Difference between revisions of "Leopard 2A4 (Italy)"

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{{About
 
{{About
| about = medium tank '''{{PAGENAME}}'''
+
| about = main battle tank '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = Leopard 2 (Family)
 
| link = Leopard 2 (Family)

Latest revision as of 19:18, 13 March 2024

RANK 4 FRANCE
Somua SM PACK
This page is about the main battle tank Leopard 2A4 (Italy). For other versions, see Leopard 2 (Family).
◔Leopard 2A4
it_leopard_2a4.png
GarageImage Leopard 2A4 (Italy).jpg
◔Leopard 2A4
AB RB SB
10.3 10.3 10.3
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The ◔Leopard 2A4 is a rank VII Hungarian medium tank with a battle rating of 10.3 (AB/RB/SB) in the Italian research tree. It was introduced in Update "Sons of Attila" as part of the Hungarian branch of the Italian tech tree.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull80 / 65 / 25
Turret80 / 80 / 25
Crew4 people
Visibility95 %

The Leopard 2A4's kinetic protection is reasonable, with the turret cheeks near-invulnerable to all but the most powerful rounds (e.g. CL3143) and the upper front plate capable of protecting against less powerful rounds (e.g. M735) - however besides these sections the remainder of the vehicle is largely vulnerable to high-powered kinetic rounds; of note are the weak lower front plate and the gun mantlet, both of which are reasonably visible targets, as well as the gunner's optics.

The vehicle sports significantly better all-round chemical protection, with an upper hull and turret essentially immune to all but the most powerful ATGMs frontally, with upwards of 800mm worth of equivalent protection in places. Despite this, it's advisable to be wary of incoming ATGMs as a well-placed round may sneak past the heavily protected areas - and some missiles such as those of the ADATS will slice straight through even the turret cheeks.

As with most other MBTs, the 2A4 is particularly vulnerable from the sides and back.

The Leopard 2A4 is reasonably survivable, with some degree of crew spacing. However, from certain angles, the crew are placed in a straight line and successful penetration may impact three of the four crew members, resulting in a crew knock-out. In addition, well-placed side shots may impact all three turret crew members.

Ammunition is stored in the primary ammunition storage in the rear of the turret, or in the secondary storage next to the driver. The primary rack provides crew protection through the use of blow-out panels, however only has space for 15 rounds. When more than 16 rounds are taken to battle, ammunition will be stored in the significantly more vulnerable hull rack.

The Leopard 2A4's protection proves acceptable for long-range combat, although it's ill-advised to remain in one location for any extended period of time to avoid opposing vehicles being able to hone their shots onto your weak spots. The 2A4's protection should not be relied upon in urban or other close-range environments.

Armour type:

  • Rolled homogeneous armour (hull sides, rear, and roof, turret sides, rear, and roof)
  • High hardness rolled armour (hull front, turret front, gun mantlet)
  • Cast homogeneous armour (gun mantlet frame)
  • Composite screen (front side skirts)
  • Structural stell (rear side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (53-82°) Upper glacis
40 mm (51°) Lower glacis
30 mm (82°) Driver's hatch
10 mm (5°) Upper hull
35 mm Lower forward hull
20 mm Lower rear hull
5 mm Side Skirts
100 mm Composite screening
20 mm (11°) Upper plate
20 mm (17°) Lower plate
20 mm (50°) Lower glacis
35 mm (8°) Front glacis
20 mm (0-8°) Hull sides and engine deck
5 mm Engine vents
Turret 35 mm (32-44°) Cheeks incl. Gunner optics
120+16 mm Mantlet
35 mm Forward
15 mm Rear
10+25 mm (10°) Basket
20 mm (70°) Turret underside
40 mm (82-85°) Forward centre
14 mm (72-77°) Forward sides
20 mm Rear incl. cupolas
Composite armour Front Sides
Hull Upper + Lower glacis
90 - 350 mm Kinetic
243 - 600 mm Chemical
Turret Turret cheeks
420 - 800 mm Kinetic
535 - 820 mm Chemical
Gun mantlet
100 - 270 mm Kinetic
300 - 480 mm Chemical
Side armour
194 - 260 mm Kinetic
280 - 400 mm Chemical

Notes:

  • Suspension wheels, tracks, and torsion bars are 20 mm thick.

Mobility

Speedforward / back
AB76 / 35 km/h
RB and SB69 / 31 km/h
Number of gears8 forward
4 back
Weight55.2 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB51.8 hp/t
RB and SB27.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 76 35 55.2 2,032 2,862 36.81 51.85
Realistic 69 31 1,327 1,500 24.04 27.17

The Leopard 2A4 (Italy) is powered by an MTU MB 873 Ka-501 engine which produces a whopping 1,500 hp (1,100 KW), resulting in a power-to-weight ratio of slightly over 27 hp per tonne, compared to the ratio of the early Abrams and identical to the T-80U. As such, the Leopard 2A4 (Italy) is quite mobile despite weighing over 55 tonnes, comfortably able to reach 72 km/h on-road and well capable of keeping up with its competitors. This allows for an active, aggressive playstyle, using the Leopard's high speed and good acceleration characteristics to get into an early flanking position or take early cap points - though it is important to keep in mind that opposition forces might attempt the same.

The Leopard 2A4 (Italy) has a maximum reverse speed of 31 km/h which it reaches easily, allowing for a quick retreat in sub-optimal situations.

Modifications and economy

Repair costBasic → Reference
AB4 262 → 6 648 Sl icon.png
RB4 129 → 6 441 Sl icon.png
SB4 820 → 7 519 Sl icon.png
Total cost of modifications209 300 Rp icon.png
348 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 240 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank break.png
Brake System
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
120mm_NATO_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
310 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods thermal sight.png
NVD
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
350 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
470 Ge icon.png

The first modifications to research should be Parts, FPE, and the DM13 round. After that, aim for the NVD, DM23, Laser rangefinder, or mobility upgrades, depending on the desired playstyle.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
Setup 1:120 mm Rh120 L/44 cannon
7.62 mm MG3A1 machine gun
7.62 mm FN MAG 60-40 machine gun
Setup 2:120 mm Rh120 L/44 cannon
7.62 mm MG3A1 machine gun
7.62 mm MG3A1 machine gun

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°
Main article: Rh120 L/44 (120 mm)

The famous Rheinmetall L/44 120 mm cannon is mounted as the primary armament on the Leopard 2A4, offering a balance of firepower, accuracy and sustained rate of fire. The 2A4 has three rounds available to it: DM12 HEATFS, DM13 APFSDS and DM23 APFSDS. Of these, only DM12 is available when the vehicle is stock, with DM13 a tier 1 and DM23 a tier 4 modification. The L/44 is reasonably accurate at long range with any ammunition, however minor round deviation may be evident at extreme ranges (over 2,000 m).

It's advisable to primarily rely on the best available APFSDS round for engaging other MBTs, however, retaining a couple of DM12 rounds can prove valuable against lighter vehicles such as the ADATS.

120 mm Rh120 L/44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -9°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 7.80 6.90 6.36 6.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12 HEATFS 480 480 480 480 480 480
DM13 APFSDS 393 390 384 376 367 359
DM23 APFSDS 410 408 401 393 384 376
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12 HEATFS 1,140 13.5 0.05 0.1 2.15 65° 72° 77°
DM13 APFSDS 1,650 4.44 - - - 78° 80° 81°
DM23 APFSDS 1,640 4.3 - - - 78° 80° 81°

Ammo racks

Ammo racks of the Leopard 2A4 (Italy)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
42 16 (+26) (+41) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 is a first stage ammo rack located within a blow-out containment
  • It totals 15 shells and gets filled first when loading up the tank and emptied first when firing.
  • If you pack 16 (+26) shells, it will keep the hull empty of ammo.
  • Full reload speed will be realized as long as shells are available in the ready rack 2. If the ready rack is empty, a penalty to reload speed will occur.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition4 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Ammunition2 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate960 shots/min

The 2A4 is equipped with one pintle-mounted machine gun and one coaxial machine gun. These can be used as an anti-air deterrent or for clearing out light obstacles and crew from open vehicles.

7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (200) 600 -10°/+75° ±180°
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,600 (200) 1,200 N/A N/A

Usage in battles

The Leopard 2A4 may feel somewhat sluggish when stock, and the DM12 HEATFS round may appear to be relatively ineffective. Prior to researching improved rounds and engine modifications, it may be wise to play conservatively.

Once the vehicle's modifications are all researched, however, the 2A4 becomes significantly more mobile and has a competitive, albeit not impressive round in the DM23 APFSDS. The 2A4 can be used comfortably in both urban and rural environments, providing the vehicle's weaknesses are kept in mind. While it is capable in most forms of engagement, it does lack the precision of the British Challenger MBTs or the extreme round velocities of the Soviet T-64/T-80 series. The 2A4 also has a particularly large and blocky profile, making for a particularly visible target in many situations.

Considering the above, a Leopard 2A4 player should utilise its great mobility and competitive gun to get into early positions to pick off unsuspecting targets, rather than attempting to engage opposing forces head-on.

Pros and cons

Pros:

  • Powerful engine, high top speed and acceleration
  • Good neutral steering system
  • Good gunner sight magnification for long-range engagements
  • Reasonably high-velocity kinetic rounds
  • Competent DM23 APFSDS
  • Turret armour is mostly effective for hull-down engagements
  • Primary ammunition is contained within a storage unit with blow-out panels
  • Generation 1 thermals in the gunner sight

Cons:

  • Hull armour is mediocre, particularly against kinetic rounds
  • The stock DM12 HEATFS round can prove relatively ineffectual when compared to DM13/DM23, particularly against targets with ERA
  • The gunner's optics are a weak spot, enemies who know how to aim can cripple your gun and kill your crew
  • The gun mantlet is relatively weak while being quite prominent, penetration can disable the gun or knock turret crew out
  • The turret cheeks can be penetrated by most APFSDS rounds when hit at the right angle
  • Secondary ammunition storage is extremely vulnerable, although this is avoidable by carrying no more than 16 rounds
  • Both machine guns are relatively light calibre, suffer from mediocre gun elevation and will not prove to be much more an annoyance to aircraft, particularly helicopters
  • Blowout panels are unreliable and have a low capacity

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4
USSR  ◔T-72M1