Difference between revisions of "L6/40"
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== Usage in battles == | == Usage in battles == | ||
− | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | |||
− | + | ;Combat tactics | |
+ | As a frontline tank, you must fight in close-quarters to make the best use of your autocannon (0-300 m). Stay mobile and flank enemies. Make use of your good mobility to surprise the enemy where he does not expect you. And always be the first to shoot. | ||
+ | Use short bursts (2-3 rounds ideally) to stay in control of your ammo and maximize the damage you inflict. | ||
+ | If you can't get close or flank, stay hull down showing only your turret. Unlike the Pz.II, your turret rotation speed is very good, meaning that you can quickly face an enemy surprising you on your six. | ||
+ | |||
+ | You also can play as a support tank by taking disabling shots at enemies to prevent them from firing and operating normally (gun barrel, gun breech, transmission. etc.) and let your better armoured teammates destroy enemy tanks. This can be a precious help, especially when around a heavily contested capture point. | ||
+ | |||
+ | ;Notable enemies | ||
+ | * Heavily armoured tanks that will shrug your rounds like the [[FCM.36]], [[S.35]], [[B1 bis]] and [[Valentine Mk I]]. | ||
+ | * Tanks with sloped armour that will make most of your bullets ricochet: [[Crusader II]], [[M5A1]], [[T-60]], [[T-70]], [[T-80]]. | ||
+ | |||
+ | ;How to defeat a {{PAGENAME}} | ||
+ | Stay at distance of 500 m and above to negative its firepower. | ||
+ | In a frontal encounter, shoot right in the middle of the front plate if the {{PAGENAME}} did not angle its hull. This will knock out the gunner and the driver. If angled, aim at the turret. When flanking, aim for the spot right under the center of the turret. | ||
+ | Use a shell with a good post-penetration effect: APHE or HEAT. The limited crew of 2 limits severely the survivability of the {{PAGENAME}}. | ||
=== Modules === | === Modules === | ||
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|PzGr 40 | |PzGr 40 | ||
|} | |} | ||
+ | Until this APCR (''PzGr 40'') belt is unlocked, use the {{PAGENAME}} in a support role by capturing objectives in order to obtain enough research points to unlock the necessary firepower modifications. | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 14:44, 31 August 2020
Contents
Description
The Carro Armato modello L6 (shortened to L6/40) is a rank I Italian light tank
with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret, gun mantlet)
- Cast homogeneous armour (hull rear: centre housing)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 30 mm (11°) Upper plate 15-20 mm (75°) Upper glacis 30 mm (6°) Lower plate 15 mm (70°) Lower glacis |
15 mm | 15 mm | 15-20 mm (15°) Upper glacis 10 mm Centre section 10 mm (20°) Rear section |
Turret | 25 mm (cylindrical) Turret front 30 mm Gun mantlet 40 mm (12°) Turret frame |
15 mm (20°) | 25 mm (16°) Hatch 15 mm (16°) |
10 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick while bogies are 10 mm thick.
- Mudguards are 5 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 47 | 8 | 6.8 | 105 | 130 | 15.44 | 19.12 |
Realistic | 43 | 7 | 60 | 68 | 8.82 | 10 |
Armaments
Main armament
20 mm Breda Mod.35 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 280 (8) | 240 | -12°/+20° | ±180° | N/A | 22.85 | 31.62 | 38.40 | 42.47 | 45.18 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 14.28 | 16.80 | 20.40 | 22.56 | 24.00 |
Ammunition
- Default: API-T · HEFI-T · API-T · HEFI-T - Half the belt is composed of HEFI-T, such shell will do negligible damage against armored targets. However against aircrafts and vehicles with exposed crew, such shell can prove deadly.
- Perforante mod.35: API-T · API-T · API-T · API-T - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
- PzGr 40: HVAP-T · API-T · HVAP-T · API-T - Highest penetrating belt. However, the damage effects are very poor. In close combat, aiming for modules and crew member is advised. It's effects against angled armor is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Default | 38 | 36 | 27 | 19 | 14 | 10 | |
Perforante mod.35 | 38 | 36 | 27 | 19 | 14 | 10 | |
PzGr 40 | 64 | 63 | 27 | 29 | 14 | 10 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Perforante mod.35 | API-T | 832 | 0.14 | 1.2 | 9 | 1.7 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|
35 | 29 (+6) | 24 (+11) | 23 (+12) | 22 (+13) | 13 (+22) | 8 (+27) | 1 (+34) | no |
Machine guns
8 mm Breda Mod. 38 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,524 (24) | 600 | N/A | N/A |
Usage in battles
- Combat tactics
As a frontline tank, you must fight in close-quarters to make the best use of your autocannon (0-300 m). Stay mobile and flank enemies. Make use of your good mobility to surprise the enemy where he does not expect you. And always be the first to shoot. Use short bursts (2-3 rounds ideally) to stay in control of your ammo and maximize the damage you inflict. If you can't get close or flank, stay hull down showing only your turret. Unlike the Pz.II, your turret rotation speed is very good, meaning that you can quickly face an enemy surprising you on your six.
You also can play as a support tank by taking disabling shots at enemies to prevent them from firing and operating normally (gun barrel, gun breech, transmission. etc.) and let your better armoured teammates destroy enemy tanks. This can be a precious help, especially when around a heavily contested capture point.
- Notable enemies
- Heavily armoured tanks that will shrug your rounds like the FCM.36, S.35, B1 bis and Valentine Mk I.
- Tanks with sloped armour that will make most of your bullets ricochet: Crusader II, M5A1, T-60, T-70, T-80.
- How to defeat a L6/40
Stay at distance of 500 m and above to negative its firepower. In a frontal encounter, shoot right in the middle of the front plate if the L6/40 did not angle its hull. This will knock out the gunner and the driver. If angled, aim at the turret. When flanking, aim for the spot right under the center of the turret. Use a shell with a good post-penetration effect: APHE or HEAT. The limited crew of 2 limits severely the survivability of the L6/40.
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | ||
II | Suspension | Brake System | FPE | Adjustment of Fire | Perforante mod.35 |
III | Filters | Crew Replenishment | Elevation Mechanism | ||
IV | Transmission | Engine | Artillery Support | PzGr 40 |
Until this APCR (PzGr 40) belt is unlocked, use the L6/40 in a support role by capturing objectives in order to obtain enough research points to unlock the necessary firepower modifications.
Pros and cons
Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".
Pros:
- Reasonable penetration with HVAP belts
Cons:
- Poor suspension damping, it takes about 2 seconds to settle after stopping the vehicle
History
The L6/40 was designed to replace the L3 tankette in the cavalry and reconnaissance roles. It was based on a heavily modified L3 chassis, keeping the two-person crew, but with increased firepower, protection and mobility. By the time it was accepted for service in early 1940, it was already only barely adequate as a recon tank. By the time it entered general service in 1942 it was hopelessly obsolete. After 283 had been built it was cancelled in favour of the Semovente 47/32. A flamethrower version was developed but did not enter service.
L6/40 was to be used in the Raggruppamento Esplorante Corazzato (RECo); the divisional-level armoured reconnaissance task forces found in the order of battle of armoured and motorized divisions, and in several independent recon units, deployed in 4-car platoons. In total, 72 were sent to North Africa, and 55 went to Russia on March 1942, where they equipped the 67th Battaglione Motocorazzato Bersaglieri (lightly armoured battalion) in the 3rd Celere (Cavalry) Division. They were the heaviest Italian tanks used on that front. The battalion was destroyed in December 1942 during fighting on the Don River. L6/40 was also employed in Yugoslavia, by the San Guisto light armoured squadron-group of the 1st Celere Division.
Some L6/40 fought in Italy in September 1943 and were later employed by Italian Fascists and Germans. The Germans seized many on Italy's surrender; the majority were exported to Croatia but also used some themselves in the Balkans. Yugoslav partisans would press a small number of captured L6s into service.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same gun
- Other vehicles of similar configuration and role
External links
- [Wikipedia] L6/40 tank
- [Tanks Encyclopedia] FIAT-Ansaldo L6/40
- [Military Factory] Carro Armato L6/40
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |