Difference between revisions of "CR.32 quater"
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The C.R.32 quater fights usually at low to medium altitude, the recommended fight altitude is around 1,000-3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters. | The C.R.32 quater fights usually at low to medium altitude, the recommended fight altitude is around 1,000-3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters. | ||
− | For a reserve plane, it is one of the best. It does lack | + | For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's health. Its 2 x 12.7 mm (.50cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14)L. |
− | It has plenty of ammo, 350 | + | It has plenty of ammo, 350 RPG, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P.26 peashooter. It is, however, trading some manoeuvrability for superb diving capability. It can not turn fight Ki-10, I-15 and is comparable to a fury. It can fight pretty much anything it faces, sometimes needing the help of a teammate. |
== General info == | == General info == | ||
Line 135: | Line 135: | ||
* No armour plating | * No armour plating | ||
* No armour glazing | * No armour glazing | ||
− | * Critical components located | + | * Critical components located in front of aircraft (fuel, pilot, engine, controls) |
− | * More fuel tanks located in wings near fuselage | + | * More fuel tanks located in wings near the fuselage |
== Armaments == | == Armaments == | ||
Line 156: | Line 156: | ||
== Usage in the battles == | == Usage in the battles == | ||
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− | You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and | + | You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as killing them will give you much more RP. |
===Manual Engine Control=== | ===Manual Engine Control=== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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! Type | ! Type | ||
|- | |- | ||
− | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not | + | | Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|} | |} | ||
− | * When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards focus on improving the plane's performance. | + | * When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance. |
=== Pros and cons === | === Pros and cons === | ||
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
− | * 12.7 mm MG's are great to kill pilots | + | * 12.7 mm MG's are great to kill pilots and penetrate enemy armour plates |
* Excellent dive speed | * Excellent dive speed | ||
* Surprisingly good turning against bigger fighters | * Surprisingly good turning against bigger fighters |
Revision as of 14:43, 19 March 2019
Contents
This page is about the aircraft CR.32 quater. For other uses, see CR.32 (Disambiguation) |
Description
The CR.32 quater is a Rank I Italian fighter
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".
The C.R.32 quater fights usually at low to medium altitude, the recommended fight altitude is around 1,000-3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.
For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's health. Its 2 x 12.7 mm (.50cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14)L.
It has plenty of ammo, 350 RPG, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P.26 peashooter. It is, however, trading some manoeuvrability for superb diving capability. It can not turn fight Ki-10, I-15 and is comparable to a fury. It can fight pretty much anything it faces, sometimes needing the help of a teammate.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 3,100 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
328 | 318 | 9,000 | 14.7 | 15.3 | 5.2 | 5.2 | 150 |
Upgraded | |||||||
Max Speed (km/h at 3,100 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
357 | 350 | 9,000 | 13.7 | 14.0 | 23.4 | 9.6 | 150 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
X | X | X | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
??? | ??? | ??? | ~?? | ~? |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< ??? | < ??? | < ??? | > ??? |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
?,??? m | ??? hp | ?,??? hp |
Survivability and armour
- No armour plating
- No armour glazing
- Critical components located in front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near the fuselage
Armaments
Offensive armament
The CR.32 quater is armed with:
- 2 x 12.7 mm Breda-SAFAT machine gun, nose-mounted (350 rpg = 700 total)
Usage in the battles
You do not have much choice, you have 2 machine guns and that's it. You can destroy some artillery, AA positions and armoured vehicles. You should prioritize other fighters to ground targets, as killing them will give you much more RP.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | |||
II | Compressor | Airframe | |||
III | Wings Repair | Engine | |||
IV | Engine Injection | Cover |
- When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.
Pros and cons
Pros:
- 12.7 mm MG's are great to kill pilots and penetrate enemy armour plates
- Excellent dive speed
- Surprisingly good turning against bigger fighters
Cons:
- Turns less than some biplanes it faces
- Has a relatively small ammo pool, Firing in short burst is very recommended
- No protection for the pilot
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Italy fighters | |
---|---|
Fiat | CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN |
G.50 serie 2 · G.50 AS serie 7 | |
G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56 | |
Reggiane | Re.2000 G.A. · Re.2000 serie 1 |
Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN | |
Re.2002 Early | |
Re.2005 serie 0 | |
Macchi | C. 200 serie 3 · C. 200 serie 7 |
C. 202 · C. 202D · C. 202EC | |
C. 205 serie 1 · C. 205 serie 3 · C. 205N2 | |
IMAM | Ro.44 |
Foreign: | |
Germany | ▄Bf 109 G-14/AS |
USA | ▄P-47D-30 |
Britain | ▄Spitfire Mk Vb/trop |
Hungary | ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P |
Romania | He 112 B-1/U2 · IAR-81C |