J1N1

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
j1n1_mod11_early.png
GarageImage J1N1.jpg
ArtImage J1N1.png
J1N1
AB RB SB
2.0 2.0 2.3
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The J1N1, a prototype in the J1N series, was initially designed in 1938 to address the Japanese Navy Air Service's need for extended range missions for bombers. This was crucial as navy fighter squadrons lacked the necessary navigation and communication capabilities for lengthy land-based bomber sorties. Due to its slow development, tests could only be conducted in 1941, when the A6M had already been proven as a very capable long-range fighter that could escort bombers with its impressive range; additionally, the manoeuvrability of the J1N1 was lacklustre, its speed and cruising range requirements were just barely met, and the two dual remote turrets were prone to reliability issues. The J1N1 did however did impress the Navy in its range, and was therefore remodeled to replace their older land-based reconnaissance aircraft and ordering it under the designation of the Type 2 Land reconnaissance plane (J1N1-C / Later J1N1-R). Later variants of the J1Ns were up-armed with oblique equipped 20 mm to shoot down bombers with, which this night-fighter variant being put in service as the Gekkō (J1N1-S). The J1N also served as the template for the J5N Tenrai.

This aircraft was introduced in Update 1.63 "Desert Hunters". The J1N1 prototype provides a unique long-range twin-engine escort fighter with rather uncommon features and later year armament. To address the inherently limited manoeuvrability of a twin-engine aircraft, it comes with wing edge-leading slats and automatic flaps to maximize manoeuvrability. The gunner possesses four 7.7 mm guns positioned in 2 dual remote turrets with very favourable angles and a Type 99 Model 2 (20 mm) cannon, which is rather rare for its tier until the A6M5 models and better. To maximize its damage output, the J1N1 should used initially to hunt bombers, with either forward armament or possibly flying in-front- underneath the enemy bomber utilizing the gunner and after securing the higher altitude range, Booming and Zooming on lower altitude targets with the remaining ammo in the forward armament.

General info

Flight performance

Max speed
at 5 000 m522 km/h
Turn time25 s
Max altitude10 000 m
Engine2 х Nakajima Sakae 21
TypeRadial
Cooling systemAir
Take-off weight6 t
Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 502 487 10000 26.0 26.7 6.8 6.8 500
Upgraded 543 522 24.1 25.0 13.0 9.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
712.5 350 432 409 290 ~9 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 320 < 450 > 335

Survivability and armour

Crew3 people
Speed of destruction
Structural713 km/h
Gear350 km/h
  • 8.5 mm Steel plate behind the Pilot.

Modifications and economy

Repair costBasic → Reference
AB331 → 423 Sl icon.png
RB712 → 910 Sl icon.png
SB943 → 1 206 Sl icon.png
Total cost of modifications6 900 Rp icon.png
6 760 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 60 / 120 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods radiator.png
Radiator
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mods compressor.png
Compressor
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
95 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods new engine.png
Engine
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mods metanol.png
Engine injection
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png
Mods armor frame.png
Airframe
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
95 Ge icon.png
Mods armor cover.png
Cover
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png
Mods ammo.png
type89_belt_pack
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
85 Ge icon.png
Mod arrow 0.png
Mods weapon.png
type97_new_gun
Research:
520 Rp icon.png
Cost:
510 Sl icon.png
95 Ge icon.png
Mods ammo.png
type97_turret_belt_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods ammo.png
type99mk2_belt_pack
Research:
430 Rp icon.png
Cost:
420 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
type97_turret_new_gun
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png
Mods weapon.png
type99mk2_new_gun
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
105 Ge icon.png

Armaments

Offensive armament

Ammunition60 rounds
Fire rate490 shots/min
Ammunition1 200 rounds
Fire rate900 shots/min

The J1N1 is armed with:

  • 1 x 20 mm Type 99 Model 2 cannon, nose-mounted (60 rpg)
  • 2 х 7.7 mm Type 97 machine gun, nose-mounted (600 rpg = 1200 total)

Suspended armament

List of setups (1)
Setup 12 x 60 kg Navy Type 97 Number 6 ground bomb

The J1N1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)

Defensive armament

2 х Turret2 x 7.7 mm Type 97 machine gun
Ammunition1500 rounds
Fire rate900 shots/min
Main article: Type 97 (7.7 mm)

The J1N1 is defended by:

  • 4 x 7.7 mm Type 97 machine gun (750 rpg = 3,000 total)

Usage in battles

Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles.

The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Turn & Burn", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.

This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Quadruple 7.7 mm defensive guns in a dangerous tight array
  • Fairly good speed
  • 8.5 mm of armour in pilot's seat
  • Good manoeuvrability
  • Two engine design for extra survivability

Cons:

  • Beaten in turn fights by some aircraft
  • Limited ammunition for all weapons
  • Lack of protection around fuel tanks, engines, and gunner
  • A single gunner man all four guns. When hit, all four weapons stop working
  • Slightly-lacking climb rate for up-tiers.
  • Offensive 7.7 mm struggle to down aircraft effectively

History

The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter.

First developed the replace the A5M series as escorts for the Japanese bombers of the day (G3M). The main requirement for the aircraft was manoeuvrability and distance. It met the requirements on paper; however, due to the addition of rear-facing guns, the performance of the aircraft was hindered, as such the J1N's role of an escort fighter was scrapped.

Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role.

Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants.

At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's.

The J1N would have many variants designed for intercepting bombers and would be seen throughout the war. With the Allies use of the B-29 at the end of the war, the J1N could no longer out the Ally bombers. The J1N's success slowly started to fade, but some extremely skilful pilots such as Sachio Endo were still capable of downing many B-29's despite their plane being vastly outdated in 1945.

479 J1Ns were built, with only 1 surviving the war. The surviving aircraft can be found at the Steven F. Udvar-Hazy Center in Chantilly, in Virginia USA.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Template:Japan twin-engine fighters