M3A3 Bradley

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M3A3 Bradley
us_m3a3_bradley.png
GarageImage M3A3 Bradley.jpg
M3A3 Bradley
AB RB SB
10.0 10.0 10.0
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

The Fighting Vehicle, Cavalry, M3A3 is a rank VII American light tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update "Ixwa Strike". The M3A3 variant differs mainly from the M3 Bradley by its laser rangefinder, its APFSDS belt for the 25 mm cannon and more powerful TOW missiles.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull38 / 44 / 44
Turret25 / 25 / 25
Crew3 people
Visibility117 %

The armour on the M3A3 is significantly upgraded compared to its predecessor, with additional armour plates all around the vehicle. These armour plates make the M3A3 almost impervious to heavy machineguns such as the M2HB and the DShK. However, any weapon that is about 14.5 mm in diameter or larger (i.e. SPAA, Leopard 2K, ...) still poses a significant threat. As such, it is better to avoid taking hits when possible.

Ammo is stored in large amounts throughout the tank, with 25 mm ammo containers lining the left side of the interior and additional BGM-71 ATGMs stowed on the right side. The loaded ammunition is stored just behind the turret crew, with a linked belt leading upwards into the breech. Penetrating hits that strike any of these ammunition stores have a high chance of setting the ammo off.

The engine, radiator, and transmission are positioned in the front of the tank, right side of the hull. These components can occasionally absorb hits from smaller calibre weaponry.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB68 / 16 km/h
RB and SB62 / 14 km/h
Number of gears6 forward
2 back
Weight29.9 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB38.3 hp/t
RB and SB20.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 16 29.9 942 1,145 31.51 38.29
Realistic 62 14 538 600 17.99 20.07

Modifications and economy

Repair costBasic → Reference
AB3 254 → 5 821 Sl icon.png
RB3 116 → 5 574 Sl icon.png
SB4 152 → 7 427 Sl icon.png
Total cost of modifications217 400 Rp icon.png
354 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 300 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2a_ammo_pack
Research:
7 600 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods thermal sight.png
NVD
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods scouting.png
Improved optics
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
25mm_M242_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
440 Ge icon.png

Unlock order recommendations

The order of modifications should be well thought out. Below is a guide of which modifications to unlock first, but it is just a recommendation and can be modified or adapted depending on the tank commander's preferences.

Tier 1

For tier 1, only one modification is needed to progress to the next tier so it is recommended to just stick with parts as the first modification because it allows you to repair your tank in battle and also is very cheap, allowing you to move on to tier 2 very quickly.

Tier 2

At tier 2, it is recommended to research NVD in order to allow for easy spotting of enemies in battle so that the M3A3 can survive longer and also get more kills (also making night battles viable). Alternatively, FPE can be researched before NVD in order to prevent the first two fires from knocking the M3A3 out of battle. After both of those modifications are unlocked one more is needed before you can progress to tier 3. Adjustment of fire is a good choice here but none of the remaining modifications (Suspension, Brake system, Airstrike) will make a huge difference so it is up to the vehicle commander.

Tier 3

Once tier 3 is unlocked, the priority should be either Smoke grenades or TOW-2B depending on if the commander would rather have a chance of hiding his vehicle or would rather have a better weapon. The third modification from this tier that should be unlocked is either Filters in order to improve the mobility or Crew replenishment.

Tier 4

Moving on to tier 4, the commander can pick either the Engine mod or the APFSDS modification depending on whether improved mobility or firepower is preferred.

Finishing up

After those two are unlocked, the commander can pick whatever other modifications he/she wants as the remaining mods from all tiers are more minor than the ones that were prioritized. Tracks, transmission, laser rangefinder, horizontal drive, crew replenishment/filters (whichever wasn't chosen before), and ESS are all good modifications that can make a noticeable impact on the battle. The rest - suspension, brake system, airstrike, and the APDS belts - are all minor modifications that will not make much of a difference in battle and as such should be saved for last, in the order chosen by the commander.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 500 rounds
Belt capacity300 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-9° / 59°
Main article: M242 (25 mm)
25 mm M242 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,500 (300) 201 -9°/+59° ±180° Two-plane 57.1 79.1 96.0 106.2 112.9 0.26 0.23 0.21 0.20
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: APDS · HEI-T*
  • M791: APDS · APDS · APDS · HEI-T*
  • M919: APFSDS
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default 81 80 76 70 66 61
M791 81 80 76 70 66 61
M919 101 100 95 88 81 74
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M919 APFSDS 1,385 0.1 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
5 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Additional armament

Ammunition12 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Vertical guidance-19° / 29°
Fire on the moveup to 6 km/h
Main article: BGM-71 TOW
BGM-71 TOW missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
12 (2) -19°/+29° N/A N/A _.__ _.__ _.__ _.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TOW-2 ATGM 800 800 800 800 800 800
TOW-2B ATGM 430 430 430 430 430 430
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
TOW-2 ATGM 329 3,750 21.45 0.05 0.1 4,100 80° 82° 90°
TOW-2B ATGM 309 3,750 22.59 0.05 0.1 3,140 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
6 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate941 shots/min
Main article: M240 (7.62 mm)
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,400 (200) 941 N/A N/A

Usage in battles

The proper role of the M3A3 in battles is as a support vehicle. Because the secondary missile launcher deploys only when the vehicle is at a slow speed, the gameplay should be slower and farther away from the frontlines of the battlefield. The TOW-2B modification should be used to its best use, allowing for the player to easily compromise enemy sniper positions using their top down effect. The vehicle's scouting ability should also be used on hard to hit or far-away targets. A secondary use for the vehicle is in more close-quarters maps as a flanker, because the 25 mm cannon can easily penetrate the sides and rear of enemy tanks. Regarding survivability, even though the M3A3 has add-on armor compared to its predecessor, the M3 Bradley still doesn't have enough armor to defend against nearly all threats. The vehicle should be treated as if it can be killed from anywhere, from any round, in any place.

Stock grind

In terms of gameplay, a stock M3A3 is actually not as different from a spaded one as with other vehicles. It is missing many abilities such as TOW-2B missiles, smoke grenades and ESS, engine horsepower, etc. But, the stock vehicle is still very deadly on the battlefield and can be useful to the team. First off, the stock M3A3 is not to be played on the front lines in most cases as it can not fire missiles on the move and also the APDS rounds in the stock 25 mm belt will not penetrate anything heavier than a light tank from the front. It should be played in the second line behind friendly tanks, scouting and supporting them with 25 mm rounds and missiles as needed. The TOW-2A missiles that come stock are great at knocking out tanks from the front, even ones that have ERA. The goal is to not be shot by the enemy but to get assists with the 25 mm gun and kills with the missiles while scouting targets for the team. If possible, flanking routes or long range hull-down sniping are also recommended to try and prevent the tank being hit by enemy fire. In summary, a much more cautious approach should be taken to prevent destruction by enemies and gain RP by getting assists and kills by supporting team mates.

Pros and cons

Pros:

  • Access to a full belt of 25 mm APFSDS shells - higher consistent performance against (the sides of) enemy vehicles than the M3 Bradley's mixed APDS/HEI-T belts
  • Commander can access and fire the main gun
  • Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks, and targeting vehicles that are hiding behind cover
  • Access to excellent 2nd generation gunner's thermals and CITV
  • Good mobility and respectable reverse speed of -13 km/h
  • Scouting ability
  • Can use the engine smoke system (ESS) mechanic - deployment of a smoke screen by using the engine and its fuel
  • Can engage enemy aerial vehicles with the main gun due to +59° of gun elevation
  • -9° gun depression and a small turret mean you can effectively use hull down tactics
  • Laser rangefinder for the main gun
  • Great zoom of 4.0x - 12.0x and a good sight FOV of 18-6
  • The TOW-2B missiles, scouting mechanic and excellent thermals make the M3A3 very effective even at top tier
  • More armour than the M3 Bradley, can absorb up to 30 mm APDS (as fired by, for example, the BMP-2) in some places at range
  • Quick turret traverse
  • The 25 mm APFSDS belt excels against light vehicles and lightly armoured MBTs

Cons:

  • Slightly less mobile and less acceleration than the preceding M3 Bradley, due to the increase in weight
  • Continuously firing the main gun increases dispersion, thereby reducing accuracy
  • Low rate of fire for the main gun
  • Cannot fire missiles while moving at a speed greater than 4 km/h
  • Missile launchers take some time to deploy
  • Cannot reliably engage enemy MBTs from the front with 25 mm APFSDS
  • Infrared countermeasures (as found on the French AMX-30B2 BRENUS and Russian T-90A) will knock the missiles off course
  • Despite the increase in armour over the regular M3, the armour is still thin and only 3 crew members - low survivability
  • Missiles can be detonated when hit by enemy fire, even while still in the launcher
  • Tall profile
  • Enemy vehicles equipped with thermals can see through ESS

History

Devblog

Following the Gulf War of the early 1990's, US engineers developed a new modification of the widely used M3 Bradley in order to incorporate improvements derived from the operational experience gained during the conflict. As such, the Bradley received numerous upgrades to its electronic systems, including a new fire control system, a laser rangefinder and thermal imaging for the commander along with other improvements to the vehicle's protection and firepower.

The M3A3 modification of the Bradley started being shipped to the first U.S. Army units in 1998 with the first vehicles officially entering service in 2000. By late 2010, well over 3,300 Bradleys were converted to the A3 standard and the vehicle continues serving as one of the cornerstones of the U.S. armored units today.

Media

Skins
Images
Videos

See also

Related development
Other vehicles of similar configuration and role

External links


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS