Difference between revisions of "T-62M-1"
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− | {{Specs-Card|code=ussr_t_62m1}} | + | {{About |
+ | | about = Soviet medium tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = T-62 (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=ussr_t_62m1 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''T-62M-1''' is an armoured modification of the [[T-62]], which is the first variant of the [[T-62 (Family)|T-62 main battle tank family]]. It is outfitted with a BDD appliqué armour package, an additional belly armour plate for anti-mine protection, 10 mm thick reinforced rubber side skirts, and a 10 mm thick anti-neutron liner as part of an extensive modernization package aimed at improving protection, mobility, and firepower. The BDD appliqué armour package increases frontal armour protection to nearly that of the first variant of the T-64 and T-72 main battle tank families. This appliqué armour package includes an appliqué plate on the glacis and two horseshoe-shaped blocks fitted to the front of the turret, which has been proven to be effective against all 84mm and 90mm tank rounds at all ranges, as well as a selection of 105mm armour-piercing discarding sabot (APDS) and high-explosive anti-tank (HEAT) ammunitions. The "Volna" fire control system was enhanced by mounting the KTD-2 laser rangefinder in an armoured box above the main armament. Finally, the tank has a new TShSM-41U gunner's sight, a new commander's sight, a "Meteor-M1" two-plane fully automatic stabilisation system, a BV-62 ballistic computer, and a 9K116-2 "Sheksna" anti-tank guided missile (ATGM) unit with 1K13-BOM sight, allowing it to fire 9M117 Bastion ATGMs through its tank gun. The T-62M-1 is a further enhancement from the base modification that includes a V-46-5M diesel engine. | |
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− | The ''' | ||
− | + | Introduced in [[Update 1.79 "Project X"]], the T-62M-1 operates similarly to other Soviet main battle tanks. The T-62M-1 is well-suited for long-range sniping and support roles due to its incredible turret armour and highly effective and diverse ammunition options. Avoid close-range engagements at all costs, as the T-62M-1 is inferior to other tanks at close ranges in almost every way. Adopt a hull-down position and take advantage of its powerful turret to support your teammates from far away. | |
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | |||
+ | The T-62M-1 has very similar armour to the T-55AM-1, having similar composite add-on armour. The turret cheeks are protected by large curved composite blocks, sometimes historically referred to as "Brezhnev's Eyebrows" due to their appearance. The turret's effective thickness through the composite overlay is 200 to 350 mm thick in this area, whether for kinetic or chemical rounds. The brow's composite armour does not entirely cover the turret, whose uncovered areas have an even lesser armour thickness: the sectors closer to the gun are not backed by metal-polymer layers and only the outer steel provides extra protection. It can help to point the turret slightly away from opponents to reduce the chances of getting hit in the non-composite zones. | ||
+ | |||
+ | The hull protection is less, although still relevant. The hull composite will stop APDS and HEAT rounds from the 105 mm L7 gun, but any more powerful rounds will penetrate. The hull sides are relatively well protected. 80 mm RHA will stop most autocannon rounds, and the composite skirts as well as flaps can stop HEAT rounds at an angle. | ||
− | + | Frontal weak points include the cannon breech area, as it is not covered by the add-on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20 mm near the bottom, which is a weakness that can be exploited by autocannons. That said, there is essentially nothing important in those areas. The rear armour is not worth mentioning, as it will not stop anything larger than a heavy machine gun. | |
− | + | Side flaps similar to those used on the [[T-64A (1971)]] can be equipped on the T-62M-1 with an unlockable modification. They add 30 kg of mass to the tank, which is a negligible penalty, and help to block HEATFS projectiles and ATGMs from side-aspect shots. Each flap will fall off after being hit, so do not count on being able to body-block an entire barrage of chemical rounds. | |
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− | {| class="wikitable" | + | The T-62M-1 also has wet ammunition storage bins. 16 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. Successive HEAT shots might still detonate the ammunition. Note that APFSDS can detonate the rounds with ease, so avoid being shot in the hull if possible. |
− | ! | + | |
− | ! | + | '''Armour type:''' |
− | ! | + | |
