Difference between revisions of "IPM1"
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{{Specs-Card|code=us_m1_ip_abrams}} | {{Specs-Card|code=us_m1_ip_abrams}} | ||
{{About | {{About | ||
− | |about=American medium tank '''{{PAGENAME}}''' | + | | about= American medium tank '''{{PAGENAME}}''' |
− | |other | + | | other |
− | |usage-1=other vehicles of the family | + | | usage-1= other vehicles of the family |
− | |link-1=M1 Abrams (Family) | + | | link-1= M1 Abrams (Family) |
− | |usage-2=other uses of the designation | + | | usage-2= other uses of the designation |
− | |link-2=M1 (Disambiguation) | + | | link-2= M1 (Disambiguation) |
}} | }} | ||
== Description == | == Description == | ||
− | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | [[File: | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. | + | The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 "The Valkyries"]]. |
The IPM1 (Improved Performance M1) is a minor upgrade upon the protection of the [[M1 Abrams]]. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1. | The IPM1 (Improved Performance M1) is a minor upgrade upon the protection of the [[M1 Abrams]]. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1. | ||
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | + | The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few exceptions (such as the ADATS' 900 mm penetration missiles). Despite the improved protection, the IPM1 is still vulnerable to turret ring, gun mantlet and lower front plate shots, and particularly powerful kinetic rounds through the turret cheeks. | |
− | |||
− | The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few | ||
The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility ''or'' its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back. | The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility ''or'' its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back. | ||
− | Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well. | + | Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well. |
=== Mobility === | === Mobility === | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= 2058|rbMinHp= 1343 | + | {{tankMobility|abMinHp=2058|rbMinHp=1343}} |
− | The {{PAGENAME}} retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the | + | The {{PAGENAME}} retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the armour improvements. As such, the {{PAGENAME}} suffers from a minimal reduction in top speed but will still comfortably reach 70km/h on-road. Despite the hugely powerful engine, the vehicle's manoeuvrability suffers prior to the Tracks upgrade being researched; once Tracks have been purchased the IPM1 will perform significantly better in close quarters or in off-road applications. |
As with the original Abrams, the {{PAGENAME}} largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions. | As with the original Abrams, the {{PAGENAME}} largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions. | ||
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== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
{{main|M68A1 (105 mm)}} | {{main|M68A1 (105 mm)}} | ||
Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U. | Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U. | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="100%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
− | ! | ||
|- | |- | ||
− | | | + | ! ''Arcade'' |
+ | | rowspan="2" | 55 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || __.__ || 75.29 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00 | ||
|- | |- | ||
− | ! | + | ! ''Realistic'' |
− | + | | 23.8 || 28.0 || 34.0 || 37.6 || 40.0 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! colspan="6" | '''Penetration | + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' |
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
|- | |- | ||
− | + | | M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127 | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 |
|- | |- | ||
− | | | + | | M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312 |
− | |||
− | |||
|- | |- | ||
− | | M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319 | + | | M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319 |
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
− | ! colspan=" | + | ! colspan="10" | Shell details |
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! rowspan="2" |Velocity <br | + | ! rowspan="2" | Velocity<br>(m/s) |
− | ! rowspan="2" |Projectile<br | + | ! rowspan="2" | Projectile<br>Mass (kg) |
− | ! rowspan="2" | | + | ! rowspan="2" | Fuse delay<br>(m) |
− | + | ! rowspan="2" | Fuse sensitivity<br>(mm) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) |
− | + | ! colspan="3" | Ricochet | |
− | ! rowspan="2" | | + | |- |
− | + | ! 0% !! 50% !! 100% | |
− | ! colspan="3" | | ||
|- | |- | ||
− | + | | M393A2 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80° | |
− | |||
− | |||
|- | |- | ||
− | | | + | | M456A2 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77° |
|- | |- | ||
− | | | + | | M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80° |
− | |||
− | |||
|- | |- | ||
− | | M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A | + | | M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81° |
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable" style="text-align:center" | {| class="wikitable sortable" style="text-align:center" | ||
− | ! colspan="7" | Smoke | + | ! colspan="7" | Smoke shell characteristics |
|- | |- | ||
! Ammunition | ! Ammunition | ||
− | ! Velocity <br | + | ! Velocity<br>(m/s) |
− | ! Projectile<br | + | ! Projectile<br>Mass (kg) |
− | ! | + | ! Screen radius<br>(m) |
− | ! | + | ! Screen deploy time<br>(s) |
− | ! | + | ! Screen hold time<br>(s) |
− | ! | + | ! Explosive Mass<br>(TNT equivalent) (g) |
|- | |- | ||
− | | M416 || 730 || 11 || 20 || 5 || 25 || 50 | + | | M416 || 730 || 11.4 || 20 || 5 || 25 || 50 |
|- | |- | ||
|} | |} | ||
− | + | ==== [[Ammo racks]] ==== | |
'''Last updated: 1.77.2.68''' | '''Last updated: 1.77.2.68''' | ||
− | [[File:Ammoracks_M1Abrams.png|right| | + | [[File:Ammoracks_M1Abrams.png|right|thumb|x250px|[[Ammo racks]] of the M1 Abrams.]] |
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''55''' || 33 ''(+22)'' || 25 ''(+30)'' || 3 ''(+52)'' || 0 ''(+55)'' || No | |
|- | |- | ||
|} | |} | ||
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First ammo rack will replenish when not reloading | First ammo rack will replenish when not reloading | ||
+ | |||
+ | ==== [[Optics]] ==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! colspan="3" | {{PAGENAME}} Optics | ||
+ | |- | ||
+ | ! | ||
+ | ! Default magnification | ||
+ | ! Maximum magnification | ||
+ | |- | ||
+ | ! Main Gun optics | ||
+ | | x3.0 || x10.0 | ||
+ | |- | ||
+ | ! Comparable optics | ||
+ | | colspan="2" | ___ | ||
+ | |- | ||
+ | |} | ||
=== Machine guns === | === Machine guns === | ||
− | <!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--> | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
− | {{main| | + | {{main|M2HB (12.7 mm)|M240 (7.62 mm)}} |
The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles. | The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles. | ||
− | Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gun sight simply by shooting their main gun (AB/RB) or their optics (SB) | + | Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gun sight simply by shooting their main gun (AB/RB) or their optics (SB) |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]] |
|- | |- | ||
− | ! | + | ! Mount |
+ | ! Capacity<br>(Belt capacity) | ||
+ | ! Rate of fire<br>(shots/minute) | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
|- | |- | ||
− | + | | Commander's cupola || 1,000 (200) || 576 || -9°/+65° || -160°/+180° | |
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[M240 (7.62 mm)|7.62 mm M240]] |
|- | |- | ||
− | ! | + | ! Mount |
+ | ! Capacity<br>(Belt capacity) | ||
+ | ! Rate of fire<br>(shots/minute) | ||
+ | ! Vertical<br>guidance | ||
+ | ! Horizontal<br>guidance | ||
|- | |- | ||
− | + | | Loader's cupola || 1,400 (200) || 750 || -9°/+65° || -77°/+135° | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Coaxial || 10,000 (200) || 750 || N/A || N/A |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking | + | The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking manoeuvres or use the Abrams' mobility to get into forward positions with the intention to catch unsuspecting targets off. Be aware, however, that the Abrams is only marginally faster than vehicles like the Leopard 2K and T-80U. |
When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape. | When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape. | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="3" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | Horizontal Drive | ||
+ | | M393A2 | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | | M416 | ||
+ | | Smoke grenade | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | | NVD | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | ESS | ||
+ | | Artillery Support | ||
+ | | Laser rangefinder | ||
+ | | M774 | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | |||
* Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs | * Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs | ||
* Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced | * Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced | ||
Line 234: | Line 251: | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
* Armour provides suboptimal kinetic protection | * Armour provides suboptimal kinetic protection | ||
* The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets | * The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets | ||
Line 242: | Line 258: | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the | + | ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
− | <!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--> | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
{{Youtube-gallery|5hWb_841D7w|'''The Shooting Range #119''' - ''Metal Beasts'' section at 06:57 discusses the IPM1. - ''Tactics & Strategy'' section at 09:41 discusses how to defeat the IPM1.}} | {{Youtube-gallery|5hWb_841D7w|'''The Shooting Range #119''' - ''Metal Beasts'' section at 06:57 discusses the IPM1. - ''Tactics & Strategy'' section at 09:41 discusses how to defeat the IPM1.}} | ||
== See also == | == See also == | ||
− | <!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.''--> | + | * ''links to approximate analogues of other nations and research trees.'' --> |
− | |||
* [[M1 Abrams]] - Predecessor without the "Improved Performance" upgrades. | * [[M1 Abrams]] - Predecessor without the "Improved Performance" upgrades. | ||
== External links == | == External links == | ||
− | <!--Paste links to sources and external resources, such as: | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
− | |||
* [[wt:en/news/5782-development-to-minnesota-for-the-abrams-en|[Devblog] To Minnesota for the “Abrams”]] | * [[wt:en/news/5782-development-to-minnesota-for-the-abrams-en|[Devblog] To Minnesota for the “Abrams”]] | ||
{{USA medium tanks}} | {{USA medium tanks}} |
Revision as of 09:06, 18 April 2020
Contents
This page is about the American medium tank IPM1. For other vehicles of the family, see M1 Abrams (Family). For other uses of the designation, see M1 (Disambiguation). |
Description
The Tank, Combat, Full Tracked, 105-mm Gun IPM1, or just IPM1, is a rank VII American medium tank
with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".
The IPM1 (Improved Performance M1) is a minor upgrade upon the protection of the M1 Abrams. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1.
General info
Survivability and armour
The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few exceptions (such as the ADATS' 900 mm penetration missiles). Despite the improved protection, the IPM1 is still vulnerable to turret ring, gun mantlet and lower front plate shots, and particularly powerful kinetic rounds through the turret cheeks.
The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility or its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back.
Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 76 | 43 | 56.8 | 2058 | 2,898 | 36.23 | 51.02 |
Realistic | 69 | 39 | 1343 | 1,519 | 23.64 | 26.74 |
The IPM1 retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the armour improvements. As such, the IPM1 suffers from a minimal reduction in top speed but will still comfortably reach 70km/h on-road. Despite the hugely powerful engine, the vehicle's manoeuvrability suffers prior to the Tracks upgrade being researched; once Tracks have been purchased the IPM1 will perform significantly better in close quarters or in off-road applications.
As with the original Abrams, the IPM1 largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions.
Armaments
Main armament
Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U.
105 mm M68A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 55 | -10°/+20° | ±180° | Two-plane | 38.08 | 52.71 | 64.00 | __.__ | 75.29 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M393A2 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
M456A2 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
M735 | APFSDS | 353 | 350 | 342 | 333 | 322 | 312 |
M774 | APFSDS | 357 | 355 | 347 | 338 | 328 | 319 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M393A2 | HESH | 732 | 14.85 | 0.4 | 0.1 | 4,306 | 73° | 77° | 80° |
M456A2 | HEATFS | 1,173 | 10.5 | N/A | 0.1 | 1,271 | 65° | 72° | 77° |
M735 | APFSDS | 1,501 | 3.7 | N/A | N/A | N/A | 76° | 77° | 80° |
M774 | APFSDS | 1,509 | 3.4 | N/A | N/A | N/A | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M416 | 730 | 11.4 | 20 | 5 | 25 | 50 |
Ammo racks
Last updated: 1.77.2.68
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
55 | 33 (+22) | 25 (+30) | 3 (+52) | 0 (+55) | No |
Blowout rack only: 45 (+10)
First ammo rack will replenish when not reloading
Optics
IPM1 Optics | ||
---|---|---|
Default magnification | Maximum magnification | |
Main Gun optics | x3.0 | x10.0 |
Comparable optics | ___ |
Machine guns
The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles.
Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gun sight simply by shooting their main gun (AB/RB) or their optics (SB)
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Commander's cupola | 1,000 (200) | 576 | -9°/+65° | -160°/+180° |
7.62 mm M240 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Loader's cupola | 1,400 (200) | 750 | -9°/+65° | -77°/+135° |
Coaxial | 10,000 (200) | 750 | N/A | N/A |
Usage in battles
The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking manoeuvres or use the Abrams' mobility to get into forward positions with the intention to catch unsuspecting targets off. Be aware, however, that the Abrams is only marginally faster than vehicles like the Leopard 2K and T-80U.
When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | M393A2 | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | M416 | Smoke grenade |
III | Filters | Crew Replenishment | Elevation Mechanism | NVD | ||
IV | Transmission | Engine | ESS | Artillery Support | Laser rangefinder | M774 |
Pros and cons
Pros:
- Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs
- Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced
- Very powerful engine, high top speed and good acceleration characteristics
- Extremely good reverse speed
- Fast turret traverse
- Extremely fast gun elevation/depression
- Well spread crew and critical components result in good survivability
- Blowout compartment can save crew from some ammunition detonation cases
- Array of machine guns, effective against CAS, nearby helicopters and some light vehicles
Cons:
- Armour provides suboptimal kinetic protection
- The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets
- Extra armour reduces top speed and acceleration
- Extremely vulnerable gun mantlet and turret ring
- Turbine engine is extremely loud, often audible from long distance and can be used to discern the direction of the vehicle
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
- M1 Abrams - Predecessor without the "Improved Performance" upgrades.
External links
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M1 Abrams · M1 KVT · IPM1 | |
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Turkey | M60 AMBT |