Difference between revisions of "Gladiator Mk I (China)"

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{{Specs-Card|code=gladiator_mk1_china}}
 
 
{{About
 
{{About
 
| about = fighter '''{{PAGENAME}}'''
 
| about = fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = Gladiator (Family)
 
| link = Gladiator (Family)
 +
}}
 +
{{Specs-Card
 +
|code=gladiator_mk1_china
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 +
 +
This aircraft has the camouflage of American Volunteer pilot Arthur Chin's Gladiator, No.2806. Arthur Chin flew this aircraft in the Second Sino-Japanese war, scoring 6.5 aerial victories in it. He would be recognized as America's first ace of WWII.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
[[File:Gladiator-China an trn 26 002.png|400px|thumb|right|]]
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
{| class="wikitable" style="text-align:center"
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | Characteristics
+
! rowspan="2" | Characteristics
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,420 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,420 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 399 || 386 || {{Specs|ceiling}} || 16.7 || 17.7 || 13 || 13 || 232
+
! Stock
 +
| 399 || 386 || rowspan="2" | {{Specs|ceiling}} || 16.7 || 17.7 || 13.0 || 13.0 || rowspan="2" | 232
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 431 || 414 || 15.3 || 16.0 || 18.8 || 15.7
! colspan="2" | Max Speed<br>(km/h at 4,420 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|431||414|| {{Specs|ceiling}} ||15.3||16.0||18.8||15.7|| 232
 
 
|-
 
|-
 
|}
 
|}
 +
[[File:Gladiator-China an trn 26 002.png|350px|thumb|right|]]
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~11 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 469 || 320 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
[[File:Gladiator-China an trn 26 001.png|400px|thumb|right|]]
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[[File:Gladiator-China an trn 26 001.png|350px|thumb|right|]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 240 || < 180 || < 330 || > 190
 
| < 240 || < 180 || < 330 || > 190
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=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
Like many aircraft just prior to the break out of World War II, the Gladiator Mk I was not outfitted with any armour plating. The Gladiator Mk I relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off. However, despite lacking armor, its fuel tank is self-sealing.  
+
Like many aircraft designed just prior to the outbreak of World War II, the Gladiator Mk I was not outfitted with any armour plating. The Gladiator Mk I relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off. However, despite lacking armour, its fuel tank is self-sealing.
  
To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the Gladiator Mk I's fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.  
+
To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the Gladiator Mk I's fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.
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 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
[[File:Gladiator-China an trn 26 008.png|400px|thumb|right|]]
+
[[File:Gladiator-China an trn 26 008.png|350px|thumb|right|]]
{{main|Browning .303 (7.7 mm)}}
+
{{main|Browning (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)
 
* 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)
  
The Gladiator Mk Is arrived in China with the standard 7.7 mm Browning machine guns, two of which were mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.  
+
The Gladiator Mk Is arrived in China with the standard 7.7 mm Browning machine guns, two of which were mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.
  
Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The Gladiator Mk I does not have the machine-gun firing speed of those found on some Russian biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.
+
Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The Gladiator Mk I does not have the machine-gun firing speed of those found on some Soviet biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.
  
 
When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.
 
When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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 +
The {{PAGENAME}} is a typical turn-fighter biplane and should be played as such. This aircraft's manoeuvrability lends it to be able to do well turning and also do especially well when doing a loop as the aircraft has good control coming out of the loop enabling the pilot to get guns on an enemy target which may have stalled below or may have peeled off going for another target. Flaps help the {{PAGENAME}} to decrease its turn time and should be used when necessary or a little extra advantage is needed, however, care must be taken not to overuse them as they drastically reduce the aircraft's speed. Though not equipped with any suspended ordnance of bombs or rockets, the four machine guns will typically make short work of ground targets and the ability for this aircraft to fly at slow speeds and quickly turn around makes it an effective ground attacker.
 +
 
 +
'''Simulator:'''
  
The {{PAGENAME}} is a typical turn-fighter biplane and should be played as such. This aircraft's manoeuvrability lends it to be able to do well turning and also do especially well when doing a loop as the aircraft has good control coming out of the loop enabling the pilot to get guns on an enemy target which may have stalled below or may have peeled off going for another target. Flaps help the {{PAGENAME}} to decrease its turn time and should be used when necessary or a little extra advantage is needed, however, care must be taken not to overuse them as they drastically reduce the aircraft's speed. Though not equipped with any suspended ordnance of bombs or rockets, the four machine guns will typically make short work of ground targets and the ability for this aircraft to fly at slow speeds and quickly turn around makes it an effective ground attacker.
+
The {{PAGENAME}} can be used in turnfighting and bomber interception. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for Sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.
  
'''Simulator:''' 
+
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
  
The {{PAGENAME}} can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.  
+
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the {{PAGENAME}} is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the {{PAGENAME}}, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the {{PAGENAME}} is quite sensitive, giving it good manoeuvrability, but at the same time, bad handling. The {{PAGENAME}} will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the {{PAGENAME}} shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your six, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive manoeuvres like barrel rolls.
  
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
+
If you are not very experienced in Sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high six so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
  
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the {{PAGENAME}} is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the {{PAGENAME}}, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the {{PAGENAME}} is quite sensitive, giving it good maneuverbility, but at the same time, bad handling. The {{PAGENAME}} will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the {{PAGENAME}} shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive maneuvers like barrel rolls.
+
'''Enemies worth noting:'''
 +
 
 +
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
 +
 
 +
[[Do 17 Z-2]] - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the {{PAGENAME}}'s weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 might outrun the {{PAGENAME}} in a level flight if your engine is damaged.
 +
 
 +
[[He 100 D-1]], [[Bf 109 E-1|Bf 109 E]], [[He 112 (Family)|He 112]] - These early monoplanes might not be able to out-turn the Gladiator, but they can easily outrun it as the Gladiator is rather slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and give up BnZ, and if they really start to turnfight with you, they are already dead.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
[[File:Gladiator-China an trn 26 004.png|400px|thumb|right|]]
+
[[File:Gladiator-China an trn 26 004.png|350px|thumb|right|]]
 
'''Pros:'''
 
'''Pros:'''
  
 
* Armament is equal to or better than other fighters it typically faces
 
* Armament is equal to or better than other fighters it typically faces
* Good manoeuvrability in a turn, fantastic looper
+
* Good manoeuvrability in a turn, fantastic turnfighter
 
* Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
 
* Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
 
* Has flaps, unlike most other biplane fighters
 
* Has flaps, unlike most other biplane fighters
Line 202: Line 175:
 
* Not the best climber
 
* Not the best climber
 
* Bleeds speed in turns, especially when using flaps
 
* Bleeds speed in turns, especially when using flaps
* In simulator mode, upper wing blocks a significant amount of the forward view
+
* In Simulator mode, upper wing blocks a significant amount of the forward view
 +
* Extremely weak roll, combined with the lack of rudder authority leads to extreme difficulty aiming
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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 +
On the 7th July 1937, fighting broke out between Chinese and Japanese forces, starting the Second Sino-Japanese War. When the war began the Chinese air force was using many obsolete aircraft and so, in October 1937, the Chinese government decided to order 36 Gladiator Mk Is from Britain; at the time these were the most modern fighter aircraft in use by the Royal Air Force.<ref name="HendrixGladiator">Hendrix 2018</ref> The disassembled Gladiators arrived in Hong Kong in late 1937, before then being shipped to Guangzhou for assembly. The Gladiator entered service with the Chinese air force in February 1938; it first saw combat on 24th February, when pilot John 'Buffalo' Wong Sun-Shui shot down two [[A5M4|A5M]] fighters (Japan's best fighter aircraft at the time).<ref name="HendrixGladiator" /> The Gladiator was well-liked by Chinese pilots, however with the emergence of more modern Japanese fighters, and a lack of spare parts to support the aircraft, the Gladiators were soon relegated to use as training aircraft only.
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=gladiator_mk1_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
<div><ul>
+
<gallery mode="packed-hover" heights="200">
<li style="display: inline-block;"> [[File:Gladiator-China an trn 26 003.png|thumb|none|250px|]] </li>
+
File:Gladiator-China an trn 26 003.png
<li style="display: inline-block;"> [[File:Gladiator-China an trn 26 005.png|thumb|none|250px|]] </li>
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File:Gladiator-China an trn 26 005.png
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;Videos
 
;Videos
{{Youtube-gallery|p_ANYPgzAYU|'''BACK in the ARENA! Gladiator Mk I - China - War Thunder Review!''' - ''Jengar''|A1jLe76Gh8Q|'''Gladiator Mk1 (China) Review and Patch Impressions''' - ''Joseph 2000''}}
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{{Youtube-gallery|p_ANYPgzAYU|'''Back in the Arena! Gladiator Mk I - China - Review!''' - ''Jengar''|A1jLe76Gh8Q|'''Gladiator Mk1 (China) Review and Patch Impressions''' - ''Joseph 2000''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
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;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Fiat [[CR.32]]
 
* Fiat [[CR.42]]
 
 
* Grumman [[F3F-2|F3F]]
 
* Grumman [[F3F-2|F3F]]
* Polikarpov [[I-15 (Family)|I-15]]
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* Polikarpov [[I-15 (Family)|I-15]] & [[I-153 (Family)|I-153]]
* Polikarpov [[I-153 M-62|I-153]]
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* Fiat [[C.R.42 (Family)|CR.42]]
  
 
== External links ==
 
== External links ==
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* [https://forum.warthunder.ru/index.php?/topic/197035-gloster-gladiator-mk-ii-iis-iif-taka/ Official data sheet - more details about the performance (Russian Forum)]
* ''encyclopedia page on the aircraft;''
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* [[Wikipedia:Gloster_Gladiator|[Wikipedia] Gloster Gladiator]]
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=== References ===
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;Citations
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* Hendrix, K. (2018, December 13). The RAF and China: A Forgotten Alliance. Part 1. Retrieved from [https://www.rafmuseum.org.uk/blog/the-raf-and-china-a-forgotten-alliance-part/ Royal Air Force Museum]
  
 
{{AirManufacturer Gloster}}
 
{{AirManufacturer Gloster}}
 
{{China fighters}}
 
{{China fighters}}

Latest revision as of 01:41, 25 March 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the fighter Gladiator Mk I (China). For other versions, see Gladiator (Family).
␗Gladiator Mk I
gladiator_mk1_china.png
GarageImage Gladiator Mk I (China).jpg
␗Gladiator Mk I
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game

Description

The ␗Gladiator Mk I is a rank I Chinese fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

This aircraft has the camouflage of American Volunteer pilot Arthur Chin's Gladiator, No.2806. Arthur Chin flew this aircraft in the Second Sino-Japanese war, scoring 6.5 aerial victories in it. He would be recognized as America's first ace of WWII.

General info

Flight performance

Max speed
at 4 420 m414 km/h
Turn time15 s
Max altitude10 211 m
EngineBristol Mercury-IX
TypeRadial
Cooling systemAir
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,420 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 399 386 10211 16.7 17.7 13.0 13.0 232
Upgraded 431 414 15.3 16.0 18.8 15.7
Gladiator-China an trn 26 002.png

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
560 560 N/A 469 320 ~11 ~5
Gladiator-China an trn 26 001.png
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 240 < 180 < 330 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,100 m 810 hp 850 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural560 km/h
Gear560 km/h

Like many aircraft designed just prior to the outbreak of World War II, the Gladiator Mk I was not outfitted with any armour plating. The Gladiator Mk I relied on its engine to get the aircraft where it needed to go and helped the aircraft get into a position where the guns should shoot down an enemy, any attempts to install armour plating would have only slowed down the already relatively slow biplane which would not have been worth the trade-off. However, despite lacking armour, its fuel tank is self-sealing.

To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front, any attacks on this aircraft in this zone risk hitting a critical component, ending the Gladiator Mk I's fight in the battle earlier than expected. Though a closed cockpit may offer the pilot protection from glancing shots, it will not do much for head-on or side attacks.

Modifications and economy

Repair cost
ABfree
RBfree
SBfree
Total cost of modifications3 790 Rp icon.png
173 Sl icon.png
Talisman cost190 Ge icon.png
Crew trainingfree
Experts1 000 Sl icon.png
Aces10 Ge icon.png
Research Aces80 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 50 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mods compressor.png
Compressor
Research:
500 Rp icon.png
Cost:
25 Sl icon.png
40 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Research:
810 Rp icon.png
Cost:
35 Sl icon.png
60 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
50 Sl icon.png
80 Ge icon.png
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg303_belt_pack
Research:
440 Rp icon.png
Cost:
19 Sl icon.png
35 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun
Research:
500 Rp icon.png
Cost:
25 Sl icon.png
40 Ge icon.png

Armaments

Offensive armament

Ammunition2 000 rounds
Fire rate1 000 shots/min
Gladiator-China an trn 26 008.png
Main article: Browning (7.7 mm)

The Gladiator Mk I (China) is armed with:

  • 2 x 7.7 mm Browning .303 machine guns, fuselage-mounted (600 rpg = 1,200 total)
  • 2 x 7.7 mm Browning .303 machine guns, wing-mounted (400 rpg = 800 total)

The Gladiator Mk Is arrived in China with the standard 7.7 mm Browning machine guns, two of which were mounted on each side of the pilot within arm's reach and the other two were mounted one under each side of the lower wing. It is important for pilots of this aircraft to determine at what distance they typically engage enemy aircraft at as convergence of the machine guns is a necessity to manage to effectively put as many bullets as possible into the enemy fighter. Typically in biplanes, a closer convergence setting of 100 to 250 m is best for close-in fighting, typically as one gets farther out from there, bullets lose some of their punch.

Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition. The Gladiator Mk I does not have the machine-gun firing speed of those found on some Soviet biplanes as it is necessary to synchronize the firing of the guns in the fuselage to fire through the propeller arc. With 2,000 rounds of ammunition distributed between all four machine guns, it is recommended to fire in short bursts, mainly to prevent overheating and jamming of the machine guns. Typically you can continuously fire about 750 rounds of ammunition before the guns jam up and require a cool down before they can be used again.

When possible, change out the default ammunition belts for either tracer belts which are very effective against other biplanes, especially those which have fabric coverings and non-self sealing fuel tanks as tracer rounds have a good chance of setting planes on fire which can rarely put the flames out. Air belts are another good choice due to the explosive filler in the round which helps to damage or disable aircraft faster than regular bullets. For those pilots who like to sneak into a fight and catch enemy aircraft unaware, stealth belts are the way to go as there are no tracer rounds to give away your position. The enemy pilots tend to realize where the stealth bullets are coming from only too late as their aircraft is coming apart and falling to the ground.

Usage in battles

The Gladiator Mk I (China) is a typical turn-fighter biplane and should be played as such. This aircraft's manoeuvrability lends it to be able to do well turning and also do especially well when doing a loop as the aircraft has good control coming out of the loop enabling the pilot to get guns on an enemy target which may have stalled below or may have peeled off going for another target. Flaps help the Gladiator Mk I (China) to decrease its turn time and should be used when necessary or a little extra advantage is needed, however, care must be taken not to overuse them as they drastically reduce the aircraft's speed. Though not equipped with any suspended ordnance of bombs or rockets, the four machine guns will typically make short work of ground targets and the ability for this aircraft to fly at slow speeds and quickly turn around makes it an effective ground attacker.

Simulator:

The Gladiator Mk I (China) can be used in turnfighting and bomber interception. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds, making it a great starter plane for Sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings and various frames and strings between the wings will get in the way when you look aside.

Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.

Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the Gladiator Mk I (China) is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the Gladiator Mk I (China), these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the Gladiator Mk I (China) is quite sensitive, giving it good manoeuvrability, but at the same time, bad handling. The Gladiator Mk I (China) will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the Gladiator Mk I (China) shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your six, utilise your great turning ability and simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. However with biplanes you will need some defensive manoeuvres like barrel rolls.

If you are not very experienced in Sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's six unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high six so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.

Enemies worth noting:

Ki-27, N1K1, He 51, Gladiator, etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.

Do 17 Z-2 - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the Gladiator Mk I (China)'s weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 might outrun the Gladiator Mk I (China) in a level flight if your engine is damaged.

He 100 D-1, Bf 109 E, He 112 - These early monoplanes might not be able to out-turn the Gladiator, but they can easily outrun it as the Gladiator is rather slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and give up BnZ, and if they really start to turnfight with you, they are already dead.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Pros and cons

Gladiator-China an trn 26 004.png

Pros:

  • Armament is equal to or better than other fighters it typically faces
  • Good manoeuvrability in a turn, fantastic turnfighter
  • Tracer belts, like all other planes fitted with Browning machine guns, can be deadly
  • Has flaps, unlike most other biplane fighters
  • Sufficient ammunition prevents frequent reloads or landing to rearm

Cons:

  • Performance deficiencies can make it an easy target for experienced pilots or more difficult adversaries
  • Not the best climber
  • Bleeds speed in turns, especially when using flaps
  • In Simulator mode, upper wing blocks a significant amount of the forward view
  • Extremely weak roll, combined with the lack of rudder authority leads to extreme difficulty aiming

History

On the 7th July 1937, fighting broke out between Chinese and Japanese forces, starting the Second Sino-Japanese War. When the war began the Chinese air force was using many obsolete aircraft and so, in October 1937, the Chinese government decided to order 36 Gladiator Mk Is from Britain; at the time these were the most modern fighter aircraft in use by the Royal Air Force.[1] The disassembled Gladiators arrived in Hong Kong in late 1937, before then being shipped to Guangzhou for assembly. The Gladiator entered service with the Chinese air force in February 1938; it first saw combat on 24th February, when pilot John 'Buffalo' Wong Sun-Shui shot down two A5M fighters (Japan's best fighter aircraft at the time).[1] The Gladiator was well-liked by Chinese pilots, however with the emergence of more modern Japanese fighters, and a lack of spare parts to support the aircraft, the Gladiators were soon relegated to use as training aircraft only.

Media

Skins
Images
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links

References

Citations
  1. 1.0 1.1 Hendrix 2018
Bibliography
  • Hendrix, K. (2018, December 13). The RAF and China: A Forgotten Alliance. Part 1. Retrieved from Royal Air Force Museum


Gloster Aircraft Company, Limited
Fighters  Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II
Jet Fighters  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk.8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
Export  J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I
  ▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13
See Also  Fokker

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1
  ␗P-47D-23-RA · ␗P-47D-30 · ␗F-47N-25-RE · ␗P-51C-11-NT · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9