Difference between revisions of "M2A2"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"|Update 1.49 (1.70.1945) "Weapons of Victory"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"|Update 1.49 (1.70.1945) "Weapons of Victory"]].
  
 
The most common and most used American tank in pre-war years. The M2A2 was armed with a .50 and .30 calibre machine gun. The Spanish Civil War showed that tanks with MG main armament were ineffective. This led to the upgrade to the [[M2A4]]. In the game, the M2A2 is lightning fast, with very weak armour and a subpar armament.
 
The most common and most used American tank in pre-war years. The M2A2 was armed with a .50 and .30 calibre machine gun. The Spanish Civil War showed that tanks with MG main armament were ineffective. This led to the upgrade to the [[M2A4]]. In the game, the M2A2 is lightning fast, with very weak armour and a subpar armament.
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
The whole armour is made out of '''rolled homogeneous armour ''' plates. Tracks provide 15 mm of armour.
 
The whole armour is made out of '''rolled homogeneous armour ''' plates. Tracks provide 15 mm of armour.
  
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 15.8 mm (20°) ''Driver port'' <br> 15.8 mm (71°) ''Front Glacis'' <br> 15.8 mm (18-59°) ''Lower Glacis'' || 12.7 mm || 6.35 mm (2-61°) || 6.35 mm  
+
| Hull || 15.8 mm (20°) ''Driver port'' <br> 15.8 mm (71°) ''Front Glacis'' <br> 15.8 mm (18-59°) ''Lower Glacis'' || 12.7 mm || 6.35 mm (2-61°) || 6.35 mm
 
|-
 
|-
| Turret || 15.8 mm (0-2°) ''Turret front'' <br> 15.8 mm (2°) ''Gun mantlet''|| 15.8 mm (0-1°) || 15.8 mm (2°) || 6.35 mm  
+
| Turret || 15.8 mm (0-2°) ''Turret front'' <br> 15.8 mm (2°) ''Gun mantlet''|| 15.8 mm (0-1°) || 15.8 mm (2°) || 6.35 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 15.8 mm (2°) || 6.35 mm
 
| Cupola || 15.8 mm (2°) || 6.35 mm
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 308|rbMinHp= 232|<!--AoAweight=(optional) -->}}
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{{tankMobility|abMinHp=308|rbMinHp=232}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{Specs-Tank-Weapon|1}}
 
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
  
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==== Ammunition ====
 
==== Ammunition ====
 
 
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}
 
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}
 
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}
 
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}
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! colspan="7" | Penetration statistics
 
! colspan="7" | Penetration statistics
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Belts
+
! rowspan="2" data-sort-type="text" | Belt
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
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| Common || 31 || 30 || 26 || 22 || 18 || 15
 
| Common || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
|-
| API || 23 || 22 || 16 || 10 || 6 || 5
+
| API || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
 
| AP || 31 || 30 || 26 || 22 || 18 || 15
 
| AP || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
|-
| APIT || 23 || 22 || 16 || 10 || 6 || 5
+
| APIT || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|-
 
|}
 
|}
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==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The M2A2 is a strange vehicle as a twin-turreted machine-gun armament only vehicle. It is, however, fast, and could be sped around as a scout tank to get on the enemy's side. Your main turret, which uses 12.7 mm (.50) MG  can only fire forward and to the left, with secondary turret (which sports standard 7.62 mm (.30) MG, which can only really scare SPAA trucks) firing to the right. Additionally, the M2A2 has a working hull machine gun, but it is fixed to the hull and angled up so its usefulness is extremely limited.
 
The M2A2 is a strange vehicle as a twin-turreted machine-gun armament only vehicle. It is, however, fast, and could be sped around as a scout tank to get on the enemy's side. Your main turret, which uses 12.7 mm (.50) MG  can only fire forward and to the left, with secondary turret (which sports standard 7.62 mm (.30) MG, which can only really scare SPAA trucks) firing to the right. Additionally, the M2A2 has a working hull machine gun, but it is fixed to the hull and angled up so its usefulness is extremely limited.
  
