MPK-163

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MPK-163
ussr_mpk_163.png
AB
RB
SB
General characteristics
Brief
Detailed
2.3/2.3/2.3BR
60 peopleCrew
Standard armament
85 mm 90-K cannonPrimary
240 roundsAmmunition
37 mm 70-K cannonSecondary
1 500 roundsAmmunition
500 roundsBelt capacity
150 shots/minFire rate
2 x 12.7 mm DShK machine gun3 x Anti-aircraft
3 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Additional armament
12 x BB-1 depth chargeSetup 1
8 x RBM mortar
2 x BB-1 depth charge
Setup 2
8 x RBM mortar
14 x BB-1 depth charge
Setup 3
Economy
14 000 Rp icon.pngResearch
55 000 Sl icon.pngPurchase
Sl icon.png2 080 / 2 614/1 940 / 2 438/1 320 / 1 659Repair
16 000 Sl icon.pngCrew training
55 000 Sl icon.pngExperts
320 Ge icon.pngAces
x 1.30 Rp icon.pngReward for battle

Description

GarageImage MPK-163.jpg


The MPK-163 is a rank I Soviet sub-chaser with a battle rating of 2.3 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

Mobility

Straight line speed is excellent, when spaded this vessel is capable of reaching 71km/h in arcade, easily capable of outrunning stock S-boats. For its size, the boat is extremely fast and somewhat manouverable, however like its predecessor, the length of the boat makes it difficult to navigate in shallow waters or tight corridors, and stopping distance is also an issue.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

The secondary gun is a 37 mm 70-k gun with a high rate of fire for its calibre and is most effective as an AA gun, and should be left as one, unless pesky patrol boats manage to surpass your large primary, then switch to this gun to take care of them quickly, as this gun has an exquisite firing arc on your boat and a good turn rate. It really isn't effective against other sub chasers of your size

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast
  • Effective cannon
  • Good secondaries and AA guns
  • Lots of spaced out crew

Cons:

  • Slow reload
  • Large target
  • Poor steering

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR sub-chasers
  MPK pr. 122A · MPK Pr.122bis · MPK-163 · Pr. 159 · Pr. 35
Small  OD-200 · MO-4
Armored  BMO