Difference between revisions of "Tu-2S-44 (China)"

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{{Specs-Card|code=tu-2_postwar_china}}
 
 
{{About
 
{{About
 
| about = Chinese bomber '''{{PAGENAME}}'''
 
| about = Chinese bomber '''{{PAGENAME}}'''
 
| usage = other uses
 
| usage = other uses
 
| link = Tu-2 (Family)
 
| link = Tu-2 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=tu-2_postwar_china
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
Line 56: Line 58:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~7 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
Line 93: Line 95:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
Line 105: Line 108:
 
* 12 mm Steel - In the tail
 
* 12 mm Steel - In the tail
 
* Self-sealing fuel tanks (5 in each wing, 2 in the fuselage)
 
* Self-sealing fuel tanks (5 in each wing, 2 in the fuselage)
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ShVAK (20 mm)}}
 
{{main|ShVAK (20 mm)}}
Line 114: Line 122:
  
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
 
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)
 +
 +
The Tu-2's powerful offensive armament of two 20 mm ShVAK cannons sets it apart from other bombers , most of which lack any offensive armament at all. Although not having amazing penetration the cannons are still useful against AI ground target in air battles, and some of the more lightly armoured vehicles in ground battles. The cannons also allow you to use your air spawn to engage enemy bombers, and can even be used again enemy fighters at opportune moments. The cannons mounting at the base of the wings means that convergence is not too bad of a problem, and the amount of ammo is fairly decent as well.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}
+
{{main|FAB-100sv (100 kg)|FAB-250sv (250 kg)|FAB-500sv (500 kg)|FAB-1000 (1,000 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 x 250 kg FAB-250M43 bombs (500 kg total)
+
* 2 x 250 kg FAB-250sv bombs (500 kg total)
* 9 x 100 kg FAB-100 bombs (900 kg total)
+
* 9 x 100 kg FAB-100sv bombs (900 kg total)
* 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
* 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
* 4 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 4 x 500 kg FAB-500sv bombs (2,000 kg total)
* 2 x 500 kg FAB-500 bombs (1,000 kg total)
+
* 2 x 500 kg FAB-500sv bombs (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
 
* 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)
+
* 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)
 +
 
 +
The ␗Tu-2S-44 has the same bombload options as it's counterpart in the Soviet tech tree, the [[Tu-2S-44]]. At 2,000 kg the maximum bomb load is fairly good for a light bomber, but nothing special compared to most bombers around this BR. If you are trying to kill ground targets then the 4 x 500 kg bombs loadout gives the best balance of lethality and number of bombs. Bombs can be dropped individually, making the load very effective.
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Berezin UB (12.7 mm)}}
 
{{main|Berezin UB (12.7 mm)}}
Line 139: Line 153:
 
* 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)
 +
 +
The defensive armament of the Tu-2S-44 is among the worst it this battle rating, consisting only of three 12.7 mm machine guns. In addition the front dorsal turret and ventral turret have fairly narrow firing arcs; and none of the guns have a particularly impressive ammo pool. They can be useful in some situations, but you should generally not rely on the defensive guns for your survival.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Once spawned (~ 3500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
+
Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.
  
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. When releasing the two bombs from the bomb bay, hold the flight pattern for about 1/2 a second longer than normal to compensate for the opening of the bomb bay doors. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are/is exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
+
When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!
  
 
'''Specific enemies worth noting'''
 
'''Specific enemies worth noting'''
  
''Late War Props (Spitfire 24, Fw-190 D-13, F8F, etc.)''
+
'''Late War Props ([[Spitfire F Mk 24]], [[Fw 190 D-13]], [[F8F-1B]], etc.):'''
  
These are constant opponents at the BR of 5.7, so they should never be ignored. If possible, run back to base and don't commit to a head on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
+
These are constant opponents at the battle rating, so they should never be ignored. If possible, run back to base and don't commit to a head-on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.
  
''Player-Controlled Flak (Kugelblitz, Crusader AA, etc.)''
+
'''Player-Controlled Flak ([[Kugelblitz]], [[Crusader AA Mk II]], etc.):'''
  
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-59). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
+
These are the bane of bombers (especially medium-sized ones such as the Tu-2S-44). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
Line 171: Line 187:
 
|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 12 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs (turret)
 
| PKD-2
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 20 mm cannons
 
|
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Fast, for a medium bomber
 +
* High wing rip speed (over 700 km/h)
 +
* Air spawn in RB.
 +
* Very easy to land and take-off
 +
* Decent payload, 500 kg bombs are very useful in tank RB
 +
* Forward-firing ShVAK cannons, can be useful in a head-on engagement
 +
* Twin tail design leaves little restriction on back gunners
 +
* Decently agile for its size
 +
* Guaranteed to put out fires on fuel tanks due to pressurized gas system
 +
* Very efficient in taking out individual ground targets
 +
* Individual bomb drops, very effective in tank battles
 +
* Engines can cool down even with a 100% throttle
 +
* Can pretty much WEP indefinitely
 +
* Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Matchmaking pits the Tu-2S against jets and late/post war props
 +
* Only two bombs when stock
 +
* Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
 +
* Relatively small defensive armament
 +
* Only one pilot and is not protected by armour from the front
 +
* High stall speed (175 km/h, more of a pain when taking off/landing)
 +
* Although it is fast, everything else is faster
 +
* Performance starts to degrade with altitude
 +
* Low amount of cannon ammo (150 rounds per gun)
 +
* While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead
  
 
== History ==
 
== History ==

Latest revision as of 20:59, 9 March 2021

RANK 6 USA
"APACHE" | AH-64A Peten
This page is about the Chinese bomber Tu-2S-44 (China). For other uses, see Tu-2 (Family).
␗Tu-2S-44
tu-2_postwar_china.png
GarageImage Tu-2S-44 (China).jpg
␗Tu-2S-44
Research:71 000 Specs-Card-Exp.png
Purchase:260 000 Specs-Card-Lion.png
Show in game

Description

The ␗Tu-2S-44 is a rank IV Chinese bomber with a battle rating of 6.0 (AB/SB) and 5.7 (RB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Max speed
at 7 300 m547 km/h
Turn time30 s
Max altitude9 500 m
Engine2 х Shvetsov M-82FN
TypeRadial
Cooling systemAir
Take-off weight13 t
Characteristics Max Speed
(km/h at 7,300 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 522 504 9500 32.0 32.7 4.3 4.3 326
Upgraded 574 547 29.8 30.8 13.2 8.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
900 350 498 469 320 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 360 < 440 > 302
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,550 m 1,670 hp 1,968 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,700 m 1,410 hp N/A

Survivability and armour

Crew4 people
Speed of destruction
Structural900 km/h
Gear350 km/h
  • 15 mm Steel - Pilot's seat
  • 15 mm Steel - Between pilot and front dorsal gunner
  • 6 mm Steel - On the front dorsal gunner's left hand side
  • 15 mm Steel - In front of the front dorsal gunner
  • 8 mm Steel - In front of the front dorsal gunner
  • 12 mm Steel - In front of the rear dorsal gunner
  • 15 mm Steel - In front of the rear dorsal gunner
  • 8 mm Steel - Below the ventral gunner
  • 12 mm Steel - In the tail
  • Self-sealing fuel tanks (5 in each wing, 2 in the fuselage)

Modifications and economy

Repair costBasic → Reference
AB3 820 → 4 862 Sl icon.png
RB8 770 → 11 164 Sl icon.png
SB15 440 → 19 655 Sl icon.png
Total cost of modifications58 500 Rp icon.png
132 400 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training74 000 Sl icon.png
Experts260 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 210 / 390 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 900 Rp icon.png
Cost:
9 000 Sl icon.png
240 Ge icon.png
Mods radiator.png
Radiator
Research:
3 900 Rp icon.png
Cost:
9 000 Sl icon.png
240 Ge icon.png
Mods compressor.png
Compressor
Research:
3 300 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
4 900 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods new engine.png
Engine
Research:
4 900 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mods metanol.png
Engine injection
Research:
6 300 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 300 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods armor cover.png
Cover
Research:
6 300 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png
Mods ammo.png
ub_turret_belt_pack
Research:
3 900 Rp icon.png
Cost:
9 000 Sl icon.png
240 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
ub_turret_new_gun
Research:
3 300 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods pilon bomb.png
PKD-2
Research:
3 300 Rp icon.png
Cost:
7 600 Sl icon.png
200 Ge icon.png
Mods ammo.png
shvak_belt_pack
Research:
4 900 Rp icon.png
Cost:
11 000 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods weapon.png
shvak_new_gun
Research:
6 300 Rp icon.png
Cost:
14 000 Sl icon.png
380 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 20 mm ShVAK cannon
Ammunition300 rounds
Fire rate800 shots/min
Main article: ShVAK (20 mm)

The Tu-2S-44 (China) is armed with:

  • 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)

The Tu-2's powerful offensive armament of two 20 mm ShVAK cannons sets it apart from other bombers , most of which lack any offensive armament at all. Although not having amazing penetration the cannons are still useful against AI ground target in air battles, and some of the more lightly armoured vehicles in ground battles. The cannons also allow you to use your air spawn to engage enemy bombers, and can even be used again enemy fighters at opportune moments. The cannons mounting at the base of the wings means that convergence is not too bad of a problem, and the amount of ammo is fairly decent as well.

Suspended armament

Number of setups8
List of setups
Setup 12 x 250 kg FAB-250sv bomb
Setup 29 x 100 kg FAB-100sv (forged) bomb
Setup 32 x 250 kg FAB-250sv bomb
2 x 500 kg FAB-500sv bomb
Setup 42 x 500 kg FAB-500sv (welded) bomb
2 x 500 kg FAB-500sv bomb
Setup 52 x 500 kg FAB-500sv (welded) bomb
Setup 61 x 1000 kg FAB-1000 (welded) bomb
Setup 72 x 250 kg FAB-250sv bomb
1 x 1000 kg FAB-1000 (welded) bomb
Setup 82 x 500 kg FAB-500sv (welded) bomb
1 x 1000 kg FAB-1000 (welded) bomb

The Tu-2S-44 (China) can be outfitted with the following ordnance:

  • 2 x 250 kg FAB-250sv bombs (500 kg total)
  • 9 x 100 kg FAB-100sv bombs (900 kg total)
  • 2 x 500 kg FAB-500sv bombs + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 4 x 500 kg FAB-500sv bombs (2,000 kg total)
  • 2 x 500 kg FAB-500sv bombs (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb (1,000 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250sv bombs (1,500 kg total)
  • 1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500sv bombs (2,000 kg total)

The ␗Tu-2S-44 has the same bombload options as it's counterpart in the Soviet tech tree, the Tu-2S-44. At 2,000 kg the maximum bomb load is fairly good for a light bomber, but nothing special compared to most bombers around this BR. If you are trying to kill ground targets then the 4 x 500 kg bombs loadout gives the best balance of lethality and number of bombs. Bombs can be dropped individually, making the load very effective.

Defensive armament

Turret12.7 mm Berezin UB machine gun
Ammunition350 rounds
Fire rate1027 shots/min
Turret12.7 mm Berezin UB machine gun
Ammunition250 rounds
Fire rate1027 shots/min
Turret12.7 mm Berezin UB machine gun
Ammunition190 rounds
Fire rate1027 shots/min
Main article: Berezin UB (12.7 mm)

The Tu-2S-44 (China) is defended by:

  • 1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)

The defensive armament of the Tu-2S-44 is among the worst it this battle rating, consisting only of three 12.7 mm machine guns. In addition the front dorsal turret and ventral turret have fairly narrow firing arcs; and none of the guns have a particularly impressive ammo pool. They can be useful in some situations, but you should generally not rely on the defensive guns for your survival.

Usage in battles

Once spawned (~3,500 m), locate what ground targets to engage. It is suggested to engage the targets farthest from the enemy's airfield in order to avoid detection. Attack pillboxes (light or heavy, it doesn't matter with 500 kg bombs) as these don't move. Only engage the AI tanks if there are no pillboxes, and if engaging the tanks, judge the speed of the tank column, and release the bombs, making sure to lead where the tanks will be as the bombs fall, not where they are in that moment.

When bombing anything, note that the center of the reticle should be aimed below the target by about a centimetre (looking at the screen). This will allow the bombs maximum precision. Remember to open the bomb bay doors before attempting to drop the bombs. Once the payload has dropped, begin attacking artillery and AAA guns with the 20 mm cannons. Fire in short bursts to conserve ammo, as the more of these light targets are destroyed, the better. Never attack light pillboxes with the frontal cannons! The ammo spent attempting to destroy these (~200 rounds) isn't worth it! Always attack lighter targets, or if the situation presents itself, enemy aircraft. Once the bombs and cannon ammo are exhausted, then high-tail it back to the airfield. Fully upgraded, the Tu-2S can maintain ~450 km/h on the deck, no problem. Be careful upon landing, as the plane tends to stall at ~175 km/h. Rearm, and repeat!

Specific enemies worth noting

Late War Props (Spitfire F Mk 24, Fw 190 D-13, F8F-1B, etc.):

These are constant opponents at the battle rating, so they should never be ignored. If possible, run back to base and don't commit to a head-on with props, as they have a little more time to aim their shots and steady their plane. Rely mostly on the defensive turrets if needed.

Player-Controlled Flak (Kugelblitz, Crusader AA Mk II, etc.):

These are the bane of bombers (especially medium-sized ones such as the Tu-2S-44). When the tracers fly, don't risk a dive. Circle around or find some unsuspecting flanker that is outside the cover of these AAA guns.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Fast, for a medium bomber
  • High wing rip speed (over 700 km/h)
  • Air spawn in RB.
  • Very easy to land and take-off
  • Decent payload, 500 kg bombs are very useful in tank RB
  • Forward-firing ShVAK cannons, can be useful in a head-on engagement
  • Twin tail design leaves little restriction on back gunners
  • Decently agile for its size
  • Guaranteed to put out fires on fuel tanks due to pressurized gas system
  • Very efficient in taking out individual ground targets
  • Individual bomb drops, very effective in tank battles
  • Engines can cool down even with a 100% throttle
  • Can pretty much WEP indefinitely
  • Great all-round visibility for a bomber/attacker, even has a downward window in the nose, allowing you to scan target area

Cons:

  • Matchmaking pits the Tu-2S against jets and late/post war props
  • Only two bombs when stock
  • Can extinguish fires but sometimes it will just burn out before the fuel tanks seal in time
  • Relatively small defensive armament
  • Only one pilot and is not protected by armour from the front
  • High stall speed (175 km/h, more of a pain when taking off/landing)
  • Although it is fast, everything else is faster
  • Performance starts to degrade with altitude
  • Low amount of cannon ammo (150 rounds per gun)
  • While gunsight is well above the cockpit, it is still obstructed by the sight itself, limiting downward visibility in a lead

History

In-game description

Tupolev Tu-2S Front Line Bomber with M-82FN engines, main post-war series (NATO reporting name: Bat).

After World War II combat operations had ceased, production of the Tu-2S continued. During peace time, the military could afford to demand that those defects which they had had to put up with during the war be eliminated. The in-flight view of the pilot and the navigator was still considered unsatisfactory. Although the plane's fire power was considerable, the bomber's defense capability was reduced due to the small angle of fire for its turrets. The bomb release system was unreliable. These and other defects were progressively eliminated on the post-war Tu-2S from one production series to another.

Beginning with series 41, a new lower hatch, opening outward, was installed for the radio operator/gunner, and in series 42, the amount of protective armor on the back of the pilot's chair and on the hatches over the cannons in the wings was increased. A second landing headlight was added to all production planes. Beginning with series 44, the gunner's in-flight view was improved when three small round blisters on each side were replaced with one large one. Removal of the wooden structural parts from the airframe began; specifically, the tail cone was once again constructed of metal. The designers widened the pilot and the navigator's cockpit canopy and equipped it with convex side blisters. Extendable footrests were added, facilitating access to the pilot's and navigator's stations.

One important novelty was the replacement of the defensive weapons with models featuring an increased sighting angle. The BUSh-1 blister mount was replaced with the VUS-1, the LU-UBT hatch mount with the LU-68, and the VUB-2M upper defensive turret with the VUB-68.

Series 51 featured new main landing gear wheels with an increased carrying capacity but a smaller size. At the same time, a new tail wheel with a reinforced fork was implemented. The bay of the new tail skid had to be expanded so that the modified wheel could be retracted into the fuselage. A grooved strip was laid along the starboard wing of the plane so that the crew's footing would not slip on the wing's smooth metal surface. In addition, a new RSI-6 command radio set was installed in the pilot's cockpit.

Beginning in series 52, the designers abandoned the wooden wing tips, the last leftover from the wartime economy. Now every Tu-2S was produced with a completely metal airframe. More sophisticated equipment called for increased power from the aircraft's electrical system, so two more powerful GSK-1500 generators were installed.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Tu-2S · Tu-2 · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

China bombers
American  Martin 139WC*(␗B-10B) · ␗A-29 · ␗B-25J-30 · ␗PB4Y-2
German  ␗Hs 123 A-1
Soviet  ␗SB 2M-103U · ␗DB-3A · ␗Tu-2S-44 · ␗Tu-4
Japanese  ␗P1Y1 mod. 11
  *Export Name