Difference between revisions of "J1N1"
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== Description == | == Description == | ||
− | <!--In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | The '''{{Specs|name}}''', a prototype in the J1N series, was initially designed in 1938 to address the Japanese Navy Air Service's need for extended range missions for bombers. This was crucial as navy fighter squadrons lacked the necessary navigation and communication capabilities for lengthy land-based bomber sorties. Due to its slow development, tests could only be conducted in 1941, when the [[A6M]] already | + | The '''{{Specs|name}}''', a prototype in the J1N series, was initially designed in 1938 to address the Japanese Navy Air Service's need for extended range missions for bombers. This was crucial as navy fighter squadrons lacked the necessary navigation and communication capabilities for lengthy land-based bomber sorties. Due to its slow development, tests could only be conducted in 1941, when the [[A6M]] had already been proven as a very capable long-range fighter that could escort bombers with its impressive range; additionally, the manoeuvrability of the J1N1 was lacklustre, its speed and cruising range requirements were just barely met, and the two dual remote turrets were prone to reliability issues. The J1N1 did however did impress the Navy in its range, and was therefore remodeled to replace their older land-based reconnaissance aircraft and ordering it under the designation of the '''Type 2 Land reconnaissance plane (J1N1-C / Later J1N1-R)'''. Later variants of the J1Ns were up-armed with oblique equipped 20 mm to shoot down bombers with, which this night-fighter variant being put in service as the '''{{Annotation|Gekkō|月光 - 'Moonlight'}} (J1N1-S)'''. The J1N also served as the template for the [[J5N1|J5N ''{{Annotation|Tenrai|天雷 - 'Heavenly Thunder'}}'']]. |
− | This aircraft was introduced in [[ | + | This aircraft was introduced in [[Update 1.63 "Desert Hunters"]]. The J1N1 prototype provides a unique long-range twin-engine escort fighter with rather uncommon features and later year armament. To address the inherently limited manoeuvrability of a twin-engine aircraft, it comes with wing edge-leading slats and automatic flaps to maximize manoeuvrability. The gunner possesses four 7.7 mm guns positioned in 2 dual remote turrets with very favourable angles and a [[Type 99 Model 2 (20 mm)]] cannon, which is rather rare for its tier until the A6M5 models and better. To maximize its damage output, the J1N1 should used initially to hunt bombers, with either forward armament or possibly flying in-front- underneath the enemy bomber utilizing the gunner and after securing the higher altitude range, Booming and Zooming on lower altitude targets with the remaining ammo in the forward armament. |
== General info == | == General info == | ||
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|} | |} | ||
− | ====Details==== | + | ==== Details ==== |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
|- | |- | ||
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=== Survivability and armour === | === Survivability and armour === | ||
{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
− | <!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--> | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> |
* 8.5 mm Steel plate behind the Pilot. | * 8.5 mm Steel plate behind the Pilot. | ||
Line 82: | Line 82: | ||
=== Offensive armament === | === Offensive armament === | ||
{{Specs-Avia-Offensive}} | {{Specs-Avia-Offensive}} | ||
− | <!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--> | + | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> |
{{main|Type 99 Model 2 navy (20 mm)|Type 97 navy (7.7 mm)|l1=Type 99 Model 2 (20 mm)|l2=Type 97 (7.7 mm)}} | {{main|Type 99 Model 2 navy (20 mm)|Type 97 navy (7.7 mm)|l1=Type 99 Model 2 (20 mm)|l2=Type 97 (7.7 mm)}} | ||
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=== Suspended armament === | === Suspended armament === | ||
{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
− | <!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--> | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
− | {{main | + | {{main|Navy Type 97 Number 6 (60 kg)}} |
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
* Without load | * Without load | ||
− | * 2 | + | * 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total) |
=== Defensive armament === | === Defensive armament === | ||
{{Specs-Avia-Defensive}} | {{Specs-Avia-Defensive}} | ||
− | <!--Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.--> | + | <!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --> |
{{main|Type 97 navy (7.7 mm)|l1=Type 97 (7.7 mm)}} | {{main|Type 97 navy (7.7 mm)|l1=Type 97 (7.7 mm)}} | ||
The '''''{{PAGENAME}}''''' is defended by: | The '''''{{PAGENAME}}''''' is defended by: | ||
− | * 4 | + | * 4 x 7.7 mm Type 97 machine gun (750 rpg = 3,000 total) |
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles. | + | Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles. |
− | The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Turn & Burn", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip. | + | The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Turn & Burn", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip. |
This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed. | This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed. | ||
− | ===Manual Engine Control=== | + | === Manual Engine Control === |
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! colspan="7" | MEC elements | ! colspan="7" | MEC elements | ||
|- | |- | ||
− | ! rowspan="2" |Mixer | + | ! rowspan="2" | Mixer |
− | ! rowspan="2" |Pitch | + | ! rowspan="2" | Pitch |
− | ! colspan="3" |Radiator | + | ! colspan="3" | Radiator |
− | ! rowspan="2" |Supercharger | + | ! rowspan="2" | Supercharger |
− | ! rowspan="2" |Turbocharger | + | ! rowspan="2" | Turbocharger |
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | | Controllable || | + | | Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable |
|- | |- | ||
|} | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
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* 8.5 mm of armour in pilot's seat | * 8.5 mm of armour in pilot's seat | ||
* Good manoeuvrability | * Good manoeuvrability | ||
− | * Two engine design for extra survivability | + | * Two engine design for extra survivability |
'''Cons:''' | '''Cons:''' | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter. | The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter. | ||
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Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role. | Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role. | ||
− | Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants. | + | Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants. |
At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's. | At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's. | ||
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== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''other literature.''--> | + | * ''other literature.'' --> |
* [https://forum.warthunder.com/index.php?/topic/331467-j1n1/ Official data sheet - more details about the performance] | * [https://forum.warthunder.com/index.php?/topic/331467-j1n1/ Official data sheet - more details about the performance] | ||
{{AirManufacturer Nakajima}} | {{AirManufacturer Nakajima}} | ||
− | {{Japan twin-engine fighters | + | {{Japan twin-engine fighters}} |
Revision as of 20:17, 9 March 2024
Contents
Description
The J1N1, a prototype in the J1N series, was initially designed in 1938 to address the Japanese Navy Air Service's need for extended range missions for bombers. This was crucial as navy fighter squadrons lacked the necessary navigation and communication capabilities for lengthy land-based bomber sorties. Due to its slow development, tests could only be conducted in 1941, when the A6M had already been proven as a very capable long-range fighter that could escort bombers with its impressive range; additionally, the manoeuvrability of the J1N1 was lacklustre, its speed and cruising range requirements were just barely met, and the two dual remote turrets were prone to reliability issues. The J1N1 did however did impress the Navy in its range, and was therefore remodeled to replace their older land-based reconnaissance aircraft and ordering it under the designation of the Type 2 Land reconnaissance plane (J1N1-C / Later J1N1-R). Later variants of the J1Ns were up-armed with oblique equipped 20 mm to shoot down bombers with, which this night-fighter variant being put in service as the Gekkō (J1N1-S). The J1N also served as the template for the J5N Tenrai.
This aircraft was introduced in Update 1.63 "Desert Hunters". The J1N1 prototype provides a unique long-range twin-engine escort fighter with rather uncommon features and later year armament. To address the inherently limited manoeuvrability of a twin-engine aircraft, it comes with wing edge-leading slats and automatic flaps to maximize manoeuvrability. The gunner possesses four 7.7 mm guns positioned in 2 dual remote turrets with very favourable angles and a Type 99 Model 2 (20 mm) cannon, which is rather rare for its tier until the A6M5 models and better. To maximize its damage output, the J1N1 should used initially to hunt bombers, with either forward armament or possibly flying in-front- underneath the enemy bomber utilizing the gunner and after securing the higher altitude range, Booming and Zooming on lower altitude targets with the remaining ammo in the forward armament.
General info
Flight performance
Characteristics | Max Speed (km/h at 5,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 502 | 487 | 10000 | 26.0 | 26.7 | 6.8 | 6.8 | 500 |
Upgraded | 543 | 522 | 24.1 | 25.0 | 13.0 | 9.6 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
712.5 | 350 | 432 | 409 | 290 | ~9 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 360 | < 320 | < 450 | > 335 |
Survivability and armour
- 8.5 mm Steel plate behind the Pilot.
Modifications and economy
Armaments
Offensive armament
The J1N1 is armed with:
- 1 x 20 mm Type 99 Model 2 cannon, nose-mounted (60 rpg)
- 2 х 7.7 mm Type 97 machine gun, nose-mounted (600 rpg = 1200 total)
Suspended armament
The J1N1 can be outfitted with the following ordnance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
Defensive armament
The J1N1 is defended by:
- 4 x 7.7 mm Type 97 machine gun (750 rpg = 3,000 total)
Usage in battles
Unlike most Japanese aircraft, the J1N1 can take quite a lot of punishment. As a twin-engine fighter/interceptor/attacker, it has the ability to remain in operation even flying on only one engine and with partial wing missing. While there is no real protection for its fuel tanks, it is less likely to catch fire when compared to other Japanese aircraft at its battle rating. If playing Realistic Battles, it is battle rating is slightly higher than arcade, but its forte is really in arcade battles at its battle rating. Its bomb load is relegated to smaller bomb sizes, but at the battle rating, it is enough to take out a few ground targets. The autocannons and machine guns on the aircraft are sufficient to perform strafing runs on lightly armoured vehicles.
The J1N1 flying low in AB can be a real distraction for the enemy team, keeping them away from the objectives of destroying ground targets. None of its weapons cannons is very powerful and its ammo count is quite low, but in arcade battles that is not much of a problem with in-flight reloadable ammunition when you run out. For quite a large aircraft, it is very manoeuvrable, and the "ace up its sleeve" is the rear-facing turrets, each with two 7.7 mm machine guns and unlike other fighters and bombers at its battle rating, the rear gunners are enclosed within the aircraft and not exposed to stray bullets. Enemy fighters on the tail of a J1N1 often find they suffer critical damage or are shot down while the offensive guns are trained on oncoming aircraft or ground targets. The playstyle is neither "Boom & Zoom" nor "Turn & Burn", but rather to fly low and drag the enemy onto the tail of the J1N1. In arcade battle, enemies will sometimes try to ram the J1N1, in an attempt to knock off a wing, but it will continue to fly, often losing only the wingtip.
This aircraft is less useful in realistic and simulator battles mainly due to its low ammo count, but the characteristic play style mentioned before could prove almost as rewarding and it can take quite a bit of punishment before being destroyed.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Auto control available |
Controllable Auto control available |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Quadruple 7.7 mm defensive guns in a dangerous tight array
- Fairly good speed
- 8.5 mm of armour in pilot's seat
- Good manoeuvrability
- Two engine design for extra survivability
Cons:
- Beaten in turn fights by some aircraft
- Limited ammunition for all weapons
- Lack of protection around fuel tanks, engines, and gunner
- A single gunner man all four guns. When hit, all four weapons stop working
- Slightly-lacking climb rate for up-tiers.
- Offensive 7.7 mm struggle to down aircraft effectively
History
The Nakajima J1N1 Gekko (Moonlight), nicknamed the "Irving" by allied pilots was a 3 crew twin-engine fighter.
First developed the replace the A5M series as escorts for the Japanese bombers of the day (G3M). The main requirement for the aircraft was manoeuvrability and distance. It met the requirements on paper; however, due to the addition of rear-facing guns, the performance of the aircraft was hindered, as such the J1N's role of an escort fighter was scrapped.
Equipped with two "Nakajima NK1F Sakae 21" 14cylinder radial engine's producing 1,130 horsepower each. It had a maximum range of 3,780 km (2,350 mi) if stripped of all weapons. This made it ideal for reconnaissance and was used for recon. During the beginning of the war with the Allies, the J1N was perfect for its reconnaissance role; however, when the war started favouring night attacks, the J1N was no longer equipped to serve its role.
Japanese Commander Yasuna Kozono noticed the plane could not serve as a nighttime recon, he equipped two upwards firing 20 mm Type 99 cannons. Upon the new variants first sortie it downed two American bombers by flying under them and firing on the unsuspecting bomber crew. This success was immediately noticed by the Japanese Military and ordered Nakajima (the developers of the plane) to produce night fighting variants.
At first, the J1N night fighters were equipped with a spotlight on the nose, but when the Japanese developed a radar it saw extreme success. The American Military did not think the Japanese were capable of building a night fighter, leading to the destruction of many B-17's.
The J1N would have many variants designed for intercepting bombers and would be seen throughout the war. With the Allies use of the B-29 at the end of the war, the J1N could no longer out the Ally bombers. The J1N's success slowly started to fade, but some extremely skilful pilots such as Sachio Endo were still capable of downing many B-29's despite their plane being vastly outdated in 1945.
479 J1Ns were built, with only 1 surviving the war. The surviving aircraft can be found at the Steven F. Udvar-Hazy Center in Chantilly, in Virginia USA.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Nakajima Aircraft Company (中島飛行機株式会社 ) | |
---|---|
Fighters | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43-I · Ki-43-II · Ki-43-III otsu | |
Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei | |
Ki-84 ko · Ki-84 otsu · Ki-84 hei | |
Ki-87 | |
Hydroplanes | A6M2-N* |
Interceptors | J1N1 · J5N1 |
Bombers | B5N2 |
B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko | |
G5N1 · G8N1 | |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Recon | E8N2 |
Jet Fighters | Kikka |
Captured | ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko |
*Refit of the Mitsubishi A6M2 mod. 11 | |
See also | Fuji Heavy Industries (1957-2017) |