Difference between revisions of "M26A1"
Colok76286 (talk | contribs) (→Main Armament: filled the table) |
Colok76286 (talk | contribs) (→Usage in battles: Copied text over from M26 and adapted to available ammunition) |
||
Line 198: | Line 198: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | |||
− | It's as versatile as the original Pershing but with a better gun | + | The {{PAGENAME}} is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR. One of the biggest differences is that you will be facing Allied forces instead of Axis forces. It's as versatile as the original Pershing but with a better gun. It can perform in many different roles in battle. It can be used for supporting allied tanks with long reload time as [[IS-2]] or [[T32]]. Participate in flanking manoeuvres — your speed and agility are not brilliant but enough for that — and be successful in sniping and ambushing situations. Use the lower profile of Pershing compared to the Sherman's to navigate through. Your vertical guidance (-10°/20°) allows you to shoot from upper positions without exposing too much yourself. That´s an advantage compared to Russians which have many ground depression problems. |
− | + | The 90 mm gun owns a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly. Usually, successful penetration with this shell can lead to a one hit kill on a vehicle. It lacks a bit of penetration for the rank this vehicle sits, but it's great for flanking shots. The M304 or M332 APCR shots give the vehicle the ability to penetrate thick armour but has poor performance against sloped armour. This means you need to aim for flat surfaces. Against a [[Tiger II (H)]] for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m. | |
− | To flank, | + | Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe play style is a must. To reduce direct impacts in frontal engagements angle the {{PAGENAME}}, the V-shape frontal armour can deflect some shots. Your lower glacis is a very good target, try to keep it hidden from the enemy. |
+ | |||
+ | One downside to the Pershing is the engine. The power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, with nearly 8 tons more weight. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating and use them wisely. | ||
+ | |||
+ | ===Tactics=== | ||
+ | <!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--> | ||
+ | Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne) are perfect for ambushing, use your moderate speed to catch off-guard heavier enemy tanks. Drop arty in front of suspected enemy positions if you need to cross a street and relocate, the smoke screen will cover you. | ||
+ | |||
+ | If you've been able to flank an enemy, your first shot is decisive. Always shoot the breech to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. But some Germans have tracks in the hull´s sides and if enemy saw you and is turning the turret, the M82 could bounce. Make sure you don't miss. The large sides of German heavies are tempting targets but its very easy to over pen with the wrong ammo like the M77 shot (AP) or M304/M332 round (APCR). If you flank a SPG like a Jagdpanther, a Jagdtiger or a Ferdinand just aim to the engine to immobilize it and you will have all the time needed to knock it out. | ||
+ | |||
+ | ====Arcade Battles==== | ||
+ | In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can do different tactics depending on the situation. For Urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. The main rule here is don't show your sides and stay low. | ||
+ | |||
+ | ====Realistic/Simulator Battles==== | ||
+ | In realistic and simulator battles, The {{PAGENAME}} shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting or try a flank manoeuvre, you can't be spotted in the minimap. The battle rating can make you be up-tiered to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era Soviet tanks. Which are especially hard to pierce, even from the sides. | ||
=== Modules === | === Modules === |
Revision as of 22:32, 11 November 2020
Contents
This page is about the Italian medium tank M26A1. For other versions, see M26 (Family). |
Description
The Carro Armato M26A1 is a rank IV Italian medium tank
with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
Armour type:
- Cast homogeneous armour (Front, turret)
- Rolled homogeneous armour (Side, Rear, Roof)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis 76.2 mm (28-53°) Lower Glacis |
76.2 mm (0-1°) Front
50.8 mm (0-3°) Rear |
50.8 mm (7°) Top
22.2 mm (71°) Bottom |
22.2 mm |
Turret | 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet |
76.2 mm (2-54°) | 76.2 mm (0-79°) | 25.4 mm |
Armour | Sides | Roof | ||
Cupola | 76.2 mm | 25.4 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick.
- Belly armour is 25.4 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 18 | 42 | 775 | 954 | 18.45 | 22.71 |
Realistic | 49 | 16 | 442 | 500 | 10.52 | 11.9 |
Armaments
Main armament
90 mm Cannone da 90/50 M3A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 70 | -10°/+20° | ±180° | N/A | 22.9 | 31.6 | 38.4 | 42.5 | 45.2 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M77 da 90/50 | AP | 162 | 160 | 148 | 135 | 123 | 113 |
M82 da 90/50 | APCBC | 185 | 182 | 170 | 155 | 142 | 130 |
M304 da 90/50 | APCR | 287 | 281 | 259 | 234 | 211 | 191 |
M332 da 90/50 | APCR | 291 | 286 | 264 | 240 | 217 | 197 |
M71 da 90/50 | HE | 13 | 13 | 13 | 13 | 13 | 13 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M77 da 90/50 | AP | 822 | 10.61 | N/A | N/A | N/A | 47° | 60° | 65° |
M82 da 90/50 | APCBC | 853 | 10.94 | 1.2 | 14.0 | 137.2 | 48° | 63° | 71° |
M304 da 90/50 | APCR | 1,021 | 7.62 | N/A | N/A | N/A | 66° | 70° | 72° |
M332 da 90/50 | APCR | 1,165 | 5.7 | N/A | N/A | N/A | 66° | 70° | 72° |
M71 da 90/50 | HE | 823 | 10.55 | 0.1 | 0.5 | 925 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M313 da 90/50 | 821 | 10.7 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
70 | 65 (+5) | 57 (+13) | 49 (+21) | 41 (+29) | 33 (+37) | 25 (+45) | 17 (+53) | 11 (+59) | 1 (+69) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 9 is a first stage ammo rack. It totals 10 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 9 - 1 - 2 - etc. until 8.
- If you pack 17 (+53) shells, it will keep most of the hull empty of ammo.
- Full reload speed will be realized as long as shells are available in the ready rack 9. If the ready racks is empty, a penalty to reload speed will occur.
- Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready racks.
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Pintle | 1,000 (200) | 576 | -10°/+50° | ±120° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt capacity) |
Rate of fire (shots/minute) |
Vertical guidance |
Horizontal guidance |
Coaxial | 5,250 (250) | 500 | N/A | N/A |
Usage in battles
The M26A1 is played in a very similar way to the normal M26, but it has more firepower and a slightly better APCR. One of the biggest differences is that you will be facing Allied forces instead of Axis forces. It's as versatile as the original Pershing but with a better gun. It can perform in many different roles in battle. It can be used for supporting allied tanks with long reload time as IS-2 or T32. Participate in flanking manoeuvres — your speed and agility are not brilliant but enough for that — and be successful in sniping and ambushing situations. Use the lower profile of Pershing compared to the Sherman's to navigate through. Your vertical guidance (-10°/20°) allows you to shoot from upper positions without exposing too much yourself. That´s an advantage compared to Russians which have many ground depression problems.
The 90 mm gun owns a wide selection of ammunition to be used. The M82 APCBC shot with 140 g of explosive filler is extremely deadly. Usually, successful penetration with this shell can lead to a one hit kill on a vehicle. It lacks a bit of penetration for the rank this vehicle sits, but it's great for flanking shots. The M304 or M332 APCR shots give the vehicle the ability to penetrate thick armour but has poor performance against sloped armour. This means you need to aim for flat surfaces. Against a Tiger II (H) for example, this means aiming for the turret if he is looking directly at you on the gunner side. At that position, you can reliably penetrate the turret front from distances up to 1,800 m.
Although you are moderately armoured for your class, most enemies can easily kill you at this rank. A safe play style is a must. To reduce direct impacts in frontal engagements angle the M26A1, the V-shape frontal armour can deflect some shots. Your lower glacis is a very good target, try to keep it hidden from the enemy.
One downside to the Pershing is the engine. The power to weight ratio is poor and does not allow for very quick manoeuvring. It uses the same Ford GAF that can be found in the late series M4 Medium tanks, with nearly 8 tons more weight. Being slightly underpowered, the Pershing has a hard time climbing hills. You will need to know the maps and areas you are operating and use them wisely.
Tactics
Urban maps (Poland, Eastern Europe, Hürtgen Forest, Cologne) are perfect for ambushing, use your moderate speed to catch off-guard heavier enemy tanks. Drop arty in front of suspected enemy positions if you need to cross a street and relocate, the smoke screen will cover you.
If you've been able to flank an enemy, your first shot is decisive. Always shoot the breech to knock out the gun. The best ammo to do this is the M304 or M332 APCR shots, or the M82 APCBC shot. The APCR will guarantee a 100% successful shot, while the APCBC can also work very good and might destroy everything inside the turret. But some Germans have tracks in the hull´s sides and if enemy saw you and is turning the turret, the M82 could bounce. Make sure you don't miss. The large sides of German heavies are tempting targets but its very easy to over pen with the wrong ammo like the M77 shot (AP) or M304/M332 round (APCR). If you flank a SPG like a Jagdpanther, a Jagdtiger or a Ferdinand just aim to the engine to immobilize it and you will have all the time needed to knock it out.
Arcade Battles
In arcade battles, it is much harder to flank and ambush enemy tanks because of the player-name system. However, the tank is still very playable and you can do different tactics depending on the situation. For Urban environments, it's best to move with the team and only poke your head out when you have a good shot and the enemy tank isn't aimed at you. In open terrain, you will still be able to use the hills to your advantage and side-shot / pot-shot enemy tanks. The main rule here is don't show your sides and stay low.
Realistic/Simulator Battles
In realistic and simulator battles, The M26A1 shouldn't be in the toughest part of the match facing very heavily armoured enemies. It's better to stay behind front lines supporting or try a flank manoeuvre, you can't be spotted in the minimap. The battle rating can make you be up-tiered to some top tank battles in simulator mode. The compression and matchmaking can put you into situations where you have to fight Cold War era Soviet tanks. Which are especially hard to pierce, even from the sides.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | M82 da 90/50 | Horizontal Drive | |
II | Suspension | Brake System | FPE | M304 da 90/50 | Adjustment of Fire |
III | Filters | Crew Replenishment | M332 da 90/50 | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support | M313 da 90/50 |
Notes:
- To unlock the M332 shot first you need to research the M304 shot
- It's recommended to unlock Parts and FPE first, then the M82 and APCR shots, and after that focus on mobility.
Pros and cons
Pros:
- Uses the same gun as the M46 Patton = slightly better penetration compared to the original M26 Pershing
- M82 shot has great post-penetration damage; can easily one-shot enemy tanks
- Decent frontal armour overall
- Respectable mobility
- Great reverse speed
- Good accuracy on the move thanks to its stable suspension
- Good gun depression enables it to use hull-down tactics
- Fast turret rotation speed
- 76 mm of side armour allows the M26A1 some degree of angling
Cons:
- Armour can still be penetrated by most guns encountered at its rank
- Stock ammunition will have some difficulty destroying other tanks effectively
- Mediocre acceleration
- Turret ring can get damaged easily
History
The US Army armored units stationed in West Germany transitioned from the M26 Pershing to the M47 Patton from 1952 through 1953. The M26 Pershings - including M26A1s, no longer needed by the US Army, were then given to Italy and France. Italy used their M26 Pershings operationally until 1963.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |