Difference between revisions of "Vickers Mk.E"

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(Described the usage in battles, enemies worth noting, described the ammunition, edited Pros and cons.)
(Edits)
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Psv.K/36 (37 mm)}}
 
{{main|Psv.K/36 (37 mm)}}
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The Vickers Mk.E  is equipped with the 37 mm Psv.K/36 which is a fairly mediocre weapon performance wise.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
The Vickers Mk.E  is equipped with the 37 mm Psv.K/36 which is a fairly mediocre weapon performance wise. It comes with two available rounds:
+
There are two available rounds:
 +
* an APHE round - Max 55 mm of penetration - Lower penetration but high damage potential.
 +
* an AP shell - Max 62 mm of penetration - Higher penetration but low damage potential.
  
*APHE - Max 55 mm of penetration - Lower penetration but high damage potential.
+
It's best to take a mix of both types of ammunition, the APHE has the potential to knock out some enemy tanks, but will be completely ineffective against the more heavily-armoured vehicles you'll likely meet when uptiered, for these tanks it's best to use AP and try to aim for crew members if possible.
*AP - Max 62 mm of penetration - Higher penetration but low damage potential.
 
  
It's best to take a mix of both types of ammunition, the APHE has the potential to knock out some enemy tanks, but will be completely ineffective against the more heavily armoured vehicle you'll likely meet when uptiered, for these tanks it's best to use AP and try to aim for crew members if possible.{{:Psv.K/36 (37 mm)/Ammunition|psav Vj4, pstkr 27-34}}
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{{:Psv.K/36 (37 mm)/Ammunition|psav Vj4, pstkr 27-34}}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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* Shells are modeled individually and disappear after having been shot or loaded.
 
* Shells are modeled individually and disappear after having been shot or loaded.
* Turret empty: 43 ''(+7)'' shells.
+
* Turret empty: 43&nbsp;''(+7)'' shells.
 
{{Clear}}
 
{{Clear}}
  
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* Poor protection
 
* Poor protection
 
* Side armour can be penetrated even by light machine guns
 
* Side armour can be penetrated even by light machine guns
* Slow reverse speed of 3.6 km/h
+
* Slow reverse speed
  
 
== History ==
 
== History ==

Revision as of 20:11, 24 March 2023

RANK 5 FRANCE
Somua SM PACK
Vickers Mk.E
sw_vickers_mk_e_37.png
GarageImage Vickers Mk.E.jpg
Vickers Mk.E
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Vickers Mk.E Type B is a rank I Swedish light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update "Fire and Ice".

General info

Survivability and armour

Armourfront / side / back
Hull17 / 17 / 10
Turret10 / 13 / 10
Crew4 people
Visibility81 %

The armour on the Vickers Mk.E will only stop rifle-calibre munitions reliably, although some machine guns like the British 7.92 mm BESA or the German 7.92 mm MG34/42 can easily punch through certain 10 mm plates. The unsloped armour plates, combined with their weak protection levels boils down to one conclusion: avoid getting shot at. However, unlike the T-26, the Vickers comes with 4 crewmen, which means that shells with no explosive filler shells may not knock out the entire crew with one hit to the hull, giving you a small chance to fight back, but don't count on this too much.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 10 mm (32°, 59°), 17.5 mm (1°) Upper plate
10 mm (80°) Upper glacis
17.5 mm (11°) Lower plate
10 mm (49°) Lower glacis
10 mm (9-59°) Driver's port
10 mm 17.5 mm (1°) Upper plate
10 mm (9°) Lower plate
5 mm Hull
10 mm rear
Turret 13.6 mm (10°) Turret front
13.6 mm (1-71°) Gun mantlet
13.6 mm (10°) 13.6 mm (9°) 5 mm

Notes:

  • Tracks and suspension wheels are 15 mm thick

Mobility

Speedforward / back
AB39 / 4 km/h
RB and SB36 / 4 km/h
Number of gears4 forward
1 back
Weight8.6 t
Engine power
AB176 hp
RB and SB92 hp
Power-to-weight ratio
AB20.5 hp/t
RB and SB10.7 hp/t

The Vickers Mk.E has a cruise speed that allows it to keep up with most vehicles at its BR. You will not be doing anything close to racing speeds, but the tank will get you where you need to go in due time.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 4 8.6 143 176 16.63 20.47
Realistic 36 4 81 92 9.42 10.7

Modifications and economy

Repair costBasic → Reference
AB106 → 136 Sl icon.png
RB95 → 122 Sl icon.png
SB111 → 142 Sl icon.png
Total cost of modifications2 970 Rp icon.png
905 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank engine.png
Engine
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
45 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
37mm_sw_m39_APHE_ammo_pack
Research:
240 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png

Armaments

Main armament

37 mm Psv.K/36 cannon
Ammunition50 rounds
Reloadbasic crew → aces
4.1 → 3.1 s
Vertical guidance-10° / 20°
Main article: Psv.K/36 (37 mm)

The Vickers Mk.E  is equipped with the 37 mm Psv.K/36 which is a fairly mediocre weapon performance wise.

37 mm Psv.K/36 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° - 13.3 18.4 22.4 24.8 26.4 4.03 3.56 3.29 3.10
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

There are two available rounds:

  • an APHE round - Max 55 mm of penetration - Lower penetration but high damage potential.
  • an AP shell - Max 62 mm of penetration - Higher penetration but low damage potential.

It's best to take a mix of both types of ammunition, the APHE has the potential to knock out some enemy tanks, but will be completely ineffective against the more heavily-armoured vehicles you'll likely meet when uptiered, for these tanks it's best to use AP and try to aim for crew members if possible.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
psav Vj4 AP 62 58 42 29 20 14
pstkr 27-34 APHE 55 51 37 26 17 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
psav Vj4 AP 810 0.74 - - - 47° 60° 65°
pstkr 27-34 APHE 800 0.74 1.2 9 15 47° 60° 65°

Ammo racks

Ammo racks of the Vickers Mk.E
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
50 43 (+7) (+49) No

Note:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Turret empty: 43 (+7) shells.

Machine guns

Ammunition4 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate649 shots/min
Main article: ksp m/36 (8 mm)

The small calibre of the ksp m/36 machine gun makes it only suited to damage open-topped vehicles or low-flying aircraft. The belt is large enough to fire continuously at the enemy for at least 20 seconds.

8 mm ksp m/36
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (250) 649 - -

Usage in battles

It is recommended to play the Vickers Mk.E in a support role, flanking the battlefield and finding a good position to support your teammates from. The 37 mm cannon has quite good characteristics with its rounds (APHE, AP) being able to deal a fair amount of damage to enemy vehicles from short and long ranges. The fast reload allows for quick adjustment of aim between shots, meaning the Vickers Mk.E can be a highly effective flanking vehicle if a good camping spot is found. The gun depression of 10 degrees allow it to hide its hull to be less visible to the enemy. Keeping back at long-range is certainly an effective way to avoid taking damage.

The lack of armour is something to be kept in mind, because high caliber machine guns like the 12.7 mm M2HB and 13.2 mm Breda Model 31 will be able to go through your thickest plates of armour. Because of this, it is recommended to try your best to avoid enemy vehicles getting the first shot. Driving under cover is advisable to avoid being spotted.

It is also worth keeping in mind that the Vickers Mk.E only has a reverse speed of 3.6 km/h. This is important to remember when driving into potential enemy fire. It is recommended to be aware of enemy positions and cover, as a retreat will be a lot slower than an advance.

Be aware that enemy aircraft with bombs or powerful guns can easily take out the Vickers Mk.E. It is advised to stick to the treeline to avoid being spotted and attacked. The Vickers Mk.E has little anti-aircraft capabilities so it is also advised to let the friendly SPAAs deal with aircraft.

Enemies worth noting:

  • Pz.II and other tanks with autocannons can shred your armour and the modules behind it. Generally, it is advised not to engage head on but if you are forced to, then make sure you get off the first shot before they start spraying. 
  • SPAAs - Nearly every anti-aircraft vehicle at the tier will be able to penetrate and destroy the Vickers Mk.E with ease. Not to mention that SPAAs guns have high rates of fire. As with any other vehicles, it is advised to shoot first. Certain SPAAs which are commonly underestimated like the French P.7.T AA, and CCKW 353 AA and the American M15 CGMC, and should be especially noted, as despite not having 20 mm autocannons like their Axis counterparts, they all have weapons capable of efficiently knocking out a Vickers Mk.E.
  • D2 and some other french tanks have over 40mm of armor which is is thick enough to stop you from penetrating them when at range or when they angle. It's advised to avoid engaging them from the front or at ranges above 500m and instead moving closer to them to maximise the chances of penetration.

Pros and cons

Pros:

  • The APHE round has a good penetration for the low BR and inflicts potent post-penetration damage
  • Very short reload time
  • Fairly accurate gun at short to medium ranges

Cons:

  • Poor protection
  • Side armour can be penetrated even by light machine guns
  • Slow reverse speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Vickers-Armstrongs Limited
Ships 
Tribal-class  HMS Eskimo · HMCS Haida
Invincible-class  HMS Invincible*
Kongō-class  IJN Kongo**
Tanks 
Light Tanks  VFM5*** · Vickers Mk.11***
Light Tank Mk VI  Light AA Mk I
Light Tank Mk VII  Tetrarch I
Light Tank Mk VIII  Alecto I
Tank, Infantry, Valentine  Valentine I · Valentine IX · Valentine XI · Archer
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7***
Heavy Tanks  Independent****
Export  ▂МК-IX "Valentine" · Vickers Mk.E****
See also  Vickers-Armstrongs Aircraft Limited
  *Previously Armstrong Whitworth
  **Built for Japan
  ***Vickers Defence Systems
  ****Previously Vickers Limited

Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK