Bosvark

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
uk_bosvark.png
GarageImage Bosvark.jpg
ArtImage Bosvark.png
Bosvark
AB RB SB
5.0 5.3 5.3
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Bosvark is a self-propelled anti-aircraft (SPAA) vehicle named after the African Bushpig, which is armed with powerful tusks for digging up roots and defending itself against predators. The South African Defence Force (SADF) seized considerable amounts of 23 mm ZU-23-2 twin-barrelled autocannons from the Popular Movement for the Liberation of Angola (MPLA) during the South African Border War, which lasted from 1966 to 1989. The MPLA had obtained these from Cuban and Soviet benefactors. The SADF employed these weapons for a variety of purposes, including base defence, makeshift weapons platforms, and training. Early in 1990, the Armaments Corporation of South Africa (ARMSCOR) issued a request for proposals based on end-user specifications established by the SADF to mount the captured 23 mm ZU-23-2 twin-barrelled autocannons (also known as GA-6 in the SADF) on a vehicle. The vehicle had to be mine-resistant, according to the key development criteria. The SAMIL 100 Kwêvol transport vehicle was chosen as it met the specifications for an armoured crew compartment, a mine-protected chassis, and a large rear deck on which to put the weapon platform.

Introduced in Update "Fire and Ice", the Bosvark is fast and manoeuvrable, players can easily set up ambushes by hiding near buildings and waiting for unsuspecting enemy aircraft to fly low, making them an easy target. It is, however, larger than other SPAA vehicles, and many of its personnel are unprotected. As a result, it is critical to always remain hidden and unnoticed. A quick burst of fire from the 23 mm ZU-23-2 twin-barrelled autocannons can readily bring down any aircraft during battles. However, as the ammunition is limited and the reload time is long, it is crucial not to fire for an extended period. Finally, do not engage enemy ground forces. Despite having access to armour-piercing ammunition belts, the armour penetration capability is insufficient to deal with the vast majority of targets encountered during fights.

General info

Survivability and armour

Armourfront / side / back
Hull10 / 10 / 10
Turret0 / 0 / 0
Crew5 people
Visibility125 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB109 / 9 km/h
RB and SB101 / 9 km/h
Number of gears6 forward
1 back
Weight19.5 t
Engine power
AB601 hp
RB and SB315 hp
Power-to-weight ratio
AB30.8 hp/t
RB and SB16.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 109 9 19.5 447 601 22.92 30.82
Realistic 101 9 279 315 14.31 16.15

Modifications and economy

Repair costBasic → Reference
AB1 666 → 2 160 Sl icon.png
RB1 345 → 1 744 Sl icon.png
SB2 009 → 2 605 Sl icon.png
Total cost of modifications29 600 Rp icon.png
57 700 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces470 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 110 / 160 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods new car suspension.png
Suspension
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
1 500 Rp icon.png
Cost:
2 900 Sl icon.png
110 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
95 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 900 Sl icon.png
180 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 200 Rp icon.png
Cost:
6 300 Sl icon.png
230 Ge icon.png

Armaments

Main armament

2 x 23 mm ZU-23 cannon
Ammunition700 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate801 shots/min
Vertical guidance-10° / 90°
Main article: ZU-23 (23 mm)
23 mm ZU-23 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 700 (50) 800 -10°/+90° ±180° - 52.8 73.1 88.8 98.2 104.5 13.00 11.50 10.60 10.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: API-T · HEF-I
  • HEFI-T: HEF-I · HEFI-T · HEF-I · API-T
  • APIT: API-T · API-T · API-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 6 6 4 3 2 2
API-T 51 48 36 26 18 13
HEFI-T 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 980 0.18 0.1 0.1 28.49 79° 80° 81°
API-T 970 0.19 - - - 47° 60° 65°
HEFI-T 970 0.19 0.1 0.1 20.02 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
14 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Fast vehicle, capable to relocate as needed thanks to superior top speed
  • Powerful fast firing 23 mm cannons; small bursts are often enough
  • Numerous crew members; may survive longer

Cons:

  • Large vehicle; difficult to conceal and manoeuvre in enclosed areas due to large turning radius
  • Lightly armoured; explosives, machine guns, rockets and cannons are a threat
  • Cannon depletes magazine capacity quickly (50 rounds per gun); precision and restraint are needed
  • Wheeled configuration provides poor off-road mobility, speed will not be any advantage

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Vehicles of similar configuration and role:

Vehicles with similar weapon systems:

External links


Britain anti-aircraft vehicles
Crusader AA  Crusader AA Mk I · Crusader AA Mk II
Wheeled  Staghound AA · AEC AA
Radar SPAAG  Chieftain Marksman
Missile SPAA  Stormer HVM
Other  Light AA Mk I · Falcon
Canada  Skink
South Africa  Ystervark · Bosvark · ZA-35