Difference between revisions of "CM25"

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{{About
 
| about = Chinese tank destroyer '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = M113 (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=cn_cm_25
 
|code=cn_cm_25
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update "Raining Fire"]].
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The '''{{Specs|name}}''', officially known as CM25拖式飛彈車 (lit. TOW Missile Vehicle) in ROCMC's description plate during open day, is the missile carrier of ROCMC. The CM25 has to trace back to its hull - CM21; after the Nationalist Government signed contracts to repair US Army's M113 APC in Taiwan Island due to the heavy loss during the Vietnam War, the experiences gained during rebuilding these hulls and previous attempts to built the Project Wancheng (萬乘; lit. 10 thousand vehicles/chariots) prototype vehicles were then used to reverse-engineer a domestic APC using parts from M113. There are variants such as its base model APC, mortar carrier, commander vehicle and the TOW launcher vehicle; although there were plans to built an IFV with GIAT's autocannon, the project was ditched.
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Introduced in [[Update "Raining Fire"]] as one of the ROCA's tank destroyer, CM25 shared many similarities including its hull design and powertrains, but ROCA decided to weld additional armor plates and polyurethane (PU) chemicals for extra protection; while CM25 replaced the layer with polystyrene (PS) for extra buoyancy as required by ROCMC. The vehicle is rather unprotected due to its aluminum chassis and the extra weight from the additional armor makes it even slower than M113A1 to some extent, utilizing terrain or hiding behind wreckages of vehicles can also make it a useful missile vehicle to take down oncoming enemy vehicles with conventional I-TOW or TOW-2B with overhead attack capabilities.
  
 
== General info ==
 
== General info ==
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. Front has a hatch, which works as HESH screen. The main areas of the vehicle to target when attacking is the missile launcher and machine gun to disable its attack capability, or a main vehicle shot to disable it completely.
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The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The front has a hatch, which works as a HESH screen. The main areas of the vehicle to target when attacking is the missile launcher and machine gun to disable its attack capability, or the main vehicle shot to disable it completely.
  
The CM25 is meant to be a stand-off vehicle due to its role on the battlefield, and is not built to be on the front line. Even with the add-on armour comparing to the previous [[M113A1 (TOW) (China)|M113A1]], the aluminium alloy armour will not stand up to much and will barely stop 12.7 mm machine gun fire when angled or far away. Anything of higher calibre is almost guaranteed to penetrate.
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The CM25 is meant to be a stand-off vehicle due to its role on the battlefield and is not built to be on the front line. Even with the add-on armour, compared to the previous [[M113A1 (TOW) (China)|M113A1]], the aluminium alloy armour will not stand up to much and will barely stop 12.7 mm machine gun fire when angled or far away. Anything of higher calibre is almost guaranteed to penetrate.
  
 
Try to hide as best as you can, or not only the gunner will suffer consequences, but the entirety of the crew as well.
 
Try to hide as best as you can, or not only the gunner will suffer consequences, but the entirety of the crew as well.
  
The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as the launcher's base, and sometimes even the rangefinder located next to the launcher, can trigger APHE fuse and cause it to explode in front of gunner's face, the shrapnel then flying back and shredding the virtually nonexistent roof armour, taking out everyone in the middle of the vehicle. Also, since the gunner stands within the opened roof hatch, if a chemical warhead hits the rangefinder, then payload can enter vehicle through it and take out loader as well.
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The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as the launcher's base, and sometimes even the rangefinder located next to the launcher, can trigger APHE fuse and cause it to explode in front of the gunner's face, the shrapnel then flying back and shredding the virtually nonexistent roof armour, taking out everyone in the middle of the vehicle. Also, since the gunner stands within the opened roof hatch, if a chemical warhead hits the rangefinder, then the payload can enter the vehicle through it and take out the loader as well.
  
Since the vehicle's armour is very thin, it sometimes does not detonate shells so armour-piercing shells cause less than fatal damage. However, only '''very''' high calibre shells with fuses of about 20-22 mm won't detonate, which are very rare at the battle rating, as almost everyone use 15 mm fuses at this point. The main key here is to avoid being hit at all, as if your tank is angled during attack, the fuses would detonate anyway. The aforementioned shield on front can stop HESH from doing any damage at all, but it's not very reliable.
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Since the vehicle's armour is very thin, it sometimes does not detonate shells so armour-piercing shells cause less than fatal damage. However, only very high calibre shells with fuses of about 20-22 mm won't detonate, which are very rare at the battle rating, as most shells use 15 mm fuses at this point. The main key here is to avoid being hit at all as if your tank is angled during an attack, the fuses would detonate anyway. The shield on the front can stop HESH from doing any damage at all, but it's not very reliable.
  
 
All in all, it's best to just get out of the way of other tanks and sneak around; this is a vehicle of strategy, not brute force.
 
All in all, it's best to just get out of the way of other tanks and sneak around; this is a vehicle of strategy, not brute force.
<!--'''Armour type:''' The types of armour present on the vehicle and their general locations
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'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
* Cast homogeneous armour (Turret, Transmission area)
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* Cast homogeneous armour (Turret, Transmission area) -->
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
'''Notes:''' <!-- Any additional notes which the user needs to be aware of Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
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'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
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<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
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{{main|BGM-71 TOW}}
 
{{main|BGM-71 TOW}}
  
The placement of weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.
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The placement of the weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.
  
The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in case of [[Swingfire]] or armour like in case of [[IT-1]]. If you want to fire over cover, the best bet is to stay far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. The gun depression, at 20 degrees, excels almost every other tank and allows the player to use many surprising positions to attack. Note that the depression is far less when the launch tube is positioned above the machine gun.
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The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in the case of [[Swingfire]] or armour like in the case of [[IT-1]]. If you want to fire over cover, the best bet is to stay far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. The gun depression, at 20 degrees, excels almost every other tank and allows the player to use many surprising positions to attack. Note that the depression is far less when the launch tube is positioned above the machine gun.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 10 || rowspan="2" | -20°/+25° || rowspan="2" | ±45° || rowspan="2" | N/A ||15.9||21.9||26.6||29.5||31.3|| rowspan="2" |13.00|| rowspan="2" |11.50|| rowspan="2" |10.60|| rowspan="2" |10.00
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| rowspan="2" | 10 || rowspan="2" | -20°/+25° || rowspan="2" | ±45° || rowspan="2" | N/A || 26.4 || 36.6 || 44.3 || 49.0 || 52.1 || rowspan="2" | 13.00 || rowspan="2" | 11.50 || rowspan="2" | 10.60 || rowspan="2" | 10.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
|10.7||12.6||15.3||16.9||18.0
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| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:BGM-71 TOW/Ammunition|I-TOW, TOW-2B}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| I-TOW || ATGM || 630 || 630 || 630 || 630 || 630 || 630
 
|-
 
| TOW-2B || ATGM || 430 || 430 || 430 || 430 || 430 || 430
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| I-TOW || ATGM || 296 || 3,750 || 19 || 0.05 || 0.1 || 2,720 || 80° || 82° || 90°
 
|-
 
| TOW-2B || ATGM || 309 || 3,750 || 22.6 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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|-
 
|-
 
|}
 
|}
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'''Notes''':
  
Notes:
 
 
* The CM25 is only required to have at least 2 missiles to go into battle, unlike the standard 4 ammunition for other vehicles.
 
* The CM25 is only required to have at least 2 missiles to go into battle, unlike the standard 4 ammunition for other vehicles.
 
* The vehicle has no ready rack.
 
* The vehicle has no ready rack.
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The best way one should use this vehicle would be to stay away from the active combat areas, hide, and use the exposed gunner and TOW launcher to your advantage. The exposed launcher allows the vehicle to hide behind solid cover while still being able to fire from over it, giving the enemy a much harder time in spotting and shooting you. Staying away from the combat zones maximises your survivability, in addition to taking advantage of the TOW missiles' extremely long range, allowing you to pick off targets from beyond the range of conventional rounds.
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The best way one should use this vehicle would be to stay away from the active combat areas, hide, and use the exposed gunner and TOW launcher to your advantage. The exposed launcher allows the vehicle to hide behind solid cover while still being able to fire from over it, giving the enemy a much harder time in spotting and shooting you. Staying away from the combat zones maximises your survivability, in addition to taking advantage of the TOW missiles' extremely long-range, allowing you to pick off targets from beyond the range of conventional rounds.
  
It is also worth noting the -20 degrees launcher depression as, even though it may not be as impressive as the -30 degrees launcher depression of the [[M901]], it is still very capable in adapting to uneven terrain and firing from behind hills. However, note that the depression angles are severely limited when the launcher is facing the pintle-mounted machine gun, to roughly only -3 degrees. Therefore, you should try to always have the front of the hull facing the direction of the battlefield, to avoid the launcher suddenly jerking up when the machine gun gets into the way, which will also guide the missile upwards (if launched), and therefore miss the target. Horizontal guidance is also limited, and the launcher will stop rotating at ±45 degrees. The best way to counter this drawback will be to play it like other turret-less tank destroyers, like the [[ISU-122 (China)|ISU-122]] and the [[ISU-152 (China)|ISU-152]], which must rotate the hull to assist with aiming at extreme angles.
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It is also worth noting the -20 degrees launcher depression as, even though it may not be as impressive as the -30 degrees launcher depression of the [[M901]], it is still very capable of adapting to uneven terrain and firing from behind hills. However, note that the depression angles are severely limited when the launcher is facing the pintle-mounted machine gun, to roughly only -3 degrees. Therefore, you should try to always have the front of the hull facing the direction of the battlefield, to avoid the launcher suddenly jerking up when the machine gun gets into the way, which will also guide the missile upwards (if launched), and therefore miss the target. Horizontal guidance is also limited, and the launcher will stop rotating at ±45 degrees. The best way to counter this drawback will be to play it like other turret-less tank destroyers, like the [[ISU-122 (China)|ISU-122]] and the [[ISU-152 (China)|ISU-152]], which must rotate the hull to assist with aiming at extreme angles.
  
Even though the CM25 is mounted with a heavy machine gun, attempting to combat helicopters and planes is not recommended unless the situation is desperate, as doing so will only grab unwanted attention from both the air and ground. Aircraft at this rank are often equipped with HE rockets, only one of which is necessary to destroy your vehicle thanks to the hull-break mechanic, and if not, the vast majority of aircraft-mounted guns will be able to penetrate from any angle.
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Even though the CM25 is mounted with a heavy machine gun, attempting to combat helicopters and planes is not recommended unless the situation is desperate, as doing so will only grab unwanted attention from both the air and ground. Aircraft at this rank are often equipped with HE rockets, only one of which is necessary to destroy your vehicle thanks to the overpressure mechanic, and if not, the vast majority of aircraft-mounted guns will be able to penetrate from any angle.
  
If you find yourself in a close quarters situation, the best method of survival will be to use the machine gun to cause some levels of distraction, while attempting to retreat to the nearest cover. Do note that your machine gun does have a relatively impressive penetration of 31 mm at close range, which can allow you to take out lightly armoured targets like the [[M3 Bradley]] (in the turret with some luck), [[AUBL/74]], [[Falcon]] etc., yet should still be avoided if possible due to these vehicles possessing much better close quarters capabilities and will have no problem in shredding the CM25.
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If you find yourself in a close-quarters situation, the best method of survival will be to use the machine gun to cause some levels of distraction, while attempting to retreat to the nearest cover. Do note that your machine gun does have a relatively impressive penetration of 31 mm at close range, which can allow you to take out lightly armoured targets like the [[M3 Bradley]] (in the turret with some luck), [[AUBL/74]], [[Falcon]] etc., yet should still be avoided if possible due to these vehicles possessing much better close-quarters capabilities and will have no problem in shredding the CM25.
  
 
'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
* [[Helicopters]] eg. AH-1, UH-1, etc: helicopters are always a great threat to you. Although at the start of the match they cannot equip ATGMs, they are still able to carry lots of deadly rockets, posing a great threat to the CM25's weak hull. When an enemy helicopter is roaming nearby and showering the ground with rockets, the safest option is to stay in cover or be stationary, to make it harder for the helicopter to see you. Your only effective defensive weapon against them is the 12.7 mm MG (unless you are very skilled and can manually guide the ATGM to hit them). Only open fire when the helicopter is extremely near, for example within 400 m. Your MG can only damage light helicopters like the UH-1 but not armoured ones. Continuously spray bullets at it until it starts to turn towards you, and quickly retreat back into cover as any helicopter can easily destroy you with a few rockets.
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* [[Helicopters]] e.g. AH-1, UH-1, etc: helicopters are always a great threat to you. Although at the start of the match they cannot equip ATGMs, they are still able to carry lots of deadly rockets, posing a great threat to the CM25's weak hull. When an enemy helicopter is roaming nearby and showering the ground with rockets, the safest option is to stay in cover or be stationary, to make it harder for the helicopter to see you. Your only effective defensive weapon against them is the 12.7 mm MG (unless you are very skilled and can manually guide the ATGM to hit them). Only open fire when the helicopter is extremely near, for example within 400 m. Your MG can only damage light helicopters like the UH-1 but not armoured ones. Continuously spray bullets at it until it starts to turn towards you, and quickly retreat back into cover as any helicopter can easily destroy you with a few rockets.
* [[M60A1 RISE (P)]], [[M60A3 TTS]]: these tanks are covered with ERA which are pretty much designed to counter chemical warheads like your TOW missiles. When the CM25's TOW missile hits them, their ERA always detonate, leaving the tanks themselves unharmed, so it is not recommended to shoot them when their ERA are still present. If they are quite far away, you can choose to break their gun barrels or tracks to make them defenceless or immobile. If they are close enough, you can use your 12.7 mm MG to destroy their ERA first. Do not spray, fire in quick bursts and focus on a few blocks of ERA, as the bullets seem to spread out a lot in a continuous fire which will decrease the damage to the ERA you want to destroy. The MG is rather effective at destroying these modules. Once those ERA are gone use the TOW to hit the uncovered areas. The most straightforward method is to just fire a missile at them, destroying a bunch of ERA and fire another one at the uncovered area. However this method will give them more than 10 seconds of reaction time so make sure that you are well concealed and will not get spotted before the next missile is loaded.
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* [[M60A1 RISE (P)]], [[M60A3 TTS]]: these tanks are covered with ERA which is designed to counter chemical warheads like your TOW missiles. When the CM25's TOW missile hits them, their ERA always detonates, leaving the tanks themselves unharmed, so it is not recommended to shoot them when their ERA is still present. If they are quite far away, you can choose to break their gun barrels or tracks to make them defenceless or immobile. If they are close enough, you can use your 12.7 mm MG to destroy their ERA first. Do not spray, fire in quick bursts and focus on a few blocks of ERA, as the bullets seem to spread out a lot in a continuous fire which will decrease the damage to the ERA you want to destroy. The MG is rather effective at destroying these modules. Once the ERA is gone, use the TOW to hit the uncovered areas. The most straightforward method is to just fire a missile at them, destroying a bunch of ERA and fire another one at the uncovered area. However, this method will give them more than 10 seconds of reaction time so make sure that you are well concealed and will not get spotted before the next missile is loaded.
* [[M901]]: this is a similar vehicle based on the M113 hull, with an interesting and unique TOW launcher. The launcher has 360 degrees horizontal rotation and 30 degrees gun depression meaning it adapts terrains better than the CM25. Furthermore, its gunner is not exposed which increases its fighting capacity, so you must deal with the M901 carefully. In a battle, your CM25 and the M901 might be at similar spots which is kind of a sniper vs sniper scenario. Do not get hit by it, as your gunner/launcher will detonate its missile and the shrapnel will splash down, knocking out all the crew or causing a hull break. Try to fire first or hide until his attention shifts.
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* [[M901]]: this is a similar vehicle based on the M113 hull, with an interesting and unique TOW launcher. The launcher has 360 degrees horizontal rotation and 30 degrees gun depression meaning it adapts to terrains better than the CM25. Furthermore, its gunner is not exposed which increases its fighting capacity, so you must deal with the M901 carefully. In a battle, your CM25 and the M901 might be at similar spots which are kind of a sniper vs sniper scenario. Do not get hit by it, as your gunner/launcher will detonate its missile and the shrapnel will splash down, knocking out all the crew or causing a hull break. Try to fire first or hide until his attention shifts.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Amazing 20 degrees depression adapts all rough terrains with ease
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* Can research TOW-2B a whole BR earlier than other ATGM tanks. The missile grants the tank a top-attack ability, which is an incredible advantage when hunting opponents behind obstacles or counter-sniping
* Adequate mobility (64 km/h top speed) allows it to get to positions in time, not much slower than common MBTs like the [[T-54 (1947)|T-54]], [[M48A1]], etc
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* Stock I-TOW missile has decent penetration
* Default I-TOW ATGM has a great penetration of 630 mm, and range of 3.75 km
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* Amazing 20 degrees depression allows easy adaption to rough terrain
* Researchable TOW-2B gains the top attack capacity, which is a great advantage when hunting opponents behind obstacles
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* Decent mobility (64 km/h top speed) allows it to get to positions in time, not much slower than common MBTs like the [[T-55A]] and [[M48A1]]
* Heavy MG can take out lightly armoured vehicles and low-flying planes/helicopters
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* Heavy machine gun can take out lightly armoured vehicles and low-flying planes/helicopters
 
* A extended gunner and launcher allows the vehicle to fire with its whole hull in cover
 
* A extended gunner and launcher allows the vehicle to fire with its whole hull in cover
  
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* Fully exposed gunner is very vulnerable to everything
 
* Fully exposed gunner is very vulnerable to everything
* Weak armour protection reduces survivability, especially against rapid-firing SPAAs like the [[Gepard]], [[M163]], [[Chieftain Marksman]], etc
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* Thin armour makes it especially vulnerable to autocannons that can shred through the crew and ammo
* While not so slow, it can still get outrun by lots of opponents like the [[Leopard I|Leopard Is]], [[Centauro|Centauros]], etc
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* While not slow, it can still easily be outrun by fast tanks like the [[Leopard I]] and [[Centauro]]
* Is a big and soft target for ground pounders, even for WW2 planes
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* Is a big and soft target for aircraft, even those only armed with MGs
 
* Cannot fire ATGM on the move, which can be fatal in a close quarter sudden encounter
 
* Cannot fire ATGM on the move, which can be fatal in a close quarter sudden encounter
* Not so fast in a turn
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* Turns rather slowly
* Gun depression is very limited above the MG
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* Area of the MG blocks gun depression
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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During the heat of the Vietnam War, Taiwan was one of the major bases for US operations against the North Vietnamese forces; while the M113 APC was an iconic vehicle in the war, it also suffered from heavy losses to the Viet Cong. As such, the US signed an agreement with the Taiwanese government in 1967 to refurbish and repair M113s that were recovered by US forces under the "Third-Nation Overhaul Program" (第三國翻修計劃).
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At the time, the Nationalist forces had never built any form of armoured vehicles from scratch, only a few vehicles that were rebuilt from existing parts of US aid vehicles, so the overhaul program was a good chance for the Nationalist forces to learn the flow of APC manufacture and methods to repair M113s. In 1975, after the war was ended with the victory of the Northern forces, the Combined Service Forces (聯合勤務總司令部 or 聯勤 for short) started "Project Wancheng" (萬乘計劃, 萬乘 lit. 10 thousand vehicles) for domestic versions of M113, coded Wancheng 1 to 3; from mortar vehicles to MLRS and even projected to install spare [[M24 (China)|M24 Chaffee]] turrets onto the chassis of M113. These vehicles, built and assembled by Taiwan Aluminum Corporation (台鋁公司, now China Steel Aluminum Corporation 中鋼鋁業), became the basis of what would be CM21 APC for the Republic of China Army.
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The major difference of the later versions CM21 APC to the original M113A1 is additional armour plates on around the hull, which are filled with polyurethane chemicals to absorb bullet up to 5.56 mm NATO rounds; while it might be a little more protected than M113A1, this also cost some of its mobility due to the weight added from such armour plates.
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CM25 is one of the five major variants of the CM21 APC, armed with US-made [[BGM-71 TOW]] missiles, the polyurethane forms were also replaced by polystyrene for the amphibious needs of the ROCMC; these around 30 vehicles became heavy weaponry exclusively for the Marine Corps anti-tank companies, serving as their mobile AT platform along with its American cousin [[M113A1 (TOW) (China)|M113A1 (TOW)]] in view of possible Mainland China landing operations.
  
 
=== [[wt:en/news/6843-development-cm25-armor-reaper-en|Devblog]] ===
 
=== [[wt:en/news/6843-development-cm25-armor-reaper-en|Devblog]] ===
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=china&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=cn_cm_25 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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;Related development
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
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* [[wt:en/news/6843-development-cm25-armor-reaper-en|[Devblog] CM25: Armor Reaper]]
 
* [[wt:en/news/6843-development-cm25-armor-reaper-en|[Devblog] CM25: Armor Reaper]]
  
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{{TankManufacturer Ordnance Research Development Center}}
 
{{China tank destroyers}}
 
{{China tank destroyers}}

Latest revision as of 13:08, 1 October 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
cn_cm_25.png
GarageImage CM25.jpg
CM25
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The CM25, officially known as CM25拖式飛彈車 (lit. TOW Missile Vehicle) in ROCMC's description plate during open day, is the missile carrier of ROCMC. The CM25 has to trace back to its hull - CM21; after the Nationalist Government signed contracts to repair US Army's M113 APC in Taiwan Island due to the heavy loss during the Vietnam War, the experiences gained during rebuilding these hulls and previous attempts to built the Project Wancheng (萬乘; lit. 10 thousand vehicles/chariots) prototype vehicles were then used to reverse-engineer a domestic APC using parts from M113. There are variants such as its base model APC, mortar carrier, commander vehicle and the TOW launcher vehicle; although there were plans to built an IFV with GIAT's autocannon, the project was ditched.

Introduced in Update "Raining Fire" as one of the ROCA's tank destroyer, CM25 shared many similarities including its hull design and powertrains, but ROCA decided to weld additional armor plates and polyurethane (PU) chemicals for extra protection; while CM25 replaced the layer with polystyrene (PS) for extra buoyancy as required by ROCMC. The vehicle is rather unprotected due to its aluminum chassis and the extra weight from the additional armor makes it even slower than M113A1 to some extent, utilizing terrain or hiding behind wreckages of vehicles can also make it a useful missile vehicle to take down oncoming enemy vehicles with conventional I-TOW or TOW-2B with overhead attack capabilities.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull38 / 44 / 38
Turret0 / 0 / 0
Crew5 people
Visibility68 %

The vehicle profile is a basic rectangle with a slightly sloped front which increases protection from machine gun fire. The front has a hatch, which works as a HESH screen. The main areas of the vehicle to target when attacking is the missile launcher and machine gun to disable its attack capability, or the main vehicle shot to disable it completely.

The CM25 is meant to be a stand-off vehicle due to its role on the battlefield and is not built to be on the front line. Even with the add-on armour, compared to the previous M113A1, the aluminium alloy armour will not stand up to much and will barely stop 12.7 mm machine gun fire when angled or far away. Anything of higher calibre is almost guaranteed to penetrate.

Try to hide as best as you can, or not only the gunner will suffer consequences, but the entirety of the crew as well.

The gunner is exposed outside of the vehicle when directing the launcher and can be hit. Be aware, as the launcher's base, and sometimes even the rangefinder located next to the launcher, can trigger APHE fuse and cause it to explode in front of the gunner's face, the shrapnel then flying back and shredding the virtually nonexistent roof armour, taking out everyone in the middle of the vehicle. Also, since the gunner stands within the opened roof hatch, if a chemical warhead hits the rangefinder, then the payload can enter the vehicle through it and take out the loader as well.

Since the vehicle's armour is very thin, it sometimes does not detonate shells so armour-piercing shells cause less than fatal damage. However, only very high calibre shells with fuses of about 20-22 mm won't detonate, which are very rare at the battle rating, as most shells use 15 mm fuses at this point. The main key here is to avoid being hit at all as if your tank is angled during an attack, the fuses would detonate anyway. The shield on the front can stop HESH from doing any damage at all, but it's not very reliable.

All in all, it's best to just get out of the way of other tanks and sneak around; this is a vehicle of strategy, not brute force.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB70 / 17 km/h
RB and SB65 / 15 km/h
Number of gears6 forward
2 back
Weight12.0 t
Engine power
AB410 hp
RB and SB215 hp
Power-to-weight ratio
AB34.2 hp/t
RB and SB17.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 12 305 410 25.42 34.17
Realistic 65 15 190 215 15.83 17.92

Modifications and economy

Repair costBasic → Reference
AB4 617 → 5 877 Sl icon.png
RB5 287 → 6 730 Sl icon.png
SB5 600 → 7 128 Sl icon.png
Total cost of modifications129 000 Rp icon.png
226 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 800 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
152mm_us_tow_2_ammo_pack
Research:
8 000 Rp icon.png
Cost:
13 000 Sl icon.png
270 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
15 000 Rp icon.png
Cost:
24 000 Sl icon.png
510 Ge icon.png

Armaments

Main armament

BGM-71 TOW ATGM
Ammunition10 rounds
Belt capacity1 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate7 shots/min
Vertical guidance-20° / 25°
Horizontal guidance-45° / 45°
Fire on the moveup to 5 km/h
Main article: BGM-71 TOW

The placement of the weapon is high enough to fire over cover, however, advantages also at times spawn disadvantages and in this case, with the vehicle gunner standing tall outside of the vehicle, he has no protection and can easily be hit, despite the rest of vehicle being concealed.

The launcher has a rather limited arc of fire - 45 degrees in either direction, which isn't compensated by missile's characteristics like in the case of Swingfire or armour like in the case of IT-1. If you want to fire over cover, the best bet is to stay far away from the enemy and cover, or right in front of the cover, however, this still probably won't protect the gunner. The gun depression, at 20 degrees, excels almost every other tank and allows the player to use many surprising positions to attack. Note that the depression is far less when the launch tube is positioned above the machine gun.

BGM-71 TOW ATGM Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 10 -20°/+25° ±45° N/A 26.4 36.6 44.3 49.0 52.1 13.00 11.50 10.60 10.00
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
I-TOW ATGM 630 630 630 630 630 630
TOW-2B ATGM (OTA) 100 100 100 100 100 100
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
I-TOW ATGM 296 3,750 19.05 0.05 0.1 2.88 80° 82° 90°
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TOW-2B ATGM (OTA) 309 3,750 22.59 0.05 0.1 30 3 3.38 80° 82° 90°

Ammo racks

Ammo racks of the CM25
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
10 (+1) (+2) (+3) (+4) (+5)
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
(+6) (+7) (+8) (+9) (+10) No

Notes:

  • The CM25 is only required to have at least 2 missiles to go into battle, unlike the standard 4 ammunition for other vehicles.
  • The vehicle has no ready rack.
  • It is advised to bring full ammo due to how little ammo the CM25 can carry.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Main article: M2HB (12.7 mm)

The single 12.7 mm machine gun can be effective when fighting against open-topped or lightly armoured vehicles (eg AUBL/74, Gepard) or to cause some confusion/distraction to the enemy vehicles as the CM25 reloads.

At this battle rating, this vehicle is limited to keeping helicopters from getting too comfy, since they too have thin to no armour, other aircraft should be left to the designated anti-air vehicles. As a last resort, the ATGM can be used.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -10°/+50° ±120°

Usage in battles

The best way one should use this vehicle would be to stay away from the active combat areas, hide, and use the exposed gunner and TOW launcher to your advantage. The exposed launcher allows the vehicle to hide behind solid cover while still being able to fire from over it, giving the enemy a much harder time in spotting and shooting you. Staying away from the combat zones maximises your survivability, in addition to taking advantage of the TOW missiles' extremely long-range, allowing you to pick off targets from beyond the range of conventional rounds.

It is also worth noting the -20 degrees launcher depression as, even though it may not be as impressive as the -30 degrees launcher depression of the M901, it is still very capable of adapting to uneven terrain and firing from behind hills. However, note that the depression angles are severely limited when the launcher is facing the pintle-mounted machine gun, to roughly only -3 degrees. Therefore, you should try to always have the front of the hull facing the direction of the battlefield, to avoid the launcher suddenly jerking up when the machine gun gets into the way, which will also guide the missile upwards (if launched), and therefore miss the target. Horizontal guidance is also limited, and the launcher will stop rotating at ±45 degrees. The best way to counter this drawback will be to play it like other turret-less tank destroyers, like the ISU-122 and the ISU-152, which must rotate the hull to assist with aiming at extreme angles.

Even though the CM25 is mounted with a heavy machine gun, attempting to combat helicopters and planes is not recommended unless the situation is desperate, as doing so will only grab unwanted attention from both the air and ground. Aircraft at this rank are often equipped with HE rockets, only one of which is necessary to destroy your vehicle thanks to the overpressure mechanic, and if not, the vast majority of aircraft-mounted guns will be able to penetrate from any angle.

If you find yourself in a close-quarters situation, the best method of survival will be to use the machine gun to cause some levels of distraction, while attempting to retreat to the nearest cover. Do note that your machine gun does have a relatively impressive penetration of 31 mm at close range, which can allow you to take out lightly armoured targets like the M3 Bradley (in the turret with some luck), AUBL/74, Falcon etc., yet should still be avoided if possible due to these vehicles possessing much better close-quarters capabilities and will have no problem in shredding the CM25.

Enemies worth noting:

  • Helicopters e.g. AH-1, UH-1, etc: helicopters are always a great threat to you. Although at the start of the match they cannot equip ATGMs, they are still able to carry lots of deadly rockets, posing a great threat to the CM25's weak hull. When an enemy helicopter is roaming nearby and showering the ground with rockets, the safest option is to stay in cover or be stationary, to make it harder for the helicopter to see you. Your only effective defensive weapon against them is the 12.7 mm MG (unless you are very skilled and can manually guide the ATGM to hit them). Only open fire when the helicopter is extremely near, for example within 400 m. Your MG can only damage light helicopters like the UH-1 but not armoured ones. Continuously spray bullets at it until it starts to turn towards you, and quickly retreat back into cover as any helicopter can easily destroy you with a few rockets.
  • M60A1 RISE (P), M60A3 TTS: these tanks are covered with ERA which is designed to counter chemical warheads like your TOW missiles. When the CM25's TOW missile hits them, their ERA always detonates, leaving the tanks themselves unharmed, so it is not recommended to shoot them when their ERA is still present. If they are quite far away, you can choose to break their gun barrels or tracks to make them defenceless or immobile. If they are close enough, you can use your 12.7 mm MG to destroy their ERA first. Do not spray, fire in quick bursts and focus on a few blocks of ERA, as the bullets seem to spread out a lot in a continuous fire which will decrease the damage to the ERA you want to destroy. The MG is rather effective at destroying these modules. Once the ERA is gone, use the TOW to hit the uncovered areas. The most straightforward method is to just fire a missile at them, destroying a bunch of ERA and fire another one at the uncovered area. However, this method will give them more than 10 seconds of reaction time so make sure that you are well concealed and will not get spotted before the next missile is loaded.
  • M901: this is a similar vehicle based on the M113 hull, with an interesting and unique TOW launcher. The launcher has 360 degrees horizontal rotation and 30 degrees gun depression meaning it adapts to terrains better than the CM25. Furthermore, its gunner is not exposed which increases its fighting capacity, so you must deal with the M901 carefully. In a battle, your CM25 and the M901 might be at similar spots which are kind of a sniper vs sniper scenario. Do not get hit by it, as your gunner/launcher will detonate its missile and the shrapnel will splash down, knocking out all the crew or causing a hull break. Try to fire first or hide until his attention shifts.

Pros and cons

Pros:

  • Can research TOW-2B a whole BR earlier than other ATGM tanks. The missile grants the tank a top-attack ability, which is an incredible advantage when hunting opponents behind obstacles or counter-sniping
  • Stock I-TOW missile has decent penetration
  • Amazing 20 degrees depression allows easy adaption to rough terrain
  • Decent mobility (64 km/h top speed) allows it to get to positions in time, not much slower than common MBTs like the T-55A and M48A1
  • Heavy machine gun can take out lightly armoured vehicles and low-flying planes/helicopters
  • A extended gunner and launcher allows the vehicle to fire with its whole hull in cover

Cons:

  • Fully exposed gunner is very vulnerable to everything
  • Thin armour makes it especially vulnerable to autocannons that can shred through the crew and ammo
  • While not slow, it can still easily be outrun by fast tanks like the Leopard I and Centauro
  • Is a big and soft target for aircraft, even those only armed with MGs
  • Cannot fire ATGM on the move, which can be fatal in a close quarter sudden encounter
  • Turns rather slowly
  • Area of the MG blocks gun depression

History

During the heat of the Vietnam War, Taiwan was one of the major bases for US operations against the North Vietnamese forces; while the M113 APC was an iconic vehicle in the war, it also suffered from heavy losses to the Viet Cong. As such, the US signed an agreement with the Taiwanese government in 1967 to refurbish and repair M113s that were recovered by US forces under the "Third-Nation Overhaul Program" (第三國翻修計劃).

At the time, the Nationalist forces had never built any form of armoured vehicles from scratch, only a few vehicles that were rebuilt from existing parts of US aid vehicles, so the overhaul program was a good chance for the Nationalist forces to learn the flow of APC manufacture and methods to repair M113s. In 1975, after the war was ended with the victory of the Northern forces, the Combined Service Forces (聯合勤務總司令部 or 聯勤 for short) started "Project Wancheng" (萬乘計劃, 萬乘 lit. 10 thousand vehicles) for domestic versions of M113, coded Wancheng 1 to 3; from mortar vehicles to MLRS and even projected to install spare M24 Chaffee turrets onto the chassis of M113. These vehicles, built and assembled by Taiwan Aluminum Corporation (台鋁公司, now China Steel Aluminum Corporation 中鋼鋁業), became the basis of what would be CM21 APC for the Republic of China Army.

The major difference of the later versions CM21 APC to the original M113A1 is additional armour plates on around the hull, which are filled with polyurethane chemicals to absorb bullet up to 5.56 mm NATO rounds; while it might be a little more protected than M113A1, this also cost some of its mobility due to the weight added from such armour plates.

CM25 is one of the five major variants of the CM21 APC, armed with US-made BGM-71 TOW missiles, the polyurethane forms were also replaced by polystyrene for the amphibious needs of the ROCMC; these around 30 vehicles became heavy weaponry exclusively for the Marine Corps anti-tank companies, serving as their mobile AT platform along with its American cousin M113A1 (TOW) in view of possible Mainland China landing operations.

Devblog

Since the 1960's, the armed forces in Taiwan have operated with a large fleet of American-made M113 APCs spanning several variants. Thoroughly pleased with the vehicle's performance and reliability, Taiwan decided to develop its own APC, inspired by the proven M113's design.

In 1979, the first prototype of what would become the CM21 series of APCs was built and subsequently underwent testing. Once some improvements were made, the CM21 series went into mass production and officially entered service in 1982. By the time the production ceased in 1999, some 1,200 units of the CM21 series of APCs were built.

In 1987, the basic CM21 design was modified to allow the vehicle to conduct anti-tank duties, similar to the M113A1 TOW already in service at the time. In a similar manner as the M113, the vehicle was fitted with a single TOW launcher and received the new designation CM25.

By 2019, all M113A1 APCs among the ranks of the Taiwanese armed forces were replaced by newer vehicles. However, the CM21 series of APCs, including the CM25, continue serving in the present.

Media

Skins
Images

See also

Related development

External links


Ordnance Research Development Center, ROCA (陸軍兵工整備發展中心)
Light tanks  M41D · M64
Medium tanks  CM11
Tank destroyers  CM25

China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100