Difference between revisions of "He 111 H-6"

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=== Suspended armament ===
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
{{main|Bombs|Torpedoes}}
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{{main|:Category:Suspended armaments|l1=Suspended armaments}}
  
The He 111 H-6 can carry the following ordinance:
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The '''''{{PAGENAME}}''''' can carry the following ordinance:
  
 
* 32 x 50 kg SC50JA bombs (1,600 kg total)
 
* 32 x 50 kg SC50JA bombs (1,600 kg total)
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{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}
 
{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}
  
The He 111 H-6 can defend itself with:
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The '''''{{PAGENAME}}''''' can defend itself with:
  
 
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
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* 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
 
* 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
 
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)
 
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)
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== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->

Revision as of 16:47, 4 January 2019

Rank 7 USA
F-5C Pack
he-111h-6.png
He 111 H-6
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage He 111 H-6.jpg


The He 111 H-6 is a Rank II German bomber with a battle rating of 2.7. It has been in the game since the start of the Open Beta Test prior to Update 1.29.

A heavy bomber that is surprisingly versatile, it can carry over 30 small bombs or up to 2 x 1000 kg and a 250 kg, capable of destroying a base. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are under powered and should not be trusted to defend against fighters. It is best to avoid contact with fighters; the guns are very inaccurate but fast-firing.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,700 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
410 398 8,500 32.2 33.7 0.2 1.4 510
Upgraded
Max Speed
(km/h at 5,700 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
456 430 8,500 30.8 32.0 9.6 4.0 510

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
480 350 420 ~2 ~1
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 300 < 270 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,600 m 2,120 hp 2,497 hp

Survivability and armour

  • 5 mm Steel plate under nose gunner
  • 10 mm Steel plate behind the pilot
  • 8 mm Steel plate in front of dorsal gunner
  • 6 mm Steel plate under ventral gunner
  • 8-8.5 mm Steel plates around beam gunner

Armaments

Suspended armament

Main article: Suspended armaments

The He 111 H-6 can carry the following ordinance:

  • 32 x 50 kg SC50JA bombs (1,600 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 2 x 1000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1000 kg SC1000L2 bombs + 250 kg SC250JA bomb (2,250 kg total)
  • 2 x 936 kg F5W torpedoes (1,872 kg total)
  • 1 x 1400 kg PC 1400 X (Fritz X) bomb (1,400 kg total)

Defensive armament

The He 111 H-6 can defend itself with:

  • 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, ventral turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, left beam turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
  • 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)

Usage in the battles

The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.

Using the 1,400 kg Fritz X bomb could allow for the deliverance of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.

One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bomb sight. Through the third-person view, the typical dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.

Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the center of the cross-hair to have the chance of hitting the target. Once the target is leaded to be inside the inner boundaries of the cross-hair increments, the bomb can be release and further guided into target.

To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the center. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target marked.

Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bomb sight, manuevre the plane however they like, then return to the bomb sight that is still locked onto the original release location and continue guiding the bomb onto target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.

Counter-tactics

The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Turret 7 mm, PVC 1006B
II Compressor Airframe ETC PVC I
III Wing Repair, Engine New 7 mm MGs (Turret), ETC PVC II
IV Engine Injection Cover FX 1400

Pros and cons

Pros:

  • The most versatile payload of all He 111 models.
  • Easy to fly.
  • Very good turn rate for a bomber.
  • Resilient to small caliber machine gun fire.
  • Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart.
  • The 1000 kg bombs can do a lot of damage.
  • Can equip the "Fritz X" manually guided bomb.

Cons:

  • Defensive armament is practically useless against tougher foes.
  • Tail control is easily damaged.
  • Cockpit is a weak spot.
  • 20 mm cannon rounds will rip it to shreds.
  • Some payload options will be mounted externally, which slows it down.
  • Torpedo plane camouflage requires you to destroy 200 enemy ships.
  • Easy target for SPAA players when flying low.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic