Difference between revisions of "M.B.152C1"

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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
As stated before, the Bloch can fit into any combat style the pilot can put it in, with the exception of Boom-&-Zoom, and even in that role, it is decent. The main tactic one should use is energy dogfighting, a mix of energy fighting and dogfighting. Attempt to gain altitude, preferably 4,000 meters, then search for a low flying target. Once you find your prey, examine their energy state and potential energy, determine whether the plane they are flying is superior to yours, then you can choose if you can engage or not. During an engagement, do not let the opponent lock you into rolling manoeuvres, such as the rolling scissors, as the Bloch's roll-rate is mediocre at best.
 
As stated before, the Bloch can fit into any combat style the pilot can put it in, with the exception of Boom-&-Zoom, and even in that role, it is decent. The main tactic one should use is energy dogfighting, a mix of energy fighting and dogfighting. Attempt to gain altitude, preferably 4,000 meters, then search for a low flying target. Once you find your prey, examine their energy state and potential energy, determine whether the plane they are flying is superior to yours, then you can choose if you can engage or not. During an engagement, do not let the opponent lock you into rolling manoeuvres, such as the rolling scissors, as the Bloch's roll-rate is mediocre at best.
  
Particular enemies to note are as follows:
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;Particular enemies to note are as follows:
  
* '''BF 109's.'<nowiki/>'' Although the Bloch was designed to be equal to the Emil's of the time, the legendary Messerschmitts can give you a run for your money. You will mostly encounter the E-1's through E-4's, and they will be able to out-speed you by a large margin. However, you can turn better than them, although be sure to make effective use of the rudders. '''''<nowiki/>''nder no circumstance, allow a cannon-armed Emil get a clean shot on you. This will almost certainly critically damage you, if not down the plane.''
+
* '''BF 109's:''' Although the Bloch was designed to be equal to the Emil's of the time, the legendary Messerschmitts can give you a run for your money. You will mostly encounter the E-1's through E-4's, and they will be able to out-speed you by a large margin. However, you can turn better than them, although be sure to make effective use of the rudders. Under no circumstance, allow a cannon-armed Emil get a clean shot on you. This will almost certainly critically damage you, if not down the plane.''
* '''Early Spitfires.''' While the 152 never had to fight Spitfires in real life, War Thunder poses this threat. The famed British fighters outclass you in every way, shape and form. Do not engage with a Spitfire unless it is critically damaged or you are sure to down them.
+
* '''Early Spitfires:''' While the 152 never had to fight Spitfires in real life, War Thunder poses this threat. The famed British fighters outclass you in every way, shape and form. Do not engage with a Spitfire unless it is critically damaged or you are sure to down them.
* '''Yak's.''' The Yak-1 is one of your most formidable adversaries. It out-speeds, out-turns and out-climbs you by a large margin, while also sporting powerful armament. However, all Russian fighters lose significant performance above 2-3k meters and have a very weak airframe. Attempt to engage one at around 4,000 meters and employ an energy fighting combat style with an emphasis on speed.
+
* '''Yak's:''' The Yak-1 is one of your most formidable adversaries. It out-speeds, out-turns and out-climbs you by a large margin, while also sporting powerful armament. However, all Russian fighters lose significant performance above 2-3k meters and have a very weak airframe. Attempt to engage one at around 4,000 meters and employ an energy fighting combat style with an emphasis on speed.
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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| Radiator
 
| Radiator
 
|  
 
|  
|Offensive 7 mm belts
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| Offensive 7 mm belts
 
|-
 
|-
 
| II
 
| II
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| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
|New 7 mm MG's
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| New 7 mm MG's
 
|-
 
|-
 
| III
 
| III
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| Engine
 
| Engine
 
|  
 
|  
|Offensive 20 mm belts
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| Offensive 20 mm belts
 
|-
 
|-
 
| IV
 
| IV
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| Engine Injection
 
| Engine Injection
 
| Cover
 
| Cover
|New 20 mm cannons
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| New 20 mm cannons
 
|-
 
|-
 
|}
 
|}
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* Not really good at any specific combat style
 
* Not really good at any specific combat style
 
* No bulletproof glass
 
* No bulletproof glass
* Vulnerable to <12.7 mm weapons
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* Vulnerable to < 12.7 mm weapons
  
 
== History ==
 
== History ==

Revision as of 02:17, 21 May 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
M.B.152C1
mb_152c1.png
M.B.152C1
AB RB SB
3.0 2.3 2.3
Show in game

Description

GarageImage M.B.152C1.jpg


The M.B.152C1 is a gift rank II French fighter with a battle rating of 3.0 (AB) and 2.3 (RB/SB). It was obtainable during the 2018 Festive Quest for five Christmas toys for pilots earned during the event.

Designed by Bloch to be equal to the Luftwaffe Bf-109 "Emil" fighter, it performs this role in War Thunder as well, being able to compete with the Emil's on a more than even footing.

General info

Flight Performance

The Bloch M.B.152C1 is a "jack of all, master of none" type of plane. However, unlike other planes in this category, the M.B.152 will perform admirably in most combat situations it's thrown in. Wielding a pair of the powerful Hispano 404's, complemented by a pair of MAC 1934 7.5 mm's, it can shred fighters and attackers in a few well-aimed shots.

When flying the Bloch, you can put it into most fighting styles and it will perform fairly well in all of them, with the exception of Boom-&-Zoom due to its mediocre speed, especially when compared to contemporaries like the early Emil Bf 109's. It is, however, suited to energy dogfighting due to its above-average energy retention, good turn rate and acceptable climb rate, so it is recommended to use it in this style.

Characteristics
Stock
Max Speed
(km/h at 5,500 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
460 444 9000 20.1 20.9 7 7 300
Upgraded
Max Speed
(km/h at 5,500 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
514 484 9000 17.9 19.0 16.1 10.8 300

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 310  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 10 mm steel plate behind the pilot
  • 10 mm steel plate in front of the cockpit, behind the engine
  • 3 mm steel box in the fuselage that serves little purpose

The 152 has the unique feature of being equipped with 10 mm steel plates in front of and behind the pilot, something that is not common for 2.3 fighters. However, this armour doesn't help much versus cannon-armed fighters, as it seems to be particularly vulnerable to 20 mm shells.

Armaments

Offensive armament

The M.B.152C1 is armed with:

  • 2 x 20 mm Hispano 404 cannon, wing mounted (60 rpg = 120 total)
  • 2 x 7.5 mm MAC 1934 machine gun, wing mounted (500 rpg = 1,000 total)

Usage in battles

As stated before, the Bloch can fit into any combat style the pilot can put it in, with the exception of Boom-&-Zoom, and even in that role, it is decent. The main tactic one should use is energy dogfighting, a mix of energy fighting and dogfighting. Attempt to gain altitude, preferably 4,000 meters, then search for a low flying target. Once you find your prey, examine their energy state and potential energy, determine whether the plane they are flying is superior to yours, then you can choose if you can engage or not. During an engagement, do not let the opponent lock you into rolling manoeuvres, such as the rolling scissors, as the Bloch's roll-rate is mediocre at best.

Particular enemies to note are as follows
  • BF 109's: Although the Bloch was designed to be equal to the Emil's of the time, the legendary Messerschmitts can give you a run for your money. You will mostly encounter the E-1's through E-4's, and they will be able to out-speed you by a large margin. However, you can turn better than them, although be sure to make effective use of the rudders. Under no circumstance, allow a cannon-armed Emil get a clean shot on you. This will almost certainly critically damage you, if not down the plane.
  • Early Spitfires: While the 152 never had to fight Spitfires in real life, War Thunder poses this threat. The famed British fighters outclass you in every way, shape and form. Do not engage with a Spitfire unless it is critically damaged or you are sure to down them.
  • Yak's: The Yak-1 is one of your most formidable adversaries. It out-speeds, out-turns and out-climbs you by a large margin, while also sporting powerful armament. However, all Russian fighters lose significant performance above 2-3k meters and have a very weak airframe. Attempt to engage one at around 4,000 meters and employ an energy fighting combat style with an emphasis on speed.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm belts
II Compressor Airframe New 7 mm MG's
III Wings Repair Engine Offensive 20 mm belts
IV Engine Injection Cover New 20 mm cannons

The M.B.152C1 is a premium plane, and as such, has all modules unlocked by default. In terms of belts, the 7.5 mm tracer belt is made up entirely of incendiary rounds, but have low penetration values, so universal is a decent choice due to the inclusion of AP rounds. The recommended cannon belts are either stealth if you are confident in your aim, or universal if you are just learning the trajectory of the Hispano's.

Pros and cons

Pros:

  • Decent acceleration
  • Competitive turning abilities
  • Average climb rate
  • Extremely powerful armament that can shred anything it comes across
  • Can be used effectively in almost any combat style
  • Has premium bonuses allowing for faster research
  • Low cannon ammo count is offset by their slow fire rate
  • Has 10 mm steel plates in front of and behind the pilots

Cons:

  • Mediocre speed
  • Low cannon ammunition pool
  • 7.5 mm's are underwhelming
  • All armaments are located in the wings, resulting in significant convergence
  • Not really good at any specific combat style
  • No bulletproof glass
  • Vulnerable to < 12.7 mm weapons

History

A French fighter from the initial period of war. During the Battle of France, pilots in MB.152s won no less than 180 victories in the air. This rank II fighter controls very nicely and can reach a maximum speed near 500 km/h. It is equipped with a pair of 20mm Hispano-Suiza cannons and two French 7.5mm MAC machine guns.

The MB.152C-1 is a single-engine monoplane fighter that went into production in 1938. Its designers prioritized the aircraft’s flight characteristics – its air-cooled radial engine put out 1,080 horsepower (quite respectable for the time) and was generally on equal footing with the early “Emiles,” Bf 109 fighters from the “E” series. The armament was also extremely modern, and the familiar rifle-calibre machine guns were backed up by 20mm cannons.

-[Devblog] MB.152C-1 Premium fighter

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  ◘Sea Hawk Mk.50 · Milan · Mirage F1C-200
Strike aircraft  ▄AD-4NA · F-84F IAF
Bombers  Late 298D · ▄PBY-5A Late
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN