Difference between revisions of "Crusader AA Mk I"

From War Thunder Wiki
Jump to: navigation, search
m (spelling and grammar)
 
(14 intermediate revisions by 8 users not shown)
Line 6: Line 6:
 
{{Specs-Card
 
{{Specs-Card
 
|code=uk_crusader_aa_mk_1
 
|code=uk_crusader_aa_mk_1
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British self-propelled anti-aircraft gun {{Battle-rating}}. It was released along with the initial British tree line in [[Update 1.55 "Royal Armour"]]. Compared to the [[Crusader AA Mk II|Mk II variant]], the Mk I features a single 40 mm Bofors auto-cannon as its main armament. While it means a reduced rate of fire compared to the faster firing 20 mm Oerlikon auto-cannons, the 40 mm can cause devastating damage if it hits an aircraft.
+
The '''Crusader III Anti-Aircraft Mark I''' is the first anti-air modification of the [[Crusader III]], which is the third variant of the [[Crusader (Family)|A15 Crusader cruiser tank family]]. The original 57 mm Ordnance QF 6-pounder was replaced with a 40 mm Bofors anti-aircraft gun in an open-topped turret with an autoloader and automated turret. The crew consisted of four people: the commander, the gunner, the loader, and the driver. Beginning with the Normandy landing, the Crusader III Anti-Aircraft Mark I was issued to artillery light anti-aircraft regiments, but they were withdrawn from service soon after D-Day due to Allied air superiority and a lack of Luftwaffe targets, necessitating much fewer anti-aircraft platforms.
  
In comparison to its predecessor and other 40 mm contemporaries like the American [[M19]], the Crusader AA Mk I unfortunately has some disadvantages. The single 40 mm cannon means that it cannot fire as fast as the 20 mm auto-cannons on the predecessor or have the fire density of the dual-cannons on the M19. Thus, accuracy is important to conserve what little ammo the SPAA can hold and to make sure that airplane gets hit.
+
Introduced in [[Update 1.55 "Royal Armour"]], the Crusader III Anti-Aircraft Mark I is an interesting anti-aircraft vehicle that is also capable of carrying out anti-tank roles. Despite its anti-aircraft designation, the Crusader III Anti-Aircraft Mark I struggled in this duty. The 40 mm Bofors anti-aircraft gun fires slowly with low-velocity ammunition, making it difficult to target fast-moving enemy aircraft. Nonetheless, a single hit will frequently cripple any adversary aircraft. As a result, it is critical to hide and wait for an ideal moment before opening fire on an enemy aircraft. It can also act as an anti-tank weapon. This vehicle's armour-piercing ammunition can penetrate the frontal armour of light and medium tanks, as well as the side or rear armour of some heavy tanks. Due to the low post-penetration damage, you will need to target more than one section of an enemy tank to successfully destroy it.
 
 
The Crusader AA Mk I is meant to be a SPAA, meaning it must stay away from the front lines or else it will easily be destroyed by the enemy. Instead, stay at least a good distance from the fighting and stay in cover, hopefully in an area where the gun has full 360° view of the whole sky to knock out any airplane attempting to strafe your allies.
 
  
 
== General info ==
 
== General info ==
Line 52: Line 50:
 
{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Bofors (40 mm)}}
+
{{main|Bofors L/60 (40 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[Bofors (40 mm)|40 mm Bofors]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[Bofors L/60 (40 mm)|40 mm Bofors L/60]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
Line 72: Line 70:
 
==== Ammunition ====
 
==== Ammunition ====
  
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These work fine, a hit on an aircraft means certain death for it and still is able to hurt ground vehicles, especially if it is side into the side of a enemy tank. These seem like a good I don't know what i will run into belt.
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These work fine, a hit on an aircraft means certain death for it and still is able to hurt ground vehicles, especially if it is side into the side of a enemy tank. These would be a good ammunition belt to deal with a variety of situations the Crusader can find itself in.
* '''Mk.II:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These mean certain death for aircraft, what should be used for AA work.
+
* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These mean certain death for aircraft, what should be used for AA work.
 
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are the worst belts against airplanes. however, they are able to hurt ground vehicles especially if it is side into the side of a enemy tank. If you plan on killing tanks load this and flank, since side shots are almost a necessity.
 
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are the worst belts against airplanes. however, they are able to hurt ground vehicles especially if it is side into the side of a enemy tank. If you plan on killing tanks load this and flank, since side shots are almost a necessity.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:Bofors L/60 (40 mm)/Ammunition|Mk.II, M81A1}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 72 || 69 || 58 || 47 || 38 || 30
 
|-
 
| Mk.II || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| M81A1 || 72 || 69 || 58 || 47 || 38 || 30
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| Mk.II || HEFI-T* || 874 || 0.86 || 0.0 || 0.1 || 63 || 79° || 80° || 81°
 
|-
 
| M81A1 || AP-T || 874 || 0.88 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 130: Line 95:
 
'''Notes''':
 
'''Notes''':
  
* Ammunition is organized in clips of 8 rounds.
+
* Ammunition is organised in clips of 8 rounds.
 
* The visual discrepancy concerns racks and clips: racks 1 to 4 are modeled as 9 clips containing 4 rounds while rack 5 is a clip of 4 rounds. In-game, racks 1 to 4 contain 5 clips of 8 rounds and rack 5 contains a clip of 8 rounds.
 
* The visual discrepancy concerns racks and clips: racks 1 to 4 are modeled as 9 clips containing 4 rounds while rack 5 is a clip of 4 rounds. In-game, racks 1 to 4 contain 5 clips of 8 rounds and rack 5 contains a clip of 8 rounds.
 
* Racks disappear after you've fired all shells in the rack.
 
* Racks disappear after you've fired all shells in the rack.
Line 139: Line 104:
 
Despite being an SPAA vehicle, the Crusader struggles in an AA role. The gun is slow firing and fires at quite a low velocity, meaning that you will struggle to target fast moving enemy aircraft. Granted, a single hit will often spell doom for an enemy aircraft. Therefore, it is important to hide and wait for an opportune moment to open fire on an enemy aircraft. A low flying aircraft within 1km, flying at low speed, should be easier to hit. However, higher ranked and faster planes will can be a much harder target to his with the slow turret traverse for tracking and the slow fire rate of the gun.
 
Despite being an SPAA vehicle, the Crusader struggles in an AA role. The gun is slow firing and fires at quite a low velocity, meaning that you will struggle to target fast moving enemy aircraft. Granted, a single hit will often spell doom for an enemy aircraft. Therefore, it is important to hide and wait for an opportune moment to open fire on an enemy aircraft. A low flying aircraft within 1km, flying at low speed, should be easier to hit. However, higher ranked and faster planes will can be a much harder target to his with the slow turret traverse for tracking and the slow fire rate of the gun.
  
The Crusader AA Mk I can also serve in an anti tank role. With armour piercing rounds, the Crusader performs better than most SPAA in this role. With 76 mm of penetration, you can penetrate the frontal armour of light and some medium tanks and the side or rear armour of some heavy tanks. Poor post penetration damage means that you will need to target various sections of an enemy tank in order to destroy it. Some tanks will be almost invulnerable to your rounds, and while tanks KV-1 ZiS-5 can be dealt at point-blank range on the side or rear, there are many other heavy tanks that the 40 mm cannon will not penetrate.
+
The Crusader AA Mk I can play in a style similar to gun-centric IFVs at higher BRs. The gun is not dissimilar in performance to the gun on the [[Churchill I]], and thus is perfectly serviceable for performing duties in the anti-tank role. With the AP belts equipped and with the use of high mobility, it is relatively easy to disable anything short of a heavy tank from the front (with the exception of a few tanks that're encountered in uptiers). You are quite dangerous to Panzers especially, as side-on it is possible to destroy them two or three well-placed shots. Avoid playing the vehicle in this role in uptiers against USSR however, as the gun in not powerful enough to penetrate or even disable KV-1s and T-34s. Be especially aware of the French heavy tanks, too, as their armour is deceptively thick. The [[2C]] and [[2C bis]] can be engaged with caution, as the 40mm cannon can dispatch them quickly at extremely close-range. On the contrary, do not attempt to engage either B1s, as their in practice is nigh-impossible to penetrate.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 157: Line 122:
 
* Against attacker and bombers, 40 mm cannon is not a one-hit kill and repeated hits are necessary
 
* Against attacker and bombers, 40 mm cannon is not a one-hit kill and repeated hits are necessary
 
* Exposed top leave crew vulnerable
 
* Exposed top leave crew vulnerable
* Slow rate of fire and muzzle velocity
+
* Slow rate of fire and poor muzzle velocity
 
* Limited ammo, which could be a problem since the gun requires leading of shots
 
* Limited ammo, which could be a problem since the gun requires leading of shots
  
Line 187: Line 152:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_crusader_aa_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_crusader_aa_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<gallery mode="packed-hover" heights="150">
+
<gallery mode="packed-hover" heights="150">
 
File:Crusader AA Mk I in Normandy.jpg|<small>Crusader AA Mk I in [[Normandy (Ground Forces)|Normandy map]]</small>
 
File:Crusader AA Mk I in Normandy.jpg|<small>Crusader AA Mk I in [[Normandy (Ground Forces)|Normandy map]]</small>
 
</gallery>
 
</gallery>
 
;Videos
 
{{Youtube-gallery|j70UIeYGUok|'''Crusader AA Mk. I Tank Review''' - ''NUSensei''}}
 
  
 
== See also ==
 
== See also ==

Latest revision as of 11:55, 10 May 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the British SPAA Crusader AA Mk I. For other variants, see Crusader (Family).
Crusader AA Mk I
uk_crusader_aa_mk_1.png
GarageImage Crusader AA Mk I.jpg
ArtImage Crusader AA Mk I.png
Crusader AA Mk I
AB RB SB
3.0 3.0 3.0
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Crusader III Anti-Aircraft Mark I is the first anti-air modification of the Crusader III, which is the third variant of the A15 Crusader cruiser tank family. The original 57 mm Ordnance QF 6-pounder was replaced with a 40 mm Bofors anti-aircraft gun in an open-topped turret with an autoloader and automated turret. The crew consisted of four people: the commander, the gunner, the loader, and the driver. Beginning with the Normandy landing, the Crusader III Anti-Aircraft Mark I was issued to artillery light anti-aircraft regiments, but they were withdrawn from service soon after D-Day due to Allied air superiority and a lack of Luftwaffe targets, necessitating much fewer anti-aircraft platforms.

Introduced in Update 1.55 "Royal Armour", the Crusader III Anti-Aircraft Mark I is an interesting anti-aircraft vehicle that is also capable of carrying out anti-tank roles. Despite its anti-aircraft designation, the Crusader III Anti-Aircraft Mark I struggled in this duty. The 40 mm Bofors anti-aircraft gun fires slowly with low-velocity ammunition, making it difficult to target fast-moving enemy aircraft. Nonetheless, a single hit will frequently cripple any adversary aircraft. As a result, it is critical to hide and wait for an ideal moment before opening fire on an enemy aircraft. It can also act as an anti-tank weapon. This vehicle's armour-piercing ammunition can penetrate the frontal armour of light and medium tanks, as well as the side or rear armour of some heavy tanks. Due to the low post-penetration damage, you will need to target more than one section of an enemy tank to successfully destroy it.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 28 / 14
Turret30 / 12 / 12
Crew3 people
Visibility100 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 20 mm (33°) Front plate
9 mm (85°) Front glacis
20 mm (27°, 61°) Joint plate
20 mm (65°) Lower glacis
18 mm (1°) Driver's Port
14 + 14 mm 14 mm (14°), 12 mm (51°) Rear plate
14 mm (44-46°) Engine grille
7 mm
Turret 30 mm (36°) 12 mm (14-15°) 12 mm (19°) N/A

Notes:

  • Suspension wheels and tracks are 15 mm thick.

Mobility

Speedforward / back
AB48 / 8 km/h
RB and SB44 / 7 km/h
Number of gears4 forward
1 back
Weight19.3 t
Engine power
AB649 hp
RB and SB340 hp
Power-to-weight ratio
AB33.6 hp/t
RB and SB17.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 48 8 19.3 483 649 25.03 33.63
Realistic 44 7 301 340 15.6 17.62

Modifications and economy

Repair costBasic → Reference
AB520 → 669 Sl icon.png
RB386 → 496 Sl icon.png
SB602 → 774 Sl icon.png
Total cost of modifications6 940 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods new tank engine.png
Engine
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_HE_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
40mm_usa_M2_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods art support.png
Artillery Support
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png

Armaments

Main armament

40 mm Bofors L/60 cannon
Ammunition160 rounds
Belt capacity8 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate120 shots/min
Vertical guidance-6° / 70°
Main article: Bofors L/60 (40 mm)
40 mm Bofors L/60 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 160 (8) 120 -6°/+70° ±180° N/A 35.22 48.75 59.20 65.47 69.65 0.65 0.57 0.53 0.50
Realistic 23.80 28.00 34.00 37.60 40.00

Ammunition

  • Default: AP-T · FI-T* - These work fine, a hit on an aircraft means certain death for it and still is able to hurt ground vehicles, especially if it is side into the side of a enemy tank. These would be a good ammunition belt to deal with a variety of situations the Crusader can find itself in.
  • Mk.II: FI-T* - These mean certain death for aircraft, what should be used for AA work.
  • M81A1: AP-T - These are the worst belts against airplanes. however, they are able to hurt ground vehicles especially if it is side into the side of a enemy tank. If you plan on killing tanks load this and flank, since side shots are almost a necessity.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mk.II FI-T* 9 8 7 6 5 4
M81A1 AP-T 72 69 58 46 37 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.II FI-T* 874 0.83 0.1 0.1 63 79° 80° 81°
M81A1 AP-T 875 0.88 - - - 47° 60° 65°

Ammo racks

Ammo racks of the Crusader AA Mk I
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
20
160
Clips
Rounds
15 (+5)
120 (+40)
10 (+10)
80 (+80)
(+15)
40 (+120)
(+19)
(+152)
(+20)
(+160)
Yes

Notes:

  • Ammunition is organised in clips of 8 rounds.
  • The visual discrepancy concerns racks and clips: racks 1 to 4 are modeled as 9 clips containing 4 rounds while rack 5 is a clip of 4 rounds. In-game, racks 1 to 4 contain 5 clips of 8 rounds and rack 5 contains a clip of 8 rounds.
  • Racks disappear after you've fired all shells in the rack.

Usage in battles

Despite being an SPAA vehicle, the Crusader struggles in an AA role. The gun is slow firing and fires at quite a low velocity, meaning that you will struggle to target fast moving enemy aircraft. Granted, a single hit will often spell doom for an enemy aircraft. Therefore, it is important to hide and wait for an opportune moment to open fire on an enemy aircraft. A low flying aircraft within 1km, flying at low speed, should be easier to hit. However, higher ranked and faster planes will can be a much harder target to his with the slow turret traverse for tracking and the slow fire rate of the gun.

The Crusader AA Mk I can play in a style similar to gun-centric IFVs at higher BRs. The gun is not dissimilar in performance to the gun on the Churchill I, and thus is perfectly serviceable for performing duties in the anti-tank role. With the AP belts equipped and with the use of high mobility, it is relatively easy to disable anything short of a heavy tank from the front (with the exception of a few tanks that're encountered in uptiers). You are quite dangerous to Panzers especially, as side-on it is possible to destroy them two or three well-placed shots. Avoid playing the vehicle in this role in uptiers against USSR however, as the gun in not powerful enough to penetrate or even disable KV-1s and T-34s. Be especially aware of the French heavy tanks, too, as their armour is deceptively thick. The 2C and 2C bis can be engaged with caution, as the 40mm cannon can dispatch them quickly at extremely close-range. On the contrary, do not attempt to engage either B1s, as their in practice is nigh-impossible to penetrate.

Pros and cons

Pros:

  • Good mobility and top speed of the Crusader chassis
  • 40 mm Bofors autocannon can heavily damage aircraft if the Mk.II shell contacts
  • Tall turret offers good protection to the gunnery crew from machine guns up to 20 mm cannons
  • AP shells have enough power to penetrate some tank armour

Cons:

  • Very little armour, especially the AA turret
  • Cannon slot in front turret armour allows machine gun bullets to go through and injure/kill the crew
  • Against attacker and bombers, 40 mm cannon is not a one-hit kill and repeated hits are necessary
  • Exposed top leave crew vulnerable
  • Slow rate of fire and poor muzzle velocity
  • Limited ammo, which could be a problem since the gun requires leading of shots

History

Development

In 1938, the General Staff of the British Army requested for a cruiser tank that was lighter and more affordable than the heavier A16 cruiser design developed by Nuffield Mechanizations & Aero. One of these designs was the designation Tank, Cruiser Mk.V based off the A13 cruiser tanks, named the "Covenanter", and Nuffield was invited to become part of its development team, but they refused due to interest in developing their own cruiser tank. Their tank was designated the Tank, Cruiser Mk.VI Crusader and fell under the General Staff specification of A15. The Crusader was a parallel design to the Covenanter, but was ready six weeks earlier than the Covenanter despite starting at a later time. The Crusader was adopted into service with the British Army in 1941 and the 5,300 units were manufactured between 1940 to 1943.

Design

The Crusader features a new design that differs from its cruiser tank predecessors. The Christie suspension system on the Crusader had five road wheels for it instead of the usual four, which improves weight distribution of the increased 20 ton weight of the Crusader compared to the 14 tons of the A13 cruisers. The engine, steering system, and cooling system on the Crusader was different as well, but the Covenanter and Crusader use the same main turret. The polygonal shape of the turret gives the crew inside more room for the turret ring diameter.

The Crusader Mk I and Mk II were equipped with the 2-pounder, which was aimed by the gunner inside with a padded shaft that allows them to elevate the gun by simply adjusting his own height. Later in the war where an up-gun of the tank armament was necessary and newer tanks such as the Cromwell was delayed, the Crusader was upgraded into the Crusader Mk III variant with a 6-pounder instead, which restricted turret space, requiring the turret crew to be reduced from three to two. These saw first action the Second Battle of El Alamein in October 1942.

Combat usage

The Crusader first saw action at North Africa, right after the British had been pushed back to the Egyptian border by Axis forces. The Crusaders were part of the huge shipment in the Malta Convoys to reequip the British forces there. Enough Crusaders arrive that the entire 6th Royal Tank Regiment was refitted with them, which joined up with the 2nd Royal Tank Regiment to form the 7th Armoured Brigade "Desert Rats". The brigade's first action was in Operation Battleaxe, though it was delayed due to adapting the tanks for the desert environment. The operation, which called for the relieve of the siege of Tobruk in June, was initiated in June to which 11 Crusader tanks were lost to anti-tank guns, plus many more to mechanical faults. While more Crusader tanks came in to reinforce the cruiser tank forces, there were never enough to supply the continuously expanding armoured units as 7th Brigade was combine with the 7th Hussars, the 2nd Armoured Brigade was added to the 7th Armoured Division, and the 8th Hussars was combined with the 4th Armoured Brigade. Overall, the Crusaders proved effective in the North African Campaign, the Crusader was faster than any tanks on the opposing side and the 2-pounder was lethal to the Panzer III, but the tank suffered from its thin armour, mechanical problems in the desert, and the growing deficiency of the 2-pounder, which didn't have enough range to destroy farther tanks. The Crusader design also caused the ammo racks on the tank to easily ignite due to unprotected racks and shot traps on the turret design. Anti-tank guns continue to be the main reason the Crusader units suffer losses, rather than to enemy tanks.

By the end of 1941, only the 2nd Armoured Brigade retained the Crusaders, the rest of the other tank units were being refitted with better tanks, such as the M3 Grant medium tank from the American Lend-Lease. Crusader units were also refitted with the more powerful Crusader Mk III with the 6-pounder, which improved the Crusader's ability to destroy the gradually stronger German tanks. After General Bernard Montgomery took command of the British Army in 1942, more British tank units were reequipped with the Grant and M4 Sherman tanks while the Crusaders were relegated from the front-lines to "light squadrons" meant to flank the enemy and attacked at its exposed sides. When the British 1st Army engaged the Axis at Tunisia, some tank regiments still use Crusaders mixed in with Valentine tanks. These units in the 26th Armoured Brigade, code named "Blade Force", worked alongside the 78th Infantry Division as an independent armoured column. During Tunisia, the 1st Army was already converting the tank regiments into Shermans, but the 8th Army continued to use the Crusaders for much longer, which would see use at the Battle of Wadi Akarit and Mareth Line.

After the North African Campaign, the Crusaders no longer saw any use in the front-lines and were used in other roles such as gun tractors with 17-pounders or anti-aircraft mounts such as the Crusader AA Mk I and Mk II Some Crusader tanks equipped the tank regiments that stayed back at the British Homelands such as the 11th Armoured Division.

The AA Tank Mk 1 was issued to artillery light anti-aircraft regiments starting with the landing in Normandy, but the Mark I's were withdrawn from service soon after D-Day due to the Allied air supremacy and lack of Luftwaffe targets meaning significantly fewer anti-aircraft weapons ended up being required.

Survivors

About 21 Crusaders still exist intact in various parts of the world. The most notable places with the Crusaders are South Africa with 8 known survivors, a running Crusader Mk III at Bovington Tank Museum at England, and an anti-aircraft version at Musée des Blindés in France.

Media

Skins
Images

See also

External links


Nuffield Mechanizations and Aero Limited
Cruiser Tanks 
Tank, Cruiser, Mk III (A13 Mk I)  A13 Mk I · A13 Mk I (3rd R.T.R.)
Tank, Cruiser, Mk IV (A13 Mk II)  A13 Mk II · A13 Mk II 1939
Tank, Cruiser, Mk VI, Crusader (A15)  Crusader II · Crusader "The Saint" · Crusader III
Tank Destroyers  Tortoise
SPAAs  Crusader AA Mk I · Crusader AA Mk II
Export  ▄Crusader Mk.II

Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer AD · Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink · ADATS (M113)
South Africa  Ystervark · Bosvark · ZA-35