User contributions
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- 13:01, 21 April 2024 (diff | hist) . . (+1,551) . . Strela-10M2 (Nobody mentions this tank's extremely obnoxious stealth field ability, so i will. No, this is not salt, people literally claim 14 aircraft kills spawning with this thing from the start and then nuking people.) (current)
- 18:22, 28 February 2024 (diff | hist) . . (+1,139) . . m Tornado GR.1 (some minor tweaks)
- 23:18, 25 February 2024 (diff | hist) . . (+85) . . m VBC (PT2) (fixed some obvious mistakes and misspells to save time to whoever is going to proofread this.)
- 18:44, 25 February 2024 (diff | hist) . . (+8,007) . . VBC (PT2) (Added some text and tried to make overall text to fit into both AB and RB. Also please approve/moderate BTR text as well if this one is fine, changes refer to it much (very intentional). May drop more pictures in, but otherwise won't touch.)
- 18:19, 25 February 2024 (diff | hist) . . (+251) . . N File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots) (current)
- 11:37, 23 February 2024 (diff | hist) . . (+729) . . Tornado GR.1 (Appearantly forced spotting with tiald was a bug that was fixed, but it still kinda works, so i digress. Added some points about the bombs.)
- 19:27, 21 February 2024 (diff | hist) . . (+824) . . ZSU-23-4 (Italy) (added a bit more of petty details. There isn't much more to add unless a long paragraph of "how can one possibly sneak behind someone while driving 40 km/h" is in order, i don't think many people would go down that rabbit hole on some random SPAA page.) (current)
- 19:07, 21 February 2024 (diff | hist) . . (+319) . . N File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...) (current)
- 00:02, 21 February 2024 (diff | hist) . . (+6) . . m ZSU-23-4 (Italy) (still managed to miss some words...)
- 23:59, 20 February 2024 (diff | hist) . . (+6,241) . . ZSU-23-4 (Italy) (Filled the page. Despite the myth of it being "only good for AA", i found it being able to trash even SPG in a 1v1, but it's kinda obvious that its just too slow to be a duelist tank.)
- 23:34, 20 February 2024 (diff | hist) . . (+177) . . N File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots) (current)
- 22:32, 20 February 2024 (diff | hist) . . (+1,759) . . ZSU-57-2 (Italy) (Added info.) (current)
- 20:29, 20 February 2024 (diff | hist) . . (+379) . . Gepard (this page needs a lot of info check, but i don't have it so i'll only add what is clearly missing and is kinda unique.)
- 20:18, 20 February 2024 (diff | hist) . . (+302) . . ZA-35 (tripled down on radar and apds features) (current)
- 20:11, 20 February 2024 (diff | hist) . . (+90) . . Chieftain Marksman (added some facts.) (current)
- 19:44, 19 February 2024 (diff | hist) . . (+2,688) . . OF-40 (Rewrote a bit to focus on what makes it greater than others.) (current)
- 19:22, 19 February 2024 (diff | hist) . . (+290) . . N File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...) (current)
- 18:19, 19 February 2024 (diff | hist) . . (+379) . . m BTR-80A (Italy) ({{PAGENAME}} gives [btr(italy)], so i have to replace that. Added some wording where it seemed not explaining enough.)
- 12:24, 19 February 2024 (diff | hist) . . (+4,403) . . Vickers Mk.7 (While i don't think i'm capable of rewriting this thing completely, i'll at least complete parts that i understand well.)
- 11:16, 19 February 2024 (diff | hist) . . (+167) . . N File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots) (current)
- 10:40, 19 February 2024 (diff | hist) . . (+9,388) . . BTR-80A (Italy) (Tried to write it up to make sense hyping up VBC (PT2) later down the line (basically i'll trashtalk BTR there and say how good that one is comparetively).)
- 10:09, 19 February 2024 (diff | hist) . . (+129) . . N File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots) (current)
- 10:08, 19 February 2024 (diff | hist) . . (+137) . . N File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots) (current)
- 10:07, 19 February 2024 (diff | hist) . . (+190) . . N File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots) (current)
- 19:24, 16 February 2024 (diff | hist) . . (+4,270) . . Object 292 (Tried to make information more coherent and true.)
- 16:54, 10 February 2024 (diff | hist) . . (+2) . . m R3 T106 FA (→Usage in battles: brackets)
- 16:50, 10 February 2024 (diff | hist) . . (+8,497) . . R3 T106 FA (I feel like the summary in the beginning is very bad no matter how i try to rephrase it. Added to the overall text as much as i could.)
- 16:06, 10 February 2024 (diff | hist) . . (+293) . . N File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...) (current)
- 16:05, 10 February 2024 (diff | hist) . . (+177) . . N File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots) (current)
- 16:04, 10 February 2024 (diff | hist) . . (+149) . . N File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots) (current)
- 16:03, 10 February 2024 (diff | hist) . . (+88) . . N File:R3 aim over hill bad.jpg (R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots) (current)
- 16:02, 10 February 2024 (diff | hist) . . (+227) . . N File:R3 aiming over semi-flat terrain.jpg (Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots) (current)
- 13:12, 10 February 2024 (diff | hist) . . (+864) . . AUBL/74 (i don't think i can add much more substance to the text so i'll move onto R3.)
- 21:00, 5 February 2024 (diff | hist) . . (+490) . . m AUBL/74 (minor fix)
- 20:50, 5 February 2024 (diff | hist) . . (+3,020) . . SIDAM 25 (It will be eternity until i can properly test this vehicle, but i can already tell that a lot of things either changed or werent tested thoroughly.)
- 19:51, 5 February 2024 (diff | hist) . . (+32) . . m C13 T90 (rephrased mg point, because it got misunderstood and garbled.) (current)
- 19:02, 3 February 2024 (diff | hist) . . (+4,690) . . C13 T90 (I'm not particularly sure how to improve this one. I also want to visualise MG aiming, but it seems i can't do it without .GIF, which is unfortunate. That should be 3/4.)
- 18:32, 3 February 2024 (diff | hist) . . (+234) . . N File:С13 T90 side with marked empty space .jpg (Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots) (current)
- 17:19, 3 February 2024 (diff | hist) . . (+8,017) . . FIAT 6614 (Tried to make the page better, particularly for AB. I kinda broke my 3-picture-per-gallery rule, but it seemed appropriate. I did not check grammar of my own nor previous writer too much.)
- 17:06, 3 February 2024 (diff | hist) . . (+120) . . N File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots) (current)
- 16:54, 3 February 2024 (diff | hist) . . (+258) . . N File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...) (current)
- 16:52, 3 February 2024 (diff | hist) . . (+312) . . N File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...) (current)
- 16:50, 3 February 2024 (diff | hist) . . (+100) . . N File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots) (current)
- 16:48, 3 February 2024 (diff | hist) . . (+206) . . N File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots) (current)
- 16:44, 3 February 2024 (diff | hist) . . (+93) . . N File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots) (current)
- 16:41, 3 February 2024 (diff | hist) . . (+152) . . N File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots) (current)
- 22:15, 29 January 2024 (diff | hist) . . (+1) . . m Vickers Mk.11 (→Pros and cons: R)
- 22:14, 29 January 2024 (diff | hist) . . (-825) . . M109G (Italy) (The other half of comparison was removed on other page by a mod, so i guess that would have to eventually go away too.)
- 15:11, 27 January 2024 (diff | hist) . . (+51) . . m AUBL/74 (fixed mistakes)
- 00:49, 27 January 2024 (diff | hist) . . (+9,644) . . AUBL/74 (Rewrote the page a bit, as it was barren at places and i saw actual false info. Sometimes kind of doubled same info, but they are so split apart i think it's okay. suppose it will make more sense once other 3 tanks in same br line will be rewritten too.)
- 16:34, 23 January 2024 (diff | hist) . . (+206) . . Vickers Mk.11 (i'd really appreciate if the drone pro stayed, it really is that powerful. Added to con text to explain that it mostly relates to stock state of the tank (tbh VFM5 has it much worse with being a natural 9.3 while having only half of the benefits.))
- 11:01, 20 January 2024 (diff | hist) . . (+51) . . m M109G (Italy) (→Pros and cons: forgot one point.)
- 10:24, 20 January 2024 (diff | hist) . . (+612) . . M36B1 (→Pros and cons: My personal opinion of this tank is bad, but since italy has no better alternatives...) (current)
- 10:05, 20 January 2024 (diff | hist) . . (+1,066) . . M109G (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 10:04, 20 January 2024 (diff | hist) . . (+1,367) . . 2S1 (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 17:48, 17 January 2024 (diff | hist) . . (+1,533) . . Stormer HVM (tried to fact-check the page with more RB perspective and whatever changed over time.)
- 16:20, 17 January 2024 (diff | hist) . . (-1) . . m Strv 122B+ (→Pros and cons: Е)
- 18:44, 16 January 2024 (diff | hist) . . (+328) . . Tornado GR.1 (→Suspended armament: tried to further pinpoint max range of tv bombs, though i'm not sure. It's performance and even NVD options change from mode to mode to map.)
- 19:20, 15 January 2024 (diff | hist) . . (+5,479) . . Tornado GR.1 (Got some context for TV bombs. Not going to touch on dogfighting with this, it's just not worth doing. I comprehend that TV bombs aren't Cruise missiles, but the analogy should make it easier to understand. Maybe i'm wrong.)
- 23:05, 7 January 2024 (diff | hist) . . (+679) . . m Challenger 3 TD (→Pros and cons: Now that the guy mentioned it, the roof is almost comically weak to overpressure. Added some additional points which are actually rather concerning, at least to me. Edit them out if they sound irrelevant to you.)
- 22:20, 7 January 2024 (diff | hist) . . (+47) . . m Vickers Mk.11 (→Usage in battles: typo and miswording i guess)
- 22:13, 7 January 2024 (diff | hist) . . (+2,295) . . Vickers Mk.11 (Will add whatever i found for its uses. Mine take on this tank play is very much an anathema to the general public, so feel free to edit this out, idk.)
- 20:39, 7 January 2024 (diff | hist) . . (+4,120) . . Breda 90/53 (wrote up more text on this vehicle.)
- 19:05, 7 January 2024 (diff | hist) . . (+453) . . Zrinyi I (Since the buildings are no longer penetrable on most maps, the rockets now can be intentionally to blow up buildings (earlier it was too detrimental to the user to even mention it).) (current)
- 18:49, 7 January 2024 (diff | hist) . . (+1,266) . . Challenger 2 OES (→Pros and cons: I'ts literally a Challenger TES, so i'll copy-paste the pro/con.)
- 13:17, 4 January 2024 (diff | hist) . . (+1,165) . . VIDAR (again someone was writing armour evaluation without checking the armour profile ingame or anything really.)
- 15:52, 2 January 2024 (diff | hist) . . (-38) . . UDES 33 (→Pros and cons: it got a better atgm upgrade now, so the point no longer stands.)
- 17:44, 26 December 2023 (diff | hist) . . (+629) . . Lynx AH.Mk.1 (→Pros and cons: section seems to be very dry, neither explaining how its better than previous heli, nor makes much sense how apache is better (if at all))
- 17:22, 26 December 2023 (diff | hist) . . (+1,746) . . AH Mk.1 Apache (→Pros and cons: I think this section neither shows how its better or worse than either Lynx or other Apaches, so redone it.)
- 16:44, 26 December 2023 (diff | hist) . . (+886) . . Challenger 3 TD (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:29, 26 December 2023 (diff | hist) . . (+398) . . Challenger 2E (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:23, 26 December 2023 (diff | hist) . . (+641) . . Black Night (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 14:16, 26 December 2023 (diff | hist) . . (+409) . . Challenger 2 TES (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:03, 26 December 2023 (diff | hist) . . (+294) . . Challenger 2 (2F) (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 13:56, 26 December 2023 (diff | hist) . . (+309) . . Challenger 2 (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 11:57, 26 December 2023 (diff | hist) . . (+5,168) . . Vickers Mk.11 (i dunno if i will be curious/bored enough to actually play it to mastery and write how to use it properly, but this page has been empty for way too long and nobody seems to notice that it has thermals on a scout drone... at 8.7...)
- 13:30, 17 December 2023 (diff | hist) . . (+1,557) . . JAS39C (adding some preliminary pro/con. won't be writing anything on it for very long time.)
- 12:47, 17 December 2023 (diff | hist) . . (+435) . . Tornado IDS WTD61 (Germany) (→Pros and cons: I guess texts over other tornados could be literally copy-pasted in here, but since i never used it and never will, i will leave that to those who do.)
- 12:05, 17 December 2023 (diff | hist) . . (+1,007) . . BMP-2 (→Additional armament: ATGM was buffed on this particular BMP.) (current)
- 12:01, 17 December 2023 (diff | hist) . . (+98) . . N File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots) (current)
- 12:00, 17 December 2023 (diff | hist) . . (+252) . . N File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots) (current)
- 11:40, 17 December 2023 (diff | hist) . . (+114) . . m Warrior (no thermal or nvd on launcher either, in AB i wouldn't care but it would matter in rb i guess.)
- 11:36, 17 December 2023 (diff | hist) . . (+3,021) . . Warrior (Vehicle got buffed a bit. i so love inconsistent upgrades that require a whole screenshot gallery to demonstrate, but it comes before ZT3A2 which uses the same strategy, so there.)
- 11:06, 17 December 2023 (diff | hist) . . (+379) . . N File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...) (current)
- 11:05, 17 December 2023 (diff | hist) . . (+375) . . N File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...) (current)
- 11:02, 17 December 2023 (diff | hist) . . (+205) . . N File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots) (current)
- 10:22, 17 December 2023 (diff | hist) . . (+276) . . IT-1 (nerfed into oblivion)
- 09:39, 17 December 2023 (diff | hist) . . (+586) . . Pbv 302 (BILL) (New changes make it significantly better.)
- 01:04, 3 December 2023 (diff | hist) . . (-1) . . m Tornado F.3 (although i re-read this multiple times, appearantly still has typo's)
- 01:01, 3 December 2023 (diff | hist) . . (+7,897) . . Tornado F.3 (I'd recommend to adapt the flight performance explanation to all tornados, but keep in mind that this is the performance without bombs. with that in mind, made some additional text, particularly for turning.Hopefully it's all more or less easily readable.)
- 19:19, 27 November 2023 (diff | hist) . . (-427) . . Drones (drone spotting in ab changed a bit. half of the third text block kinda could be placed in RB section, so i tried.) (current)
- 14:55, 26 November 2023 (diff | hist) . . (+5,771) . . TOG II (Filled the page to the best of my ability and tried to conform it more to wiki ruleset. There were typos everywhere, so you might want to double check after me as well.)
- 14:57, 28 October 2023 (diff | hist) . . (+152) . . m Tornado GR.1 (further pinpointing)
- 14:54, 28 October 2023 (diff | hist) . . (+211) . . m Tornado IDS MFG (Germany) (further pinpointing)
- 14:54, 28 October 2023 (diff | hist) . . (+617) . . Tornado IDS ASSTA1 (Germany) (→Pros and cons: trying to diffirentiate tornados more.)
- 14:35, 28 October 2023 (diff | hist) . . (+316) . . Tornado IDS MFG (Germany) (→Pros and cons: trying to diffirentiate tornados more.)
- 14:21, 28 October 2023 (diff | hist) . . (+894) . . Tornado GR.1 (i wish i could better diffirentiate tornados between eachother so i will try to do at least surface-level research on that. can't fact check much either so far.)
- 19:34, 18 October 2023 (diff | hist) . . (+3,252) . . Tempest Mk V (Vickers P) (rewrote some text here as some is no longer true and some needed more reasons to be believed.)
- 20:20, 14 October 2023 (diff | hist) . . (+472) . . Tornado F.3 (Changed the wording for gun since it's not entirely correct. Added a little note about supertemp.)
- 20:52, 7 August 2023 (diff | hist) . . (+978) . . User talk:bangerland (→new driving changes kinda make some driving notes obsolete: new section) (current)
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