Difference between revisions of "Chi-Ri II"

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m
(added stock, upgraded + full crew, and upgraded + expert qualification stats)
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Recoil tube, Gun mantlet)
 
* Cast homogeneous armour (Recoil tube, Gun mantlet)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 31: Line 33:
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
 
* Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
 
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.
 
* Small parts of the suspension on the hull sides give 10 mm thick protection at their area.
Line 38: Line 41:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="3" | Mobility characteristic
 
|-
 
|-
 
! Weight (tons)
 
! Weight (tons)
!colspan="1" | Add-on Armor<br>weight (tons)
+
! colspan="1" | Add-on Armor<br>weight (tons)
!colspan="1" | Max speed (km/h)
+
! colspan="1" | Max speed (km/h)
 
|-
 
|-
|rowspan="2" | 41.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)  
+
| rowspan="2" | 41.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)  
 
|-
 
|-
 
|45 (RB/SB)
 
|45 (RB/SB)
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="3" | Engine power (horsepower)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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|550
 
|550
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="1" | Mode
 
!Stock
 
!Stock
 
!Upgraded
 
!Upgraded
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 5.5 || 7.6 || __.__ || __.__ || __.__
+
| ''Arcade'' || 5.5 || 7.6 || 14.7 || 16.3 || __.__
 
|-
 
|-
| ''Realistic'' || 5.5 || 6.4 || __.__ || __.__ || __.__
+
| ''Realistic'' || 5.5 || 6.4 || 7.8 || 8.6 || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| __.__ || __.__ || __.__ || __.__
+
| 4.2 || 3.8 || 3.5 || __.__
 
|-
 
|-
 
|}
 
|}
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! class="wikitable unsortable" |Visual<br />discrepancy
 
! class="wikitable unsortable" |Visual<br />discrepancy
 
|-
 
|-
|style="text-align:right" | '''100''' || 97&nbsp;''(+3)'' || 88&nbsp;''(+12)'' || 79&nbsp;''(+21)'' || 70&nbsp;''(+30)'' || 59&nbsp;''(+41)'' || 48&nbsp;''(+52)'' || 37&nbsp;''(+63)'' || 26&nbsp;''(+74)'' || 18&nbsp;''(+82)'' || 9&nbsp;''(+91)'' || 0&nbsp;''(+100)'' || style="text-align:center" | Yes  
+
| style="text-align:right" | '''100''' || 97&nbsp;''(+3)'' || 88&nbsp;''(+12)'' || 79&nbsp;''(+21)'' || 70&nbsp;''(+30)'' || 59&nbsp;''(+41)'' || 48&nbsp;''(+52)'' || 37&nbsp;''(+63)'' || 26&nbsp;''(+74)'' || 18&nbsp;''(+82)'' || 9&nbsp;''(+91)'' || 0&nbsp;''(+100)'' || style="text-align:center" | Yes  
 
|-
 
|-
 
|}
 
|}
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
'''Pros:'''
 +
 
* 3.3 second reload between each shell in the autoloader with a fully trained crew
 
* 3.3 second reload between each shell in the autoloader with a fully trained crew
 
* First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
 
* First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
Line 325: Line 329:
 
* Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
 
* Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
 
* Decent mobility, even with stock engine
 
* Decent mobility, even with stock engine
 +
 
'''Cons:'''
 
'''Cons:'''
 +
 
* With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
 
* With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
 
* Actually reloading the autoloader takes a very long time
 
* Actually reloading the autoloader takes a very long time
Line 361: Line 367:
 
== Read also ==
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
 
''ETC.''
 
''ETC.''
  
 
== Sources ==
 
== Sources ==
 +
 
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
 
* Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007
 
* Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [http://ftr-wot.blogspot.com/2013/06/chi-ri-ii-japanese-tier-67-medium.html]
 
* Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [http://ftr-wot.blogspot.com/2013/06/chi-ri-ii-japanese-tier-67-medium.html]

Revision as of 17:17, 13 August 2019

Rank 7 USA
F-5C Pack
Chi-Ri II
jp_type_5_chi_ri.png
Chi-Ri II
AB RB SB
5.0 5.0 5.0
Class:
Research:40 000 Specs-Card-Exp.png
Purchase:135 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Chi-Ri II.jpg


The Type 5 Chi-Ri II is a Rank III Japanese medium tank with a battle rating of 5.0 (AB/RB/SB). It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". It's armed with a Type 5 75 mm cannon and is the first tank in the game to feature a fully functional auto-loader for full-size tank guns, giving it a two round capacity.

The Chi-Ri II is quite a unique tank to use in the game, presenting its own set of intriguing features as well as faults. On one hand, the Chi-Ri II has an auto-loading high-penetrating 75 mm gun that allows it to two shots in rapid succession. However, the tank's very large size and relatively thin, flat armor means it must be played very carefully.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Recoil tube, Gun mantlet)
Armour Front Sides Rear Roof
Hull 75 mm (15°) Front plate
20 mm (81°) Front glacis
75 mm (9°) Joint plate
35 mm (59°) Lower glacis
35 mm (18°) Top
35 mm Bottom
35 mm Top
20 mm (38°) Bottom
20 mm
Turret 75 mm (15°) Turret front
50 mm (10°) Inner gun mantlet
20-75 mm (10-15°) Outer gun mantlet
50 mm (15°) 50 mm 20 mm
Armour Sides Roof
Cupola 75 mm 20 mm

Notes:

  • Suspension wheels and bogies are 15 mm thick while tracks are 20 mm thick.
  • Small parts of the suspension on the hull sides give 10 mm thick protection at their area.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
41.0 N/A 50 (AB)
45 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 852 ___
Realistic/Simulator 486 550
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 20.78 __.__
Realistic/Simulator 11.85 13.41

Armaments

Main armament

Main article: Type 5 (75 mm)
75 mm ype II Model I
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
100 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.5 7.6 14.7 16.3 __.__
Realistic 5.5 6.4 7.8 8.6 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.2 3.8 3.5 __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 1 APHE APHE 137 133 120 102 89 78
Type 4 Kou APHE 157 155 142 124 111 105
Type 90 HE HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 1 APHE APHE 865 6.6 1.3 15 67.84 ° 47° 60° 65°
Type 4 Kou APHE 865 6.8 1.3 15 80.64 ° 47° 60° 65°
Type 90 HE HE 830 6.2 0.1 0.1 490 +0° 79° 80° 81°
Ammo racks

Last updated: 1.77.2.73

Ammo racks of the Chi-Ri II.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
Comments Visual
discrepancy
100 97 (+3) 88 (+12) 79 (+21) 70 (+30) 59 (+41) 48 (+52) 37 (+63) 26 (+74) 18 (+82) (+91) (+100) Yes

First main ammo rack will replenish when not reloading

Hull sides empty: 76 (+24)

Additional armament

Main article: Type 1 (37 mm)
37 mm Type 1
Hull mount
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
120 -8°/+17° ±10° N/A
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert Qualif. Prior + Ace Qualif.
__.__ __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Type 94 APHE APHE 55 50 34 25 2 2
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Type 94 APHE APHE 700 0.67 1.3 15 13 -1° 47° 60° 65°
Ammo racks

Last updated: 1.77.2.73

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
120 110 (+10) 100 (+20) 80 (+40) 60 (+60) 40 (+80) 20 (+100) (+120) Yes

Minimum secondary: 20 (+100)

Machine guns

Main article: Type 97 tank (7.7 mm)
7.7 mm Type 97
Hull mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (20) 499 -8°/+17° ±10°

Usage in the battles

The best play style with the Chi-Ri II is a conservative one, a strategy equally applicable to its predecessor the Chi-To. One should lay a far distance from the enemy, using the high-velocity 75 mm gun in a sniping role than a close support. When an enemy appears, fire upon them, and the auto-loader allows for some mistakes as the next burst round is available in about a second for a follow-up shot. Once the three shots are expended, one has the option of either retreating back into cover to allow the autoloader to refill back with its three shells, or simply wait for the gun to reload one shell and fire. The latter option is viable due to the Chi-Ri's good reload speed even without the autoloader. The decent gun depression of -10° allows the Chi-Ri to exploit hull-down positions to maximize cover, so use that to gain a battlefield advantage.

Another play style is a close-quarter ones, going against everything the paragraph above suggests. The three-round capacity of the auto-loader means the Chi-Ri has some decent close-range firepower to use if it can catch a group of enemies unawares from the sides or rear. The Chi-Ri's decent mobility, especially for its huge size, helps with that. Being able to fire two rapid shots of high-damaging 75 mm shell can allow the Chi-Ri to effectively neutralize in a record time before they have time to react. After those shots, the Chi-Ri can either wait in cover and reload the shells, or just fire each shell as its reloaded. However, the tank is always vulnerable to being spotted and surprised due to its massive profile, very weak armor and slow turret traverse. Furthermore, actually reloading the autoloader takes far longer than firing them off. As such, it's easily gunned down then if not supported by friendly tanks.

One last thing to note is the secondary 37 mm hull gun. This often doesn't get much use, as it only has 55mm of penetration point-blank, making it useless against the majority of the Chi-Ri's opponents. The gun also can't be used to range the 75mm main cannon due to having a very different trajectory. Furthermore, the crew member in charge of the gun is the first to be relocated in case another crew member is knocked out, rendering it unusable unless one gets the chance to get more crew at an objective. However, the 37mm still has its uses against very thinly-armored opponents such as Hellcats, the turrets of AA vehicles, and the sides of mediums at close enough range. In addition, it can also be used to trick opponents into thinking that the Chi-Ri has already fired all of its shells, causing them to expose themselves and be vulnerable to return fire.

At this stage, most medium, heavy tanks, and tank destroyer can penetrate the Chi-Ri's armour with ease. Take caution on the battlefield.

At BR 5.0, the Chi-Ri starts to face some tanks that are quite resistant to its 75 mm cannon, namely the Tiger H1 and IS-1 heavy tanks. While the Type 4 Kou shell has fantastic post-penetration damage thanks to its high explosive filler, it only has 157mm of penetration. While this is enough to go through these tanks' weak spots, taking the time to aim for them is disadvantageous in a "shoot first, aim later" type of engagement. Meanwhile, Tigers, IS-1s, and Panthers can take out the Chi-Ri out with ease due to the Chi-Ri's thin armor and massive profile. Thus, it is best to pounce on and surprise enemy tanks rather than face them in a frontal duel, catch them by their sides and blow up their interior. The same strategies in place for using the Chi-To Late to deal with the horrors of 5.0 should be implemented with the Chi-Ri.

Pros and cons

Pros:

  • 3.3 second reload between each shell in the autoloader with a fully trained crew
  • First Stage Ammo Storage enables the tank to reload in less then 6 seconds even when the auto-loader is empty
  • With the First Stage Ammo Storage mechanic, the auto-loader is reloaded when not firing the gun
  • Exceptional burst damage potential
  • Shell performance similar to the T-34-85's 85 mm
  • Very competitive gun depression (-10°)
  • Secondary 37 mm armament allows for engaging weaker enemy without wasting 75 mm shells, and can be used to trick inattentive enemy players into thinking the main gun has fired
  • Decent mobility, even with stock engine

Cons:

  • With the First Stage Ammo Storage mechanic, the 4 ammo racks in the back of the turret will be the last to be depleted, increasing the chance of ammo racking
  • Actually reloading the autoloader takes a very long time
  • Learning curve to use tank properly is worse than the M3 Mediums
  • Massive profile
  • Abysmal hull turn time
  • Unimpressive turret traverse speed
  • Thin, poorly sloped armour all around
  • Angled hull front cheek sections make armour angling useless
  • 37 mm can only aim forwards and is very weak for Rank 3
  • Average accuracy
  • Maximum of 157 mm of penetration with the best shell, can have trouble penetrating same and higher-rank heavy tanks

History

Chi-Ri

Under the pretext of their lackluster tank designs, the Japanese worked on creating a tank that can surpass the Allies' main tank, the M4 Sherman. Upgraded designs made to deal with the Sherman led to the Type 3 Chi-Nu and the Type 4 Chi-To. While these two were quite capable against the Sherman, they did not represent the best that the Japanese had to offer.

Sometime during the development period of the Chi-Nu and the Chi-To, the Japanese designed a medium tank far more sophisticated than anything they had done previously. The tank was to be equipped with the same 75 mm gun as the Chi-To, except it had an auto-loading system on it. There was to be a hull-mounted 37 mm with a machine gun as well. The chassis was similar to the Chi-To's, but lengthened to eight road wheels per side. It was also powered by a 550 hp gasoline aircraft engine designed by BMW from Germany. The tank was classified as the Type 5 Chi-Ri and a single prototype without the main gun was produced in May 1945, but efforts were diverted to the more practical Type 4 Chi-To. Due to that, the war ended with only a single Type 5 Chi-Ri prototype produced.[1]

Chi-Ri II

Though Chi-Ri showed the development process for the new tank design, improvements often come to during prototype stages for a more manageable tank design. The improvements on the Chi-Ri, which would be called the Chi-Ri II, were mainly the removal or addition of certain features, with the added ones namely from the Chi-To. Notable differences would be the use of a supercharged Mitsubishi diesel engine instead of a German gasoline engine, the change in suspension and turret design to resemble the Chi-To's, and the removal of the 37 mm secondary armament. It is uncertain how useful these simplifications are since these are all plans never put into practice.[2]

Production plans

If the Chi-Ri ever entered production, the Japanese had plans for a bit of an upgrade in its firepower. It would be armed with a gun based off of the Type 98 88 mm anti-aircraft gun, giving it a much higher velocity cannon that makes the vehicle more than capable of taking out Allied tanks. With the Chi-Ri in production and in numbers, it would be used in Japan's final stand against the Allies should they invade the home islands.

However, like many late-war tanks of Japan, they would never see any battle service due to their surrender in September 1945. The single Chi-Ri prototype was captured by the ensuing American occupation force, which they transported to the Aberdeen Proving Grounds for tests. Records show that the Chi-Ri prototype was scrapped along with other foreign tanks on October 1952.[3]

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References

  1. Zaloga 2007
  2. Davis 2013
  3. Sun 2017

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

  • Zaloga Steven. Japanese Tanks 1939-1945 Great Britain: Osprey Publishing Ltd., 2007
  • Davis, Frank. "Chi Ri II - Japanese Tier 6/7 Medium." For the Record. Blogger.com, 05 June 2013. Web. 12 Jan. 2017. [1]
  • Sun, Eun Ae. Chi-Ri & Chi-To: Aberdeen Tank Scrapping. YouTube, YouTube, 7 Aug. 2017, [2]


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype