User contributions
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 16:56, 12 January 2022 (diff | hist) . . (+9) . . m Ikv 91 (→Pros and cons: nerfed)
- 20:51, 3 January 2022 (diff | hist) . . (-5) . . m Sav m/43 (1946) (→Main armament: TYPO)
- 18:56, 3 January 2022 (diff | hist) . . (+319) . . Sav m/43 (1946) (Separated HE a bit more as it is actually useful here. Also its HEAT can randomly overpressure medium tanks through gun barrel, kinda weird ngl.)
- 18:33, 3 January 2022 (diff | hist) . . (+2,880) . . Pbv 301 (this "spaa" is really dangerous if used right, compared to the next and previous ones it's literally death incarnate...)
- 17:50, 3 January 2022 (diff | hist) . . (+139) . . N File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots) (current)
- 17:24, 3 January 2022 (diff | hist) . . (+187) . . N File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots) (current)
- 17:09, 3 January 2022 (diff | hist) . . (+99) . . N File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots) (current)
- 03:28, 2 January 2022 (diff | hist) . . (+723) . . Bkan 1C (→Pros and cons: might as well bring some attention to this tank, but i won't write full page before using it myself.)
- 03:14, 2 January 2022 (diff | hist) . . (-8) . . m Type 75 SPH (→Pros and cons: adding in my own edit about autoloader on the side)
- 02:57, 2 January 2022 (diff | hist) . . (+270) . . Ikv 91 (rewrote rangefinder text because this is now bananas level op (already was in RB, but now in AB also...).)
- 02:43, 2 January 2022 (diff | hist) . . (-89) . . m Shturm-S (rewrote some text in relation to rangefinder AB aim assist change.)
- 02:08, 2 January 2022 (diff | hist) . . (+2,923) . . Pbv 301 (This vehicle was kind of left out unexplained, so i did some text. It's very similar to marders from 7.3 br, which kinda is depressing considering its BR of 2.3, but ok.)
- 00:56, 2 January 2022 (diff | hist) . . (+569) . . Pvlvv fm/42 (→Pros and cons: condensed some points, detailed other things that would make no sense to a person who just started playing otherwise.)
- 09:37, 21 December 2021 (diff | hist) . . (+13) . . m Falcon (fix to a fix)
- 09:36, 21 December 2021 (diff | hist) . . (-83) . . Falcon (tried to bandaid fix some text.)
- 23:20, 17 December 2021 (diff | hist) . . (-4,593) . . Striker (I don't understand why it was nerfed yet again, but i guess it's just karma. A lot of pics are now impossible so removed. I know some dislike tons of pictures in text, but there is no way i'll explain deadzone fighting with just words. sorry. anyway...)
- 20:48, 17 December 2021 (diff | hist) . . (+413) . . N File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...) (current)
- 20:46, 17 December 2021 (diff | hist) . . (+205) . . N File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots) (current)
- 20:44, 17 December 2021 (diff | hist) . . (+120) . . N File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots) (current)
- 20:43, 17 December 2021 (diff | hist) . . (+219) . . N File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots) (current)
- 20:42, 17 December 2021 (diff | hist) . . (+204) . . N File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots) (current)
- 20:41, 17 December 2021 (diff | hist) . . (+128) . . N File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots) (current)
- 20:07, 17 December 2021 (diff | hist) . . (-4) . . m Rooikat Mk.1D (→Usage in battles: typo)
- 20:04, 17 December 2021 (diff | hist) . . (+2,796) . . Rooikat Mk.1D (Armour section is super outdated and was wrong to begin with. I manage to fight 4 guys at once every other time with this tank, and i captured a point and defended it in 8 consecutive 1v1s where both of us shot eachother.)
- 10:58, 17 December 2021 (diff | hist) . . (0) . . m ADATS (speed fix)
- 10:39, 17 December 2021 (diff | hist) . . (+692) . . Stormer HVM (tried to rewrite text to accomodate for new missile tracking situation. TLDR they were nerfed against jets to a point of near uselessness, but i am not a professional SAM and i do not play in RB where that matters. Text needs revision by someone who does.)
- 10:16, 17 December 2021 (diff | hist) . . (+128) . . ADATS (M113) (Basically, the devs made this guy viable by nerfing starstreak tracking and G maneuverability into oblivion, so adats is the only sam here that can gib jets flying at >500 km/h. I am not so proficient at using this thing, so i'm just writing it as it seem)
- 09:52, 17 December 2021 (diff | hist) . . (+4) . . m ZT3A2 (potato writing)
- 06:53, 17 December 2021 (diff | hist) . . (+1,251) . . ZT3A2 (redacted this page a bit to match new situation more.)
- 18:58, 6 December 2021 (diff | hist) . . (+75) . . m Striker (→Main armament: That's some hardcore nerfs, the 06.12 atgm movement change is NOT a joke. A lot of text on all atgm tanks will need editing it would seem. Particularly, it seems that attacks over 90 degrees in any axis are no longer possible.)
- 08:26, 23 November 2021 (diff | hist) . . (+447) . . Stormer HVM (so basically, after hotfix the carrier missile has 30-20 pen depending on angle of attack, works like HESH but kills like HE if pens. IE if you use X40 zoom to aim at a tank and hit plate with ~25 mm as straight as you can, they die. Also added some text.)
- 14:48, 12 November 2021 (diff | hist) . . (+816) . . Wiesel 1A2 (→Pros and cons: i did not see many of these, but it seems to be a bit like type 60 atm to me. I can't elaborate more until i used it myself, which may be never.)
- 13:37, 12 November 2021 (diff | hist) . . (+17) . . m Object 906 (also, the reverse driving numbers are outdated here.)
- 13:33, 12 November 2021 (diff | hist) . . (+189) . . m Object 906 (emphasized the insane autoloader in pro/con. as for uptiers, well, uptiers mean 90% light tank/sniper tank combo now, so heatfs is less about uptier and about what you fight.)
- 11:47, 12 November 2021 (diff | hist) . . (+2,233) . . Centurion Mk.5 AVRE (i kinda disagree with many points in this text, but i digress (ab and rb difference is 0.7 which is a lot). Rearranged text and added some points which didn't exist at the time or weren't elaborated.)
- 09:31, 12 November 2021 (diff | hist) . . (+1,249) . . FV4005 (rewrote to replace hullbreak with overpressure. Kinda wrote more about HESH since it's first tank in the tree to use it anyway, and all other HESH tanks were moved very far up in BR and into rank V, so...)
- 06:54, 12 November 2021 (diff | hist) . . (+178) . . m Tank ammunition (→High-Explosive Squash Head (HESH): the sentence was cut off at a weird point, so i fixed it and added tip about fuse sensitivity, because all of them are 4 mm now. i did not check if something else was written in a weird way.)
- 10:10, 11 November 2021 (diff | hist) . . (+792) . . FV4005 (→Usage in battles: returned HESH fuse tip back, since fuse sensitivity for all hesh is double as slow as it was when i originally wrote it, so it is relevant again.)
- 08:56, 11 November 2021 (diff | hist) . . (+1,901) . . Khrizantema-S (elaborated on weaknesses or strenghths of armour and on the "gun" depression. It seems there is a need for entrenching guides (particularly, how to make uphill into a flat position to fire), but i don't feel qualified to write anything of the sort yet.)
- 06:38, 10 November 2021 (diff | hist) . . (+259) . . Shturm-S (Tthe tank now has last stand, which makes it a bit more viable. some minor corrections as well.)
- 15:33, 9 November 2021 (diff | hist) . . (+809) . . Striker (some reinforcements or fixes)
- 15:06, 9 November 2021 (diff | hist) . . (+3) . . m Type 60 ATM (typo)
- 15:03, 9 November 2021 (diff | hist) . . (+479) . . m Type 60 ATM (fixed a few sentences, but i don't think i can rewrite it any further rn.)
- 14:49, 9 November 2021 (diff | hist) . . (+536) . . ZT3A2 (→Survivability and armour: rewrote it to remove repetition)
- 14:26, 9 November 2021 (diff | hist) . . (+606) . . m Khrizantema-S (I suppose it is better now due to bob the builder upgrade, but HE could be much stronger than it is. Unfortunate.)
- 14:15, 9 November 2021 (diff | hist) . . (+76) . . m Rooikat (Family) (→Rank VI: Isn't ZA-35 also a rooikat with a radar slapped on it? I may not understand some subtlety in categorization, but might as well add it here.) (current)
- 14:04, 9 November 2021 (diff | hist) . . (+183) . . Damage mechanics (→Overpressure: rewrote heat/hesh tip to accommodate for the fact that some atgm can gib through 30 mm RHA. I am unaware if hesh had any changes in this department.)
- 13:56, 9 November 2021 (diff | hist) . . (+28) . . m Object 268 (→Armaments: fix to typo and logic)
- 13:50, 9 November 2021 (diff | hist) . . (+508) . . m Shturm-S (some fixes)
- 13:26, 9 November 2021 (diff | hist) . . (+2,387) . . Type 89 (The prox. missile behaviour explanation was correct the first time i wrote it. Expanded some other text.)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)