Difference between revisions of "MTB-1(2)"

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(Modules: Added premium banner text)
(Updated to 1.101; rewrote Usage in battle to be destinct from MTB-1 1 series)
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If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.''-->
 
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armor.''-->
  
MTB-1 2 series has the following armour layout:  
+
{{PAGENAME}} has the following armour layout:  
  
 
* Hull: 24 mm, wood
 
* Hull: 24 mm, wood
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[[File:MTB-1_2_series_internals.png|thumb|MTB-1 2 series internals (starboard side). Note the ammo storages just in front of the bridge.]]
 
[[File:MTB-1_2_series_internals.png|thumb|MTB-1 2 series internals (starboard side). Note the ammo storages just in front of the bridge.]]
 +
Any gun in the game will easily be able to penetrate the hull and superstructure at any practical range.
  
Any gun in the game will easily be able to penetrate anywhere on the boat at practically any range.
+
{{PAGENAME}} can be hull-broken by any gun that is greater than 4 inches (102 mm) in diameter. Hull-break is triggered when any such gun hits and destroys any hull compartment — or in some cases, the bridge — with a high-explosive round, upon which the rest of the boat will be destroyed. At {{PAGENAME}}' battle rating, there is only one gun capable of hull-breaking her:
  
MTB-1 2 series can be hull-broken by any gun that is greater than or equal to 4 inches (102 mm) in diameter. Hull-break triggers when a capable gun destroys any hull compartment or the bridge, resulting in instant destruction of the rest of the boat. At MTB-1 2 series' battle rating, these include the [[8cwt QF Mk I (114 mm)|8cwt QF Mk I]] (found on {{Specs-Link|uk_dark_class}}) and the [[4 in QF Mark V (102 mm)|4 in QF Mark V]] (found on {{Specs-Link|uk_isles_class_trawler}}). While it isn't uncommon for a boat in tier 1 and 2 to be able to be hull-broken by guns larger than 4 inches, it's relatively rare for it to be able to be hull-broken by actual 4-inch guns. This trait is generally given only to reserve boats or boats very early in the tech tree, including MTB-1 2 series.
+
* the [[8cwt QF Mk I (114 mm)|8cwt QF Mk I]], found on {{Specs-Link|uk_dark_class}}.
  
MTB-1 2 series' hull is split into three compartments. The first compartment starts at the bow and ends between the pumps and the ammunition storage in front of the bridge. The second starts where the first ends and ends just behind the bridge. The third starts at the end of the bridge and ends at the stern. Overall, with a crew complement of 10, survivability is average.
+
{{PAGENAME}}' hull is split into three compartments. The first compartment starts at the bow and ends between the pumps and the ammunition storage; the second ends just behind the bridge; and the third ends at the stern.  
  
Of note though are two ammo storages in front of the bridge. Destroying these will also destroy the rest of the boat. In practice, though, this almost never happens, since most guns at this battle rating are either machine guns or low-calibre autocannons which require a large number of hits to destroy the ammo storages. It's both faster and easier to just target the hull compartments and knock out the crew.  
+
{{PAGENAME}} has one ammunition storage that holds ammunition for both the fore and aft gun turrets. It is located in front of the bridge just above the waterline. Destroying it will instantly destroy the boat. Note that the ammunition storage says that it contains 7,760 rounds of ammunition; this is most likely a typo, since {{PAGENAME}} can only carry a maximum of 3,880 rounds.
 +
 
 +
With a crew complement of 11, {{PAGENAME}}'s overall survivability is below-average.  
  
 
=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
<!--''Write about the ship’s mobility. Evaluate its power and maneuverability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
  
{| class="wikitable" style="text-align:center"
 
! colspan="6" | '''Mobility Characteristics'''
 
|-
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Upgrade Status
 
! colspan="2" | Maximum Speed (km/h)
 
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 
|-
 
! rowspan="1" | Forward
 
! rowspan="1" | Reverse
 
  
|-
 
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 
| {{Annotation|Stock|All modifications removed}} || 63 || 32 || ~18.64 || ~33.79
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || 86 || 43 || ~12.67 || ~21.85
 
|-
 
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 
| {{Annotation|Stock|All modifications removed}} || 53 || 26 || ~20.77 || ~38.57
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || 61 || 31 || ~17.44 || ~31.61
 
|-
 
|}
 
  
When moving forwards at high speeds, the bow will slightly lift out of the water, though this is unnoticeable in gameplay and doesn't affect the firing of the guns in any real way. MTB-1 1 series has a displacement of 22.4 tons.
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{{NavalMobility
 +
|SpeedForwardStockAB = 63
 +
|SpeedBackStockAB = 32
 +
|TurnTimeStockAB = 18.64
 +
|TurnSpeedStockAB = 43
 +
 
 +
|TurnTimeSpadedAB = 12.67
 +
|TurnSpeedSpadedAB = 40
 +
 
 +
|SpeedForwardStockRB = 53
 +
|SpeedBackStockRB = 26
 +
|TurnTimeStockRB = 20.77
 +
|TurnSpeedStockRB = 40
 +
 
 +
|TurnTimeSpadedRB = 17.44
 +
|TurnSpeedSpadedRB = 43
 +
}}
 +
 
 +
{{PAGENAME}} has a displacement of 22.4 tons.
  
 
== Armament ==
 
== Armament ==
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Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
  
In her main armament group, MTB-1 2 series has two quadruple 7.72 mm Lewis machinegun 1916 mounts above the bridge, for a total of 8 guns. For each mount, there are 1940 rounds of ammunition available, 485 rounds per gun, for a total of 3880 rounds. They can traverse horizontally at a rate of 64°/s and vertically at a rate of 64°/s. Each gun has a magazine capacity of 97 rounds and has a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds. Their maximum range against surface targets is roughly 1.6 km.
+
The primary armament group consists of two quadruple 7.72 mm Lewis machinegun 1916 mounts, one on either side of the bridge. There are 1,940 rounds of ammunition available for each mount, or 485 rounds per gun, for a total of 3,880 rounds. Stock, the mounts can traverse horizontally and vertically at a rate of 64°/s; with the "Auxiliary Armament Targeting" modification installed, this is increased to 75°/s. Each gun has a magazine capacity of 97 rounds and a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds.  
  
 
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
 
{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
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! colspan="4" | '''Guidance for the Main Gun Turrets'''
 
! colspan="4" | '''Guidance for the Main Gun Turrets'''
 
|-
 
|-
! colspan="2" rowspan="1" | No.1 Turret (right)
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! colspan="2" rowspan="1" | No.1 Turret (starboard)
! colspan="2" rowspan="1" | No.2 Turret (left)
+
! colspan="2" rowspan="1" | No.2 Turret (port)
 
|-
 
|-
 
! Horizontal !! Vertical !! Horizontal !! Vertical
 
! Horizontal !! Vertical !! Horizontal !! Vertical
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There are three choices of ammunition available:
 
There are three choices of ammunition available:
  
* Universal: {{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}/{{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}
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* Universal: {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}
  
* 7.7 mm AP belt: {{Annotation|AP|Armour-piercing}}/{{Annotation|AP|Armour-piercing}}/{{Annotation|AP|Armour-piercing}}/{{Annotation|T|Tracer}}
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* 7.7 mm AP belt: {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|T|Tracer}}
  
* 7.7 mm API belt: {{Annotation|IT|Incendiary tracer}}/{{Annotation|IT|Incendiary tracer}}/{{Annotation|IT|Incendiary tracer}}/{{Annotation|AP|Armour-piercing}}
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* 7.7 mm API belt: {{Annotation|IT|Incendiary tracer}}{{-}}{{Annotation|IT|Incendiary tracer}}{{-}}{{Annotation|IT|Incendiary tracer}}{{-}}{{Annotation|AP|Armour-piercing}}
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| Universal || 20 || 19 || 16 || 13 || 11 || 10
+
| Universal || 10 || 9 || 8 || 7 || 6 || 5
 
|-
 
|-
| 7.7 mm AP belt || 20 || 19 || 16 || 13 || 11 || 10
+
| 7.7 mm AP belt || 10 || 9 || 8 || 7 || 6 || 5
 
|-
 
|-
| 7.7 mm API belt || 20 || 19 || 16 || 13 || 11 || 10
+
| 7.7 mm API belt || 10 || 9 || 8 || 7 || 6 || 5
 
|-
 
|-
 
|}
 
|}
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<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''-->
 
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''-->
  
MTB-1 2 series can carry two 18 inch Mark XII torpedoes. These are carried internally in the aft of the boat and are launched facing forwards through the transom.
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{{PAGENAME}} can carry two 18 inch Mark XII torpedoes. These are carried internally in the aft of the boat and are launched facing forwards through the transom.  
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
|-
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || 702 || 50 || 3.20 || 1 || 50 || TNT || 176 || 176
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| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || rowspan="2" | 702 || 50 || 3.20 || rowspan="2" | 1 || rowspan="2" | 50 || rowspan="2" | TNT || rowspan="2" | 176 || rowspan="2" | 176
 
|-
 
|-
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 702 || 74 || 1.37 || 1 || 50 || TNT || 176 || 176
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| {{Annotation|Yes|'Torpedo Mode' modification installed}} || 74 || 1.37
 
|}
 
|}
  
The Torpedo Mode modification is available as a tier IV modification. Installing it will give the following changes:  
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The Torpedo Mode modification is available as a rank IV modification. Installing it will give the following changes:  
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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|-
 
|-
 
|}
 
|}
 +
 +
Note that the Torpedo Mode modification on {{PAGENAME}} has the opposite effect compared to most other vehicles. Typically, the maximum range is increased at the cost of speed.
  
 
=== Special armament ===
 
=== Special armament ===
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<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
  
[[File:MTB-1_2_series_DC_drop_order.png|thumb|Mk.VII depth charges numbered 1-6 according to the order in which they're dropped (click to view a larger image).]]
+
[[File:{{PAGENAME}}_DC_Order.png|thumb|Mk.VII depth charges numbered according to their drop order (click to view a larger image).]]
  
MTB-1 1 series can carry six Mk.VII depth charges just behind the bridge, three on each side facing outwards. The depth charges are dropped one at a time and drop in this order (see the image):
+
{{PAGENAME}} has three loadout options:  
  
# Portside, foremost
+
# 2x Mk.XII torpedo
# Starboard side, foremost
+
# 6x Mk.VII depth charge
# Portside, middle
+
# 2x Mk.XII torpedo, 6x Mk.VII depth charge
# Starboard side, middle
+
# Without load
# Portside, aftmost
+
 
# Starboard side, aftmost
+
The Mk.VII depth charges are carried around the bridge area, three on each side. They are dropped one at a time in the following order:
 +
 
 +
# Port, foremost
 +
# Starboard, foremost
 +
# Port, centre
 +
# Starboard, centre
 +
# Port, aftmost
 +
# Starboard, aftmost
  
 
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
 
Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.
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<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
 
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
  
MTB-1 2 series' main armament only consists of low-calibre machine guns, so the damage output per hit is very low, although this is somewhat alleviated by the fact that she has 8 such guns. Regardless, the guns will always be limited by their low maximum range, roughly 1.6 km. Despite their deficiencies, the guns have a relatively large magazine size of 97 rounds, and, with a rate of fire of 550 rpm, MTB-1 2 series can sustain about 10.58 seconds of fire. Assuming that all the shots are well-aimed, this is more than enough to destroy most boats at this tier without having to reload, unlike some other reserve boats, the {{Specs-Link|ussr_g5_mtb}} and the {{Specs-Link|jp_t14_class}} in particular, which both have to reload once or more to destroy most targets. Be careful though, since MTB-1 2 series has one of the longest reload times at this tier. Because of this, it's always better to empty the magazines after each engagement so that the maximum amount of ammunition is available for the next engagement.  
+
MTB-1 2 series is, for the most part, identical to her tech tree equivalent, {{Specs-Link|uk_mtb_1series}}. She shares many of the same drawbacks — low per-hit damage, low maximum range, and poor survivability — but with one key difference; whereas the gun turrets are mounted on the fore and aft on MTB-1 1 series, they are mounted side-by-side amidships on MTB-1 2 series. This allows MTB-1 2 series to bring all of her guns to bear without having to expose the rear hull compartments at all, greatly increasing her potential survivability. In general, MTB-1 2 series has the exact same playstyle as MTB-1 1 series but with a bit of extra versatility and survivability because of the gun mount placements. Always angle the hull to show as little of the sides and rear and possible and stick to close-range engagements so that the guns' low maximum range isn't an issue. Also, keep in mind that MTB-1 2 series' ammunition is very limited, only being able to carry five reloads per gun, so only fire when you know you can land the shots and make every shot count. Despite that, it's almost always better to empty out the magazines after each engagement because MTB-1 2 series, along with MTB-1 1 series, has the longest reload of any rank I naval vehicle. Emptying the magazines is done to reload the guns in safety, and while this does waste ammunition, it's certainly better than the alternative of running out of having to mid-engagement.
  
The firing arcs for the gun mounts are very good, both of which are able to in all directions with the exception of a small ~47° arc in the direction of the other gun mount. They both traverse relatively quickly and can rotate 360°, so switching direction during an engagement isn't much of a problem. That said, when engaging enemies, it's best to keep them either directly in front or directly behind MTB-1 2 series so that both gun mounts can be brought to bear and so that the sides of the boat aren't shown.
+
The firing arcs for the gun mounts are very good, both of which are able to in all directions except in a small ~47° arc in the direction of the other gun mount. They both traverse relatively quickly and can rotate 360°, so switching direction during an engagement isn't much of a problem. That said, as said before, it's best to angle the hull to show as little of the rear hull compartments as much as possible.
  
 
;Ammunition Choices
 
;Ammunition Choices
  
The best ammunition choice is the 7.7 mm AP belt since it has the highest ratio of AP to T rounds. While the 7.7 mm API belt may look tempting because of the incendiary tracer rounds, the IT rounds are actually stopped by most wooden hulls and rarely start fires, if ever. This belt is the best to use against aircraft, though with such a long reload to switch to it and such a minuscule difference, there isn't much of a point in using it in that role either.
+
The best ammunition choice is the 7.7 mm AP belt since it has the highest ratio of AP to T rounds. While the 7.7 mm API belt may look tempting because of the incendiary tracer rounds and lack of tracer rounds, the IT rounds can actually be stopped by some wooden hulls and almost all metal hulls. Additionally, their damage output is closer to that of the standard tracer rounds than the AP round, and they rarely start fires, if ever. While the IT rounds are technically the best against aircraft, with such a long reload time to switch to the API belt and with barely any noticeable difference, there's really no point in using the API belt for that either. Take only the AP belt.
  
 
;Torpedoes
 
;Torpedoes
  
The 18-inch Mk.XII is fairly average in terms of maximum speed and range, but it has a very low TNT equivalence compared to other torpedoes at this tier. Still, a hit with the Mk.XII torpedo on any boat at this tier is more than enough to destroy it. Otherwise, this is torpedo is unnoteworthy.
+
The 18-inch Mk.XII is fairly average in terms of maximum speed and range, though it has a very low TNT equivalence compared to other torpedoes. Still, a hit with the Mk.XII torpedo is more than enough to destroy any boat. Otherwise, this is torpedo is unnoteworthy. Once unlocked, always have the Torpedo Mode modification installed. The higher maximum speed is much more valuable against the fast boats of this tier, and the maps are small enough that the decreased maximum range doesn't really matter.
  
The Torpedo Mode modification should always be installed. The higher maximum speed is much more valuable against the fast-moving boats of tier I and II, and the maps are small enough that the reduction to the maximum range doesn't really matter.
+
Be aware though that, unless already launched, the torpedoes can be shot at, and, if destroyed, there is a large chance the entire boat will be destroyed along with it. To avoid this, fire the torpedoes early on or simply don't take them at all. Torpedoes are a situational weapon, so it's largely down to personal preference whether you want to take them or not.
  
Be aware though that, if the torpedo is unused, it can be shot at, and, if it's destroyed, there is a chance the entire boat can be destroyed along with it. For this reason, it's best to either use them early on or to not take them into battle at all.
+
;Depth Charges
  
;Depth Charges
+
There is no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational and are actually a liability in most cases. This is because, unless they're dropped, they essentially act as exposed ammo racks.
  
Being anti-submarine weapons and with the present lack of submarines in the game, there is practically no reason to use them. While they can be used against surface targets, this is extremely situational. Sailing up right next to a slower target and dropping a depth charge can lead to some success, though again, this is very situational. If attempting this, remember the order in which the depth charges drop and that there is no reason to use any depth charge activation time setting above the minimum 3 seconds, since higher delay times means the depth charge will sink further, and thus away, from the target. Again, it should be reiterated that this is very situational.  
+
With some luck, sailing up right next to a slower target and dropping a depth charge can lead to some success. If attempting this, remember the depth charge drop order and that there is no reason to set the depth charge delay above the minimum 3 seconds, since a higher delay time means that the depth charge will only sink further, and thus away, from the target. Again, this is extremely situational.
  
There is no practical reason to take them into battle, especially since, if they're not dropped, they essentially become unarmoured ammo racks.
+
The recommended loadouts are, depending on personal preference:
 +
* 2x Mk.XII torpedo; or
 +
* Without load
  
 
===Modules===
 
===Modules===
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'''Cons:'''
 
'''Cons:'''
  
* Main armament consists of low-calibre machine guns, low damage output per gun and small maximum range (~1.6 km)
+
* Main armament consists only of low-calibre machine guns: low damage output per gun and low maximum range
* Very long reload
+
* Longest reload of any reserve boat
 +
* Below-average survivability
 
* Relatively weak torpedoes (low TNT equivalence)
 
* Relatively weak torpedoes (low TNT equivalence)
  
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<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
  
Though the Royal Navy had operated a small number of coastal boats during the first World War, by the 1930s, these flotillas had long been dissolved and the Royal Navy had yet to construct any more coastal boats. The first two coastal boats since WWI were ordered on 27th September 1935 by the Royal Navy, the order given to British Power Boat Company based at Hythe, a town near Southampton. In addition to this order, four more were ordered on 19th October 1935. These six boats were completed by November 1936, and, with their commissioning on 27th April 1937, the Royal Navy Coastal Forces was founded. Following this, three more boats were ordered on 7th December 1936, and nine more on 11th January 1938. In total, 18 boats were ordered, all of them being completed by 1939.
+
Though the Royal Navy had operated a small number of coastal boats during the first World War, by the 1930s, these flotillas had long been dissolved and the Royal Navy had yet to construct any more. The first two coastal boats since WWI were ordered on 27th September 1935 by the Royal Navy, the order being given to British Power Boat Company based at Hythe, a town near Southampton. In addition to this initial order, four more were ordered on 19th October 1935. These six boats were completed by November 1936, and, with their commissioning on 27th April 1937, the Royal Navy Coastal Forces was founded. Following this, three more boats were ordered on 7th December 1936 and nine more on 11th January 1938. In total, 18 boats were ordered, all of them being completed by 1939.
  
These boats had a standard displacement of 18 tons and had a length of 60 ft. 4 in., a width of 13 ft. 4 in., and a drought of 2 ft. 10 in. at standard displacement. They were powered by three Napier Sea Lion petrol engines, each driving a single shaft, and could reach speeds of around 30-35 knots. Each boat could carry two 18 inch torpedoes which were stored on rails above the engines. On the aft were two more rails that could be folded down to the transom, extending the torpedoes' rails outside of the boat. The torpedoes fired facing forwards down the rails, after which the boat that fired them would have to turn to evade them. In addition to torpedoes, the boats were also armed with a number of depth charges and, depending on the boat, up to eight Lewis guns.
+
These boats had a standard displacement of 18 tons and had a length of 60 ft. 4 in., a width of 13 ft. 4 in., and a drought of 2 ft. 10 in. at standard displacement. They were powered by three Napier Sea Lion petrol engines, each driving a single shaft, and could reach speeds of around 30-35 knots. Each boat could carry two 18 inch torpedoes which were stored internally on rails above the engines. On the stern were two more rails that could be folded down to the transom, extending the torpedoes' rails outside of the boat. The torpedoes fired facing forwards down the rails, after which the boat that fired them would have to turn to evade their path. In addition to torpedoes, the boats were also armed with a number of depth charges and, depending on the exact boat, up to eight Lewis guns.
  
 
MTB 1, the first of the boats, was redesignated MTB 7 in 1937. Similarly, MTB 7 was redesignated MTB 1 in the same year. In 1938, the former MTB 1, now MTB 7, was redesignated MTB 13. At the same time, MTB 13 was redesignated MTB 7. Finally, later in 1938, the former MTB 1, now MTB 13, was again redesignated MTB 19. Thus, by the start of WWII, the boats were numbered MTBs 1-12 and 14-19 and formed two MTB flotillas: 1st MTB Flotilla, consisting of MTBs 1-6 and 14-19; and 2nd MTB Flotilla, consisting of MTBs 7-12.
 
MTB 1, the first of the boats, was redesignated MTB 7 in 1937. Similarly, MTB 7 was redesignated MTB 1 in the same year. In 1938, the former MTB 1, now MTB 7, was redesignated MTB 13. At the same time, MTB 13 was redesignated MTB 7. Finally, later in 1938, the former MTB 1, now MTB 13, was again redesignated MTB 19. Thus, by the start of WWII, the boats were numbered MTBs 1-12 and 14-19 and formed two MTB flotillas: 1st MTB Flotilla, consisting of MTBs 1-6 and 14-19; and 2nd MTB Flotilla, consisting of MTBs 7-12.
  
The 1st MTB Flotilla was sent to Malta at the start of WWII and served with HMS Vulcan. They were soon recalled back to England in December 1939 to be based at Felixstowe with HMS Beehive, though MTB 19 was sent to HMS Vernon at Portsmouth. Along the way back, due to bad weather, MTB 6 had to be foundered. After they arrived, the remaining boats continued to operate in the English Channel until they were either lost or replaced. Those lost were MTBs 15, 16, and 17, all of which were mined in 1940.
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The 1st MTB Flotilla was sent to the Mediterranean at the start of WWII and was based at HMS Vulcan in Malta. They were soon recalled back to England in December 1939 to be based at HMS Beehive, Felixstowe, though MTB 19 was sent to HMS Vernon, Portsmouth. Along the way back, due to bad weather, MTB 6 had to be foundered. After they arrived, the remaining boats continued to operate in the English Channel until they were either lost or replaced. Those lost were MTBs 15, 16, and 17, all of which were mined in 1940.
  
The 2nd MTB Flotilla was commissioned in 1938 and assigned to Hong Kong with HMS Tamar. They were all lost during the Battle of Hong Kong in December 1941. MTB 8 was bombed by IJN aircraft and was lost, and MTB 12 was sunk in action by IJN landing craft. The remainder of the 2nd MTB Flotilla was scuttled on 26th December 1941.
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The 2nd MTB Flotilla was commissioned in 1938 and assigned to HMS Tamar, Hong Kong. They were all lost during the Battle of Hong Kong in December 1941. MTB 8 was bombed by IJN aircraft and was damaged beyond repair, and MTB 12 was sunk in action by IJN landing craft. The remainder of the 2nd MTB Flotilla was scuttled on 26th December 1941.
  
 
== Media ==
 
== Media ==

Revision as of 10:09, 25 September 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MTB-1(2)
uk_mtb_2series.png
MTB-1(2)
Purchase:250 Specs-Card-Eagle.png
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Description

GarageImage MTB-1(2).jpg


The MTB-1 2 series is a premium rank I British motor torpedo boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

MTB-1(2) has the following armour layout:

  • Hull: 24 mm, wood
  • Superstructure: 2 mm, steel
MTB-1 2 series internals (starboard side). Note the ammo storages just in front of the bridge.

Any gun in the game will easily be able to penetrate the hull and superstructure at any practical range.

MTB-1(2) can be hull-broken by any gun that is greater than 4 inches (102 mm) in diameter. Hull-break is triggered when any such gun hits and destroys any hull compartment — or in some cases, the bridge — with a high-explosive round, upon which the rest of the boat will be destroyed. At MTB-1(2)' battle rating, there is only one gun capable of hull-breaking her:

MTB-1(2)' hull is split into three compartments. The first compartment starts at the bow and ends between the pumps and the ammunition storage; the second ends just behind the bridge; and the third ends at the stern.

MTB-1(2) has one ammunition storage that holds ammunition for both the fore and aft gun turrets. It is located in front of the bridge just above the waterline. Destroying it will instantly destroy the boat. Note that the ammunition storage says that it contains 7,760 rounds of ammunition; this is most likely a typo, since MTB-1(2) can only carry a maximum of 3,880 rounds.

With a crew complement of 11, MTB-1(2)'s overall survivability is below-average.

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 63 32 ~18.64 ~35.43
Upgraded 86 43 ~12.67 ~22.41
RB/SB Stock 53 26 ~20.77 ~36.73
Upgraded 61 31 ~17.44 ~33.15

MTB-1(2) has a displacement of 22.4 tons.

Armament

Primary armament

Main article: Lewis 1916 (7.72 mm)

The primary armament group consists of two quadruple 7.72 mm Lewis machinegun 1916 mounts, one on either side of the bridge. There are 1,940 rounds of ammunition available for each mount, or 485 rounds per gun, for a total of 3,880 rounds. Stock, the mounts can traverse horizontally and vertically at a rate of 64°/s; with the "Auxiliary Armament Targeting" modification installed, this is increased to 75°/s. Each gun has a magazine capacity of 97 rounds and a rate of fire of 550 rounds/min. With a stock crew, the guns can be reloaded in 18.2 seconds; with an aced crew, they can be reloaded in 14 seconds.

Msg-info.png Turrets are named sequentially, clockwise, starting at the bow
Guidance for the Main Gun Turrets
No.1 Turret (starboard) No.2 Turret (port)
Horizontal Vertical Horizontal Vertical
±180° -5°/+43° ±160° -5°/+43°

There are three choices of ammunition available:

  • Universal: AP · T · AP · T
  • 7.7 mm AP belt: AP · AP · AP · T
  • 7.7 mm API belt: IT · IT · IT · AP
Penetration Statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Universal 10 9 8 7 6 5
7.7 mm AP belt 10 9 8 7 6 5
7.7 mm API belt 10 9 8 7 6 5

Torpedo armament

MTB-1(2) can carry two 18 inch Mark XII torpedoes. These are carried internally in the aft of the boat and are launched facing forwards through the transom.

Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No 702 50 3.20 1 50 TNT 176 176
Yes 74 1.37

The Torpedo Mode modification is available as a rank IV modification. Installing it will give the following changes:

Torpedo Mode Specification Changes
Max Distance (m) Max Speed (m/s)
-1829 +7

Note that the Torpedo Mode modification on MTB-1(2) has the opposite effect compared to most other vehicles. Typically, the maximum range is increased at the cost of speed.

Special armament

Main article: Mk.VII depth charge
Mk.VII depth charges numbered according to their drop order (click to view a larger image).

MTB-1(2) has three loadout options:

  1. 2x Mk.XII torpedo
  2. 6x Mk.VII depth charge
  3. 2x Mk.XII torpedo, 6x Mk.VII depth charge
  4. Without load

The Mk.VII depth charges are carried around the bridge area, three on each side. They are dropped one at a time in the following order:

  1. Port, foremost
  2. Starboard, foremost
  3. Port, centre
  4. Starboard, centre
  5. Port, aftmost
  6. Starboard, aftmost

Before spawning, the detonation time delay can be set anywhere between 3 seconds and 10 seconds.

Depth Charge Characteristics
Mass (kg) Explosive Type Explosive Mass (kg) TNT Equivalent (kg)
196 TNT 130 130

Usage in battles

MTB-1 2 series is, for the most part, identical to her tech tree equivalent, MTB-1(1). She shares many of the same drawbacks — low per-hit damage, low maximum range, and poor survivability — but with one key difference; whereas the gun turrets are mounted on the fore and aft on MTB-1 1 series, they are mounted side-by-side amidships on MTB-1 2 series. This allows MTB-1 2 series to bring all of her guns to bear without having to expose the rear hull compartments at all, greatly increasing her potential survivability. In general, MTB-1 2 series has the exact same playstyle as MTB-1 1 series but with a bit of extra versatility and survivability because of the gun mount placements. Always angle the hull to show as little of the sides and rear and possible and stick to close-range engagements so that the guns' low maximum range isn't an issue. Also, keep in mind that MTB-1 2 series' ammunition is very limited, only being able to carry five reloads per gun, so only fire when you know you can land the shots and make every shot count. Despite that, it's almost always better to empty out the magazines after each engagement because MTB-1 2 series, along with MTB-1 1 series, has the longest reload of any rank I naval vehicle. Emptying the magazines is done to reload the guns in safety, and while this does waste ammunition, it's certainly better than the alternative of running out of having to mid-engagement.

The firing arcs for the gun mounts are very good, both of which are able to in all directions except in a small ~47° arc in the direction of the other gun mount. They both traverse relatively quickly and can rotate 360°, so switching direction during an engagement isn't much of a problem. That said, as said before, it's best to angle the hull to show as little of the rear hull compartments as much as possible.

Ammunition Choices

The best ammunition choice is the 7.7 mm AP belt since it has the highest ratio of AP to T rounds. While the 7.7 mm API belt may look tempting because of the incendiary tracer rounds and lack of tracer rounds, the IT rounds can actually be stopped by some wooden hulls and almost all metal hulls. Additionally, their damage output is closer to that of the standard tracer rounds than the AP round, and they rarely start fires, if ever. While the IT rounds are technically the best against aircraft, with such a long reload time to switch to the API belt and with barely any noticeable difference, there's really no point in using the API belt for that either. Take only the AP belt.

Torpedoes

The 18-inch Mk.XII is fairly average in terms of maximum speed and range, though it has a very low TNT equivalence compared to other torpedoes. Still, a hit with the Mk.XII torpedo is more than enough to destroy any boat. Otherwise, this is torpedo is unnoteworthy. Once unlocked, always have the Torpedo Mode modification installed. The higher maximum speed is much more valuable against the fast boats of this tier, and the maps are small enough that the decreased maximum range doesn't really matter.

Be aware though that, unless already launched, the torpedoes can be shot at, and, if destroyed, there is a large chance the entire boat will be destroyed along with it. To avoid this, fire the torpedoes early on or simply don't take them at all. Torpedoes are a situational weapon, so it's largely down to personal preference whether you want to take them or not.

