Difference between revisions of "AMX-50 (TO90/930)"

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|code=fr_amx_50_1950
 
|code=fr_amx_50_1950
 
|images={{Specs-Card-Image|GarageImage_AMX-50_(TO90-930).jpg|ArtImage AMX-50 (TO90-930).png}}
 
|images={{Specs-Card-Image|GarageImage_AMX-50_(TO90-930).jpg|ArtImage AMX-50 (TO90-930).png}}
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|market=id50210_amx_50_to90_930_france
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]] as a reward for [[Battle Pass: Season X, "Royal Guard"]].
+
 
 +
The AMX-50 program started in 1945 as a requirement called NOM 141 (Project 141) as a 30 ton weight class medium tank. NOM 141 was to replace the then-new [[ARL-44]] as the next generation of indigenous French tanks, but development was protracted and went through many design iterations. The AMX-50s received their signature oscillating turrets in 1949 as the [[AMX M4]], equipped with a 90 mm cannon which was deemed inadequate by that point which led to an upgunning program. This resulted in two 100 mm equipped AMX-50s being produced, one being a conversion of the AMX M4 and the other being a new vehicle built from the ground up to [[AMX-50 (TOA100)]] standard. The AMX-50 (TO90/30) is an AMX-50 with the turret of the [[Char 25t]] - developed in 1950 and still retaining the 90 mm gun. An intermediate step, it unfortunately did not make it far into development as the French were looking towards a larger caliber and longer gun - something which eventually led to the development of the [[AMX-50 Surblinde]] and [[AMX-50 Surbaisse]].
 +
 
 +
The '''{{Specs|name}}''' was introduced during [[Update "Apex Predators"]] as a reward for [[Battle Pass: Season X, "Royal Guard"]]. Veterans of the French tree will quickly notice that this vehicle shares a turret with the [[Char 25t]], an extremely potent light tank, which is sure to spark a smile for anyone in the know. The TO90 fires M82 APHE like the Char 25t does, but unlike American M82 fired from the US 90 mm, the French rendition has a longer barrel, meaning they penetrate over 20 mm more armour and break the 200 mm+ threshold in penetration. Alongside the slightly faster shell velocity and 4 second autoloader of the turret and using your extreme mobility you can shred the flanks of an unaware enemy team with ease. The only things to note are your lack of armour against anything above autocannon fire and the fact that too much firing at once can empty your ready racks - if you can compensate for both, this vehicle is a beast that offers one-shot potential unlike any other tank in the tree down to its APHE round with high filler while also being incredibly nimble.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
 
 +
Though not thick, the armour is highly angled and can bounce some hastily placed shots. It will not bounce APDS or HEAT rounds, so be wary of enemy tank fire. However, it may be preferable to be hit by APDS or HEATFS over APHE, as APHE will usually kill you instantly while rounds like APDS can sometimes only knock out a single crew member. It is recommended to stay out of enemy line of fire if possible using your excellent mobility, as your strengths are in fast flanking manoeuvres, not bouncing shells.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
The AMX-50 (TO90/30) has excellent mobility. It is only around ~1 HP/t worse than the M18 in terms of horsepower per ton despite the vehicle weighing nearly three times as much, meaning it exhibits near light-tank levels of agility and reactivity. Its reverse gear is also more than adequate, with a -20 km/h reverse speed allowing for quick repositioning. This is the vehicle's strongest asset, so use it wisely.
  
 
{{tankMobility|abMinHp=1,550|rbMinHp=884}}
 
{{tankMobility|abMinHp=1,550|rbMinHp=884}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|D.911 APX (90 mm)}}
 
{{main|D.911 APX (90 mm)}}
 +
 +
The D.911 APX (90 mm) is a cannon capable of firing the M82 APHE round. Unlike on American vehicles using the same shell, this gun is longer and adds another 20 mm to the penetration and around 80 m/s to its velocity, making it even more lethal. The cannon may not go through every tank's frontal weakspots, especially Soviet MBT designs and heavy tanks, but you have the mobility to flank around them and lay an ambush. The 4 second autoloader leaves much wiggle room in case of a missed shot, which also means you can go for a disabling shot first if in a pinch.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[D.911 APX (90 mm)|90 mm D.911 APX]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[D.911 APX (90 mm)|90 mm D.911 APX]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 52 || rowspan="2" | -6°/+11° || rowspan="2" | ±180° || rowspan="2" | - || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 6.70 || rowspan="2" | 6.70 || rowspan="2" | 6.70 || rowspan="2" | 6.70
+
| rowspan="2" | 52 || rowspan="2" | -6°/+11° || rowspan="2" | ±180° || rowspan="2" | - || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan="2" | 4.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
The AMX-50 (TO90//30) is, in a way, a light tank in a medium tank's clothing, with the acceleration and mobility of something more akin to a [[M18 GMC|M18]] than any other medium tank in its weight class of 46 tons. Playing the TO90 is fairly straightforward - you have a 4 second autoloader and incredible mobility and adequate gun depression for what your gun is capable of, and as such the best tactic is usually to pick a flank and pick apart the enemy team from their vulnerable sides.
 +
 
 +
The higher penetration M82 round compared to its American contemporaries means that some weakspots are more easily penetrated (the best example being the ability to go through the entire turret face of the [[Tiger II (H)]] at closer ranges compared to the single, mostly inconsistent speck of armour the US M82 round has to hit accurately). One thing to note is the 12-round ready rack in the style of a drum magazine; in longer engagements you can very much run out of ammunition in the rack, so be wary when firing continuously. Retreat to a capture point or relocate if you're running low on ammo, both to reduce your chances of dying due to being unable to fire back and to confuse your enemies even more.
 +
 
 +
Vehicles you may want to be wary of are heavily armoured behemoths such as the [[Maus]] or [[IS-4M]]. Ironically the higher BR [[T-10M]] has more frontal weakspots than the IS-4M against your gun; against the 4M you can't really do much frontally outside of nicking the commander, so destroying their barrel first is highly recommended. Against the other heavily armoured tanks however the advice is fairly straightforward; disable them or get on their flanks without them noticing, then shoot into their much thinner side armour to bypass that protection to begin with.
 +
 
 +
With this vehicle positioning is key, but unfortunately this is an acquired skill and not an advantage you can easily exploit like armour or firepower. Pick either an excellent flanking route or a route most people avoid because it gets them less kills (a good example being near the bottom side of Poland as people funnel into the town for kills), and you'll generally find success. If you see an enemy ahead, try and ambush them instead of immediately cresting the hill only to get shot in the lower plate and exploding like a firework, as oscillating turrets are generally horrible fits for gun stability and even the 4 second reload would be insufficient if they see you coming. Be more patient, peeking out only when they're distracted or if you are confident you can win the gun fight, and the enemy team will be wondering why they're being pushed back to spawn as their entire front line collapses to your side flank push. It is also to note to try and avoid shooting upwards - oscillating turrets generally allow gun depression but are not so kind when the turret wishes to elevate, in part due to the drum style loader sticking out the back of the turret.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Excellent mobility
*
+
* M82 APHE round has devastating post-penetration damage
 +
* Armour can help bounce some poorly placed shots
 +
* Turret rotation speed is good
 +
* 4 second autoloader with 12 rounds in the rack is excellent for most engagements
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Raw penetration power is somewhat lacking compared to the enemies it can face
*
+
* The armour is inadequate for consistent protection
 +
* Pintle-mounted machine gun is rifle calibre, and can only raise 20°
 +
* Prolonged combat can run the ready racks dry, which take a while to reload
  
 
== History ==
 
== History ==

Latest revision as of 10:21, 31 March 2024

This page is about the premium French medium tank AMX-50 (TO90/930). For other versions, see AMX-50 (Family).
AMX-50 (TO90/930)
fr_amx_50_1950.png
GarageImage AMX-50 (TO90-930).jpg
ArtImage AMX-50 (TO90-930).png
AMX-50 (TO90/930)
AB RB SB
8.0 8.0 8.0
Show in game
MARKET

Description

The AMX-50 program started in 1945 as a requirement called NOM 141 (Project 141) as a 30 ton weight class medium tank. NOM 141 was to replace the then-new ARL-44 as the next generation of indigenous French tanks, but development was protracted and went through many design iterations. The AMX-50s received their signature oscillating turrets in 1949 as the AMX M4, equipped with a 90 mm cannon which was deemed inadequate by that point which led to an upgunning program. This resulted in two 100 mm equipped AMX-50s being produced, one being a conversion of the AMX M4 and the other being a new vehicle built from the ground up to AMX-50 (TOA100) standard. The AMX-50 (TO90/30) is an AMX-50 with the turret of the Char 25t - developed in 1950 and still retaining the 90 mm gun. An intermediate step, it unfortunately did not make it far into development as the French were looking towards a larger caliber and longer gun - something which eventually led to the development of the AMX-50 Surblinde and AMX-50 Surbaisse.

The AMX Char Moyen de 50 tonnes (TO90/930) was introduced during Update "Apex Predators" as a reward for Battle Pass: Season X, "Royal Guard". Veterans of the French tree will quickly notice that this vehicle shares a turret with the Char 25t, an extremely potent light tank, which is sure to spark a smile for anyone in the know. The TO90 fires M82 APHE like the Char 25t does, but unlike American M82 fired from the US 90 mm, the French rendition has a longer barrel, meaning they penetrate over 20 mm more armour and break the 200 mm+ threshold in penetration. Alongside the slightly faster shell velocity and 4 second autoloader of the turret and using your extreme mobility you can shred the flanks of an unaware enemy team with ease. The only things to note are your lack of armour against anything above autocannon fire and the fact that too much firing at once can empty your ready racks - if you can compensate for both, this vehicle is a beast that offers one-shot potential unlike any other tank in the tree down to its APHE round with high filler while also being incredibly nimble.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull90 / 40 / 40
Turret50 / 25 / 20
Crew5 people
Visibility120 %

Though not thick, the armour is highly angled and can bounce some hastily placed shots. It will not bounce APDS or HEAT rounds, so be wary of enemy tank fire. However, it may be preferable to be hit by APDS or HEATFS over APHE, as APHE will usually kill you instantly while rounds like APDS can sometimes only knock out a single crew member. It is recommended to stay out of enemy line of fire if possible using your excellent mobility, as your strengths are in fast flanking manoeuvres, not bouncing shells.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB58 / 22 km/h
RB and SB52 / 20 km/h
Number of gears5 forward
2 back
Weight46.1 t
Engine power
AB1 908 hp
RB and SB1 000 hp
Power-to-weight ratio
AB41.4 hp/t
RB and SB21.7 hp/t

The AMX-50 (TO90/30) has excellent mobility. It is only around ~1 HP/t worse than the M18 in terms of horsepower per ton despite the vehicle weighing nearly three times as much, meaning it exhibits near light-tank levels of agility and reactivity. Its reverse gear is also more than adequate, with a -20 km/h reverse speed allowing for quick repositioning. This is the vehicle's strongest asset, so use it wisely.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 58 22 46.1 1,550 1,908 33.62 41.39
Realistic 52 20 884 1,000 19.18 21.69

Modifications and economy

Repair cost
AB2 828 Sl icon.png
RB3 241 Sl icon.png
SB4 518 Sl icon.png
Crew training10 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 440 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 130 / 200 / 220 % Sl icon.png
Talisman.png 2 × 196 / 196 / 196 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support

Armaments

Main armament

90 mm D.911 APX cannon
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition52 rounds
First-order12 rounds
Reload4.0 s
Vertical guidance-6° / 11°
Main article: D.911 APX (90 mm)

The D.911 APX (90 mm) is a cannon capable of firing the M82 APHE round. Unlike on American vehicles using the same shell, this gun is longer and adds another 20 mm to the penetration and around 80 m/s to its velocity, making it even more lethal. The cannon may not go through every tank's frontal weakspots, especially Soviet MBT designs and heavy tanks, but you have the mobility to flank around them and lay an ambush. The 4 second autoloader leaves much wiggle room in case of a missed shot, which also means you can go for a disabling shot first if in a pinch.

90 mm D.911 APX Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 52 -6°/+11° ±180° - 34.3 47.4 57.6 63.7 67.8 4.00
Realistic 21.4 25.2 30.6 33.8 36.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 198 195 182 168 155 143
M71A1 shell HE 19 19 18 16 16 16
M82 shot APCBC 209 207 195 182 170 158
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 930 10.91 - - - 47° 60° 65°
M71A1 shell HE 800 10.55 0.2 0.1 1,210 79° 80° 81°
M82 shot APCBC 930 10.91 1.2 14 137.2 48° 63° 71°

Ammo racks

Ammo racks of the AMX-50 (TO90/930)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
52 49 (+3) 42 (+10) 35 (+17) 28 (+24) 21 (+31) 17 (+35) 13 (+39) (+51) No

Machine guns

Ammunition4 800 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate551 shots/min
Ammunition1 200 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate551 shots/min
Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,800 (150) 551 - -
Pintle 1,200 (150) 551 -5°/+20° ±180°

Usage in battles

The AMX-50 (TO90//30) is, in a way, a light tank in a medium tank's clothing, with the acceleration and mobility of something more akin to a M18 than any other medium tank in its weight class of 46 tons. Playing the TO90 is fairly straightforward - you have a 4 second autoloader and incredible mobility and adequate gun depression for what your gun is capable of, and as such the best tactic is usually to pick a flank and pick apart the enemy team from their vulnerable sides.

The higher penetration M82 round compared to its American contemporaries means that some weakspots are more easily penetrated (the best example being the ability to go through the entire turret face of the Tiger II (H) at closer ranges compared to the single, mostly inconsistent speck of armour the US M82 round has to hit accurately). One thing to note is the 12-round ready rack in the style of a drum magazine; in longer engagements you can very much run out of ammunition in the rack, so be wary when firing continuously. Retreat to a capture point or relocate if you're running low on ammo, both to reduce your chances of dying due to being unable to fire back and to confuse your enemies even more.

Vehicles you may want to be wary of are heavily armoured behemoths such as the Maus or IS-4M. Ironically the higher BR T-10M has more frontal weakspots than the IS-4M against your gun; against the 4M you can't really do much frontally outside of nicking the commander, so destroying their barrel first is highly recommended. Against the other heavily armoured tanks however the advice is fairly straightforward; disable them or get on their flanks without them noticing, then shoot into their much thinner side armour to bypass that protection to begin with.

With this vehicle positioning is key, but unfortunately this is an acquired skill and not an advantage you can easily exploit like armour or firepower. Pick either an excellent flanking route or a route most people avoid because it gets them less kills (a good example being near the bottom side of Poland as people funnel into the town for kills), and you'll generally find success. If you see an enemy ahead, try and ambush them instead of immediately cresting the hill only to get shot in the lower plate and exploding like a firework, as oscillating turrets are generally horrible fits for gun stability and even the 4 second reload would be insufficient if they see you coming. Be more patient, peeking out only when they're distracted or if you are confident you can win the gun fight, and the enemy team will be wondering why they're being pushed back to spawn as their entire front line collapses to your side flank push. It is also to note to try and avoid shooting upwards - oscillating turrets generally allow gun depression but are not so kind when the turret wishes to elevate, in part due to the drum style loader sticking out the back of the turret.

Pros and cons

Pros:

  • Excellent mobility
  • M82 APHE round has devastating post-penetration damage
  • Armour can help bounce some poorly placed shots
  • Turret rotation speed is good
  • 4 second autoloader with 12 rounds in the rack is excellent for most engagements

Cons:

  • Raw penetration power is somewhat lacking compared to the enemies it can face
  • The armour is inadequate for consistent protection
  • Pintle-mounted machine gun is rifle calibre, and can only raise 20°
  • Prolonged combat can run the ready racks dry, which take a while to reload

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50