The .50 cal main armament makes it necessary to rush as close to enemy as possible, as it could only penetrate ~20 mm at standard ranges, meaning that it is only really effective against the reserve tanks, and even so, the machine guns often may only be effective when shot at the flat sides or even only at the engine deck.  
+
The .50 cal main armament makes it necessary to rush as close to enemy as possible, as it could only penetrate ~20 mm at standard ranges, meaning that it is only really effective against the reserve tanks, and even so, the machine guns often may only be effective when shot at the flat sides or even only at the engine deck.
  
 
Avoid any "medium" and "heavy" tanks like [[M13/40 (Family)|M13/40]] or [[R.35 (SA38)]], as they will resist even pure AP belt fired point blank. Avoid messing with tanks of BR 2.0, as even lightly armoured tanks of that rank are only vulnerable from the sides and only from about 100 m away or closer. If you absolutely have to attack them, drive in circles around them and shoot at their weakspots, like engines or turret neck, whenever you get a chance.
 
Avoid any "medium" and "heavy" tanks like [[M13/40 (Family)|M13/40]] or [[R.35 (SA38)]], as they will resist even pure AP belt fired point blank. Avoid messing with tanks of BR 2.0, as even lightly armoured tanks of that rank are only vulnerable from the sides and only from about 100 m away or closer. If you absolutely have to attack them, drive in circles around them and shoot at their weakspots, like engines or turret neck, whenever you get a chance.
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
===Development===
The '''M2 Light Tank''' series was an American pre-World War II design as their answer to a fast, effective tank in a cavalry role.  
+
The '''M2 Light Tank''' series was an American pre-World War II design as their answer to a fast, effective tank in a cavalry role.
  
 
The idea of light tanks started with the Defense Act of 1920, which defined tanks as an infantry support weapon, but the idea of a cavalry role for the tanks was brought up by multiple theorists, to which the British were the first to incorporate with the ''cruiser tanks''. Limitation in American development leads to the establishment of light tanks as the ''combat cars''.  The development team soon looked at the tank prototypes ''T1 Light Tank'' and the ''T2 medium tank'' and decide to use them as the basis for the light tank design.
 
The idea of light tanks started with the Defense Act of 1920, which defined tanks as an infantry support weapon, but the idea of a cavalry role for the tanks was brought up by multiple theorists, to which the British were the first to incorporate with the ''cruiser tanks''. Limitation in American development leads to the establishment of light tanks as the ''combat cars''.  The development team soon looked at the tank prototypes ''T1 Light Tank'' and the ''T2 medium tank'' and decide to use them as the basis for the light tank design.
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A unique feature on the M2 Light tank was the number of machine guns it could house. Aside from the coaxial and the bow gunner's ball mounted one, two machine guns were fixed facing forward on the sides of the hull, fired by the driver. Another M1919 Browning machine gun could be mounted on the turret top for anti-aircraft use.
 
A unique feature on the M2 Light tank was the number of machine guns it could house. Aside from the coaxial and the bow gunner's ball mounted one, two machine guns were fixed facing forward on the sides of the hull, fired by the driver. Another M1919 Browning machine gun could be mounted on the turret top for anti-aircraft use.
  
===In-game description===
+
=== In-game description ===
The M2A2 light tank developed and built by Rock Island Arsenal (RIA). A total of 239 of these tanks were built in 1935. The M2A2 was used to train tank operators, who gave it the unofficial nickname “Mae West.It was never used in combat.
+
The M2A2 light tank developed and built by Rock Island Arsenal (RIA). A total of 239 of these tanks were built in 1935. The M2A2 was used to train tank operators, who gave it the unofficial nickname "Mae West". It was never used in combat.
  
 
== Media ==
 
== Media ==

Revision as of 09:53, 25 June 2021

Rank 7 USA
F-5C Pack
This page is about the American light tank M2A2. For other uses, see M2 (Disambiguation).
M2A2
us_m2a2.png
GarageImage M2A2.jpg
M2A2
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Light Tank M2A2 is a rank I American light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.49 (1.70.1945) "Weapons of Victory".

The most common and most used American tank in pre-war years. The M2A2 was armed with a .50 and .30 calibre machine gun. The Spanish Civil War showed that tanks with MG main armament were ineffective. This led to the upgrade to the M2A4. In the game, the M2A2 is lightning fast, with very weak armour and a subpar armament.

General info

Survivability and armour

Armourfront / side / back
Hull15 / 12 / 6
Turret15 / 15 / 15
Crew4 people
Visibility79 %

The whole armour is made out of rolled homogeneous armour plates. Tracks provide 15 mm of armour.

Armour Front (Slope angle) Sides Rear Roof
Hull 15.8 mm (20°) Driver port
15.8 mm (71°) Front Glacis
15.8 mm (18-59°) Lower Glacis
12.7 mm 6.35 mm (2-61°) 6.35 mm
Turret 15.8 mm (0-2°) Turret front
15.8 mm (2°) Gun mantlet
15.8 mm (0-1°) 15.8 mm (2°) 6.35 mm
Armour Sides Roof
Cupola 15.8 mm (2°) 6.35 mm

Mobility

Speedforward / back
AB81 / 10 km/h
RB and SB73 / 9 km/h
Number of gears5 forward
1 back
Weight8.6 t
Engine power
AB500 hp
RB and SB262 hp
Power-to-weight ratio
AB58.1 hp/t
RB and SB30.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 10 8.6 308 500 35.81 58.14
Realistic 73 9 232 262 26.98 30.47

Modifications and economy

Repair costBasic → Reference
AB106 → 136 Sl icon.png
RB95 → 122 Sl icon.png
SB111 → 142 Sl icon.png
Total cost of modifications2 975 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
55 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
100 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
100 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
40 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
55 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
55 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
100 Ge icon.png

Armaments

Main armament

12.7 mm M2HB machine gun
Shoulder stabilizer
Reduces the swing of the gun in one plane while moving
Ammunition1 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 20°
Horizontal guidance-170° / 20°
Main article: M2HB (12.7 mm)
12.7 mm M2HB Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,400 (200) 576 -10°/+20° -170°/+20° N/A 14.28 19.76 24.00 26.54 28.24 10.40 9.20 8.48 8.00
Realistic 8.93 10.50 12.75 14.10 15.00

Ammunition

  • Common: API-T · I · AP · API-T
  • AP: AP · AP · API-T
  • API: API-T · AP-I · API-T
  • APIT: API-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 30 26 22 18 15
API 30 29 24 20 16 13
AP 31 30 26 22 18 15
APIT 30 29 24 20 16 13

Ammo racks

Ammo racks of the M2A2
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
7 3 (+4) 0 (+7) Yes

Machine guns

Ammunition19 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min


The M2A2 is armed with a secondary .30 cal machine gun in a separate turret, as well as another emplaced in the hull. This extra turret restricts the traverse angles of both this and the main turret. The machine guns can be against very lightly armoured AA vehicles and can be used as a distraction against enemy tanks.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Turret 9,500 (250) 500 -10°/+20° -5°/+160°
Hull 9,500 (250) 500 N/A N/A

Usage in battles

The M2A2 is a strange vehicle as a twin-turreted machine-gun armament only vehicle. It is, however, fast, and could be sped around as a scout tank to get on the enemy's side. Your main turret, which uses 12.7 mm (.50) MG can only fire forward and to the left, with secondary turret (which sports standard 7.62 mm (.30) MG, which can only really scare SPAA trucks) firing to the right. Additionally, the M2A2 has a working hull machine gun, but it is fixed to the hull and angled up so its usefulness is extremely limited.

The .50 cal main armament makes it necessary to rush as close to enemy as possible, as it could only penetrate ~20 mm at standard ranges, meaning that it is only really effective against the reserve tanks, and even so, the machine guns often may only be effective when shot at the flat sides or even only at the engine deck.

Avoid any "medium" and "heavy" tanks like M13/40 or R.35 (SA38), as they will resist even pure AP belt fired point blank. Avoid messing with tanks of BR 2.0, as even lightly armoured tanks of that rank are only vulnerable from the sides and only from about 100 m away or closer. If you absolutely have to attack them, drive in circles around them and shoot at their weakspots, like engines or turret neck, whenever you get a chance.

