Difference between revisions of "M60A1 (AOS)"

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''This page is about the American main battle tank '''M60A1 (AOS)'''. For other uses, see [[M60 (Disambiguation)]]. For other vehicles of the family, see [[M60 (Family)]].''
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{{About
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| about = American main battle tank '''{{PAGENAME}}'''
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| other
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| usage-1 = other vehicles of the family
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| link-1 = M60 (Family)
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| usage-2 = other uses
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| link-2 = M60 (Disambiguation)
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== Description ==
 
== Description ==

Revision as of 09:00, 22 June 2020

Rank 7 USA
F-5C Pack
M60A1 (AOS)
us_m60a1.png
M60A1 (AOS)
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game
This page is about the American main battle tank M60A1 (AOS). For other vehicles of the family, see M60 (Family). For other uses, see M60 (Disambiguation).

Description

GarageImage M60A1 (AOS).jpg


The 105 mm Gun Tank M60A1 (AOS) is a rank VI American medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.61 "Road to Glory".

General info

Survivability and armour

The M60A1 is ostensibly well-protected for a battle rating 8.3 medium tank. From the front, it can resist most types of full-calibre armour-piercing shells, even at the muzzle. Across the turret, line-of-sight armour thickness varies from approximately 200-440 mm, sufficient against all types of 105 mm APDS. Across its hull, line-of-sight protection ranges from 220 mm over the upper glacis, to 280mm on the lower glacis. The upper glacis may be penetrated from 100 mm and 105 mm APDS from ranges inside of 1,000 m, while the lower glacis is completely immune to those shells. The M60A1's own 105 mm M728 APDS can defeat the upper glacis even at 2,500 m, but the lower glacis can reliably stop M728 at ranges exceeding 1,500 meters.

The M60A1 is at risk of being engaged with APFSDS, HEAT, and large-calibre (>105 mm) APDS shells, which may easily bypass its protection, despite being stronger than average. The M60A1 also features numerous weak spots that make it vulnerable to vehicles that would not normally be expected to penetrate its armour. In particular, the mantlet, commander's cupola, and turret ring are vulnerable to APCBC shells, which can instantly destroy the tank upon detonation inside of the vehicle. The sloped turret roof is easily defeated by APFSDS and the vehicle's own M728 APDS, but with some luck, it can cause HEAT-FS and HESH shells to bounce harmlessly off.

The vehicle's armour is optimized for head-on protection. The turret's line-of-sight thickness quickly decreases as more of its side profile is exposed. Likewise, the thin side armour of the hull may be easily overmatched and is also insufficient to protect against most armour-piercing autocannon shells, such as 35 mm DM23 APDS. The roof is resistant to most types of armour-piercing bullets or shells fired by aircraft, but specialized munitions such as German Mk103 30 mm HVAP, or 50 mm AP, will penetrate the M60A1's 20-30 mm thick roof.

When facing an M60A1 head-on, a shell penetrating the left side of the turret may incapacitate the gunner and commander. A follow-up shot to the right side of the turret may strike the loader and first-stage ammo stowage, while a shell to the middle of the hull may incapacitate the driver. Shells aimed at the right side of the vehicle, when being faced head-on, present the greatest chance of setting off ammunition.

When facing an M60A1 from the side, shells penetrating the turret bustle, or hull between the front and middle return rollers, may strike the vehicle's large supply of first-stage ammunition. Some M60A1 drivers may select a reduced ammunition load, so although shells which strike the driver's compartment may incapacitate the driver, they cannot be guaranteed to set off ammunition. Otherwise, shells aimed at the turret between the bulbous rangefinder housing, and before the area where the 25mm flat roof plate meets the sloped 48 mm roof plate, have the greatest chance of incapacitating the entire turret crew.

Armour type:

  • Cast homogeneous armour
  • Rolled homogeneous armour (Rear roof, Engine grille)
Armour Front Sides Rear Roof
Hull 108 mm (66°) Front Glacis
137 mm (54°) Lower Glacis
36 - 70 mm 25 mm (1°) Engine Grille
40 mm (31°) Top
28 mm (61°) Bottom
36 mm Front
20 mm Engine deck
Turret 215 + 50.8 mm (1-43°) Turret front left
230 + 50.8 mm (4-50°) Turret front right
127 mm (8-57°) Gun Mantlet
215 - 49 mm 57 mm 48 mm Front
25.4 mm Center
Armour Front Sides Rear Roof
Cupola 127 mm 70 mm 50 mm 101.6 mm

Notes:

  • Tracks are 30 mm thick while suspension wheels are 20 mm thick.
  • Belly armour is 19 mm in the front, 13 mm in the rear.
  • 15 mm RHA plate between the engine and crew compartment.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 13 48 1162 1,431 24.21 29.81
Realistic 49 12 663 750 13.81 15.63

Armaments

Main armament

Main article: M68 (105 mm)
105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 63 -10°/+20° ±180° Two-plane 21.40 __._ __._ __._ __._ 8.70 __.__ __.__ 6.7
Realistic 13.40 __._ __._ __._ 22.50

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M728 APDS 260 258 250 240 231 222
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M393A2 HESH 732 14.85 0.4 0.1 4,306 +0.0° 73° 77° 80°
M456 HEATFS 1,173 10.5 N/A 0.1 1,271 +0.0° 65° 72° 75°
M728 APDS 1,426 4.65 N/A N/A N/A +1.5° 75° 78° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the M60A1 (AOS)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 50 (+13) 48 (+15) 27 (+36) 13 (+50) (+62) No

Turret empty: 27 (+36)


Machine guns

12.7 mm M85
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Commander cupola 900 (200) 625 -9°/+60° ±180°
7.62 mm M73
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 5,950 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire M393A2
III Filters Crew Replenishment Elevation Mechanism M416 NVD
IV Transmission Engine Artillery Support M456 Rangefinder

Pros and cons

Pros:

  • Powerful gun
    • Very accurate gun at long ranges when upgraded
    • Good stock shell (APDS)
    • HEAT-FS and HESH shells available
  • Decent turning capability
  • Very good stock turret transverse speed
  • Great off-road speed (but not as great as Leopards and T-10Ms)
  • Sloped armour can be quite bouncy at range
  • Once fully upgraded it offers very sharp handling and manoeuvrability
  • Excellent acceleration when fully upgraded
  • Gun comes with AOS (Add-On-Stabilizer)

Cons:

  • Very high profile, made worse by a cupola
    • Commander cupola armour is very large and very thin, can be penetrated easily by APCBC and HEAT rounds
    • Enemy shells can bounce off the turret roof (due to the angle) and could enter the cupola
    • Commander's .50cal HMG is slower in manoeuvrability and not as effective compared to earlier vehicles due to the cupola
    • .50 cal coverage is limited due to commander's cupola
  • Sides are only 41 mm thick, they can be penetrated easily
  • Turret ring can be penetrated by enemy rounds
  • Front is vulnerable to HEAT and the more powerful APHE (T-10M, Maus) at close range
  • No shells with HE core

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins and camouflages for the M60A1 from live.warthunder.com.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT