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Revision as of 01:07, 29 October 2023
This page is about the Swedish light tank Vickers Mk.E. For the British machine gun, see Vickers E (7.7 mm). |
Contents
Description
The Vickers Mk.E Type B is a rank I Swedish light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update "Fire and Ice".
General info
Survivability and armour
The armour on the Vickers Mk.E will only stop rifle-calibre munitions reliably, although some machine guns like the British 7.92 mm BESA or the German 7.92 mm MG34/42 can easily punch through certain 10 mm plates. The unsloped armour plates, combined with their weak protection levels boils down to one conclusion: avoid getting shot at. However, unlike the T-26, the Vickers comes with 4 crewmen, which means that shells with no explosive filler shells may not knock out the entire crew with one hit to the hull, giving you a small chance to fight back, but don't count on this too much.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (32°, 59°), 17.5 mm (1°) Upper plate 10 mm (80°) Upper glacis 17.5 mm (11°) Lower plate 10 mm (49°) Lower glacis 10 mm (9-59°) Driver's port |
10 mm | 17.5 mm (1°) Upper plate 10 mm (9°) Lower plate |
5 mm Hull 10 mm rear |
Turret | 13.6 mm (10°) Turret front 13.6 mm (1-71°) Gun mantlet |
13.6 mm (10°) | 13.6 mm (9°) | 5 mm |
Notes:
- Tracks and suspension wheels are 15 mm thick
- Belly armour is 5 mm thick.
Mobility
The Vickers Mk.E has a cruise speed that allows it to keep up with most vehicles at its BR. You will not be doing anything close to racing speeds, but the tank will get you where you need to go in due time.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 39 | 4 | 8.6 | 143 | 176 | 16.63 | 20.47 |
Realistic | 36 | 4 | 81 | 92 | 9.42 | 10.7 |
Modifications and economy
Armaments
Main armament
The Vickers Mk.E is equipped with the 37 mm Psv.K/36 which is a fairly mediocre weapon performance wise.
37 mm Psv.K/36 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -10°/+20° | ±180° | - | 13.3 | 18.4 | 22.4 | 24.8 | 26.4 | 4.03 | 3.56 | 3.29 | 3.10 |
Realistic | 8.3 | 9.8 | 11.9 | 13.2 | 14.0 |
Ammunition
There are two available rounds:
- an APHE round - Max 55 mm of penetration - Lower penetration but high damage potential.
- an AP shell - Max 62 mm of penetration - Higher penetration but low damage potential.
It's best to take a mix of both types of ammunition, the APHE has the potential to knock out some enemy tanks, but will be completely ineffective against the more heavily-armoured vehicles you'll likely meet when uptiered, for these tanks it's best to use AP and try to aim for crew members if possible.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
psav Vj4 | AP | 62 | 58 | 42 | 29 | 20 | 14 |
pstkr 27-34 | APHE | 55 | 51 | 37 | 26 | 17 | 12 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
psav Vj4 | AP | 810 | 0.74 | - | - | - | 47° | 60° | 65° | |||
pstkr 27-34 | APHE | 800 | 0.74 | 1.2 | 9 | 15 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
50 | 43 (+7) | 1 (+49) | No |
Note:
- Shells are modeled individually and disappear after having been shot or loaded.
- Turret empty: 43 (+7) shells.
Machine guns
The small calibre of the ksp m/36 machine gun makes it only suited to damage open-topped vehicles or low-flying aircraft. The belt is large enough to fire continuously at the enemy for at least 20 seconds.
8 mm ksp m/36 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,000 (250) | 649 | - | - |
Usage in battles
It is recommended to play the Vickers Mk.E in a support role, flanking the battlefield and finding a good position to support your teammates from. The 37 mm cannon has quite good characteristics with its rounds (APHE, AP) being able to deal a fair amount of damage to enemy vehicles from short and long ranges. The fast reload allows for quick adjustment of aim between shots, meaning the Vickers Mk.E can be a highly effective flanking vehicle if a good camping spot is found. The gun depression of 10 degrees allow it to hide its hull to be less visible to the enemy. Keeping back at long-range is certainly an effective way to avoid taking damage.
The lack of armour is something to be kept in mind, because heavy-calibre machine guns like the 12.7 mm M2HB and 13.2 mm Breda Model 31 will be able to go through your thickest plates of armour. Because of this, it is recommended to try your best to avoid enemy vehicles getting the first shot. Driving under cover is advisable to avoid being spotted.
It is also worth keeping in mind that the Vickers Mk.E only has a reverse speed of -4 km/h. This is important to remember when driving into potential enemy fire. It is recommended to be aware of enemy positions and cover, as a retreat will be a lot slower than an advance.
Be aware that enemy aircraft with bombs or powerful guns can easily take out the Vickers Mk.E. It is advised to stick to the treeline to avoid being spotted and attacked. The Vickers Mk.E has little anti-aircraft capabilities so it is also advised to let the friendly SPAAs deal with aircraft.
Enemies worth noting:
- Pz.II and other tanks with autocannons can shred your armour and the modules behind it. Generally, it is advised not to engage head on but if you are forced to, then make sure you get off the first shot before they start spraying.
- SPAAs - Nearly every anti-aircraft vehicle at the tier will be able to penetrate and destroy the Vickers Mk.E with ease. Not to mention that SPAAs guns have high rates of fire. As with any other vehicles, it is advised to shoot first. Certain SPAAs which are commonly underestimated like the French P.7.T AA, and CCKW 353 AA and the American M15 CGMC, and should be especially noted, as despite not having 20 mm autocannons like their Axis counterparts, they all have weapons capable of efficiently knocking out a Vickers Mk.E.
- The D2 and some other french tanks have over 40 mm of armour which is is thick enough to stop you from penetrating them when at range or when they angle. It's advised to avoid engaging them from the front or at ranges above 500 m and instead moving closer to them to maximise the chances of penetration.
Pros and cons
Pros:
- The APHE round has a adequate penetration for the low BR and inflicts potent post-penetration damage
- Very short reload time
- Fairly accurate gun at short to medium ranges
- Adequate gun depression
Cons:
- Poor protection, side armour can be penetrated even by light machine guns
- Struggles against better-armoured foes like the D2
- Slow reverse speed
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Vickers-Armstrongs Limited | |
---|---|
Ships | |
Tribal-class | HMS Eskimo · HMCS Haida |
Invincible-class | HMS Invincible* |
Kongō-class | IJN Kongo** |
Tanks | |
Light Tanks | VFM5*** · Vickers Mk.11*** |
Light Tank Mk VI | Light AA Mk I |
Light Tank Mk VII | Tetrarch I |
Light Tank Mk VIII | Alecto I |
Tank, Infantry, Valentine | Valentine I · Valentine IX · Valentine XI · Archer |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7*** |
Heavy Tanks | Independent**** |
Export | ▂МК-IX "Valentine" · Vickers Mk.E**** |
See also | Vickers-Armstrongs Aircraft Limited |
*Previously Armstrong Whitworth | |
**Built for Japan | |
***Vickers Defence Systems | |
****Previously Vickers Limited |
Sweden light tanks | |
---|---|
L-60 | Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L |
Strv m/41 | Strv m/41 S-I · Strv m/41 S-II |
Ikv 91 | Ikv 91 · Ikv 91-105 |
CV 90 | Strf 9040B · Strf 9040C · Strf 9040 BILL |
CV 90105 · CV 90120 | |
Wheeled | Pbil m/40 · U-SH 405 |
Other | Strv m/31 · Strv 74 · Pbv 501 |
Finland | Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV9030FIN · CT-CV 105HP |
Denmark | CV9035DK |