Difference between revisions of "MPK Pr.201K"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update "Winged Lions"]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event.
+
The '''MPK Pr.201K''' is a successor of the [[MPK Pr.122bis]]. Although it was built in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the [[MPK Pr.204]] in the 1960s. However, the MPK Pr.201 remained in service with the Border Guards until 1991.
 +
 
 +
This vessel was introduced during the [[Update "Winged Lions"]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event. In the game, it acts as firepower support for small boats and PT Boats. With its twin 25 mm autocannons and 45 mm autocannon, it can easily destroy lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.
  
 
== General info ==
 
== General info ==
Line 18: Line 20:
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
The MPK Pr.201K virtually has no armour, only protected by steel on the hull and the superstructure. The only armour it has located on her 2 x 25 mm turret. It can withstand any small arms and some heavy machine gun fire, but it is are vulnerable to autocannon fire. With only 29 crew, it's surprisingly survivable. Be careful with the front hull because all of the ammo is located at the front of the ship's hull. Hide the front hull or you will be destroyed instantly.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
For a sub-chaser, the MPK Pr.201K is somewhat quick. With 52 km/h forward and 20 km/h in reverse (RB/SB), you can flank and go behind cover to surprise other boats and sometimes some unaware PT boat with the rapid-firing twin 25 mm and 45 mm autocannons.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|45 mm/89 SM-21-ZIF (45 mm)}}
 
{{main|45 mm/89 SM-21-ZIF (45 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The 45 mm/89 SM-21-ZIF is a fast-firing high-velocity cannon naval autocannon. Little prone to overheating, it can shred PT boat and lightly-armoured ship pretty quickly. It only has one type of ammo and doesn't have AP rounds, making it harder to fight heavier targets like armoured gun boats and destroyers. The superstructure blocks your firing arc, making the 45 mm useless if the enemy is directly at your boat's front.
 +
 
 +
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}
 +
 
 +
{{:45 mm/89 SM-21-ZIF (45 mm)/Ammunition|HEF-T*, HEF}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
Line 44: Line 50:
 
{{main|2M-3 (25 mm)}}
 
{{main|2M-3 (25 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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The 25 mm 2M-3 is a common naval autocannon among Soviet naval ships. It's good against lightly-armoured target and PT boats. It can also be used as AA defense with the 45 mm as well. You also can't shoot the 25 mm if the enemy is directly in front of your boat because the front hull and mortar block the cannon's line of sight.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
* '''25 mm HE magazines:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''25 mm AP magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}
 +
 
 +
{{:2M-3 (25 mm)/Ammunition|FI-T, AP-T}}
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|RBU-1200|YAM-43 mine}}
 
{{main|RBU-1200|YAM-43 mine}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
+
The MPK Pr.201K is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with a 32 kg of explosive material. These can be launched in a salvo of 20 depth charges, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, necessitating adjustment of the boat's hull to aim the launcher accurately. Additionally, the limited range of approximately 1km makes it challenging to hit enemy vessels successfully.
 +
 
 +
The boat also carries 20 YAM-43 Coastal Mines, each containing 20 kg of explosive material. These mines can be strategically deployed to impede enemy movement into vital areas, such as capture points. By placing these mines along the common routes that enemies typically take, you can effectively obstruct their progress. These mines are particularly effective against enemy destroyers due to their larger size, as opposed to smaller boats which have a better chance of evading mines if spotted.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
 
 +
Being a sub-chaser in War Thunder can be hit or miss due to the absence of submarines in the game. However, this boat's impressive armament offers the opportunity to adapt its role as a Boat Hunter. With its 45 mm autocannon and twin 25 mm autocannons, it's well-equipped to dismantle enemy PT boats and other lightly armored vessels. The Coastal Mines are valuable for obstructing enemy movement into key areas, strategically placed where enemy vessels are expected to pass. The depth charges are suitable for engaging enemy destroyers, although their effectiveness hinges on hitting the target, which can be challenging due to aiming difficulties and limited launch range.
 +
 
 +
Given its lack of armor, it's advisable not to immediately rush to the frontline. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your 45 mm and twin 25 mm armament can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* Impressive cannon firepower capable of obliterating enemy boats and other lightly armored vessels
*
+
* Decent mobility for a sub-chaser
 +
* Coastal mines can effectively obstruct enemy pathways to key areas
 +
* Can perform anti-aircraft duties when enemy aircraft are approaching
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Both autocannons can only be fired sideways
 +
* The utilization of depth charges presents significant difficulty
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
After World War II, the [[MPK Pr.122bis|Pr.122]] continued to serve in the role of a sub-chaser. However, over time, complaints arose that the vessel was too sluggish and heavy for this duty, no longer effectively fulfilling its role in detecting and intercepting post-war submarines. In response to these concerns, the development of a new sub-chaser began in 1947. Numerous designs were submitted, and only a handful were selected, most of which were lighter and faster than their predecessor.
 +
 
 +
In 1955, the first two prototypes, named the Pr.201, were constructed. Initially, these prototypes were equipped with a 45 mm SM-21-ZIF cannon at the front and two 25 mm 2M-3 cannons at the rear. To counter submarines, they were outfitted with a quantity of BM-1 depth charges.
 +
 
 +
However, during trials, certain flaws with the vessel became evident. One issue was structural instability caused by the unbalanced weight distribution, making the hull susceptible to snapping during rough waves. To address this, the 45 mm SM-21-ZIF cannon was repositioned to the back, leaving only one 25 mm 2M-3 cannon at the front. Subsequent developments involved replacing the five M-50 engines with three 37D diesel engines, equipping the front of the vessel with four RBU-1200 rocket-propelled depth charges instead of the traditional BM-1 depth charges, and adding the capability to carry YAM-43 coastal mines. This evolved version was designated the Pr.201 modification K, or the Pr.201K.
 +
 
 +
A total of ten Pr.201K vessels were produced between 1957 and 1958. Recognizing that the autocannon wasn't as crucial for anti-submarine tasks, the navy replaced the 45 mm autocannon with another 25 mm 2M-3 autocannon. This modification rendered the vessel slightly lighter and faster, leading to its designation as the [[MPK Pr.201M|Pr.201M]].
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_201k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 79: Line 110:
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
 
* ''reference to the series of the ship;''
+
* [[MPK Pr.201M]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
Line 87: Line 117:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
 
* ''topic on the official game forum;''
+
* [[wt:en/news/7473-development-winter-marathon-vehicles-project-201k-ussr-en|[Devblog] Winter marathon vehicles: Project 201K (USSR)]]
* ''other literature.''
 
  
 
{{USSR sub-chasers}}
 
{{USSR sub-chasers}}
 
{{Winter Event}}
 
{{Winter Event}}

Latest revision as of 03:58, 9 October 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet sub-chaser MPK Pr.201K. For the other version, see MPK Pr.201M.
MPK Pr.201K
ussr_mpk_201k.png
GarageImage MPK Pr.201K.jpg
MPK Pr.201K
Show in game
MARKET

Description

The MPK Pr.201K is a successor of the MPK Pr.122bis. Although it was built in large numbers, it did not satisfy the sailors due to its maximum speed, which was insufficient to intercept post-war submarines. It was later replaced by the MPK Pr.204 in the 1960s. However, the MPK Pr.201 remained in service with the Border Guards until 1991.

This vessel was introduced during the Update "Winged Lions" as a reward for the 2021 Operation W.I.N.T.E.R. event. In the game, it acts as firepower support for small boats and PT Boats. With its twin 25 mm autocannons and 45 mm autocannon, it can easily destroy lightly armoured targets. The ship is also capable of carrying coastal mines, allowing it to effectively block certain key areas.

General info

Survivability and armour

Armourfront / side / back
Main fire tower10 / 10 / 10 mm
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement220 t
Crew29 people

The MPK Pr.201K virtually has no armour, only protected by steel on the hull and the superstructure. The only armour it has located on her 2 x 25 mm turret. It can withstand any small arms and some heavy machine gun fire, but it is are vulnerable to autocannon fire. With only 29 crew, it's surprisingly survivable. Be careful with the front hull because all of the ammo is located at the front of the ship's hull. Hide the front hull or you will be destroyed instantly.

Mobility

Speedforward / back
AB79 / 31 km/h
RB52 / 20 km/h

For a sub-chaser, the MPK Pr.201K is somewhat quick. With 52 km/h forward and 20 km/h in reverse (RB/SB), you can flank and go behind cover to surprise other boats and sometimes some unaware PT boat with the rapid-firing twin 25 mm and 45 mm autocannons.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 79 31
RB/SB Stock ___ ___
Upgraded 52 20

Modifications and economy

Repair costBasic → Reference
AB4 657 → 5 751 Sl icon.png
RB7 082 → 8 746 Sl icon.png
Total cost of modifications164 000 Rp icon.png
271 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mods ammo.png
25mm_2m3_he_navy_ammo_pack
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
270 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods ammo.png
25mm_2m3_ap_navy_ammo_pack
Research:
7 400 Rp icon.png
Cost:
12 000 Sl icon.png
180 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods naval mine.png
Mines
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png
Mod arrow right 0.png
Mods rocket launcher.png
Rocket Launcher
Research:
13 000 Rp icon.png
Cost:
22 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

Turret45 mm/89 SM-21-ZIF automatic cannon
Ammunition1000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-10° / 85°

The 45 mm/89 SM-21-ZIF is a fast-firing high-velocity cannon naval autocannon. Little prone to overheating, it can shred PT boat and lightly-armoured ship pretty quickly. It only has one type of ammo and doesn't have AP rounds, making it harder to fight heavier targets like armoured gun boats and destroyers. The superstructure blocks your firing arc, making the 45 mm useless if the enemy is directly at your boat's front.

  • Universal: HEF · HEF-T*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HEF-T* 4 4 4 4 4 4
HEF 4 4 4 4 4 4
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 1,080 1.41 0 0.1 92.4 79° 80° 81°
HEF 1,080 1.41 0 0.1 83.16 79° 80° 81°

Secondary armament

Turret2 x 25 mm 2M-3 mounting
Ammunition3900 rounds
Belt capacity65 rounds
Fire rate300 shots/min
Main article: 2M-3 (25 mm)

The 25 mm 2M-3 is a common naval autocannon among Soviet naval ships. It's good against lightly-armoured target and PT boats. It can also be used as AA defense with the 45 mm as well. You also can't shoot the 25 mm if the enemy is directly in front of your boat because the front hull and mortar block the cannon's line of sight.

  • Universal: AP-T · FI-T
  • 25 mm HE magazines: FI-T · FI-T · FI-T · AP-T
  • 25 mm AP magazines: AP-T · AP-T · AP-T · FI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T 3 3 3 3 3 3
AP-T 55 52 42 32 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T 900 0.28 0 0.1 30.8 47° 56° 65°
AP-T 900 0.28 - - - 47° 60° 65°

Additional armament

Setup 160 x RBU-1200 mortar
Setup 220 x YAM-43 small moored contact coastal mine
Setup 360 x RBU-1200 mortar
2 x YAM-43 small moored contact coastal mine
Main articles: RBU-1200, YAM-43 mine

The MPK Pr.201K is equipped with 60 RBU-1200 rocket-propelled depth charges, each containing a warhead with a 32 kg of explosive material. These can be launched in a salvo of 20 depth charges, effectively targeting enemy boats or even larger vessels like destroyers. However, it's important to note that the launcher lacks horizontal guidance, necessitating adjustment of the boat's hull to aim the launcher accurately. Additionally, the limited range of approximately 1km makes it challenging to hit enemy vessels successfully.

The boat also carries 20 YAM-43 Coastal Mines, each containing 20 kg of explosive material. These mines can be strategically deployed to impede enemy movement into vital areas, such as capture points. By placing these mines along the common routes that enemies typically take, you can effectively obstruct their progress. These mines are particularly effective against enemy destroyers due to their larger size, as opposed to smaller boats which have a better chance of evading mines if spotted.

Usage in battles

Being a sub-chaser in War Thunder can be hit or miss due to the absence of submarines in the game. However, this boat's impressive armament offers the opportunity to adapt its role as a Boat Hunter. With its 45 mm autocannon and twin 25 mm autocannons, it's well-equipped to dismantle enemy PT boats and other lightly armored vessels. The Coastal Mines are valuable for obstructing enemy movement into key areas, strategically placed where enemy vessels are expected to pass. The depth charges are suitable for engaging enemy destroyers, although their effectiveness hinges on hitting the target, which can be challenging due to aiming difficulties and limited launch range.

Given its lack of armor, it's advisable not to immediately rush to the frontline. Instead, attempt a flanking approach to catch enemy boats off guard, enabling you to use your autocannons effectively from their sides. Your 45 mm and twin 25 mm armament can swiftly neutralize opponents. Be cautious not to expose the front of your hull, as it houses your ammunition.

Pros and cons

Pros:

  • Impressive cannon firepower capable of obliterating enemy boats and other lightly armored vessels
  • Decent mobility for a sub-chaser
  • Coastal mines can effectively obstruct enemy pathways to key areas
  • Can perform anti-aircraft duties when enemy aircraft are approaching

Cons:

  • Both autocannons can only be fired sideways
  • The utilization of depth charges presents significant difficulty

History

After World War II, the Pr.122 continued to serve in the role of a sub-chaser. However, over time, complaints arose that the vessel was too sluggish and heavy for this duty, no longer effectively fulfilling its role in detecting and intercepting post-war submarines. In response to these concerns, the development of a new sub-chaser began in 1947. Numerous designs were submitted, and only a handful were selected, most of which were lighter and faster than their predecessor.

In 1955, the first two prototypes, named the Pr.201, were constructed. Initially, these prototypes were equipped with a 45 mm SM-21-ZIF cannon at the front and two 25 mm 2M-3 cannons at the rear. To counter submarines, they were outfitted with a quantity of BM-1 depth charges.

However, during trials, certain flaws with the vessel became evident. One issue was structural instability caused by the unbalanced weight distribution, making the hull susceptible to snapping during rough waves. To address this, the 45 mm SM-21-ZIF cannon was repositioned to the back, leaving only one 25 mm 2M-3 cannon at the front. Subsequent developments involved replacing the five M-50 engines with three 37D diesel engines, equipping the front of the vessel with four RBU-1200 rocket-propelled depth charges instead of the traditional BM-1 depth charges, and adding the capability to carry YAM-43 coastal mines. This evolved version was designated the Pr.201 modification K, or the Pr.201K.

A total of ten Pr.201K vessels were produced between 1957 and 1958. Recognizing that the autocannon wasn't as crucial for anti-submarine tasks, the navy replaced the 45 mm autocannon with another 25 mm 2M-3 autocannon. This modification rendered the vessel slightly lighter and faster, leading to its designation as the Pr.201M.

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USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204

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