Difference between revisions of "Wiesel 1A2"
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=== Modifications and economy === | === Modifications and economy === | ||
− | {{Specs-Economy}} | + | The modifications for the Wiesel differs from standard acquisition of other tanks severely. While most tanks prioritize getting parts and FPE, the first modification that should be pursued is the TOW-2A. acquiring this missile will allow the Wiesel to frontally engage and kill any target at its BR with few exceptions, granting the tank a significant power boost. the second modification that is to be acquired is the thermals, as this will allow faster target acquisition and allow for more tolerable conditions in night battles. After the previously mentioned modifications are obtained, all other modifications are to be gathered at the users preference. While prioritizing parts and FPE may seem standard practice, the Wiesel seldom uses either because any shot connecting to the chasse of the Wiesel results in a crew knock-out.{{Specs-Economy}} |
== Armaments == | == Armaments == |
Revision as of 21:54, 15 October 2022
This page is about the German tank destroyer Wiesel 1A2. For other versions, see Wiesel (Family). |
Contents
Description
The Waffenträger Wiesel 1A2 TOW is a rank VII German tank destroyer with a battle rating of 9.0 (AB) and 9.7 (RB/SB). It was introduced in Update "Ground Breaking".
General info
Survivability and armour
The armour on the Wiesel 1A2 is more likely meant for keeping the crew members out of the weather elements than actually for protecting the crew from any form of gunfire barring the weakest rifle-calibre ammunition. The 60° slope on the front of the tank will only spare the crew from rifle-calibre machine gun fire, providing about ~25 mm of protection against projectiles. Against heavy machine gun fire and large calibres, the front plate will be pierced, and the crew and ammo will quickly take damage.
In terms of survivability, the Wiesel performs rather poorly there as well. Being a compact tank, the crew of 3 men and the ammunition are cramped together, turning any penetration of the tank into a crew knock out, if not an outright ammo rack detonation since the racks are sitting behind the commander and the gunner. The only saving grace is the frontally left-mounted engine and transmission, which on extreme occasion will absorb an incoming projectile, even a main battle tank shell, but again, this is a rare occurrence.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (60°) | 8 mm Top 8 mm Bottom |
8 mm | 6 - 8 mm |
Missile launcher | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
The mobility of the Wiesel 1a2 is quite excellent, boasting 30 horsepower per ton with 87HP(spaded) on a 2.9T chasse. with such acceleration the Wiesel can quickly reach its top speed on both hard road and grassland ground very fast. The Wiesel does quite well climbing hills and steep inclines when spaded. Commanders of a spaded Wiesel can expect the tank to reach a top speed of about 51 KM/H on grass dirt terrain, and about 65 on roads, although higher speeds can be achieved in prolonged straight-line dashes.Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 87 | 32 | 2.9 | 124 | 166 | 42.76 | 57.24 |
Realistic | 81 | 30 | 77 | 87 | 26.55 | 30 |
Modifications and economy
The modifications for the Wiesel differs from standard acquisition of other tanks severely. While most tanks prioritize getting parts and FPE, the first modification that should be pursued is the TOW-2A. acquiring this missile will allow the Wiesel to frontally engage and kill any target at its BR with few exceptions, granting the tank a significant power boost. the second modification that is to be acquired is the thermals, as this will allow faster target acquisition and allow for more tolerable conditions in night battles. After the previously mentioned modifications are obtained, all other modifications are to be gathered at the users preference. While prioritizing parts and FPE may seem standard practice, the Wiesel seldom uses either because any shot connecting to the chasse of the Wiesel results in a crew knock-out.Armaments
Main armament
BGM-71 TOW missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 | ±20° | ±45° | N/A | 26.4 | 36.5 | 44.3 | 49.0 | 52.1 | 13.00 | 11.50 | 10.60 | 10.00 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
TOW-2 | ATGM | 800 | 800 | 800 | 800 | 800 | 800 |
TOW-2A | ATGM (tandem) | 800 | 800 | 800 | 800 | 800 | 800 |
TOW-2B | ATGM (OTA) | 100 | 100 | 100 | 100 | 100 | 100 |
Missile details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
TOW-2 | ATGM | 329 | 3,750 | 21.45 | 0.05 | 0.1 | 4,410 | 80° | 82° | 90° |
TOW-2A | ATGM (tandem) | 329 | 3,750 | 22.63 | 0.4 | 0.1 | 4,510 | 80° | 82° | 90° |
Proximity-fused missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
TOW-2B | ATGM (OTA) | 309 | 3,750 | 22.59 | 0.05 | 0.1 | 30 | 3 | 3,380 | 80° | 82° | 90° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
8 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
7.62 mm MG3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (200) | 1,200 | -10°/+50° | -30°/+120° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Great ATGM, including top-down attack modification for countersniping and NERA tanks
- Good mobility
- Small silhouette, making it easy to hide
- Can properly hulldown behind short cover and has reasonable turret depression for the hills and high ground
- Can scout while being an ATGM tank - renders smoke screens and cover useless in AB, makes it easier to call for help and to get a replacement in RB
Cons:
- Almost no armour - can be broken, bullied and destroyed by using HMG or even LMG alone, will not sustain explosive damage either
- While the crew is located low enough to survive some AP shots passing through the roof, the ammo racks are placed way too high, it is necessary to spend ammunition fast to survive
- Low ATGM count, considering it can't stand up for itself in close quarters when rearming (Usually irrelevant in AB)
- TOW-2B is a tier 4 upgrade, until then 1A2 is not much better than ATGMs of lower BR
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
See also
External links
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |