Difference between revisions of "AMX-10RC"

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(Ammo racks: Updated section)
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Tank-Armour}}
 
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.
 
The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.
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=== Mobility ===
 
=== Mobility ===
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{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
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The {{PAGENAME}} has decent mobility when not upgraded, faster than most tanks but not as fast as wheeled vehicles like the B1 Centauro. It is the only wheeled non wheel steering tank in game, it has a tank steering (on its own axis), making it able to have neutral steering compared to other wheeled vehicles which turn one or two pairs of wheels to turn, like the Centauro. It has a superb speed when on road (as it is a wheeled vehicle) but somewhat lacks speed when on off-road (as it is a wheeled vehicle). Using the hydro-pneumatic suspension can help on lowering the center of mass of the vehicle, increasing acceleration, neutral steering speed and normal steering speed (physics).
 
The {{PAGENAME}} has decent mobility when not upgraded, faster than most tanks but not as fast as wheeled vehicles like the B1 Centauro. It is the only wheeled non wheel steering tank in game, it has a tank steering (on its own axis), making it able to have neutral steering compared to other wheeled vehicles which turn one or two pairs of wheels to turn, like the Centauro. It has a superb speed when on road (as it is a wheeled vehicle) but somewhat lacks speed when on off-road (as it is a wheeled vehicle). Using the hydro-pneumatic suspension can help on lowering the center of mass of the vehicle, increasing acceleration, neutral steering speed and normal steering speed (physics).
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
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{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Modele F2 (105 mm)}}
 
{{main|Modele F2 (105 mm)}}
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=== Machine guns ===
 
=== Machine guns ===
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{{Specs-Tank-Weapon|2}}
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{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|A-A-F1N (7.62 mm)}}
 
{{main|A-A-F1N (7.62 mm)}}

Revision as of 09:21, 28 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
fr_amx_10rc.png
GarageImage AMX-10RC.jpg
AMX-10RC
AB RB SB
8.3 8.3 8.3
Class:
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AMX-10RC.jpg


The AMX-10RC is a rank VI French light tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull45 / 20 / 25
Turret42 / 42 / 25
Crew4 people
Visibility94 %

The AMX-10 is considered a light tank, it has minimal armour protection. Some of the areas of this tank can survive up to a 20 mm autocannon, but can't survive anything more than that. The crew members are grouped very close together, meaning that APFSDS at this battle rating will take them out with ease. Even if that doesn't destroy the tank, there are ammunition racks stored everywhere, which can be detonated by spalling.

Armour Front (Slope angle) Sides Rear Roof
Hull 35 mm (54-79°) Upper glacis

45 mm (40-76°) Lower glacis

50mm (spherical) Drivers port

12mm (74°) Screen (raised when amphibious)

25 mm Top

20 mm Bottom

25 mm (25°) 25 mm hull

10 mm engine

Turret 42 mm Turret cheeks

65 mm (40° rounded) Gun mantlet

42 mm sides

20 mm turret ring

25 mm 25 mm

Mobility

Amphibious
The design allows you to swim and control movement in the water
 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB94 / 94 km/h
RB and SB85 / 85 km/h
Number of gears10 forward
5 back
Weight16.0 t
Engine power
AB534 hp
RB and SB280 hp
Power-to-weight ratio
AB33.4 hp/t
RB and SB17.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 94 94 16 398 534 24.88 33.38
Realistic 85 85 248 280 15.5 17.5

The AMX-10RC has decent mobility when not upgraded, faster than most tanks but not as fast as wheeled vehicles like the B1 Centauro. It is the only wheeled non wheel steering tank in game, it has a tank steering (on its own axis), making it able to have neutral steering compared to other wheeled vehicles which turn one or two pairs of wheels to turn, like the Centauro. It has a superb speed when on road (as it is a wheeled vehicle) but somewhat lacks speed when on off-road (as it is a wheeled vehicle). Using the hydro-pneumatic suspension can help on lowering the center of mass of the vehicle, increasing acceleration, neutral steering speed and normal steering speed (physics).

Modifications and economy

Repair costBasic → Reference
AB2 999 → 5 074 Sl icon.png
RB3 389 → 5 734 Sl icon.png
SB4 136 → 6 998 Sl icon.png
Total cost of modifications133 200 Rp icon.png
221 400 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 170 / 210 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods new car suspension.png
Suspension
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
105mm_fr_F2_Smoke_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
105mm_fr_F2_APDSFS_ammo_pack
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods thermal sight.png
NVD
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png
Mods scouting.png
Improved optics
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
420 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Ammunition38 rounds
First-order16 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-8° / 20°
Main article: Modele F2 (105 mm)

The AMX-10RC has a 105 mm/47 F2 BK MECA gun, similar to the 105 mm guns found in the AMX-30's. The gun is a medium pressure gun, meaning it has a relatively high muzzle velocity. It has access to both HEATFS and APFSDS ammunition, one of the two vehicles at the battle rating with access to APFSDS and one of the two to have thermal sights, making the 10RC a competitive long range sniper. It also has access to a laser rangefinder.

105 mm Modele F2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 38 -8°/+20° ±180° N/A 28.6 __._ __._ __._ __._ 9.75 __.__ __.__ 7.50
Realistic 17.9 21.0 __._ __._ 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 105 F3 HEATFS 350 350 350 350 350 350
OE 105 F3 HE 25 25 25 25 25 25
OFL 105 F3 APFSDS 325 321 318 316 308 303
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 105 F3 HEATFS 1,120 5.65 0.05 1 1,020 65° 72° 77°
OE 105 F3 HE 800 7.1 0.1 0.1 2,000 79° 80° 81°
OFL 105 F3 APFSDS 1,400 3.8 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
O-FUM-PH-105 F3 800 7.1 20 5 25 50

Ammo racks

Ammo racks of the AMX-10RC
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
38 17 (+21) 14 (+24) 10 (+28) (+33) (+37) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Racks 2, 3, 4 and 5 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.
  • These 4 racks are also emptied first when firing: the rack depletion order at full capacity is: 2 - 3 - 4 - 5 - 1.
  • Simply not firing when the gun is loaded will move ammo from rack 1 into racks 5 then 4, 3 and 2. Firing will interrupt the restocking of the ready racks.


Machine guns

Ammunition2 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Ammunition2 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: A-A-F1N (7.62 mm)
7.62 mm A-A-F1N
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (100) 900 -8°/+20° ±120°
Coaxial 2,000 (100) 900 N/A N/A

Usage in battles

AMX-10RC forward leaning increasing gun depression by 20°

The AMX-10RC should be mainly be used as a support and sniper tank. Due to its lack of amour protection, taking the point in the spearhead of an assault would result in being knocked out. These are the three main roles it excels at:

Sniper: The AMX-10RC is one of the most capable sniping tank in the game, with its 325 mm penetrating APFSDS round. The access to APFSDS, thermal imagery, laser rangefinder and relatively high-zoom sights, make it one of the best long range engagement tanks, even exceeding other sniper vehicles such as the Centauro and the Leopard. The AMX-10RC has scouting ability, being able to mark tanks at distance so allies can take a shot without you exposing your position.

Scout: The AMX-10RC has scouting capabilities which can mark enemies at all ranges for allies. When concealed and scouting, only open fire at an enemy when there is a risk of them being able to knock you out. Otherwise, let your team take the enemies you have scouted to stay hidden.

AMX-10RC Y axis inclination to the right

Flanking: The high speed, acceleration, and powerful gun makes it perfect for flanking when in urban and rural maps, capable of destroying tanks in one or two shots before they react to the threat. Always do "Hit N' Run" when flanking. Strike, cripple or destroy, scout crippled tanks, leave. Use smoke if needed to cover your escape. Reverse will not be an issue as it has the same number of gears it uses to go forwards but backwards, making it capable of reaching ~40 km/h backwards if needed.

The little trick the AMX-10RC has: Hydro-pneumatic suspension. This feature gives the light tank superb terrain adaptation, making it capable of firing from terrain elevation greater than 10° (the depression of the main gun). Leaning the vehicle forward adds almost 30° of depression, allowing it to poke and fire from the most abnormal positions a normal tank would use. The AMX-10RC has a 3 axis hydro-pneumatic suspension, meaning it can lean forward and backwards (x axis), left and right (y axis), or raise and lower suspension (z axis). Decreasing ground clearance improves the vehicle's mobility (as center of mass is closer to the ground), improving acceleration, speed, neutral steering speed, moving steering and also reduces vehicle's profile.

Y axis inclination can not be used to poke over corners, it can be used to "normalize" the inclination when the vehicle is sideways on a cliff (see picture for reference).

AMX-10RC in water. As you can see, it has a really small profile when in water

Its incredible agility and mobility makes the AMX-10RC capable of moving side to side of a map faster than most of the vehicles at its BR. It should be noted that its thermal signature is relatively low compared to other vehicles at its br, making it less visible to vehicles with thermal imaging devices like the Centauro, Type 89, M3 Bradley, BMP-2, etc. It should be noted that the AMX-10RC has amphibious capabilities but the lack of gun stabilizer makes firing on the water nearly impossible. Use this capability to reach places on the map where people do not tend to go/scout (such as the island crossing the river in Kursk), hide from enemies (under Eastern Europe river bridges for example) or any map that this can be exploited, do not be afraid of water. It is slow in water (only reaches 7 km/h) but can be a decisive capability if the commander is patient.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive O-FUM-PH-105 F3
II Suspension Brake System FPE Adjustment of Fire OFL 105 F3 Airstrike
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Improved optics

Pros and cons

Pros:

  • 105 mm gun is on par with the medium tanks of its rank
  • Available with a decent HEAT and is the first vehicle to unlock APFSDS rounds together with the T95E1
  • Good top speed similar to one of a light tank, great for scouting the enemy team
  • Access to thermal optics at a lower battle rating than most nations, great for spotting concealed enemies
  • Immune to heavy machine guns to the front and beyond 100 meters to the sides
  • Access to the scouting ability, great for a support role
  • Hydropneumatic suspension, helps manage those ridgelines to expose as little of the vehicle as possible

Cons:

  • Thin armour much as with most armoured cars, very vulnerable to SPAAGs, aircraft, tanks with autocannons and high calibre shells, the latter can and will cause a hull break, instantly destroying the vehicle
  • Gun is not stabilized, it will take a long time for the gun to settle to make a sniper shot
  • Very vulnerable in a city or other close quarters maps, as well as when caught in the open while moving
  • Lack of any heavier machine gun than 7.62 mm; if using APFSDS primarily, that means it will often struggle when facing lightly armoured targets
  • Poor acceleration and offroad capabilities; it will very rarely if at all reach its top speed in realistic and simulator battles

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC · Vextra 105
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
Netherlands  CV 9035NL
USA  LVT-4/40 · ▄M3A3 Stuart