Difference between revisions of "T-62M-1"

From War Thunder Wiki
Jump to: navigation, search
(Media: Added Shooting Range episode)
(New Description Project - USSR Priority: T-62M-1)
 
(38 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Specs-Card|code=ussr_t_62m1}}
+
{{About
 +
| about = Soviet medium tank '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = T-62 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=ussr_t_62m1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''T-62M-1''' is an armoured modification of the [[T-62]], which is the first variant of the [[T-62 (Family)|T-62 main battle tank family]]. It is outfitted with a BDD appliqué armour package, an additional belly armour plate for anti-mine protection, 10 mm thick reinforced rubber side skirts, and a 10 mm thick anti-neutron liner as part of an extensive modernization package aimed at improving protection, mobility, and firepower. The BDD appliqué armour package increases frontal armour protection to nearly that of the first variant of the T-64 and T-72 main battle tank families. This appliqué armour package includes an appliqué plate on the glacis and two horseshoe-shaped blocks fitted to the front of the turret, which has been proven to be effective against all 84mm and 90mm tank rounds at all ranges, as well as a selection of 105mm armour-piercing discarding sabot (APDS) and high-explosive anti-tank (HEAT) ammunitions. The "Volna" fire control system was enhanced by mounting the KTD-2 laser rangefinder in an armoured box above the main armament. Finally, the tank has a new TShSM-41U gunner's sight, a new commander's sight, a "Meteor-M1" two-plane fully automatic stabilisation system, a BV-62 ballistic computer, and a 9K116-2 "Sheksna" anti-tank guided missile (ATGM) unit with 1K13-BOM sight, allowing it to fire 9M117 Bastion ATGMs through its tank gun. The T-62M-1 is a further enhancement from the base modification that includes a V-46-5M diesel engine.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].  
 
  
The T-62M-1 is very much similar to the premium [[T-55AM-1]], with distinctive metal-polymer composite add-on armour on the turret cheeks and within the upper frontal plate. Though the latter is often inadequate in dealing most-all ammunition it faces, the turret armour on the T-62M-1 is twice as thick as that found on T-55AM-1. In fact, most of the turret( aside from the gun mantlet) is impervious to most kinetic penetrators, vulnerable mainly to the [[Type 90]] and [[AMX-40]]'s extremely high penetration rods.
+
Introduced in [[Update 1.79 "Project X"]], the T-62M-1 operates similarly to other Soviet main battle tanks. The T-62M-1 is well-suited for long-range sniping and support roles due to its incredible turret armour and highly effective and diverse ammunition options. Avoid close-range engagements at all costs, as the T-62M-1 is inferior to other tanks at close ranges in almost every way. Adopt a hull-down position and take advantage of its powerful turret to support your teammates from far away.
 
 
The T-62M-1 also has wet ammunition storage bins. 24 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. In fact, rounds within the fuel tank are extremely unlikely to be detonated by HEAT.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
 
 +
The T-62M-1 has very similar armour to the T-55AM-1, having similar composite add-on armour. The turret cheeks are protected by large curved composite blocks, sometimes historically referred to as "Brezhnev's Eyebrows" due to their appearance. The turret's effective thickness through the composite overlay is 200 to 350 mm thick in this area, whether for kinetic or chemical rounds. The brow's composite armour does not entirely cover the turret, whose uncovered areas have an even lesser armour thickness: the sectors closer to the gun are not backed by metal-polymer layers and only the outer steel provides extra protection. It can help to point the turret slightly away from opponents to reduce the chances of getting hit in the non-composite zones.
 +
 
 +
The hull protection is less, although still relevant. The hull composite will stop APDS and HEAT rounds from the 105 mm L7 gun, but any more powerful rounds will penetrate. The hull sides are relatively well protected. 80 mm RHA will stop most autocannon rounds, and the composite skirts as well as flaps can stop HEAT rounds at an angle.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
Frontal weak points include the cannon breech area, as it is not covered by the add-on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20 mm near the bottom, which is a weakness that can be exploited by autocannons. That said, there is essentially nothing important in those areas. The rear armour is not worth mentioning, as it will not stop anything larger than a heavy machine gun.
  
=== Mobility ===
+
Side flaps similar to those used on the [[T-64A (1971)]] can be equipped on the T-62M-1 with an unlockable modification. They add 30 kg of mass to the tank, which is a negligible penalty, and help to block HEATFS projectiles and ATGMs from side-aspect shots. Each flap will fall off after being hit, so do not count on being able to body-block an entire barrage of chemical rounds.
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
 
 +
The T-62M-1 also has wet ammunition storage bins. 16 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. Successive HEAT shots might still detonate the ammunition. Note that APFSDS can detonate the rounds with ease, so avoid being shot in the hull if possible.
  
{{tankMobility|abMinHp= 1069|rbMinHp= 610|AoAweight= 0.03}}
+
'''Armour type:'''
  
== Armaments ==
+
* Rolled homogeneous armour (hull)
=== Main armament ===
+
* Cast homogeneous armour (turret, cupola)
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|U-5TS (115 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable"
 
|-
 
|-
! colspan="6" | [[U-5TS (115 mm)|115 mm U-5TS]]
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
| Hull || 100+30 mm (59°) ''Upper glacis'' <br> 100 mm (55°) ''Lower glacis'' || 80+8 mm ''Top''<br> 80 mm (spherical) + 8 mm ''Turret ring bulge'' <br> 20 mm (28°) ''Bottom'' || 45 mm (2°) ''Upper plate'' <br> 20 mm (cylindrical) ''Lower glacis'' || 30 mm (0-3°) <br> 12 mm ''Mudguards''
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 40 || -6°/+16° || ±180° || Two-plane
+
| Turret || 214-240 mm (spherical) + 65-85 (spherical) ''Turret cheeks'' <br> 40-50 mm (0-63°) ''Gun mantlet'' || 115-196 mm (spherical) || 65 mm (spherical) || 60 mm (74-78°) ''Front'' <br> 30 mm (78-85°) ''Centre'' <br> 60 mm (29-67°) ''Rear''
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
|-
+
 
! style="width:4em" |Mode
+
'''Notes:'''
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
* Suspension wheels and tracks are 20 mm thick, while torsion bars are 10 mm thick.
! style="width:4em" |Prior + Full crew
+
* Belly armour is 20 mm thick.
! style="width:4em" |Prior + Expert qualif.
+
* Commander cupola is 40 mm thick.
! style="width:4em" |Prior + Ace qualif.
+
* Composite armour is present on the front glacis and turret front:
|-
+
 
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
+
{| class="wikitable"
|-
 
| ''Realistic'' || 9.5 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Composite armour !! Front
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| Hull || '''Upper glacis''' <br> ~300 mm ''Kinetic'' <br> ~450 mm ''Chemical''
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 12.00 || __.__ || __.__ || __.__
+
| Turret || '''Turret cheeks''' <br> ~400 mm ''Kinetic'' <br> 450-750 mm ''Chemical''
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
=== Mobility ===
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{Specs-Tank-Mobility}}
! colspan="8" | Penetration statistics
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! rowspan="2" data-sort-type="text" | Ammunition
+
{{tankMobility|abMinHp=1,069|rbMinHp=610|AoAweight= 0.03}}
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
=== Modifications and economy ===
|-
+
{{Specs-Economy}}
! 10m
+
 
! 100m
+
== Armaments ==
! 500m
+
{{Specs-Tank-Armaments}}
! 1000m
+
=== Main armament ===
! 1500m
+
{{Specs-Tank-Weapon|1}}
! 2000m
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
|-
+
{{main|U-5TS (115 mm)}}
| 3BM21 || APFSDS|| 420 || 415 || 405 || 390 || 380 || 370
+
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
| 3BM28 || APFSDS || 450 || 445 || 435 || 420 || 415 || 410
+
! colspan="5" | [[U-5TS (115 mm)|115 mm U-5TS]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
|-  
 
| 3BK15M || HEATFS || 500 || 500 || 500 || 500 || 500 || 500
 
|-  
 
| 3OF27 || HE || 43 || 43 || 43 || 43 || 43 || 43
 
|-
 
| 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="2" |Velocity <br /> in m/s
+
! Stock !! Full !! Expert !! Aced
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! ''Arcade''
! 50%
+
| rowspan="2" | 42 || rowspan="2" | -5°/+16° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00
! 100%
 
 
|-
 
|-
| 3BM21 || APFSDS || 1,620 || 4.55 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
! ''Realistic''
 +
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0
 
|-
 
|-
| 3BM28 || APFSDS || 1,620 || 4.88 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
| 3BK15M || HEATFS || 800 || 12.2 || 0.0 || 0.1 || 1480 || +0° || 65° || 72° || 75°
 
|-
 
| 3OF27 || HE || 800 || 17.82 || 0.1 || 0.1 || 5320 || +0° || 79° || 80° || 81°
 
|-
 
| 9M117 || ATGM || 370 || 18.8 || 0.1 || 0.01 || 3000 || +0° || 80° || 82° || 90°
 
|-
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center"
+
 
 +
* The stock 3BK15M HEATFS has high penetration for its class, but its 500 mm of flat penetration while overkill against steel armour, is less effective versus reactive or composite armour, and deals less post-penetration damage than the APFSDS rounds.
 +
* The 3OF27 HE shell is surprisingly strong and can be lethal against even MBTs; however, it is not as powerful as the 125 mm HE rounds used by top-tier Soviet and Chinese MBTs and needs fine aim for best results. Considering the tank's long reload time, the HE shell is a situational choice.
 +
* The 9M117 gun-launched ATGM has 600 mm of penetration and is mouse-guided. It is the most versatile of the chemical projectiles since it can be used against helicopters, can cause overpressure on lightly-armoured and open-topped vehicles, and has the highest penetration. Taking a few into battle is a good idea.
 +
* The 3BM21 APFSDS far exceeds any of the APFSDS rounds available to the original T-62.
 +
* The 3BM28 APFSDS significantly improves on the angled penetrative performance of 3BM21, at the expense of lower flat penetration.
 +
 
 +
APFSDS rounds should be the primary ammo choice for the {{PAGENAME}}, but its selection of three types of chemical rounds should not be overlooked either.
 +
 
 +
{{:U-5TS (115 mm)/Ammunition|3BK15M, 3OF27, 9M117, 3BM21, 3BM28}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.13.0.180''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br />  rack empty
+
! Visual<br>discrepancy
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''40''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no
+
| '''42''' || 41&nbsp;''(+1)'' || 21&nbsp;''(+21)'' || 17&nbsp;''(+25)'' || 1&nbsp;''(+41)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 4 is a first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank.
 +
** This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
 +
** Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 4. Firing will interrupt the restocking of the ready racks.
 +
* If you pack 17&nbsp;''(+25)'' shells, it will fill only the frontal wet stowage ready rack.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}
+
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|DShK (12.7 mm)|PKT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]
 
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 300 (50) || 600 || -10°/+60° || ±180°
+
| Pintle || 300 (50) || 600 || -10°/+60° || ±180°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,500 (250) || 600 || N/A || N/A
+
| Coaxial || 3,000 (250) || 700 || - || -
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a one-shot kill if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible.
+
The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a knock out by a single shot if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible.
 +
 
 +
Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100 mm on the T-55AM-1 to 115 mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 9.7.
  
Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100mm on the T-55AM-1 to 115mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 10.0.
+
Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEATFS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters).
  
Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEAT-FS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters). 
 
 
 
 
Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death.
 
Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death.
  
Beware of high tier American MBTs, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The Type 90 and AMX-40 also pose a grave threat, as they can easily penetrate your turret armour and cripple your tank.
+
Beware of fast MBTs like the [[Leopard A1A1]], as their mobility allows them to easily flank you and get a shot into your weaker side armour. The T-62M-1 is currently unlikely to face many tanks capable of penetrating its turret composite armour. The majority of deaths will likely result from being shot through weak spots or from flanking, so avoiding these should be your primary concern.
 
+
 
Your tank also has a large amount of weak-spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles.
+
Your tank also has a large amount of weak spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles.
  
 
===Fighting the T-62M-1===
 
===Fighting the T-62M-1===
The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260mm+ penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill.
+
The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260+ mm penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill.
  
If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion.
+
If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. You can also fire at the lower glacis to knock out the driver and gunner.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
*Powerful and varied ammunition choices, comparable to several top-rank vehicles
+
* Varied selection of shells - APFSDS, HEATFS, high explosive, and a barrel-launched ATGM for long ranges or dealing with helicopters
*Access to a gun-launched ATGM with 600mm chemical, for long ranges or dealing with helicopters
+
* Laser rangefinder and high-velocity ammunition allow long-range engagements
*Laser rangefinder and high-velocity ammunition allows long-range sniping
+
* Tough turret cheek armour for the battle rating, as well as a composite armour add-on on the glacis
*Tough turret cheek armour for the battle rating, as well as a composite addon on the glacis which may help in some cases
+
* Wet ammunition storage within the frontal fuel tank holds the ready ammunition, reducing vulnerability to HEAT rounds
*Wet ammunition storage within the frontal fuel tank holds the ready ammunition, greatly reducing the chances of a penetrating HEAT jet detonating it
+
* Four crew members, compared to three on most Soviet MBTs, increase its survivability on the battlefield
*Four crew members, compared to the three of most Soviet MBTs, increase its survivability on the battlefield
+
* Frontal composite armour makes the front immune to 105 mm APDS and HEATFS
 +
* Researchable armour package adds panels to the side of the tank which reduce the impact of HEATFS rounds
 +
* Anti-tank guided missile can be fired on the move
  
 
'''Cons:'''
 
'''Cons:'''
  
*Upper front plate armour is inadequate against most enemies, especially in uptiers
+
* Frontal composite armour is not resistant to common APFSDS shells and HEATFS shells larger than 105 mm
*One of the most immobile top rank MBTs; sheer weight of the tank overloads the already unimpressive engine
+
* Not very mobile, no neutral steering
*Three crew members lined-up on the right side of the tank; one shot may knock them all out
+
* No thermal sights
*Weak gun mantlet, leaving cannon breech highly exposed at closer ranges; there are also big gaps between the "eyebrow" addon armour and the gun
+
* Substandard gun handling: mediocre traverse speed
*Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots
+
* Three crew members are lined up on the right side of the tank, one shot may knock them out
 +
* Weak gun mantlet, leaving cannon breech highly exposed at closer ranges
 +
* Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the tanks’ firepower. Following several radical design changes, the tank’s combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks.
+
By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the tanks' firepower. Following several radical design changes, the tank's combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks.
  
''- From [https://warthunder.com/en/news/5538-development-t-62m-1-the-fight-continues-en Devblog]''
+
''- From [[wt:en/news/5538-development-t-62m-1-the-fight-continues-en|Devblog]]''
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|goszFx1uQCw|'''The Shooting Range #103''' - ''Metal Beasts'' section at 04:18 discusses the T-62M-1.}}
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_62m1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 00:41 - ''War Thunder Official Channel''|UoJmO-g3UWE|'''T-62M-1 - The Russian Black Sheep''' - ''JustinPlaysYT''|goszFx1uQCw|'''The Shooting Range #103''' - ''Metal Beasts'' section at 04:18 discusses the T-62M-1.|cnH3SbDA1RY|'''T-62M-1 - High Tier Feelings - First Impressions''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
+
;Other vehicles of similar configuration and role
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* [[T-54/55 (Family)]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/5538-development-t-62m-1-the-fight-continues-en [Devblog<nowiki>]</nowiki> Т-62М-1: the fight continues!]
+
* [[wt:en/news/5538-development-t-62m-1-the-fight-continues-en|[Devblog] T-62M-1: the fight continues!]]
 +
* [[wikipedia:T-62|[Wikipedia] T-62]]
 +
* [https://weaponsystems.net/system/634-T-62M <nowiki>[Weapon Systems]</nowiki> T-62M]
  
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Latest revision as of 14:56, 19 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet medium tank T-62M-1. For other versions, see T-62 (Family).
T-62M-1
ussr_t_62m1.png
GarageImage T-62M-1.jpg
GarageImage T-62M-1 AddArmour.jpg
ArtImage T-62M-1.png
ArtImage2 T-62M-1.png
T-62M-1
AB RB SB
9.0 9.0 9.0
Class:
Research:94 000 Specs-Card-Exp.png
Purchase:520 000 Specs-Card-Lion.png
Show in game

Description

The T-62M-1 is an armoured modification of the T-62, which is the first variant of the T-62 main battle tank family. It is outfitted with a BDD appliqué armour package, an additional belly armour plate for anti-mine protection, 10 mm thick reinforced rubber side skirts, and a 10 mm thick anti-neutron liner as part of an extensive modernization package aimed at improving protection, mobility, and firepower. The BDD appliqué armour package increases frontal armour protection to nearly that of the first variant of the T-64 and T-72 main battle tank families. This appliqué armour package includes an appliqué plate on the glacis and two horseshoe-shaped blocks fitted to the front of the turret, which has been proven to be effective against all 84mm and 90mm tank rounds at all ranges, as well as a selection of 105mm armour-piercing discarding sabot (APDS) and high-explosive anti-tank (HEAT) ammunitions. The "Volna" fire control system was enhanced by mounting the KTD-2 laser rangefinder in an armoured box above the main armament. Finally, the tank has a new TShSM-41U gunner's sight, a new commander's sight, a "Meteor-M1" two-plane fully automatic stabilisation system, a BV-62 ballistic computer, and a 9K116-2 "Sheksna" anti-tank guided missile (ATGM) unit with 1K13-BOM sight, allowing it to fire 9M117 Bastion ATGMs through its tank gun. The T-62M-1 is a further enhancement from the base modification that includes a V-46-5M diesel engine.

Introduced in Update 1.79 "Project X", the T-62M-1 operates similarly to other Soviet main battle tanks. The T-62M-1 is well-suited for long-range sniping and support roles due to its incredible turret armour and highly effective and diverse ammunition options. Avoid close-range engagements at all costs, as the T-62M-1 is inferior to other tanks at close ranges in almost every way. Adopt a hull-down position and take advantage of its powerful turret to support your teammates from far away.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull100 / 80 / 45
Turret200 / 160 / 65
Crew4 people
Visibility75 %

The T-62M-1 has very similar armour to the T-55AM-1, having similar composite add-on armour. The turret cheeks are protected by large curved composite blocks, sometimes historically referred to as "Brezhnev's Eyebrows" due to their appearance. The turret's effective thickness through the composite overlay is 200 to 350 mm thick in this area, whether for kinetic or chemical rounds. The brow's composite armour does not entirely cover the turret, whose uncovered areas have an even lesser armour thickness: the sectors closer to the gun are not backed by metal-polymer layers and only the outer steel provides extra protection. It can help to point the turret slightly away from opponents to reduce the chances of getting hit in the non-composite zones.

The hull protection is less, although still relevant. The hull composite will stop APDS and HEAT rounds from the 105 mm L7 gun, but any more powerful rounds will penetrate. The hull sides are relatively well protected. 80 mm RHA will stop most autocannon rounds, and the composite skirts as well as flaps can stop HEAT rounds at an angle.

Frontal weak points include the cannon breech area, as it is not covered by the add-on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20 mm near the bottom, which is a weakness that can be exploited by autocannons. That said, there is essentially nothing important in those areas. The rear armour is not worth mentioning, as it will not stop anything larger than a heavy machine gun.

Side flaps similar to those used on the T-64A (1971) can be equipped on the T-62M-1 with an unlockable modification. They add 30 kg of mass to the tank, which is a negligible penalty, and help to block HEATFS projectiles and ATGMs from side-aspect shots. Each flap will fall off after being hit, so do not count on being able to body-block an entire barrage of chemical rounds.

The T-62M-1 also has wet ammunition storage bins. 16 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. Successive HEAT shots might still detonate the ammunition. Note that APFSDS can detonate the rounds with ease, so avoid being shot in the hull if possible.

Armour type:

  • Rolled homogeneous armour (hull)
  • Cast homogeneous armour (turret, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 100+30 mm (59°) Upper glacis
100 mm (55°) Lower glacis
80+8 mm Top
80 mm (spherical) + 8 mm Turret ring bulge
20 mm (28°) Bottom
45 mm (2°) Upper plate
20 mm (cylindrical) Lower glacis
30 mm (0-3°)
12 mm Mudguards
Turret 214-240 mm (spherical) + 65-85 (spherical) Turret cheeks
40-50 mm (0-63°) Gun mantlet
115-196 mm (spherical) 65 mm (spherical) 60 mm (74-78°) Front
30 mm (78-85°) Centre
60 mm (29-67°) Rear

Notes:

  • Suspension wheels and tracks are 20 mm thick, while torsion bars are 10 mm thick.
  • Belly armour is 20 mm thick.
  • Commander cupola is 40 mm thick.
  • Composite armour is present on the front glacis and turret front:
Composite armour Front
Hull Upper glacis
~300 mm Kinetic
~450 mm Chemical
Turret Turret cheeks
~400 mm Kinetic
450-750 mm Chemical

Mobility

Speedforward / back
AB57 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight42.0 t
Engine power
AB1 316 hp
RB and SB690 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 57 9 41.9 0.03 1,069 1,316 25.47 31.33
Realistic 51 8 610 690 14.53 16.43

Modifications and economy

Repair costBasic → Reference
AB4 092 → 6 232 Sl icon.png
RB4 248 → 6 469 Sl icon.png
SB5 256 → 8 004 Sl icon.png
Total cost of modifications159 700 Rp icon.png
263 400 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 240 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods new tank filter.png
Filters
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 500 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods tank additional armor.png
Side skirts
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods tank ammo.png
115mm_ussr_3BM_21_APDS_FS_ammo_pack
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
370 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
280 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods tank ammo.png
115mm_ussr_ATGM_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
490 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods tank ammo.png
115mm_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

115 mm U-5TS cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order16 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Vertical guidance-5° / 16°
Main article: U-5TS (115 mm)
115 mm U-5TS Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -5°/+16° ±180° Two-plane 14.3 19.8 24.0 26.5 28.2 10.40 9.20 8.48 8.00
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

  • The stock 3BK15M HEATFS has high penetration for its class, but its 500 mm of flat penetration while overkill against steel armour, is less effective versus reactive or composite armour, and deals less post-penetration damage than the APFSDS rounds.
  • The 3OF27 HE shell is surprisingly strong and can be lethal against even MBTs; however, it is not as powerful as the 125 mm HE rounds used by top-tier Soviet and Chinese MBTs and needs fine aim for best results. Considering the tank's long reload time, the HE shell is a situational choice.
  • The 9M117 gun-launched ATGM has 600 mm of penetration and is mouse-guided. It is the most versatile of the chemical projectiles since it can be used against helicopters, can cause overpressure on lightly-armoured and open-topped vehicles, and has the highest penetration. Taking a few into battle is a good idea.
  • The 3BM21 APFSDS far exceeds any of the APFSDS rounds available to the original T-62.
  • The 3BM28 APFSDS significantly improves on the angled penetrative performance of 3BM21, at the expense of lower flat penetration.

APFSDS rounds should be the primary ammo choice for the T-62M-1, but its selection of three types of chemical rounds should not be overlooked either.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BK15M HEATFS 500 500 500 500 500 500
3OF27 HE 40 40 40 40 40 40
9M117 ATGM 600 600 600 600 600 600
3BM21 APFSDS 420 415 405 390 380 370
3BM28 APFSDS 386 384 377 369 361 352
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
3BK15M HEATFS 1,060 12.2 0.05 0.1 2.28 65° 72° 77°
3OF27 HE 800 17.82 0.3 0.1 4.82 79° 80° 81°
3BM21 APFSDS 1,600 4.55 - - - 76° 77° 80°
3BM28 APFSDS 1,600 4.88 - - - 78° 80° 81°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M117 ATGM 370 4,000 18.8 0.05 0.1 4.77 80° 82° 90°

Ammo racks

Ammo racks of the T-62M-1
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
42 41 (+1) 21 (+21) 17 (+25) (+41) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 4 is a first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank.
    • This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
    • Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 4. Firing will interrupt the restocking of the ready racks.
  • If you pack 17 (+25) shells, it will fill only the frontal wet stowage ready rack.

Machine guns

Ammunition300 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-10° / 60°
Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 300 (50) 600 -10°/+60° ±180°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 700 - -

Usage in battles

The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a knock out by a single shot if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible.

Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100 mm on the T-55AM-1 to 115 mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 9.7.

Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEATFS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters).

Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the XM-1 (GM), the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death.

Beware of fast MBTs like the Leopard A1A1, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The T-62M-1 is currently unlikely to face many tanks capable of penetrating its turret composite armour. The majority of deaths will likely result from being shot through weak spots or from flanking, so avoiding these should be your primary concern.

Your tank also has a large amount of weak spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles.

Fighting the T-62M-1

The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260+ mm penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill.

If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. You can also fire at the lower glacis to knock out the driver and gunner.

Pros and cons

Pros:

  • Varied selection of shells - APFSDS, HEATFS, high explosive, and a barrel-launched ATGM for long ranges or dealing with helicopters
  • Laser rangefinder and high-velocity ammunition allow long-range engagements
  • Tough turret cheek armour for the battle rating, as well as a composite armour add-on on the glacis
  • Wet ammunition storage within the frontal fuel tank holds the ready ammunition, reducing vulnerability to HEAT rounds
  • Four crew members, compared to three on most Soviet MBTs, increase its survivability on the battlefield
  • Frontal composite armour makes the front immune to 105 mm APDS and HEATFS
  • Researchable armour package adds panels to the side of the tank which reduce the impact of HEATFS rounds
  • Anti-tank guided missile can be fired on the move

Cons:

  • Frontal composite armour is not resistant to common APFSDS shells and HEATFS shells larger than 105 mm
  • Not very mobile, no neutral steering
  • No thermal sights
  • Substandard gun handling: mediocre traverse speed
  • Three crew members are lined up on the right side of the tank, one shot may knock them out
  • Weak gun mantlet, leaving cannon breech highly exposed at closer ranges
  • Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots

History

By the early 80s, the USSR began deploying new tanks: the T-72s, the modernized versions of the T-64, and its derivatives, the T-80s. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the T-62s. The aim of the project was to upgrade the defenses and augment the tanks' firepower. Following several radical design changes, the tank's combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks.

- From Devblog

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2