Difference between pages "A6M2 (China)" and "P40"

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{{Specs-Card|code=a6m2_zero_china}}
+
{{Specs-Card|code=it_p_40}}
 
+
{{About
 +
|about=Italian medium tank '''{{PAGENAME}}'''
 +
|other
 +
|usage-1 = other uses
 +
|link-1 = P40 (Disambiguation)
 +
|usage-2 = the premium version
 +
|link-2 = P40 "G.C. Leoncello"
 +
}}
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. A deadly addition of two 20 mm cannons and two 7.7 mm machine guns mean that you can compete with other fighters.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Adequate'''. This is the word that comes to mind when thinking of the P40's armour. Its protection is enough for most medium-ranged engagements but is able to be easily penetrated by most guns at close range. The front plate is a 50 mm plate sloped at 45° allowing for 65-67 mm of total protection, and the drivers hatch on the left side is 76 mm also sloped at 45° allowing for nearly 100 mm of protection. Most shots to the upper glacis won't penetrate thanks to the radical sloping angle of the plate offering 95 mm of armour, but it is possible for it to deflect a shot into the UFP. The gun mantlet is very well protected, with two rounded plates, which each offer roughly 50 mm of protection, stacked on top of each other allowing for a total of 100 mm. Be wary that the turret is a very vulnerable spot due to the nearly flat plate that only has 50 mm of armour.  
  
The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 km/h, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approaches speeds of 480 km/h.
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Jump on cruising enemy aircraft from above, fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 km/h, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.
+
{{tankMobility|abMinHp= 511|rbMinHp= 292}}
  
== General info ==
+
Mobility is below average for the rank but is faster than some common tanks like the early Sherman's and Chi-Nu. However, almost every other tank in the rank will easily outrun the {{PAGENAME}} (Such as the early T-34's, [[Cromwell (Family)|Cromwell's]], [[Pz.III M|Pz.III]] and the [[Pz.IV F2]]). The tank's offroad speed is quite good, able to reach 43 kmh / 27 mph on dirt and get to that speed quite quickly. The hull traverse is also very good and the tank is very responsive while in motion, allowing for a very mobile playstyle.
=== Flight performance ===
 
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
 
  
This aircraft is a copy from the A6M2 from the Japanese tech tree, it has really good turning and maneuverability, is able to accelerate fast, has a good climb rate and is known for being the best turn-fighter at its BR with the cost of being very weak in terms of armour protection against enemy fire. This aircraft also has a slow top speed, but is still very competitive with other fighters at its BR.
+
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|Ansaldo 75 L/34 (75 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="6" | [[Ansaldo 75 L/34 (75 mm)|75 mm Ansaldo 75 L/34]]
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
! colspan="8" | ''Stock''
+
| colspan="4" | 63 || -10°/+23° || ±180°
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
+
! colspan="6" | Turret rotation speed (°/s)
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
|491||477|| {{Specs|ceiling}} ||17.7||18.1||10.2||10.2|| 175
+
| ''Arcade'' || 8.3 || 11.5 ||22.4||24.8||56.4
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| ''Realistic'' || 8.3 || 9.8 ||11.9||13.2||14.0
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
+
! colspan="4" | Reloading rate (seconds)
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 531 || 510 || {{Specs|ceiling}} || 16.8 || 17.0 || 17.4 || 13.3 || 175
+
| 6.5 ||5.8||5.3||5.0
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
The P40 is armed with a [[Ansaldo 75 L/34 (75 mm)]], able to hold a total of 63 shells. combining a decent reload with flexible munitions. The P40 has access to a 75 mm APHE round with 79 mm of penetration and a HEAT round with 100 mm of penetration. It is worth noting, either ammunition is usable, but a mix is preferable. Most enemies will easily fall prey to the APHE round, but T-34's, M4 Sherman's, KV1's, are all enemies that require heavier hitting rounds, like the HEAT round. Note turret rotation is mediocre, and traversing the hull is necessary during close range engagements. The average round velocity will make longer-range combat difficult and the penetration drop off of the APHE round becomes quite noticeable.
{| class="wikitable" style="text-align:center"
+
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
! colspan="5" | Features
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| || || || X || ✓    <!-- ✓ -->
+
| Granata Perforante 75/32 || APCBC || 75 || 72 || 66 || 59 || 53 || 48
 
|-
 
|-
|}
+
| EPS M42 || HEAT || 100 || 100 || 100 || 100 || 100 || 100
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Limits
+
| Granata 75/32|| HE || 9 || 9 || 9 || 9 || 9 || 9
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
|}
! rowspan="2" | Gear limit<br>(km/h)
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="10" | Shell details
! colspan="2" | Max Static G
 
|-
 
! + !! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 510 || ~12 || ~7
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
|}
+
! 0%
 
+
! 50%
{| class="wikitable" style="text-align:center"
+
! 100%
 
|-
 
|-
! colspan="4" | Optimal velocities
+
| Granata Perforante 75/32 || 624 || 6.2 || 1.3 || 15 || 270 || ° || 48° || 63° || 71°
 
|-
 
|-
! Ailerons<br>(km/h)
+
| EPS M42 || 552 || 5.3 || 0.0 || 0.1 || 656.64 || +0° || 62° || 69° || 73°
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 270 || < 420 || < 410 || > 324
+
| Granata 75/32|| 552 || 6.4 || 0.4 || 0.1 || 600 || +0° || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== [[Ammo racks|Ammo racks]] =====
|-
+
{| class="wikitable sortable" style="text-align:center"
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
 
|-
 
|-
! Optimal altitude
+
! class="wikitable unsortable" |Full<br /> ammo
! 100% Engine power
+
! class="wikitable unsortable" |1st<br />  rack empty
! WEP Engine power
+
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |6th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| 3,400 m || 950 hp || 1,075 hp
+
|| '''63''' || 58&nbsp;''(+5)'' || 53&nbsp;''(+10)'' || 48&nbsp;''(+15)'' || 43&nbsp;''(+20)'' || 22&nbsp;''(+41)'' || 1&nbsp;''(+62)'' || style="text-align:center" | No
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
Recommendations: Sponsons empty: 43 ''(+20)''
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
 
 +
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|Breda Mod. 38 (8 mm)}}
 +
 
 +
=== Machine guns ===
 +
 
 +
* [[Breda Mod. 38 (8 mm)]] x 2 (One pintle-mounted and one mounted co-axially, 576 rounds total)
  
There is close to no survivability on this aircraft. A stray .50 cal can burn down your plane. The structure of the plane is good, except that the plane burns in the front, quickly knocking out the pilot. It has armour behind the pilot, however.
+
== Usage in the battles ==
 +
The P40 is a tank that excels in medium-ranged engagements thanks to its decent armour and adequate gun. Due to the relatively small size and good mobility, it can, however, be played as an ambush tank that can sneak around and plant a shot in the enemy's sides, allowing for an easy elimination because of the large explosive filler in the APCBC shell. Be wary that while the tank's armour may protect against many lower-rank cannons, cannons at equivalent BR (Namely the Pz.IV's long-barrelled cannon) are easily capable of destroying the tank.  
  
== Armaments ==
+
Players in the P40 should always be with teammates, as the P40 is easy prey when separated from its team. Stick with the heavier tanks such as the KV-1's, Churchill's and Matilda's, as they can soak up shots and draw attention away from the weak little P40, allowing the player to sneak around and hit a few tanks. If there are no heavy tanks, the P40's best bet is to support a Sherman or Pz.IV, as both of them can deal with enemies that the P40 can't.
=== Offensive armament ===
+
=== Pros and cons ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
'''Pros:'''
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
* Decent frontal armour
 +
* The gun possesses satisfactory performance at its rank
 +
* Has access to HEAT shells with 100 mm of penetration
 +
* Stock shell has a lot of explosive filler, making one-shot very common
 +
* Relatively small for a medium tank
 +
* Very good in medium-ranged performance
  
* 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total)
+
'''Cons:'''
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total)
 
  
=== Suspended armament ===
+
* Overall penetration is not that great
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
* Pitifully low ammo count for each machine gun belt
{{main|Navy Type 97 Number 6 (60 kg)}}
+
* Armour can still be penetrated by a few enemies of rank II, most notably by the long-barreled Panzer IVs
 +
* Breda Mod. 38's have a very low magazine count
 +
* Lower than the average speed
 +
* Mediocre turret traverse
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
== History ==
 +
The Carro Pesante P26/40 was Italy's best tank that saw service in the war. Despite only weighing 29 tonnes, which is significantly less than almost every other country's heavy tanks, it was classed as a heavy tank due to Italy's tank design doctrine. In early 1940, the Italians started working on a 25 tonne "heavy" infantry support tank that was intended to fight alongside the "M" class medium tanks. The recent Africa campaign showed the massive problems the Italian tanks in production had, namely a lack of armour and insufficient firepower, prompting the army to make some changes. Initially designated as "P75" due to the 75 mm short-barrelled 75/32 mm cannon that was changed to a longer barrelled 75/34 with higher potency. The initial prototype was powered by a 330 hp diesel engine but was changed to a traditional petrol-fueled engine due to the unimpressive performance of the diesel engine, which forced the Ansaldo engineers to delay the program until the necessary modifications to the chassis and body could be made to fit the petrol engine. This eventually produced a petrol engine titled "V-12 SPA 342" delivering 420 hp. The vehicle was adopted and was named "P26/40", 26 for the weight and 40 for the year it was designed.
 +
== Media ==
 +
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
== Read also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
* Without load
+
* ''reference to the series of the vehicles;''
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
+
* ''links to approximate analogues of other nations and research trees.''
  
== Usage in battles ==
+
''ETC.''
<!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
The best tactic to use in this aircraft is to sneak up behind your enemies and use your excellent turn rate to your advantage, something that most other fighters don't have at the BR. The most dangerous enemies in this aircraft come from above, Boom and Zoomers will reign fire from above if your are not careful.
+
* ''topic on the official game forum;''
 +
* ''other literature.''
  
=== Manual Engine Control ===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
|-
! rowspan="2" | Mixer
+
! colspan="7" | ''Pintle mount''
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil !! Water !! Type
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
+
| colspan="4" | 288 (24) || 600 || -10°/+20° || ±180°
 
|-
 
|-
|}
+
! colspan="7" | ''Coaxial mount''
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
| Fuselage repair
+
! rowspan="1" | Fire rate <br> (shots/minute)
| Radiator
+
! rowspan="1" | Vertical <br> guidance
|
+
! rowspan="1" | Horizontal <br> guidance
| Offensive 7 mm
 
|
 
 
|-
 
|-
| II
+
| colspan="4" | 288 (24) || 600 || N/A || N/A
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
| 9 in (mod30)
 
 
|-
 
|-
| III
+
 
| Wings repair
+
=== Machine guns ===
| Engine
+
<!-- Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use. -->
|
+
{{main|Breda Mod. 38 (8 mm)}}
| Offensive 20 mm
+
 
|
+
* [[Breda Mod. 38 (8 mm)]] x 2 (One pintle-mounted and one mounted co-axially, 576 rounds total)
|-
+
 
| IV
+
== Usage in the battles ==
|
+
<!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
| Engine injection
+
The P40 is a tank that excels in medium-ranged engagements thanks to its decent armour and adequate gun. Due to the relatively small size and good mobility, it can, however, be played as an ambush tank that can sneak around and plant a shot in the enemy's sides, allowing for an easy elimination because of the large explosive filler in the APCBC shell. Be wary that while the tank's armour may protect against many lower-rank cannons, cannons at equivalent BR (Namely the Pz.IV's long-barrelled cannon) are easily capable of destroying the tank.
| Cover
+
 
| New 20 mm cannons
+
Players in the P40 should always be with teammates, as the P40 is easy prey when separated from its team. Stick with the heavier tanks such as the KV-1's, Churchill's and Matilda's, as they can soak up shots and draw attention away from the weak little P40, allowing the player to sneak around and hit a few tanks. If there are no heavy tanks, the P40's best bet is to support a Sherman or Pz.IV, as both of them can deal with enemies that the P40 can't.
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent turn rate
+
* Decent frontal armour
* Excellent roll rate
+
* The gun possesses satisfactory performance at its rank
* Superior climb rate up to 4,500 m
+
* Has access to HEAT shells with 100 mm of penetration
* Decent cannon armament
+
* Stock shell has a lot of explosive filler, making one-shot very common
* Nimble, your opponents will have a hard time hitting you
+
* Relatively small for a medium tank
* Extremely maneuverable
+
* Very good in medium-ranged performance
* Very good at catching enemies off guard
 
* Can out turn almost all enemies it can face
 
* Tail hook enables it to land on carriers
 
* Very short takeoff distance
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mostly faces Japan (facing equally / more maneuverable planes)
+
* Overall penetration is not that great
* No armour and no pilot protection
+
* Pitifully low ammo count for each machine gun belt
* Limited 20 mm cannon ammo
+
* Armour can still be penetrated by a few enemies of rank II, most notably by the long-barreled Panzer IVs
* 7.7 mm machine guns don't really do any significant damage
+
* Breda Mod. 38's have a very low magazine count
* Guns have different trajectories, you need to get really close to targets to be effective
+
* Lower than the average speed
* Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by their gunners
+
* Mediocre turret traverse
* Although it can carry bombs, it's just absurd to equip them to the Zero
 
* Slow in a straight line
 
* Strictly limited to the air-to-air role, although it performs exceptionally in it
 
* No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often
 
* Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention
 
* Low dive speed, and easily compressed in a dive
 
* Has lots of bars inside the cockpit, limiting visibility
 
* Prone to ripping at high-speed manoeuvres
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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<!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. -->
  
In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). The requirements were extremely challenging: manoeuvrability equal to or better than the Type 96 fighter, heavier armament including 20 mm cannons, exceptional rate-of-climb to intercept bombers, a range of at least 1,010 miles with a normal fuel load to escort bombers, a take-off distance of less than 230 ft into a 30 mph wind, landing speed of less than 67 mph, and a top speed better than 310 mph.
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The Carro Pesante P26/40 was Italy's best tank that saw service in the war. Despite only weighing 29 tonnes, which is significantly less than almost every other country's heavy tanks, it was classed as a heavy tank due to Italy's tank design doctrine. In early 1940, the Italians started working on a 25 tonne "heavy" infantry support tank that was intended to fight alongside the "M" class medium tanks. The recent Africa campaign showed the massive problems the Italian tanks in production had, namely a lack of armour and insufficient firepower, prompting the army to make some changes. Initially designated as "P75" due to the 75 mm short-barrelled 75/32 mm cannon that was changed to a longer barrelled 75/34 with higher potency. The initial prototype was powered by a 330 hp diesel engine but was changed to a traditional petrol-fueled engine due to the unimpressive performance of the diesel engine, which forced the Ansaldo engineers to delay the program until the necessary modifications to the chassis and body could be made to fit the petrol engine. This eventually produced a petrol engine titled "V-12 SPA 342" delivering 420 hp. The vehicle was adopted and was named "P26/40", 26 for the weight and 40 for the year it was designed.  
  
Nakajima soon bowed out in the face of such seemingly impossible requirements, but Jiro Horikoshi, who had previously designed the A5M, and his design team at Mitsubishi were undeterred. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. Selecting the lighter but less powerful Mitsubishi Zuisei-13 ("Holy Star"), which had a rating of less than 900 hp, the Mitsubishi team strove to design the lightest possible airframe around the engine, but that was still strong enough to withstand carrier operations and carry enough fuel and weapons to be an effective fighter. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. However, they also had to dispense with self-sealing fuel tanks and any sort of armour for the pilot. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds.
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== Media ==
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''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
The first flight of the Prototype 12-shi carrier fighter (later designated A6M1) took place on 1 April 1939. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. Testing of the first three A6M prototypes took place later that year. The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11.
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== Read also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
The A6M2 proved itself during combat in China. The aircraft also performed well during its carrier trials. One problem that did quickly arise was its ability to fit on carrier's elevators. The solution was to have the A6M2 fold its wing tips to avoid damage. This reduced the total wingspan by 20 inches. This change required it to have a new designation. The aircraft was put into production in November of 1941 and a total of 740 were constructed. This particular variant was code-named "Zeke 21" by Allies.
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.''
  
== Media ==
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''ETC.''
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
== See also ==
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== Sources ==
<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''-->
 
 
 
* [[A6M2]] - Original version in the Japanese tree
 
 
 
== External links ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Mitsubishi}}
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{{Italy medium tanks}}
{{China fighters}}
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|}
{{China premium aircraft}}
 

Revision as of 16:01, 27 May 2020

RANK 6 BRITAIN
Rooikat 105 PACK
it_p_40.png
P40
AB RB SB
3.3 3.3 3.3
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game
This page is about the Italian medium tank P40. For other uses, see P40 (Disambiguation). For the premium version, see P40 "G.C. Leoncello".

Description

GarageImage P40.jpg


The Fiat-Ansaldo P40 is a rank II Italian medium tank with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Adequate. This is the word that comes to mind when thinking of the P40's armour. Its protection is enough for most medium-ranged engagements but is able to be easily penetrated by most guns at close range. The front plate is a 50 mm plate sloped at 45° allowing for 65-67 mm of total protection, and the drivers hatch on the left side is 76 mm also sloped at 45° allowing for nearly 100 mm of protection. Most shots to the upper glacis won't penetrate thanks to the radical sloping angle of the plate offering 95 mm of armour, but it is possible for it to deflect a shot into the UFP. The gun mantlet is very well protected, with two rounded plates, which each offer roughly 50 mm of protection, stacked on top of each other allowing for a total of 100 mm. Be wary that the turret is a very vulnerable spot due to the nearly flat plate that only has 50 mm of armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 5 26 511 630 19.65 24.23
Realistic 41 5 292 330 11.23 12.69

Mobility is below average for the rank but is faster than some common tanks like the early Sherman's and Chi-Nu. However, almost every other tank in the rank will easily outrun the P40 (Such as the early T-34's, Cromwell's, Pz.III and the Pz.IV F2). The tank's offroad speed is quite good, able to reach 43 kmh / 27 mph on dirt and get to that speed quite quickly. The hull traverse is also very good and the tank is very responsive while in motion, allowing for a very mobile playstyle.

Armaments

Main armament

75 mm Ansaldo 75 L/34
Capacity Vertical
guidance
Horizontal
guidance
63 -10°/+23° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 8.3 11.5 22.4 24.8 56.4
Realistic 8.3 9.8 11.9 13.2 14.0
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.5 5.8 5.3 5.0

The P40 is armed with a Ansaldo 75 L/34 (75 mm), able to hold a total of 63 shells. combining a decent reload with flexible munitions. The P40 has access to a 75 mm APHE round with 79 mm of penetration and a HEAT round with 100 mm of penetration. It is worth noting, either ammunition is usable, but a mix is preferable. Most enemies will easily fall prey to the APHE round, but T-34's, M4 Sherman's, KV1's, are all enemies that require heavier hitting rounds, like the HEAT round. Note turret rotation is mediocre, and traversing the hull is necessary during close range engagements. The average round velocity will make longer-range combat difficult and the penetration drop off of the APHE round becomes quite noticeable.

Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante 75/32 APCBC 75 72 66 59 53 48
EPS M42 HEAT 100 100 100 100 100 100
Granata 75/32 HE 9 9 9 9 9 9
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Granata Perforante 75/32 624 6.2 1.3 15 270 ° 48° 63° 71°
EPS M42 552 5.3 0.0 0.1 656.64 +0° 62° 69° 73°
Granata 75/32 552 6.4 0.4 0.1 600 +0° 79° 80° 81°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
63 58 (+5) 53 (+10) 48 (+15) 43 (+20) 22 (+41) (+62) No

Recommendations: Sponsons empty: 43 (+20)

Machine guns

Main article: Breda Mod. 38 (8 mm)

Machine guns

Usage in the battles

The P40 is a tank that excels in medium-ranged engagements thanks to its decent armour and adequate gun. Due to the relatively small size and good mobility, it can, however, be played as an ambush tank that can sneak around and plant a shot in the enemy's sides, allowing for an easy elimination because of the large explosive filler in the APCBC shell. Be wary that while the tank's armour may protect against many lower-rank cannons, cannons at equivalent BR (Namely the Pz.IV's long-barrelled cannon) are easily capable of destroying the tank.

Players in the P40 should always be with teammates, as the P40 is easy prey when separated from its team. Stick with the heavier tanks such as the KV-1's, Churchill's and Matilda's, as they can soak up shots and draw attention away from the weak little P40, allowing the player to sneak around and hit a few tanks. If there are no heavy tanks, the P40's best bet is to support a Sherman or Pz.IV, as both of them can deal with enemies that the P40 can't.

Pros and cons

Pros:

  • Decent frontal armour
  • The gun possesses satisfactory performance at its rank
  • Has access to HEAT shells with 100 mm of penetration
  • Stock shell has a lot of explosive filler, making one-shot very common
  • Relatively small for a medium tank
  • Very good in medium-ranged performance

Cons:

  • Overall penetration is not that great
  • Pitifully low ammo count for each machine gun belt
  • Armour can still be penetrated by a few enemies of rank II, most notably by the long-barreled Panzer IVs
  • Breda Mod. 38's have a very low magazine count
  • Lower than the average speed
  • Mediocre turret traverse

History

The Carro Pesante P26/40 was Italy's best tank that saw service in the war. Despite only weighing 29 tonnes, which is significantly less than almost every other country's heavy tanks, it was classed as a heavy tank due to Italy's tank design doctrine. In early 1940, the Italians started working on a 25 tonne "heavy" infantry support tank that was intended to fight alongside the "M" class medium tanks. The recent Africa campaign showed the massive problems the Italian tanks in production had, namely a lack of armour and insufficient firepower, prompting the army to make some changes. Initially designated as "P75" due to the 75 mm short-barrelled 75/32 mm cannon that was changed to a longer barrelled 75/34 with higher potency. The initial prototype was powered by a 330 hp diesel engine but was changed to a traditional petrol-fueled engine due to the unimpressive performance of the diesel engine, which forced the Ansaldo engineers to delay the program until the necessary modifications to the chassis and body could be made to fit the petrol engine. This eventually produced a petrol engine titled "V-12 SPA 342" delivering 420 hp. The vehicle was adopted and was named "P26/40", 26 for the weight and 40 for the year it was designed.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

Machine guns

Main article: Breda Mod. 38 (8 mm)

Usage in the battles

The P40 is a tank that excels in medium-ranged engagements thanks to its decent armour and adequate gun. Due to the relatively small size and good mobility, it can, however, be played as an ambush tank that can sneak around and plant a shot in the enemy's sides, allowing for an easy elimination because of the large explosive filler in the APCBC shell. Be wary that while the tank's armour may protect against many lower-rank cannons, cannons at equivalent BR (Namely the Pz.IV's long-barrelled cannon) are easily capable of destroying the tank.

Players in the P40 should always be with teammates, as the P40 is easy prey when separated from its team. Stick with the heavier tanks such as the KV-1's, Churchill's and Matilda's, as they can soak up shots and draw attention away from the weak little P40, allowing the player to sneak around and hit a few tanks. If there are no heavy tanks, the P40's best bet is to support a Sherman or Pz.IV, as both of them can deal with enemies that the P40 can't.

Pros and cons

Pros:

  • Decent frontal armour
  • The gun possesses satisfactory performance at its rank
  • Has access to HEAT shells with 100 mm of penetration
  • Stock shell has a lot of explosive filler, making one-shot very common
  • Relatively small for a medium tank
  • Very good in medium-ranged performance

Cons:

  • Overall penetration is not that great
  • Pitifully low ammo count for each machine gun belt
  • Armour can still be penetrated by a few enemies of rank II, most notably by the long-barreled Panzer IVs
  • Breda Mod. 38's have a very low magazine count
  • Lower than the average speed
  • Mediocre turret traverse

History

The Carro Pesante P26/40 was Italy's best tank that saw service in the war. Despite only weighing 29 tonnes, which is significantly less than almost every other country's heavy tanks, it was classed as a heavy tank due to Italy's tank design doctrine. In early 1940, the Italians started working on a 25 tonne "heavy" infantry support tank that was intended to fight alongside the "M" class medium tanks. The recent Africa campaign showed the massive problems the Italian tanks in production had, namely a lack of armour and insufficient firepower, prompting the army to make some changes. Initially designated as "P75" due to the 75 mm short-barrelled 75/32 mm cannon that was changed to a longer barrelled 75/34 with higher potency. The initial prototype was powered by a 330 hp diesel engine but was changed to a traditional petrol-fueled engine due to the unimpressive performance of the diesel engine, which forced the Ansaldo engineers to delay the program until the necessary modifications to the chassis and body could be made to fit the petrol engine. This eventually produced a petrol engine titled "V-12 SPA 342" delivering 420 hp. The vehicle was adopted and was named "P26/40", 26 for the weight and 40 for the year it was designed.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


8 mm Breda Mod. 38
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
288 (24) 600 -10°/+20° ±180°
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
288 (24) 600 N/A N/A
Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4
USSR  ◔T-72M1