Difference between revisions of "SARC MkVI (2pdr)"
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* Fast firing 40 mm gun with adequate ballistics | * Fast firing 40 mm gun with adequate ballistics | ||
* High mobility of the SARC chassis; reverse speed also useful | * High mobility of the SARC chassis; reverse speed also useful | ||
− | * | + | * Frontal armour can withstand heavy machine gun at some distances |
* Shoulder stabilizer is useful in some situations | * Shoulder stabilizer is useful in some situations | ||
* Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades | * Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades |
Revision as of 02:17, 11 March 2021
Contents
Description
The SARC MkVI (2pdr) is a rank II British light tank with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update "Ixwa Strike".
The SARC (South African Reconnaissance Car) also known as the Marmon-Herrington is an armoured car developed by South Africa during World War II, now present in the game as an entry vehicle on the South African ground forces sub-tree
The 2-Pounder variant present in the game features a Quick Firing 2-pounder gun of 40 mm, several light machine guns and a variety of auxiliary abilities as scouting and smoke charges - An excellent vehicle for adept teamplayers. The SARC is not just decently equipped but is also highly mobile on most grounds. This pleasant high mobility is the distinction of both of the SARCs presents in the game and certainly, of most following South African vehicles.
To recap, the balanced mix of firepower and speed just brings to tankers of the British ground forces, a very competent light car.
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 72 | 21 | 11.2 | _,___ | 363 | __.__ | 32.41 |
Realistic | 65 | 19 | _,___ | 190 | __.__ | 16.96 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
40 mm QF 2-pounder | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 80 | -12°/+20° | ±180° | Shoulder | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.1 AP/T | AP | __ | __ | __ | __ | __ | __ |
Shot Mk.IXB APCBC/T | APCBC | __ | __ | __ | __ | __ | __ |
Shot Mk.1 APHV/T | AP | __ | __ | __ | __ | __ | __ |
Shell Mk.1 AP/T | APHE | __ | __ | __ | __ | __ | __ |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot Mk.1 AP/T | AP | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Shot Mk.IXB APCBC/T | APCBC | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Shot Mk.1 APHV/T | AP | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Shell Mk.1 AP/T | APHE | ___ | _.__ | __ | _._ | ___ | __° | __° | __° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
80 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.
7.92 mm BESA | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
___ (___) | ___ | __° | __° | |
___ (___) | ___ | __° | __° | |
___ (___) | ___ | __° | __° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fast firing 40 mm gun with adequate ballistics
- High mobility of the SARC chassis; reverse speed also useful
- Frontal armour can withstand heavy machine gun at some distances
- Shoulder stabilizer is useful in some situations
- Equipped with Scouting, anti-air capable machine guns and numerous quick-release smoke grenades
Cons:
- Open top turret with a crew member partially visible
- Side and top armour is vulnerable to machine guns and cannons
- 40 mm gun struggles to penetrate sloped armour such as the T-34 (1940) or M4
- Tall profile and prone to rollover while turning at high speeds
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Succeeded by
Similar configuration
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain light tanks | |
---|---|
A13 | A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939 |
A15 | Crusader II · Crusader "The Saint" · Crusader III |
A17 | Tetrarch I |
IFV | Warrior · Desert Warrior (Kuwait) |
Wheeled | Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11 |
Other | VFM5 |
South Africa | |
SARC | SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr) |
Ratel | Ratel 90 · Ratel 20 |
Rooikat | Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD |
Other | Concept 3 · Eland 90 Mk.7 |
USA | Stuart I · Stuart III |