− | ! | + | * Rolled homogeneous armour (hull) |
+ | * Cast homogeneous armour (turret, cupola) | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | + | | Hull || 100+30 mm (59°) ''Upper glacis'' <br> 100 mm (55°) ''Lower glacis'' || 80+8 mm ''Top''<br> 80 mm (spherical) + 8 mm ''Turret ring bulge'' <br> 20 mm (28°) ''Bottom'' || 45 mm (2°) ''Upper plate'' <br> 20 mm (cylindrical) ''Lower glacis'' || 30 mm (0-3°) <br> 12 mm ''Mudguards'' | |
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− | + | | Turret || 214-240 mm (spherical) + 65-85 (spherical) ''Turret cheeks'' <br> 40-50 mm (0-63°) ''Gun mantlet'' || 115-196 mm (spherical) || 65 mm (spherical) || 60 mm (74-78°) ''Front'' <br> 30 mm (78-85°) ''Centre'' <br> 60 mm (29-67°) ''Rear'' | |
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|} | |} | ||
− | + | '''Notes:''' | |
− | + | ||
− | + | * Suspension wheels and tracks are 20 mm thick, while torsion bars are 10 mm thick. | |
− | + | * Belly armour is 20 mm thick. | |
+ | * Commander cupola is 40 mm thick. | ||
+ | * Composite armour is present on the front glacis and turret front: | ||
− | {| class="wikitable" | + | {| class="wikitable" |
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− | + | ! Composite armour !! Front | |
|- | |- | ||
− | + | | Hull || '''Upper glacis''' <br> ~300 mm ''Kinetic'' <br> ~450 mm ''Chemical'' | |
|- | |- | ||
− | + | | Turret || '''Turret cheeks''' <br> ~400 mm ''Kinetic'' <br> 450-750 mm ''Chemical'' | |
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− | | '' | ||
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− | ===== | + | === Mobility === |
− | {| class="wikitable | + | {{Specs-Tank-Mobility}} |
− | + | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | |
+ | |||
+ | {{tankMobility|abMinHp=1,069|rbMinHp=610|AoAweight= 0.03}} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
+ | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
+ | {{main|U-5TS (115 mm)}} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! | + | ! colspan="5" | [[U-5TS (115 mm)|115 mm U-5TS]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
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− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
− | ! | + | ! Stock !! Upgraded !! Full !! Expert !! Aced |
− | ! | + | ! Stock !! Full !! Expert !! Aced |
− | ! | ||
− | ! | ||
− | ! | ||
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− | | | + | ! ''Arcade'' |
+ | | rowspan="2" | 42 || rowspan="2" | -5°/+16° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan="2" | 10.40 || rowspan="2" | 9.20 || rowspan="2" | 8.48 || rowspan="2" | 8.00 | ||
|- | |- | ||
− | + | ! ''Realistic'' | |
− | + | | 8.9 || 10.5 || 12.8 || 14.1 || 15.0 | |
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|} | |} | ||
− | ===== [[ | + | ==== Ammunition ==== |
− | {| class="wikitable | + | |
+ | * The stock 3BK15M HEATFS has high penetration for its class, but its 500 mm of flat penetration while overkill against steel armour, is less effective versus reactive or composite armour, and deals less post-penetration damage than the APFSDS rounds. | ||
+ | * The 3OF27 HE shell is surprisingly strong and can be lethal against even MBTs; however, it is not as powerful as the 125 mm HE rounds used by top-tier Soviet and Chinese MBTs and needs fine aim for best results. Considering the tank's long reload time, the HE shell is a situational choice. | ||
+ | * The 9M117 gun-launched ATGM has 600 mm of penetration and is mouse-guided. It is the most versatile of the chemical projectiles since it can be used against helicopters, can cause overpressure on lightly-armoured and open-topped vehicles, and has the highest penetration. Taking a few into battle is a good idea. | ||
+ | * The 3BM21 APFSDS far exceeds any of the APFSDS rounds available to the original T-62. | ||
+ | * The 3BM28 APFSDS significantly improves on the angled penetrative performance of 3BM21, at the expense of lower flat penetration. | ||
+ | |||
+ | APFSDS rounds should be the primary ammo choice for the {{PAGENAME}}, but its selection of three types of chemical rounds should not be overlooked either. | ||
+ | |||
+ | {{:U-5TS (115 mm)/Ammunition|3BK15M, 3OF27, 9M117, 3BM21, 3BM28}} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | <!-- '''Last updated: 2.13.0.180''' --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
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|- | |- | ||
− | | | + | | '''42''' || 41 ''(+1)'' || 21 ''(+21)'' || 17 ''(+25)'' || 1 ''(+41)'' || No |
|- | |- | ||
|} | |} | ||
+ | '''Notes''': | ||
+ | |||
+ | * Shells are modeled individually and disappear after having been shot or loaded. | ||
+ | * Rack 4 is a first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank. | ||
+ | ** This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3. | ||
+ | ** Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 4. Firing will interrupt the restocking of the ready racks. | ||
+ | * If you pack 17 ''(+25)'' shells, it will fill only the frontal wet stowage ready rack. | ||
=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | {{Specs-Tank-Weapon|2}} |
− | {{main|DShK (12.7 mm)| | + | {{Specs-Tank-Weapon|3}} |
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
+ | {{main|DShK (12.7 mm)|PKT (7.62 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
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− | ! colspan="7 | + | ! colspan="5" | [[DShK (12.7 mm)|12.7 mm DShK]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Pintle || 300 (50) || 600 || -10°/+60° || ±180° |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
|- | |- | ||
− | + | | Coaxial || 3,000 (250) || 700 || - || - | |
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|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a | + | The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a knock out by a single shot if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible. |
− | Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from | + | Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100 mm on the T-55AM-1 to 115 mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 9.7. |
+ | |||
+ | Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEATFS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters). | ||
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Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death. | Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death. | ||
− | Beware of | + | Beware of fast MBTs like the [[Leopard A1A1]], as their mobility allows them to easily flank you and get a shot into your weaker side armour. The T-62M-1 is currently unlikely to face many tanks capable of penetrating its turret composite armour. The majority of deaths will likely result from being shot through weak spots or from flanking, so avoiding these should be your primary concern. |
− | + | ||
− | Your tank also has a large amount of weak | + | Your tank also has a large amount of weak spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles. |
===Fighting the T-62M-1=== | ===Fighting the T-62M-1=== | ||
− | The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells ( | + | The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260+ mm penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill. |
− | If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. | + | If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. You can also fire at the lower glacis to knock out the driver and gunner. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Varied selection of shells - APFSDS, HEATFS, high explosive, and a barrel-launched ATGM for long ranges or dealing with helicopters |
− | + | * Laser rangefinder and high-velocity ammunition allow long-range engagements | |
− | *Laser rangefinder and high-velocity ammunition | + | * Tough turret cheek armour for the battle rating, as well as a composite armour add-on on the glacis |
− | *Tough turret cheek armour for the battle rating, as well as a composite | + | * Wet ammunition storage within the frontal fuel tank holds the ready ammunition, reducing vulnerability to HEAT rounds |
− | *Wet ammunition storage within the frontal fuel tank holds the ready ammunition, | + | * Four crew members, compared to three on most Soviet MBTs, increase its survivability on the battlefield |
− | *Four crew members, compared to | + | * Frontal composite armour makes the front immune to 105 mm APDS and HEATFS |
+ | * Researchable armour package adds panels to the side of the tank which reduce the impact of HEATFS rounds | ||
+ | * Anti-tank guided missile can be fired on the move | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Frontal composite armour is not resistant to common APFSDS shells and HEATFS shells larger than 105 mm |
− | * | + | * Not very mobile, no neutral steering |
− | *Three crew members lined | + | * No thermal sights |
− | *Weak gun mantlet, leaving cannon breech highly exposed at closer ranges | + | * Substandard gun handling: mediocre traverse speed |
− | *Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots | + | * Three crew members are lined up on the right side of the tank, one shot may knock them out |
+ | * Weak gun mantlet, leaving cannon breech highly exposed at closer ranges | ||
+ | * Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the | + | By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the tanks' firepower. Following several radical design changes, the tank's combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks. |
− | ''- From [ | + | ''- From [[wt:en/news/5538-development-t-62m-1-the-fight-continues-en|Devblog]]'' |
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_62m1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 00:41 - ''War Thunder Official Channel''|UoJmO-g3UWE|'''T-62M-1 - The Russian Black Sheep''' - ''JustinPlaysYT''|goszFx1uQCw|'''The Shooting Range #103''' - ''Metal Beasts'' section at 04:18 discusses the T-62M-1.|cnH3SbDA1RY|'''T-62M-1 - High Tier Feelings - First Impressions''' - ''Napalmratte''}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ;Other vehicles of similar configuration and role | |
− | * | + | |
+ | * [[T-54/55 (Family)]] | ||
== External links == | == External links == | ||
− | <!--''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.''--> | ||
− | * [ | + | * [[wt:en/news/5538-development-t-62m-1-the-fight-continues-en|[Devblog] T-62M-1: the fight continues!]] |
+ | * [[wikipedia:T-62|[Wikipedia] T-62]] | ||
+ | * [https://weaponsystems.net/system/634-T-62M <nowiki>[Weapon Systems]</nowiki> T-62M] | ||
{{USSR medium tanks}} | {{USSR medium tanks}} | ||
[[Category:ATGM vehicles]] | [[Category:ATGM vehicles]] |
Latest revision as of 14:56, 19 November 2023
This page is about the Soviet medium tank T-62M-1. For other versions, see T-62 (Family). |
Contents
Description
The T-62M-1 is an armoured modification of the T-62, which is the first variant of the T-62 main battle tank family. It is outfitted with a BDD appliqué armour package, an additional belly armour plate for anti-mine protection, 10 mm thick reinforced rubber side skirts, and a 10 mm thick anti-neutron liner as part of an extensive modernization package aimed at improving protection, mobility, and firepower. The BDD appliqué armour package increases frontal armour protection to nearly that of the first variant of the T-64 and T-72 main battle tank families. This appliqué armour package includes an appliqué plate on the glacis and two horseshoe-shaped blocks fitted to the front of the turret, which has been proven to be effective against all 84mm and 90mm tank rounds at all ranges, as well as a selection of 105mm armour-piercing discarding sabot (APDS) and high-explosive anti-tank (HEAT) ammunitions. The "Volna" fire control system was enhanced by mounting the KTD-2 laser rangefinder in an armoured box above the main armament. Finally, the tank has a new TShSM-41U gunner's sight, a new commander's sight, a "Meteor-M1" two-plane fully automatic stabilisation system, a BV-62 ballistic computer, and a 9K116-2 "Sheksna" anti-tank guided missile (ATGM) unit with 1K13-BOM sight, allowing it to fire 9M117 Bastion ATGMs through its tank gun. The T-62M-1 is a further enhancement from the base modification that includes a V-46-5M diesel engine.
Introduced in Update 1.79 "Project X", the T-62M-1 operates similarly to other Soviet main battle tanks. The T-62M-1 is well-suited for long-range sniping and support roles due to its incredible turret armour and highly effective and diverse ammunition options. Avoid close-range engagements at all costs, as the T-62M-1 is inferior to other tanks at close ranges in almost every way. Adopt a hull-down position and take advantage of its powerful turret to support your teammates from far away.
General info
Survivability and armour
The T-62M-1 has very similar armour to the T-55AM-1, having similar composite add-on armour. The turret cheeks are protected by large curved composite blocks, sometimes historically referred to as "Brezhnev's Eyebrows" due to their appearance. The turret's effective thickness through the composite overlay is 200 to 350 mm thick in this area, whether for kinetic or chemical rounds. The brow's composite armour does not entirely cover the turret, whose uncovered areas have an even lesser armour thickness: the sectors closer to the gun are not backed by metal-polymer layers and only the outer steel provides extra protection. It can help to point the turret slightly away from opponents to reduce the chances of getting hit in the non-composite zones.
The hull protection is less, although still relevant. The hull composite will stop APDS and HEAT rounds from the 105 mm L7 gun, but any more powerful rounds will penetrate. The hull sides are relatively well protected. 80 mm RHA will stop most autocannon rounds, and the composite skirts as well as flaps can stop HEAT rounds at an angle.
Frontal weak points include the cannon breech area, as it is not covered by the add-on composite. Additionally the lower front plate is not protected by composite. These areas are easy to penetrate. The hull sides also are only 20 mm near the bottom, which is a weakness that can be exploited by autocannons. That said, there is essentially nothing important in those areas. The rear armour is not worth mentioning, as it will not stop anything larger than a heavy machine gun.
Side flaps similar to those used on the T-64A (1971) can be equipped on the T-62M-1 with an unlockable modification. They add 30 kg of mass to the tank, which is a negligible penalty, and help to block HEATFS projectiles and ATGMs from side-aspect shots. Each flap will fall off after being hit, so do not count on being able to body-block an entire barrage of chemical rounds.
The T-62M-1 also has wet ammunition storage bins. 16 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. Successive HEAT shots might still detonate the ammunition. Note that APFSDS can detonate the rounds with ease, so avoid being shot in the hull if possible.
Armour type:
- Rolled homogeneous armour (hull)
- Cast homogeneous armour (turret, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 100+30 mm (59°) Upper glacis 100 mm (55°) Lower glacis |
80+8 mm Top 80 mm (spherical) + 8 mm Turret ring bulge 20 mm (28°) Bottom |
45 mm (2°) Upper plate 20 mm (cylindrical) Lower glacis |
30 mm (0-3°) 12 mm Mudguards |
Turret | 214-240 mm (spherical) + 65-85 (spherical) Turret cheeks 40-50 mm (0-63°) Gun mantlet |
115-196 mm (spherical) | 65 mm (spherical) | 60 mm (74-78°) Front 30 mm (78-85°) Centre 60 mm (29-67°) Rear |
Notes:
- Suspension wheels and tracks are 20 mm thick, while torsion bars are 10 mm thick.
- Belly armour is 20 mm thick.
- Commander cupola is 40 mm thick.
- Composite armour is present on the front glacis and turret front:
Composite armour | Front |
---|---|
Hull | Upper glacis ~300 mm Kinetic ~450 mm Chemical |
Turret | Turret cheeks ~400 mm Kinetic 450-750 mm Chemical |
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 57 | 9 | 41.9 | 0.03 | 1,069 | 1,316 | 25.47 | 31.33 |
Realistic | 51 | 8 | 610 | 690 | 14.53 | 16.43 |
Modifications and economy
Armaments
Main armament
115 mm U-5TS | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 42 | -5°/+16° | ±180° | Two-plane | 14.3 | 19.8 | 24.0 | 26.5 | 28.2 | 10.40 | 9.20 | 8.48 | 8.00 |
Realistic | 8.9 | 10.5 | 12.8 | 14.1 | 15.0 |
Ammunition
- The stock 3BK15M HEATFS has high penetration for its class, but its 500 mm of flat penetration while overkill against steel armour, is less effective versus reactive or composite armour, and deals less post-penetration damage than the APFSDS rounds.
- The 3OF27 HE shell is surprisingly strong and can be lethal against even MBTs; however, it is not as powerful as the 125 mm HE rounds used by top-tier Soviet and Chinese MBTs and needs fine aim for best results. Considering the tank's long reload time, the HE shell is a situational choice.
- The 9M117 gun-launched ATGM has 600 mm of penetration and is mouse-guided. It is the most versatile of the chemical projectiles since it can be used against helicopters, can cause overpressure on lightly-armoured and open-topped vehicles, and has the highest penetration. Taking a few into battle is a good idea.
- The 3BM21 APFSDS far exceeds any of the APFSDS rounds available to the original T-62.
- The 3BM28 APFSDS significantly improves on the angled penetrative performance of 3BM21, at the expense of lower flat penetration.
APFSDS rounds should be the primary ammo choice for the T-62M-1, but its selection of three types of chemical rounds should not be overlooked either.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BK15M | HEATFS | 500 | 500 | 500 | 500 | 500 | 500 |
3OF27 | HE | 40 | 40 | 40 | 40 | 40 | 40 |
9M117 | ATGM | 600 | 600 | 600 | 600 | 600 | 600 |
3BM21 | APFSDS | 420 | 415 | 405 | 390 | 380 | 370 |
3BM28 | APFSDS | 386 | 384 | 377 | 369 | 361 | 352 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
3BK15M | HEATFS | 1,060 | 12.2 | 0.05 | 0.1 | 2.28 | 65° | 72° | 77° | |||
3OF27 | HE | 800 | 17.82 | 0.3 | 0.1 | 4.82 | 79° | 80° | 81° | |||
3BM21 | APFSDS | 1,600 | 4.55 | - | - | - | 76° | 77° | 80° | |||
3BM28 | APFSDS | 1,600 | 4.88 | - | - | - | 78° | 80° | 81° |
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
0% | 50% | 100% | ||||||||||
9M117 | ATGM | 370 | 4,000 | 18.8 | 0.05 | 0.1 | 4.77 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
42 | 41 (+1) | 21 (+21) | 17 (+25) | 1 (+41) | No |
Notes:
- Shells are modeled individually and disappear after having been shot or loaded.
- Rack 4 is a first stage ammo rack. It totals 16 shells and gets filled first when loading up the tank.
- This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.
- Simply not firing when the gun is loaded will move ammo from racks 1-3 into rack 4. Firing will interrupt the restocking of the ready racks.
- If you pack 17 (+25) shells, it will fill only the frontal wet stowage ready rack.
Machine guns
12.7 mm DShK | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 300 (50) | 600 | -10°/+60° | ±180° |
7.62 mm PKT | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (250) | 700 | - | - |
Usage in battles
The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a knock out by a single shot if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible.
Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100 mm on the T-55AM-1 to 115 mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 9.7.
Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEATFS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters).
Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the XM-1 (GM), the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death.
Beware of fast MBTs like the Leopard A1A1, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The T-62M-1 is currently unlikely to face many tanks capable of penetrating its turret composite armour. The majority of deaths will likely result from being shot through weak spots or from flanking, so avoiding these should be your primary concern.
Your tank also has a large amount of weak spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles.
Fighting the T-62M-1
The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260+ mm penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill.
If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion. You can also fire at the lower glacis to knock out the driver and gunner.
Pros and cons
Pros:
- Varied selection of shells - APFSDS, HEATFS, high explosive, and a barrel-launched ATGM for long ranges or dealing with helicopters
- Laser rangefinder and high-velocity ammunition allow long-range engagements
- Tough turret cheek armour for the battle rating, as well as a composite armour add-on on the glacis
- Wet ammunition storage within the frontal fuel tank holds the ready ammunition, reducing vulnerability to HEAT rounds
- Four crew members, compared to three on most Soviet MBTs, increase its survivability on the battlefield
- Frontal composite armour makes the front immune to 105 mm APDS and HEATFS
- Researchable armour package adds panels to the side of the tank which reduce the impact of HEATFS rounds
- Anti-tank guided missile can be fired on the move
Cons:
- Frontal composite armour is not resistant to common APFSDS shells and HEATFS shells larger than 105 mm
- Not very mobile, no neutral steering
- No thermal sights
- Substandard gun handling: mediocre traverse speed
- Three crew members are lined up on the right side of the tank, one shot may knock them out
- Weak gun mantlet, leaving cannon breech highly exposed at closer ranges
- Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots
History
By the early 80s, the USSR began deploying new tanks: the T-72s, the modernized versions of the T-64, and its derivatives, the T-80s. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the T-62s. The aim of the project was to upgrade the defenses and augment the tanks' firepower. Following several radical design changes, the tank's combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks.
- From Devblog
Media
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
USSR medium tanks | |
---|---|
T-28 | T-28 (1938) · T-28 · T-28E |
T-34-76 | T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E |
T-34-57 | T-34-57 · T-34-57 (1943) |
T-34-85 | T-34-85 (D-5T) · T-34-85 · T-34-85E |
T-34-100 | T-34-100 |
T-44 | T-44 · T-44-100 · T-44-122 |
T-54 | T-54 (1947) · T-54 (1949) · T-54 (1951) |
T-55 | TO-55 · T-55A · T-55AM-1 · T-55AMD-1 |
T-62 | T-62 · T-62M-1 |
T-64 | Object 435 · T-64A (1971) · T-64B |
T-72 | T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna |
T-80 | T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292 |
T-90 | Т-90А · T-90M |
Trophies/Lend-Lease | |
Germany | ▂T-III · ▂T-V |
Great Britain | ▂МК-IX "Valentine" |
USA | ▂M3 Medium · ▂M4A2 |