Difference between revisions of "Leopard 2A7HU"

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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The armour layout on the Leopard 2A7 for the Italian tech tree is the exact same as the one found in the German tech tree. While on the tank's stat card, the hull armour is simply 80; underneath the hull, you'll find multiple composite armour areas, which can vary from 280 mm of armour to 520 mm of armour, being the second most armored tank of 12.0. You'll also find spall liners at the front sides and roof of the 2A7, reducing the amount of incoming damage to these areas tremendously. The one downside to the Leopard 2A7 is the crew is lined up perfectly on the right (left side if your facing towards it) to be killed in one shot. This, combined with this area being one of the weaker areas of armour, will make it one of the only frontal weak spots. The same effect can be achieved by shooting the lower front plate; however, it will not always occur due to spall spread. In the event full ammo is brought, shooting the right side of the lower front plate will ammo rack it easily. Besides the breach area, these are the only frontal weak spots. As for the breach, only dart rounds are capable of penning it due to the composite with NERA components making heat rounds ineffective unless the bottom of the breach is shot. As for modules, due to their locations, they will rarely stop rounds from doing less damage as they are small, and in areas where if they were to be shot, it wouldn't do much damage to the tank anyway.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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|-
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
|-
+
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 80 mm || 10 mm ''Top'' <br> 35 mm ''Bottom'' || 20 mm || 20 - 45 mm
|-
+
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 80 - 80 mm ''Turret front'' <br> 526 mm ''Gun mantlet'' || 15 - 65 mm || 25 - 68 mm || 20 - 45mm
|-
+
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || 20 mm || 20 mm || 20 mm || 20 mm
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 37 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || __._ || __._ || __._ || __._ || rowspan="2" | 7.8 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 37 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 38.28 || __._ || __._ || 54.4 || rowspan="2" | 7.8 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 6.0
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 23.8 || __._ || __._ || __._ || __._
+
| 23.8 || 23.98 || __._ || __._ || 34.0
 
|-
 
|-
 
|}
 
|}
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''37''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''37''' || 15&nbsp;''(+1)'' || 22&nbsp;''(+22)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Marvelous penetration with the DM53 round
 +
* Upgraded armour making the tank hard to kill from the front
 +
* Excellent reverse and forward speed
 +
* Has access to Gen 3 thermals for the commander and gunner unlike previous Leopards
 +
* Perfect gun handling for an MBT: 40°/s for both turret rotation and gun elevation speed (with ace crew) and -9°/+20° maximum vertical guidance
 +
* Access to a top mounted .50 cal machine gun
 +
* Access to HE-TF round that can deal with lightly armoured targets
 +
* Access to spall liners that increase survivability
 +
* Quite survivable tank with a lot of space between each modules and crew members
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* The turret armour can be shot off making the tank more vulnerable
 +
* Turret ring and mantlet are still a huge weak spot, despite the added armour
 +
* 12.7 turret is quite large. Makes the tank easier to spot and kill with large caliber HE
 +
* Engine deck prevents from lowering the gun enough towards the back
 +
* Mine protection adds a lot of weight and decrease the mobility compared to a standard Leopard 2A7V
  
 
== History ==
 
== History ==
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
* [[Leopard 2A7V]] - Original 2A7V in the German tech tree
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
Line 160: Line 169:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wikipedia:Leopard_2#Leopard_2A7|[Wikipedia] Leopard 2 - Leopard 2A7]]
* ''other literature.''
 
  
 
{{Italy medium tanks}}
 
{{Italy medium tanks}}

Latest revision as of 15:47, 21 October 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Hungarian MBT Leopard 2A7HU. For other versions, see Leopard 2 (Family).
Leopard 2A7HU
it_leopard_2a7_hungary.png
GarageImage Leopard 2A7HU.jpg
Leopard 2A7HU
AB RB SB
12.0 12.0 12.0
Class:
Research:420 000 Specs-Card-Exp.png
Purchase:1 120 000 Specs-Card-Lion.png
Show in game

Description

The Leopard 2A7HU is a rank VIII Hungarian medium tank with a battle rating of 12.0 (AB/RB/SB) in the Italian research tree. It was introduced in Update "Seek & Destroy" as part of the Hungarian branch of the Italian tech tree.

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 35 / 20
Turret80 / 80 / 25
Crew4 people
Visibility87 %

The armour layout on the Leopard 2A7 for the Italian tech tree is the exact same as the one found in the German tech tree. While on the tank's stat card, the hull armour is simply 80; underneath the hull, you'll find multiple composite armour areas, which can vary from 280 mm of armour to 520 mm of armour, being the second most armored tank of 12.0. You'll also find spall liners at the front sides and roof of the 2A7, reducing the amount of incoming damage to these areas tremendously. The one downside to the Leopard 2A7 is the crew is lined up perfectly on the right (left side if your facing towards it) to be killed in one shot. This, combined with this area being one of the weaker areas of armour, will make it one of the only frontal weak spots. The same effect can be achieved by shooting the lower front plate; however, it will not always occur due to spall spread. In the event full ammo is brought, shooting the right side of the lower front plate will ammo rack it easily. Besides the breach area, these are the only frontal weak spots. As for the breach, only dart rounds are capable of penning it due to the composite with NERA components making heat rounds ineffective unless the bottom of the breach is shot. As for modules, due to their locations, they will rarely stop rounds from doing less damage as they are small, and in areas where if they were to be shot, it wouldn't do much damage to the tank anyway.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm 10 mm Top
35 mm Bottom
20 mm 20 - 45 mm
Turret 80 - 80 mm Turret front
526 mm Gun mantlet
15 - 65 mm 25 - 68 mm 20 - 45mm
Cupola 20 mm 20 mm 20 mm 20 mm

Notes:

Mobility

Speedforward / back
AB68 / 31 km/h
RB and SB62 / 28 km/h
Number of gears8 forward
4 back
Weight65.1 t
Engine power
AB2 862 hp
RB and SB1 500 hp
Power-to-weight ratio
AB44.0 hp/t
RB and SB23.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 68 31 65.1 2032 2,862 31.21 43.96
Realistic 62 28 1327 1,500 20.38 23.04

Modifications and economy

Repair costBasic → Reference
AB4 313 → 7 047 Sl icon.png
RB4 176 → 6 823 Sl icon.png
SB5 284 → 8 634 Sl icon.png
Total cost of modifications297 100 Rp icon.png
493 000 Sl icon.png
Talisman cost3 300 Ge icon.png
Crew training320 000 Sl icon.png
Experts1 120 000 Sl icon.png
Aces2 300 Ge icon.png
Research Aces1 430 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 200 / 210 % Sl icon.png
262 / 262 / 262 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
490 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new tank break.png
Brake System
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new tank filter.png
Filters
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
360 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
380 Ge icon.png
Mods new tank engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
380 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
6 600 Rp icon.png
Cost:
34 000 Sl icon.png
490 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
360 Ge icon.png
Mods tank additional armor.png
Mine protection
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
380 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
22 000 Rp icon.png
Cost:
34 000 Sl icon.png
490 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
120mm_DM_HE_FS_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
340 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
360 Ge icon.png
Mods art support.png
Artillery Support
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
120mm_DM_APDS_FS_ammo_pack
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
380 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
380 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

120 mm Rh120 L/55 A1 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition37 rounds
First-order15 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Vertical guidance-9° / 20°

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

120 mm Rh120 L/55 A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 37 -9°/+20° ±180° Two-plane 38.1 38.28 __._ __._ 54.4 7.8 _.__ _.__ 6.0
Realistic 23.8 23.98 __._ __._ 34.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM12A1 HEATFS 480 480 480 480 480 480
DM33 APFSDS 496 494 486 476 466 456
DM11 HE-TF 37 37 37 37 37 37
DM53 APFSDS 652 650 640 628 616 604
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
DM12A1 HEATFS 1,190 13.5 0.05 0.1 2.15 65° 72° 77°
DM33 APFSDS 1,690 4.3 - - - 78° 80° 81°
DM11 HE-TF 1,015 19 0.3 0.1 3.93 79° 80° 81°
DM53 APFSDS 1,750 5 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
37 15 (+1) 22 (+22) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 70°
Ammunition4 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (___) ___ __° __°
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4400 (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Marvelous penetration with the DM53 round
  • Upgraded armour making the tank hard to kill from the front
  • Excellent reverse and forward speed
  • Has access to Gen 3 thermals for the commander and gunner unlike previous Leopards
  • Perfect gun handling for an MBT: 40°/s for both turret rotation and gun elevation speed (with ace crew) and -9°/+20° maximum vertical guidance
  • Access to a top mounted .50 cal machine gun
  • Access to HE-TF round that can deal with lightly armoured targets
  • Access to spall liners that increase survivability
  • Quite survivable tank with a lot of space between each modules and crew members

Cons:

  • The turret armour can be shot off making the tank more vulnerable
  • Turret ring and mantlet are still a huge weak spot, despite the added armour
  • 12.7 turret is quite large. Makes the tank easier to spot and kill with large caliber HE
  • Engine deck prevents from lowering the gun enough towards the back
  • Mine protection adds a lot of weight and decrease the mobility compared to a standard Leopard 2A7V

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1