Difference between revisions of "Sunderland Mk V"

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== General info ==
 
== General info ==
=== Flight Performance ===<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
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=== Flight Performance ===
The Sunderland Mk V is rather finicky in the air. Due to the low rip speed, this means you can potentially rip your wings when flying a spaded aircraft at top speed. After unloading your ordnance, it’s best to return to base (or wait for reload in arcade battles) and get another load. The best way to do this if you do not have a water strip to land on is to land with the belly, trying not to let the pontoons touch the ground. The aircraft slows down quite well this way, and for the next run, you’ll end up having to stay low, good luck getting to altitude with its atrocious climb rate. With some degree of luck, it can be used as a gunship fighter. Handling is not all that bad, turn time is about 20-25 seconds spaded with flaps. However, the wings can only take 3-4Gs before they snap off. It’s possible to gunship your way into a furball and get a kill or two. Against other bombers attempting the Gunship method is possible, however you must be careful of defensive weapons on the enemy bomber. The best bet is to fly just below the enemy fighter or side by side, as there are no bombers at this battle rating which have this kind of armament and its survivability against rifle calibre is exceptional. The forward MGs can be used, but it isn’t as effective as the other turrets. The side of the aircraft is where all the main firepower is located. Knowing this, keeping your enemy in the top and rear hemisphere is advisable for maximum guns on target while being shielded from most defensive weapons.  
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<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
The Sunderland Mk V is rather finicky in the air. Handling is not all that bad, turn time is about 20-25 seconds spaded with flaps. However, the wings can only take 3-4Gs before they snap off. Due to the low rip speed, this means you can potentially rip your wings when flying a spaded aircraft at top speed.
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If there is no water available to land in, it will be necessary to belly land on the airfields. If so, take care to not let the pontoons touch the ground. However, after descending all the way for the landing, it will be necessary to continue the fight at a low altitude due to the Sunderland's atrocious climb rate forbidding any chance of reaching back to optimal bombing altitude in a timely manner.
  
 
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
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After unloading your ordnance, it's best to return to base (or wait for reload in arcade battles) and get another load. In RB/SB, taking note from the "Flight Performance" section, land appropriately and continue the fight at a lower altitude to get back quickly for another bomb drop.
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At this low altitude, and with some degree of luck, the Sunderland can be used as a "gunship" fighter. It's possible to gunship manoeuvre into a furball and shoot down a plane or two. Against other bombers, attempting the "gunship" method is possible, however you must be careful of defensive weapons on the enemy bomber. The best bet is to fly just below the enemy fighter or side by side, as there are no bombers at this battle rating which have this kind of armament and the Sunderland's survivability against rifle calibre is exceptional. The forward MGs can be used, but it isn’t as effective as the other turrets. The side of the aircraft is where all the main firepower is located. Knowing this, keeping your enemy in the top and rear hemisphere is advisable for maximum guns on target while being shielded from most defensive weapons.
  
 
===Manual Engine Control===
 
===Manual Engine Control===

Revision as of 05:26, 7 August 2019

Rank VI | Premium | Golden Eagles
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Sunderland Mk V
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This page is about the British bomber Sunderland Mk V. For the other version, see Sunderland Mk IIIa.

Description

GarageImage Sunderland Mk V.jpg


The Sunderland Mk V is a rank II British bomber with a battle rating of 2.3 (AB/SB) and 2.0 (RB). It was introduced in Update 1.65 "Way of the Samurai".

General info

Flight Performance

The Sunderland Mk V is rather finicky in the air. Handling is not all that bad, turn time is about 20-25 seconds spaded with flaps. However, the wings can only take 3-4Gs before they snap off. Due to the low rip speed, this means you can potentially rip your wings when flying a spaded aircraft at top speed.

If there is no water available to land in, it will be necessary to belly land on the airfields. If so, take care to not let the pontoons touch the ground. However, after descending all the way for the landing, it will be necessary to continue the fight at a low altitude due to the Sunderland's atrocious climb rate forbidding any chance of reaching back to optimal bombing altitude in a timely manner.

Characteristics
Stock
Max Speed
(km/h at 4,267 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
384 377 6096 35.8 36.6 5.8 5.8 740
Upgraded
Max Speed
(km/h at 4,267 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 6096  ??.?  ??.?  ??.?  ??.? 740

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
410 520 ~3 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 350 < 350 < 250 > 324
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,860 m 1,100 hp 1,199 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,810 m 1,000 hp 1,090 hp

Survivability and armour

There is no armour protection on this aircraft.

Armaments

Offensive armament

The Sunderland Mk V is armed with:

  • 4 x 7.7 mm Browning .303 machine guns, nose-mounted (500 rpg = 2,000 total)

Suspended armament

The Sunderland Mk V can be outfitted with the following ordnance:

  • 8 x 250 lb G.P. 250 lb Mk.IV bombs (2,000 lb total)
  • 4 x 500 lb G.P. 500 lb Mk.IV bombs (2,000 lb total)

Defensive armament

The Sunderland Mk V is defended by:

  • 1 x 12.7 mm Browning M2 machine gun, 2 x beam turrets (500 rpg)
  • 2 x 7.7 mm Browning .303 machine guns, nose turret (1,000 rpg = 2,000 total)
  • 2 x 7.7 mm Browning .303 machine guns, dorsal turret (500 rpg = 1,000 total)
  • 4 x 7.7 mm Browning .303 machine guns, tail turret (1,000 rpg = 4,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (600 rpg)

Usage in battles

After unloading your ordnance, it's best to return to base (or wait for reload in arcade battles) and get another load. In RB/SB, taking note from the "Flight Performance" section, land appropriately and continue the fight at a lower altitude to get back quickly for another bomb drop.

At this low altitude, and with some degree of luck, the Sunderland can be used as a "gunship" fighter. It's possible to gunship manoeuvre into a furball and shoot down a plane or two. Against other bombers, attempting the "gunship" method is possible, however you must be careful of defensive weapons on the enemy bomber. The best bet is to fly just below the enemy fighter or side by side, as there are no bombers at this battle rating which have this kind of armament and the Sunderland's survivability against rifle calibre is exceptional. The forward MGs can be used, but it isn’t as effective as the other turrets. The side of the aircraft is where all the main firepower is located. Knowing this, keeping your enemy in the top and rear hemisphere is advisable for maximum guns on target while being shielded from most defensive weapons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm HMBC mk.2
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Turret 7 mm Turret 12 mm
IV Engine injection Cover New 7 mm MGs (turret) New 12 mm MGs (turret)

Pros and cons

Pros:

  • It has many turrets, equal or more effective than even the higher rank Wellingtons, Stirlings and Lancasters
  • Has 4 x offensive 7.7 mm machine guns
  • Its fuselage can soak up a lot of damage, especially from low calibre machine guns
  • Can land both on land (belly slide) and in the water (not on an aircraft carrier)
  • Great turret coverage, especially from the front, side, top and back of the plane
  • Has .50 calibre on the side which packs a punch and can obliterate enemy fighters if they hit
  • Turns rather well for a four-engined bomber

Cons:

  • Small bomb load
  • Handles like a flying train (A.K.A. not very well)
  • Due to the lack of a bomb bay, bombs are slid out from the hatches on the side of the aircraft which can make them hard to aim
  • The .50 calibre only cover the side of the aircraft, making them difficult to use effectively
  • No ventral turret coverage, a smart fighter will attack you from below
  • No armour. The crew are vulnerable. A few good hits on the cockpit and you're going down
  • Wooden fuselage means that you will catch fire easily
  • Slow, even biplanes can catch you
  • Does not dive well. Escaping from an enemy aircraft is difficult

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2