Difference between revisions of "J32B"

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(Added a in-depth Usage in battles section. Plans to do armaments section and reworking history section, as well as adding images later on.)
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
This aircraft excels at being fast, it is important to use that advantage to quickly Boom & Zoom any unsuspecting enemies. Avoid utilising turning manoeuvres with other aircraft as every aircraft with the exception of the F-100D will shake you rather easily and you risk being pulled into a "reversal". Although you can easily out-run most jets, some aircraft like the [[Etendard IVM]], [[MiG-17AS]] and [[Shenyang F-5]] will easily catch up. These aircraft prove deadly to the {{PAGENAME}} as they will keep up with your turns if you try to evade them, not to mention they also carry air-to-air missiles which they will certainly use to force you to bleed speed (if you don't get destroyed in the process). Your safest bet is to go in a straight line hugging the maximum safe speed (concern for realistic and simulator battles) and hope they pull away.
+
'''Basics'''
 +
 
 +
Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the {{PAGENAME}} likes to avoid strong aerial maneuvers by keeping altitude and utilizing boom & zoom tactics. For a new pilot, especially one coming from the [[J29D]] or [[J29F]], the luxury of an afterburner shouldn't be much of a surprise. The {{PAGENAME}} keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the {{PAGENAME}}. These include the [[Hunter FGA.9]], [[F-100A (China)|F-100A]], [[Shenyang F-5]], and the [[F3H-2]], among many others. These, along with all other missile-carrying fighters, will make flying the {{PAGENAME}} a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking maneuvers. But the planes placed between 9.0-9.7 pose as a strong counter to the {{PAGENAME}}, as they force it to maneuver. '''Do not fly straight when enemies attack you from behind'''. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the {{PAGENAME}} handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.
 +
 
 +
'''Landing'''
 +
 
 +
One of the larger difficulties with the {{PAGENAME}} is landing. The {{PAGENAME}} is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the air-brake on the {{PAGENAME}} isn’t very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 kph, the {{PAGENAME}} can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 kph to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 kph has to be done with the help of some engine throttle. If the {{PAGENAME}} approaches below 300 kph without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 kph. When the {{PAGENAME}} has finally touched the landing strip, it’s important to keep holding brakes, as the {{PAGENAME}} needs as much runway as possible. If the {{PAGENAME}} is approaching the end of the runway, the {{PAGENAME}} can emergency drift by using full rudder below 100 kph. Although this may result in a broken wing, it’s usually better than overshooting the landing strip.
 +
 
 +
'''Aggressive play-style'''
 +
 
 +
A {{PAGENAME}} pilot comfortable with trigger patience, aerial maneuverability, and central awareness can slowly attempt to push the {{PAGENAME}} to its limits. The {{PAGENAME}}, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the Saab Lansen can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the {{PAGENAME}} will stay above 1100 kph no matter the aerial maneuver, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the {{PAGENAME}} suffers from. When the {{PAGENAME}} has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A {{PAGENAME}} pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The {{PAGENAME}} turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this play-style is incredibly challenging for inexperienced {{PAGENAME}} pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.
  
 
=== Modules ===
 
=== Modules ===
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 22:03, 31 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
J32B
saab_j32b.png
360://https://wiki.warthunder.com/images/7/71/Cockpit_saab_j32b.jpg
J32B
AB RB SB
9.7 9.3 9.7
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game
This page is about the Swedish jet fighter J32B. For the attack-oriented version, see A32A.

Description

GarageImage J32B.jpg


The J32B Lansen is a rank VI Swedish jet fighter with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update 1.95 "Northern Wind".

The J32B is a Swedish subsonic interceptor, combining excellent climb-rate and devastating firepower, both in terms of suspended and offensive armaments.

General info

Flight performance

The Saab J32B Lansen is a powerful interceptor built for all-weather operations. Being the descendant of the earlier A32A, this version focuses on air-to-air combat instead of its previous role as an air-to-ground platform. To achieve this, the J32B received the new RM6A engine. This engine is a Swedish license-produced variant of the Avon 300, producing a staggering 6,810 kgf when engaged with full afterburner. This engine was originally developed for the Lightning F.6. This makes the J32B a subsonic plane with a supersonic engine, resulting in incredible acceleration and energy retention. Staying fast and avoiding dogfights is the main advantage of the J32B, as the airframe is relatively large and cumbersome, not really meant for aerial manoeuvres. However, a single pass is more than enough thanks to four centre-mounted Akan m/55 cannons, with a incredible 24 kg burst mass. The J32B is also outfitted with four RB24 air-to-air missiles capable of killing enemies far beyond the plane's reach. This, combined with the incredible thrust, lets the J32B decide when, and how to strike down opponents; a luxury most planes can only dream of.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,133 1,128 12500 34.4 34.6 84.5 78.5 900
Upgraded 1,148 1,140 33.6 34.0 119.5 101.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1160 450 550 550 320 ~10 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 650 < 600 N/A

Engine performance

Thickness of each armour section located in the J32B.
Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Svenska Flygmotor RM6A 1 8,680 kg 307 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 28m fuel
1,400 kg Afterburning axial-flow turbojet 9,491 kg 10,675 kg 11,464 kg 13,500 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 8m fuel 20m fuel 28m fuel MTOW
Stationary 4,727 kgf 6,807 kgf 0.72 0.64 0.59 0.50
Optimal 4,727 kgf
(0 km/h)
7,199 kgf
(1,000 km/h)
0.76 0.67 0.63 0.53

Survivability and armour

  • 5 mm steel plate - cockpit floor and spacer plate between frontal armour.
  • 10 mm steel plate - behind the pilot and GIB's seats
  • 15 mm steel plate - armour plates in front of the cockpit section
  • 50 mm bulletproof glass - armoured canopy windscreen

The J32B features good pilot protection. A 50 mm bulletproof screen, and plates surrounding the two pilots, reaching thickness levels of between 5 to 15 mm. These plates were originally meant to save the pilot from incoming ground-fire due to its earlier ground-attack purpose. Thanks to this excellent protection, as well as having two pilots instead of one, dying by a pilot knockout is highly unlikely in comparison to other fighters of the same rank. The J32B is also survivable in terms of fuselage strength. A single pass rarely knocks it out immediately, and seems more on-par with the Vautour IIA than other fighters at its rank. This strength can be attributed to the separated fuel-tanks, as well as the short engine (in relation to the fuselage). This high survivability makes the J32B quite forgiving for making mistakes, as it usually isn't hard to return back to base for repairs. It is important, however, to avoid all damage possible, as even the slightest fuselage damage can heavily cripple the J32B's general flight performance. A badly damaged fuselage makes the J32B unable to retain energy, keeping it away from its main advantage. The J32B is also prone to catching fire. Although the fire is easily put out, the damage suffered is usually more than fatal.

Armaments

Offensive armament

Main article: Akan m/55 (30 mm)

The J32B is armed with:

  • 4 x 30 mm Akan m/55 cannons, nose-mounted (90 rpg = 360 total)

Suspended armament

Main articles: RB24, srak m/57B

The J32B can be outfitted with the following ordnance:

  • Without load
  • 38 x srak m/57B rockets
  • 4 x RB24 missiles
  • 2 x RB24 missiles + 38 x srak m/57B rockets

Usage in battles

Basics

Being an interceptor by nature, staying fast remains a priority above anything else. In order to achieve this, the J32B likes to avoid strong aerial maneuvers by keeping altitude and utilizing boom & zoom tactics. For a new pilot, especially one coming from the J29D or J29F, the luxury of an afterburner shouldn't be much of a surprise. The J32B keeps speed much better than the afterburning Tunnan, while still offering high firepower and vertical energy to boot. This compensates for the sluggish performance the plane shows in aerial combat. A newer pilot should stick to altitude, as the higher areas of the map are sometimes inaccessible by other enemies. It's still important to locate enemies with the same strengths as the J32B. These include the Hunter FGA.9, F-100A, Shenyang F-5, and the F3H-2, among many others. These, along with all other missile-carrying fighters, will make flying the J32B a pilots nightmare. The subsonic fighters at lower battle ratings are easy to fend off, requiring mostly speed and slight banking maneuvers. But the planes placed between 9.0-9.7 pose as a strong counter to the J32B, as they force it to maneuver. Do not fly straight when enemies attack you from behind. Flying straight ensures that anyone behind you has a chance to shoot you down. Even if the J32B handles like a bus, it's always worth trying to avoid any damage possible, as it will only lower your chances of survival.

Landing

One of the larger difficulties with the J32B is landing. The J32B is very good at staying fast, even without engine thrust. With a slow turn-rate, slowing down becomes even harder. Although the air-brake on the J32B isn’t very large in comparison to other transonic fighters, it does still work, giving the plane some extra deceleration. When below ~500 kph, the J32B can deploy its Fowler-design flaps, which cause intense drag, slowing the plane down to much more manageable speeds. The landing approach should be done at around 300 kph to prevent landing flaps from ripping. This speed should be higher if the plane is out of fuel, as staying at 300 kph has to be done with the help of some engine throttle. If the J32B approaches below 300 kph without an engine, the plane won't be able to nose up before touchdown, due to the bad stall-speed of around 200 kph. When the J32B has finally touched the landing strip, it’s important to keep holding brakes, as the J32B needs as much runway as possible. If the J32B is approaching the end of the runway, the J32B can emergency drift by using full rudder below 100 kph. Although this may result in a broken wing, it’s usually better than overshooting the landing strip.

Aggressive play-style

A J32B pilot comfortable with trigger patience, aerial maneuverability, and central awareness can slowly attempt to push the J32B to its limits. The J32B, especially when spaded, shows incredible and almost unmatched energy retention even at higher tiers. Combined with a weak turn radius and strong acceleration, the Saab Lansen can easily throw itself into any engagement, choosing to disengage whenever it pleases. This mentality can be further enhanced by making the aircraft as light as possible, taking only 20 minutes of fuel, and sometimes disregarding suspended armaments entirely. With spaded performance and minimal weight, the J32B will stay above 1100 kph no matter the aerial maneuver, giving it the ability to escape no matter what's behind it. This also mitigates the sidewinder issue the J32B suffers from. When the J32B has the ability to continuously turn without losing speed, nobody will have the ability to achieve a perfect lock-on state. A J32B pilot still needs to be aware of incoming gunfire since cutting this turn can be easily achieved. This can be easily improved on by shifting direction every once in a while, making the chasing opponent lose speed in the process. When combined with some training, The J32B turns into a unbeatable defensive flyer compared to the usual cannon-fodder experience. It is worth noting that this play-style is incredibly challenging for inexperienced J32B pilots, as it requires incredible trigger patience and G-load awareness. Anyone looking to play this aggressive approach can always go for less drastic changes, by still taking suspended armaments, or only focusing slow opponents.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm
II Compressor Airframe m/57
III Wings repair Engine New 30 mm cannons
IV G-suit Cover RB24

Pros and cons

Pros:

  • Excellent top speed - outruns most opponents
  • 4 x 30 mm Akan m/55 - incredible burst mass and damage
  • 4 x RB24 air-to-air missiles - highly potent missiles against adversaries
  • Powerful afterburning engine - excellent acceleration & energy retention
  • Integrated radar
  • Above-average roll-rate
  • Resistant to high-G manoeuvres (up to 10Gs)
  • Decent pilot protection & airframe endurance
  • Fowler flap design - provides excellent lift at low speeds

Cons:

  • Mediocre manoeuvrability, almost every opponent it faces can out-manoeuvre it
  • Difficult to land - landing flaps rip at 300 km/h
  • Very inefficient air-brake design - requires high angle-of-attack or aggressive banking to slow down
  • Large target - Easy to hit
  • High rate of fire - ammunition will deplete very quickly, trigger control required

History

In the year 1948, SAAB started to develop a new type of multi purpose aircraft with capabilities such as a strike-fighter, interceptor or reconnaissance aircraft. The project was called P1150 and had the intent to replace the B18, J21A, A21R and the J30 aircraft. After some testing, a swept wing design typical for the time period was decided upon. After some testing with a Swedish jet engine design called the Dovern, it was decided that the engine lacked the desired power so a swap to the British Rolls-Royce Avon Mk.21 engine was decided upon due to its ability to produce more power without its afterburner on than the Dovern could even with the afterburner engaged. The airplane was designated the Saab 32 Lansen and flew for the first time in November 1952 with Bengt Olow as pilot.

A total of 447 aircraft were delivered to the Swedish Air Force from 1955 until 1960. These were modified and renovated until its retirement in 1997. A total of 10 variants were in service, including the prototype P1150.

Media

Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Swedish Aeroplane Company Ltd. (SAAB)
  Pre-SAAB: SA / ASJA
SA 'Jaktfalken'  J6B
SAAB 17  B17A · B17B · S17BS
SAAB 18  B18A · B18B · T18B · T18B (57)
SAAB 21  J21A-1 · J21A-2 · A21A-3 · J21RA · A21RB
SAAB 29 'Tunnan'  J29A · A29B · J29D · J29F
SAAB 32 'Lansen'  J32B · A32A · A32A Röd Adam
SAAB 35 'Draken'  J35A · J35D
SAAB 37 'Viggen'  JA37C · JA37D · JA37DI · JA37DI F21 · AJ37 · AJS37
SAAB 39 'Gripen'  JAS39A · JAS39C
SAAB 105  SK60B · SAAB-105G
License Production  B3C (Ju 86K)
Export  SAAB-105OE · J35XS · ▄JAS39C · ◔JAS39EBS HU C

Sweden jet aircraft
Fighters  J21RA
  J29A · A29B · J29D · J29F
  J32B
  J34
  J35A · J35D
  JA37C · JA37D · JA37DI · JA37DI F21
  JAS39A · JAS39C
Strike aircraft  A21RB
  A32A · A32A Röd Adam
  A28B
  AJ37 · AJS37
  SK60B · SAAB-105G
Export  SAAB-105OE
Finland  ▄Vampire FB 52A · ▄MiG-21bis · Saab J35XS