Depth Charges

There is no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if used properly, they are extremely situational and are actually a liability in most cases. This is because, unless they're dropped, they essentially act as exposed ammo racks.

With some luck, sailing up right next to a slower target and dropping a depth charge can lead to some success. If attempting this, remember the depth charge drop order and that there is no reason to set the depth charge delay above the minimum 3 seconds, since a higher delay time means that the depth charge will only sink further, and thus away, from the target. Again, this is extremely situational.

The recommended loadouts are, depending on personal preference:

  • 2x Mk.XII torpedo; or
  • Without load

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 7.7 mm AP belt
II Rudder Replacement Fire Protection System Smokescreen 7.7 mm API belt
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Relatively large magazine capacity, can sustain fire for ~10 seconds before reloading
  • Large number of guns

Cons:

  • Main armament consists only of low-calibre machine guns: low damage output per gun and low maximum range
  • Longest reload of any reserve boat
  • Below-average survivability
  • Relatively weak torpedoes (low TNT equivalence)

History

Though the Royal Navy had operated a small number of coastal boats during the first World War, by the 1930s, these flotillas had long been dissolved and the Royal Navy had yet to construct any more. The first two coastal boats since WWI were ordered on 27th September 1935 by the Royal Navy, the order being given to British Power Boat Company based at Hythe, a town near Southampton. In addition to this initial order, four more were ordered on 19th October 1935. These six boats were completed by November 1936, and, with their commissioning on 27th April 1937, the Royal Navy Coastal Forces was founded. Following this, three more boats were ordered on 7th December 1936 and nine more on 11th January 1938. In total, 18 boats were ordered, all of them being completed by 1939.

These boats had a standard displacement of 18 tons and had a length of 60 ft. 4 in., a width of 13 ft. 4 in., and a drought of 2 ft. 10 in. at standard displacement. They were powered by three Napier Sea Lion petrol engines, each driving a single shaft, and could reach speeds of around 30-35 knots. Each boat could carry two 18 inch torpedoes which were stored internally on rails above the engines. On the stern were two more rails that could be folded down to the transom, extending the torpedoes' rails outside of the boat. The torpedoes fired facing forwards down the rails, after which the boat that fired them would have to turn to evade their path. In addition to torpedoes, the boats were also armed with a number of depth charges and, depending on the exact boat, up to eight Lewis guns.

MTB 1, the first of the boats, was redesignated MTB 7 in 1937. Similarly, MTB 7 was redesignated MTB 1 in the same year. In 1938, the former MTB 1, now MTB 7, was redesignated MTB 13. At the same time, MTB 13 was redesignated MTB 7. Finally, later in 1938, the former MTB 1, now MTB 13, was again redesignated MTB 19. Thus, by the start of WWII, the boats were numbered MTBs 1-12 and 14-19 and formed two MTB flotillas: 1st MTB Flotilla, consisting of MTBs 1-6 and 14-19; and 2nd MTB Flotilla, consisting of MTBs 7-12.

The 1st MTB Flotilla was sent to the Mediterranean at the start of WWII and was based at HMS Vulcan in Malta. They were soon recalled back to England in December 1939 to be based at HMS Beehive, Felixstowe, though MTB 19 was sent to HMS Vernon, Portsmouth. Along the way back, due to bad weather, MTB 6 had to be foundered. After they arrived, the remaining boats continued to operate in the English Channel until they were either lost or replaced. Those lost were MTBs 15, 16, and 17, all of which were mined in 1940.

The 2nd MTB Flotilla was commissioned in 1938 and assigned to HMS Tamar, Hong Kong. They were all lost during the Battle of Hong Kong in December 1941. MTB 8 was bombed by IJN aircraft and was damaged beyond repair, and MTB 12 was sunk in action by IJN landing craft. The remainder of the 2nd MTB Flotilla was scuttled on 26th December 1941.

Media

GEN LIVE WT 1 HPL.jpg
Images
  • MTB-1(2) featured in an in-game art.

See also

External links


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey

Britain premium ships
Motor torpedo boats  MTB-1(2) · MTB-422 · Fairmile D (5001) · HMS Gay Archer
Motor gun boats  MGB-75 · SGB Grey Goose
Gunboats  HMS Spey
Sub-chasers  LÉ Orla
Frigates  HMS Whitby
Destroyers  HMS Montgomery · HMS Valhalla · HMS Verdun · ORP Garland · HMS Jervis · HMCS Haida · HMS Mohawk · HMS Cadiz · HMS Diamond
Light cruisers  HMS Belfast
Battleships  HMS Iron Duke