Mostly your targets will be "scout" and "sniper" tanks, as you can do serious damage to them. To avoid getting annihilated while attacking them from the front, you can fire at their turret while approaching them. Quite often, even if you can't penetrate them as is, they will un-angle themselves, trying to fire at you by turning their flat turret armour parts towards your fire, dooming themselves. If it didn't penetrate, you already lost and shouldn't have attacked them in the first place.

A lot of light tanks and tank destroyers will have stronger turret or gun mantlet armour, than the hull. In such case, simply fire at their hull, trying to get their gunner and driver as soon as possible. Remember, they often don't have to turn their hull towards you to fire back, and angled hull may actually ricochet MG bullets, so it's better to attack from their sides, or at the very least completely head-on.

Overall, it is best to not go around the map without a teammate with a cannon to provide a substantial upgrade in firepower, should it come face to face with the enemy.

Another way to use the M2A2 is as an SPAA. The turrets have decent gun elevation so hitting aircraft is quite easy. The .30 and .50 cal machine guns are very good at destroying any planes at its BR or at least will cripple them. It is recommended to turn the hull with the turrets so you can fire both guns and will not end up only firing one.

Pros and cons

Pros:

  • Very fast, can reach 60 km/h on a road in AB
  • Can sacrifice speed to make a fast turn
  • Accurate in the long run
  • High and stable fire rate

Cons:

  • Armour is only sufficient to protect itself against machine gun fire
  • Pathetic armament, which can be used only against anti-air vehicles and some light tanks, and some sides or rears of medium tanks, but not all
  • Two non-fully rotating turrets
  • In an event in which the .50 gunner is knocked out, the .30 machine gun can't do much to protect the tank
  • Cramped crew
  • Any high speed collision can result in the driver and co-drivers knockout, or worse the entire crew
  • Terrible steering, not adequate under gear 2
  • Can get stuck when driving up the hills without track upgrade

History

Development

The M2 Light Tank series was an American pre-World War II design as their answer to a fast, effective tank in a cavalry role.

The idea of light tanks started with the Defense Act of 1920, which defined tanks as an infantry support weapon, but the idea of a cavalry role for the tanks was brought up by multiple theorists, to which the British were the first to incorporate with the cruiser tanks. Limitation in American development leads to the establishment of light tanks as the combat cars. The development team soon looked at the tank prototypes T1 Light Tank and the T2 medium tank and decide to use them as the basis for the light tank design.

Modifications made onto the experimental tanks, mostly installing the new Vertical Volute Spring Suspension (VVSS) that would be the main suspension in future American tank development, made the tanks into the M2A1 Light Tank. The main version used before the war was designated the M2A2, which had two turrets, both with a .50 calibre M2 Browning as its armament. However, the Spanish Civil War showed that this kind of tank is insufficient in tank warfare, so initially the design was revised with improved armour up to 22 mm (M2A3) and then with one turret with a 37 mm cannon, this would become the M2A4, which would be the main light tank variant in US service before World War II broke out.

Combat usage

Although the M2 light tanks were promising in their introduction, they were soon succeeded by the M3 and M5 light tanks. The M2 light tanks were seen by armament as a stopgap solution for the dire need of tanks and a development project for tank improvements. By December 1941, the M2 light tanks were being used for training only in the US Army, but the Marine Corps used them in the Battle of Guadalcanal in the Pacific due to the lack of M3 light tanks available.

Britain ordered some M2 light tanks in early 1941 in part of the Lend-Lease Act, but only 36 were delivered before switching to the improved M3 light tanks.

A unique feature on the M2 Light tank was the number of machine guns it could house. Aside from the coaxial and the bow gunner's ball mounted one, two machine guns were fixed facing forward on the sides of the hull, fired by the driver. Another M1919 Browning machine gun could be mounted on the turret top for anti-aircraft use.

In-game description

The M2A2 light tank developed and built by Rock Island Arsenal (RIA). A total of 239 of these tanks were built in 1935. The M2A2 was used to train tank operators, who gave it the unofficial nickname "Mae West". It was never used in combat.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Rock Island Arsenal
Tanks 
Light Tank  Light Tank M2A2 · Light Tank M2A4
Medium Tank  Medium Tank M2

USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS