objectives, or their movements into friendly front-lines after capturing the objectives. Good fire zones can be established with the 105 mm's HEAT round, using the generous gun depression angles for hull-down locations to use terrain as cover. Alternatively, one may also exploit the M-51 (W)'s height to find rock formations low enough to cover the hull, but also expose the turret to allow the M-51 (W) to fire from behind cover before withdrawing to reload so the enemy doesn't hit and penetrate the turret.

Alternatively, the M-51 (W) may be used as a "brawler" role by getting up close to the enemy. This role is not well-advised due to the M-51 (W)'s weak armour, slow mobility, and average reload speed. However, the tank's gun and turret traverse rate allow the M-51 (W) to be rather responsive in close-quarter combat. Perform this roles with allies, especially those in more dangerous tanks like heavy tanks, in order to reduce the likelihood that the M-51 (W) is the first to be targeted during these attacks. If the M-51 (W) is caught isolated, it will very quickly be torn to pieces. Use the available smoke grenades to make a retreat if needed.

Pros and cons

Pros:

  • Impressive firepower thanks to HEAT's 400 mm penetration
  • Great long range cannon since HEAT retains penetration regardless of distance
  • Wide FOV in the gunner's sight
  • Quick turret traverse
  • 4 turret-mounted smoke grenades

Cons:

  • Massive gun wobbling: the gun is not stabilised and bounces a lot
  • Poor top speed and acceleration
  • With its poor armour and massive gun, close quarters combat is not recommended
  • Cramped turret due to the large breech
  • Fires only early HEAT shells, which are prone to ricochets and inconsistent damage
  • The HEAT shell has low muzzle velocity and unreliable post-penetration damage, aiming at ammunition and crew positions is necessary
  • The large muzzle brake catches a lot of shells, destroying the gun

History

Upon its establishment in 1948, the Israeli Defense Force (IDF) was desperate to set up an armoured corps in order to contend with the multi-pronged Arab invasion. World War II surplus early-model M4 Sherman tanks, many of them already rendered combat-ineffective, were purchased from any European source that would provide them. A significant Israeli repair effort finally managed to get most of these tanks working in time to defeat the invading armoured battalions, ultimately winning the war. The basic M4 remained the IDF's primary tank for more than half a decade, precisely because it was considered obsolete everywhere else and could therefore be purchased en-masse at scrapyard prices. During the early 1950s it was slowly replaced with more advanced Sherman models, whenever those could be acquired.

Unfortunately for the IDF, this situation could not continue for long. Newfound cooperation between the Arab states and the Soviet Union resulted in an influx of T-34-85s into the region, whose armour was very difficult to penetrate using the M4's original 75 mm M3 cannon. It was obvious that the Shermans would need to be replaced in order to keep up with the arms race. Initially, the IDF considered purchasing the new AMX-13 from France (which was rapidly becoming Israel's primary weapon supplier), but the tank was determined to be too lightly armoured. Instead, a number of French CN-75-50 cannons (also known as the SA50 L/57) were purchased separately and installed into the turrets of existing M4A4 Shermans. This resulted in the Sherman M-50, known abroad as the "Super Sherman" and in War Thunder as the M4A4 (SA50).

The M-50s proved highly effective during the Sinai War of 1956, but the lessons of that war resulted in the Soviets flooding the region - particularly Egypt and Syria - with the newest T-54/55, armed with a 100 mm cannon and carrying more modern curved armour. Once again, new French AMX-30s were rejected as replacements for the M-50, but their new CN-105-F1 105 mm cannons proved quite suitable for the IDF's purposes. The Israelis modified these cannons to their own specifications, slightly reducing barrel length and muzzle velocity as well as fitting the cannon with a brand new muzzle brake. This modified cannon would be installed on an M4A1 Sherman hull fitted with a T23 turret (the turret originally used for 76 mm Sherman variants). The tank was then fitted with a number of additional modernization features, including infrared spotlights and a better fire control system.

This new model was dubbed the Sherman M-51, of which 180 were constructed in total. They first saw action during the Six-Day War of 1967, where they often outmatched Syrian and Egyptian T-55s. In combat in the West Bank during that war, the M-51 exceeded expectations even further by thoroughly defeating Jordanian M48 Pattons - very similar to the model that was in the process of replacing the M-51 in IDF service at the time. Despite becoming effectively obsolete by the 1970s, the M-51s were called back into action in 1973 during the desperate situation of the Yom Kippur War, and reportedly managed to hold their own even against late-model T-62 tanks.

All in all, the M-51 is considered to be the last and most advanced version of the Sherman ever produced.

Media

Skins
Videos

See also

Related development

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S · Tiran 6
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Ra'am Sagol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC

Israel premium ground vehicles
Medium tanks  M-51 (W) · Magach 3 (ERA) · Sho't Kal Dalet · Merkava Mk.2D · Ra'am Sagol
Tank destroyers  Sholef