Difference between revisions of "2S25M"
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian light tank {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]]. | ||
− | The 2S25M "Sprut-SDM1" is a modernized development of the previous [[2S25]] Sprut-SD and the capstone to the Soviet amphibious tank line. Although the external appearance is very similar, it is based on a revised BMD-4M chassis with the same engine and transmission as the [[BMP-3]]. Compared to the original Sprut, the 2S25M loses a significant amount of reverse speed and a small amount of horsepower, although the overall mobility remains good. The improvements are in the fire-control system, which now features thermal sights for both the gunner and commander and thus fixes one of the 2S25's original flaws. It also now has access to the powerful | + | The 2S25M "Sprut-SDM1" is a modernized development of the previous [[2S25]] Sprut-SD and the capstone to the Soviet amphibious tank line. Although the external appearance is very similar, it is based on a revised BMD-4M chassis with the same engine and transmission as the [[BMP-3]]. Compared to the original Sprut, the 2S25M loses a significant amount of reverse speed and a small amount of horsepower, although the overall mobility remains good. The improvements are in the fire-control system, which now features thermal sights for both the gunner and commander and thus fixes one of the 2S25's original flaws. It also now has access to the powerful 3BM60 APFSDS round to better deal with contemporary tanks. Although the 2S25M has impressive offensive capabilities, it routinely faces modern MBTs such as the [[Leopard 2A4]] and [[M1 Abrams]] that lessen or negate its mobility advantage. Thus, its playstyle demands even more caution. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
− | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
+ | |||
+ | The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armour. The light armour of the Sprut tends to be a "high risk-high reward" armour as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armour is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armour, the best armour is to not be seen by the enemy. | ||
'''Armour type:''' | '''Armour type:''' | ||
Line 42: | Line 44: | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp=775|rbMinHp=442}}The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly | + | {{tankMobility|abMinHp=775|rbMinHp=442}} |
+ | |||
+ | The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly-armoured vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As its predecessor, it can reach speeds up to 70 km/h and 20 km/h on reverse with a gear change time from max forward drive to reverse in close to 5 seconds. It holds the ability to cross over water bodies, giving it an advantage in reaching positions no other vehicles are able to reach whatsoever. It has the ability to neutral steer, a feature not seen often in Russian vehicles. | ||
=== Modifications and economy === | === Modifications and economy === | ||
Line 52: | Line 56: | ||
{{Specs-Tank-Weapon|1}} | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
− | {{main|2A75 (125 mm)}}The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions | + | {{main|2A75 (125 mm)}} |
+ | |||
+ | The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions, including the 3BM60 'Svinets-2' of the [[T-80BVM]] or the [[T-72B3]] which is a very capable round. This round is able to pierce through all the tanks seen in game with some exceptions as the Leopard 2PL/A5/A6 turrets or M1A1/A2 turrets. | ||
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[2A75 (125 mm)|125 mm 2A75]] || colspan="5" | Turret rotation speed (°/s) | | + | ! colspan="5" | [[2A75 (125 mm)|125 mm 2A75]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds) |
|- | |- | ||
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
! Stock !! Upgraded !! Full !! Expert !! Aced | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
− | ! | + | ! Autoloader |
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 40 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 | + | | rowspan="2" | 40 || rowspan="2" | -5°/+15° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 || rowspan="2" | 7.10 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
Line 71: | Line 77: | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | {{:2A75 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, | + | {{:2A75 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119M1, 3BM60}} |
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
Line 95: | Line 101: | ||
{{Specs-Tank-Weapon|3}} | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
− | {{main| | + | {{main|PKTM (7.62 mm)}} |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
− | ! colspan="5" | [[ | + | ! colspan="5" | [[PKTM (7.62 mm)|7.62 mm PKTM]] |
|- | |- | ||
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Coaxial || 2,000 (250) || 700 || | + | | Coaxial || 2,000 (250) || 700 || - || - |
|- | |- | ||
− | | Pintle || 2,000 (250) || 700 || -8°/+50° || | + | | Pintle || 2,000 (250) || 700 || -8°/+50° || ±120° |
|- | |- | ||
|} | |} | ||
Line 111: | Line 117: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Sprut-D should be primarily used as a scout | + | The Sprut-D should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower. It holds primarily 3 uses: |
'''Scouting:''' | '''Scouting:''' | ||
Line 123: | Line 129: | ||
'''Sniping:''' | '''Sniping:''' | ||
− | The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is | + | The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is advised to ensure survivability, especially when the player respawns as an aircraft and is aware of the {{PAGENAME}}'s position. |
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | '''Pros:''' | ||
* Powerful gun | * Powerful gun | ||
− | * Good | + | * Good mobility, including the ability to neutral steer |
* Autoloader allows consistent reload even with two crew members | * Autoloader allows consistent reload even with two crew members | ||
* Amphibious | * Amphibious | ||
− | * | + | * Can use the excellent 3BM60 APFSDS round |
− | * The reverse speed is still | + | * The reverse speed is still notable, even if it is a downgrade from the [[2S25]] prior to it |
− | * Hydropneumatic suspension allows | + | * Hydropneumatic suspension allows hull height adjustment, which can aid with defensive or offensive purposes |
* Thermal vision for commander sights allows for more effective reconnaissance and targeting with a bit more height clearance | * Thermal vision for commander sights allows for more effective reconnaissance and targeting with a bit more height clearance | ||
'''Cons:''' | '''Cons:''' | ||
− | * Paper-thin | + | * Paper-thin armour |
− | * Despite having an autoloader, the reload speed is decently long (7.1 seconds) | + | * Despite having an autoloader, the reload speed is decently long (7.1 seconds) |
* In terms of reversing capability, the 2S25M is a downgrade (20.4 km/h) compared to the 2S25 (70 km/h) | * In terms of reversing capability, the 2S25M is a downgrade (20.4 km/h) compared to the 2S25 (70 km/h) | ||
− | * | + | * The higher BR means advantages in mobility etc. may be less pronounced |
== History == | == History == |
Latest revision as of 18:06, 18 July 2024
This page is about the Russian light tank 2S25M. For the other version, see 2S25. |
Contents
Description
The 2S25M "Sprut-SDM1" is a rank VII Russian light tank with a battle rating of 9.7 (AB) and 10.0 (RB/SB). It was introduced in Update "Ground Breaking".
The 2S25M "Sprut-SDM1" is a modernized development of the previous 2S25 Sprut-SD and the capstone to the Soviet amphibious tank line. Although the external appearance is very similar, it is based on a revised BMD-4M chassis with the same engine and transmission as the BMP-3. Compared to the original Sprut, the 2S25M loses a significant amount of reverse speed and a small amount of horsepower, although the overall mobility remains good. The improvements are in the fire-control system, which now features thermal sights for both the gunner and commander and thus fixes one of the 2S25's original flaws. It also now has access to the powerful 3BM60 APFSDS round to better deal with contemporary tanks. Although the 2S25M has impressive offensive capabilities, it routinely faces modern MBTs such as the Leopard 2A4 and M1 Abrams that lessen or negate its mobility advantage. Thus, its playstyle demands even more caution.
General info
Survivability and armour
The 2S25M, also known as the Sprut-D, is a very capable vehicle which uses speed and agility over armour. The light armour of the Sprut tends to be a "high risk-high reward" armour as it is only able to stop small firearms but generate little to no fragmentation from the penetration of a solid shot. However, chemical energy weapons such as HEAT and ATGMs will generate more than enough spall to defeat the crew. Armour is not to be relied on whatsoever, even against artillery fragmentation. Due to the oblique angles the frontal plates have, it is able to ricochet enemy projectiles but this is highly unlikely. One of the biggest drawbacks of the Sprut-D are the side-mounted ammo racks. In case of a successful penetration, these will be the first to detonate. It is advised to remove this racks to increase survivability of the platform. As with previous Russian light armour, the best armour is to not be seen by the enemy.
Armour type:
- Alloy ABT-102 (Hull, turret)
- Rolled homogeneous armour (Gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 18 mm (73°) Upper plate 40 mm (35°) Middle plate 23 mm (63°) Lower plate |
20 mm | 20 mm (0-15°) | 15 mm |
Turret | 20 - 43 mm Turret front 20 mm Gun mantlet |
20 mm | 20 mm | 15 mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 78 | 23 | 18 | 775 | 954 | 43.06 | 53 |
Realistic | 71 | 21 | 442 | 500 | 24.56 | 27.78 |
The Sprut-D leaves nothing to expect, high mobility and country-cross capabilities with a very powerful engine and reliable transmission. As seen in tanks based on the BMP-3 hull, the T/W ratio is impressive, giving a lightly-armoured vehicle a very high max speed as well as torque to advance even through the roughest of terrains. As its predecessor, it can reach speeds up to 70 km/h and 20 km/h on reverse with a gear change time from max forward drive to reverse in close to 5 seconds. It holds the ability to cross over water bodies, giving it an advantage in reaching positions no other vehicles are able to reach whatsoever. It has the ability to neutral steer, a feature not seen often in Russian vehicles.
Modifications and economy
Armaments
Main armament
The Sprut-D is armed with a 2A75 125 mm smoothbore cannon, a similar cannon in performance as the T series tanks capable of firing the same munitions, including the 3BM60 'Svinets-2' of the T-80BVM or the T-72B3 which is a very capable round. This round is able to pierce through all the tanks seen in game with some exceptions as the Leopard 2PL/A5/A6 turrets or M1A1/A2 turrets.
125 mm 2A75 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Autoloader |
Arcade | 40 | -5°/+15° | ±180° | Two-plane | 33.3 | 46.1 | 56.0 | 61.9 | 65.9 | 7.10 |
Realistic | 20.8 | 24.5 | 29.8 | 32.9 | 35.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK18M | HEATFS | 550 | 550 | 550 | 550 | 550 | 550 |
3OF26 | HE | 42 | 42 | 42 | 42 | 42 | 42 |
3BM42 | APFSDS | 457 | 454 | 445 | 431 | 419 | 406 |
9M119M1 | ATGM (tandem) | 850 | 850 | 850 | 850 | 850 | 850 |
3BM60 | APFSDS | 580 | 576 | 567 | 555 | 543 | 532 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3BK18M | HEATFS | 905 | 19 | 0.05 | 0.1 | 2.79 | 65° | 72° | 77° | |||
3OF26 | HE | 850 | 23 | 0.3 | 0.1 | 5.24 | 79° | 80° | 81° | |||
3BM42 | APFSDS | 1,700 | 4.85 | - | - | - | 78° | 80° | 81° | |||
3BM60 | APFSDS | 1,660 | 5.12 | - | - | - | 78° | 80° | 81° |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
9M119M1 | ATGM (tandem) | 445 | 6,000 | 17.2 | 0.4 | 0.01 | 5.72 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
40 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm PKTM | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,000 (250) | 700 | - | - |
Pintle | 2,000 (250) | 700 | -8°/+50° | ±120° |
Usage in battles
The Sprut-D should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower. It holds primarily 3 uses:
Scouting:
As its name says, scouting. When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.
Flanking:
Due to the high speed and really powerful gun, it can be used to hit any enemy from behind. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. The powerful gun can take the heaviest of targets with ease if used properly
Sniping:
The capable optics, in combination with laser range finder and thermal optics, it is able to detect, target and engage enemy vehicles at all ranges thanks to any of its projectiles. Be aware of your ammo as it can only carry 22 on the carousel which can be consumed very fast, so make all shots count. Unless the commander is certain it has not been detected, moving between positions is advised to ensure survivability, especially when the player respawns as an aircraft and is aware of the 2S25M's position.
Pros and cons
Pros:
- Powerful gun
- Good mobility, including the ability to neutral steer
- Autoloader allows consistent reload even with two crew members
- Amphibious
- Can use the excellent 3BM60 APFSDS round
- The reverse speed is still notable, even if it is a downgrade from the 2S25 prior to it
- Hydropneumatic suspension allows hull height adjustment, which can aid with defensive or offensive purposes
- Thermal vision for commander sights allows for more effective reconnaissance and targeting with a bit more height clearance
Cons:
- Paper-thin armour
- Despite having an autoloader, the reload speed is decently long (7.1 seconds)
- In terms of reversing capability, the 2S25M is a downgrade (20.4 km/h) compared to the 2S25 (70 km/h)
- The higher BR means advantages in mobility etc. may be less pronounced
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR light tanks | |
---|---|
T-26 | T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E |
BT | BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32) |
T-50 | T-126 · T-50 |
T-70 | T-70 · T-80 |
PT-76 | PT-76B · PT-76-57 · Object 906 |
BMP | BMP-1 · BMP-2 · BMP-2M · BMP-3 |
BMD | BMD-4 |
2S25 | 2S25 · 2S25M |
Wheeled | BA-11 · BTR-80A |
Other | T-60 · Object 685 · 2S38 |
China | ▂Type 62 |
- Ground vehicles
- USSR ground vehicles
- Seventh rank ground vehicles
- Light tanks
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Amphibious ground vehicles
- Ground vehicles with hydropneumatic suspension
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer
- ATGM vehicles