Difference between revisions of "T95E1"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]].
  
 
Presenting a 90 mm smoothbore cannon, it is currently the first tank in the American tree line that uses APFSDS ammunition.
 
Presenting a 90 mm smoothbore cannon, it is currently the first tank in the American tree line that uses APFSDS ammunition.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:''''
 
'''Armour type:''''
  
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 868|rbMinHp= 495|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=868|rbMinHp=495}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|T208E9 (90 mm)}}
 
{{main|T208E9 (90 mm)}}
  
Line 63: Line 61:
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| T320 || APFSDS || 300 || 297 || 279 || 260 || 244 || 239  
+
| T320 || APFSDS || 300 || 297 || 279 || 260 || 244 || 239
 
|-
 
|-
| T340E14H || HE || 20 || 20 || 19 || 18 || 18 || 18
+
| T340E14H || HE || 14 || 14 || 14 || 14 || 14 || 14
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="12" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| T320 || APFSDS || 1570 || 3.6 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
| T320 || APFSDS || 1,570 || 3.60 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
|-
| T340E14H || HE || 1143 || 8.2 || 0.1 || 0.5 || 1,010 || +0° || 79° || 80° || 81°
+
| T340E14H || HE || 1,143 || 8.20 || 0.1 || 0.5 || 1,010 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke characteristic
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
 
! Ammunition
 
! Ammunition
! Velocity <br /> in m/s
+
! Velocity<br>(m/s)
! Projectile<br />Mass in kg
+
! Projectile<br>Mass (kg)
! ''Screen radius <br /> in m''
+
! Screen radius<br>(m)
! ''Screen time <br /> in s''
+
! Screen deploy time<br>(s)
! ''Screen hold time <br /> in s:''
+
! Screen hold time<br>(s)
! ''Explosive Mass in g<br /> (TNT equivalent):''
+
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| T339E14 || 1143 || 8.2 || 13 || 5 || 20 || 50  
+
| T339E14 || 1,143 || 8.2 || 13 || 5 || 20 || 50
 
|-
 
|-
 
|}
 
|}
  
===== Ammo racks =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_T95E1.png|right|thumbnail|x250px|[[Ammo racks]] for the T95E1.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''50''' || 43&nbsp;''(+7)'' || 29&nbsp;''(+21)'' || 15&nbsp;''(+35)'' || 1&nbsp;''(+49)'' || style="text-align:left" | no  
+
| '''50''' || 43&nbsp;''(+7)'' || 29&nbsp;''(+21)'' || 15&nbsp;''(+35)'' || 1&nbsp;''(+49)'' || style="text-align:left" | no
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|M73 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|M73 (7.62 mm)}}
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
 
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="50%"
! colspan="4" |[[M2HB (12.7 mm)|12.7 mm M2HB]]
+
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! colspan="4" |Commander's Cupola
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
!Capacity (Belt)
+
| Pintle || 1,700 (200) || 577 || -5°/+40° || ±180°
!Fire Rate
 
(Shots/Minute)
 
!Vertical
 
!Horizontal
 
 
|-
 
|-
|1700 (200)
 
|577
 
| -5°/+40°
 
|±180°
 
 
|}
 
|}
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="50%"
! colspan="4" |[[M73 (7.62 mm)|7.62 mm M73]]
+
|-
 +
! colspan="5" | [[M73 (7.62 mm)|7.62 mm M73]]
 
|-
 
|-
! colspan="4" |Coaxial
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
!Capacity (Belt)
+
| Coaxial || 4,750 (250) || 500 || N/A || N/A
!Fire Rate
 
(Shots/Minute)
 
!Vertical
 
!Horizontal
 
 
|-
 
|-
|4750 (250)
 
|500
 
|N/A
 
|N/A
 
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The T95E1's playstyle consists of mostly setting up ambushes and/or on the frontlines. The APFSDS shell has more than enough power to destroy most tanks that it will face; however, on a uptier against [[T-64A (1971)|T-64's]] and [[KPz-70]]'s, you will need to play more cautiously, thus the ambushing tactics come into play. You must be extremely aware of what is around you and be quicker than your enemy on the gun because the lack of stabilizers will make your shot on the move very difficult.
 
The T95E1's playstyle consists of mostly setting up ambushes and/or on the frontlines. The APFSDS shell has more than enough power to destroy most tanks that it will face; however, on a uptier against [[T-64A (1971)|T-64's]] and [[KPz-70]]'s, you will need to play more cautiously, thus the ambushing tactics come into play. You must be extremely aware of what is around you and be quicker than your enemy on the gun because the lack of stabilizers will make your shot on the move very difficult.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
!Protection
+
! Protection
! colspan="2" |Firepower
+
! colspan="2" | Firepower
 
|-
 
|-
|I
+
| I
|Tracks||
+
| Tracks
|Parts
+
|
|Horizontal Drive||
+
| Parts
 +
| Horizontal Drive
 +
|
 
|-
 
|-
|II
+
| II
|Suspension||Brake System
+
| Suspension
|FPE
+
| Brake System
|Adjustment of Fire||
+
| FPE
 +
| Adjustment of Fire
 +
|
 
|-
 
|-
|III
+
| III
|Filters||
+
| Filters
|Crew Replenishment
+
|
|Elevation Mechanism||NVD
+
| Crew Replenishment
 +
| Elevation Mechanism
 +
| NVD
 
|-
 
|-
|IV
+
| IV
|Transmission||Engine
+
| Transmission
 +
| Engine
 
|
 
|
|Artillery Support||T339E14
+
| Artillery Support
 +
| T339E14
 +
|-
 
|}
 
|}
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''  
+
'''Pros:'''
  
 
* Stock APFSDS able to penetrate most enemies frontally
 
* Stock APFSDS able to penetrate most enemies frontally
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== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
In the early 1950s, the US began looking for a replacement for the M48 series.  In September 1954, the T95 was selected for development; construction of pilot models began in 1957.  The T95E1 differed from the T95 in the inclusion of a recoil system mount and the omission of a two-plane stabilizer, and was completed in early 1958.
 
In the early 1950s, the US began looking for a replacement for the M48 series.  In September 1954, the T95 was selected for development; construction of pilot models began in 1957.  The T95E1 differed from the T95 in the inclusion of a recoil system mount and the omission of a two-plane stabilizer, and was completed in early 1958.
  
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
[https://live.warthunder.com/feed/camouflages/?q=#t95e1 '''Skins''' and '''camouflages''' for the T95E1 from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?q=#t95e1 '''Skins''' and '''camouflages''' for the T95E1 from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [[wt:en/news/4752-t95e1-the-contender-en|[Devblog<nowiki>]</nowiki> T95E1: The Contender]]
 
* [[wt:en/news/4752-t95e1-the-contender-en|[Devblog<nowiki>]</nowiki> T95E1: The Contender]]
  
 
{{USA medium tanks}}
 
{{USA medium tanks}}

Revision as of 10:15, 17 June 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
T95E1
us_t95e1.png
T95E1
AB RB SB
8.3 8.3 8.3
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

GarageImage T95E1.jpg


The Medium Tank T95E1 is a rank VI American medium tank with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".

Presenting a 90 mm smoothbore cannon, it is currently the first tank in the American tree line that uses APFSDS ammunition.

General info

Survivability and armour

Armour type:'

  • Cast homogeneous armour
  • Rolled homogeneous armour (Front side hull, Lower rear hull, Hull roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 95 mm (64-71°), 51 mm (67-86°) Front glacis
127 mm (43-45°) Lower glacis
32-101.6 mm 19 mm (18°) Top
25 mm (4-64°) Bottom
-
Turret 178 mm (6-78°) Turret front
178 mm (1-71°) Gun mantlet
76-178 mm (24-52°) 51 mm (4-39°) 51 mm Front
38 mm Rear
Armour Front Sides Rear Roof
Cupola 100 mm Cupola front
105 mm Gun mantlet
70 mm 50 mm 38 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick.
  • Belly armour is 19 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 63 14 38.5 868 1,068 22.55 27.74
Realistic 57 13 495 560 12.86 14.55

Armaments

Main armament

Main article: T208E9 (90 mm)
90 mm T208E9 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -10°/+20° ±180° N/A 34.27 47.44 57.60 63.69 67.76 11.05 9.78 9.01 8.50
Realistic 21.42 25.20 30.60 33.70 36.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T320 APFSDS 300 297 279 260 244 239
T340E14H HE 14 14 14 14 14 14
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T320 APFSDS 1,570 3.60 N/A N/A N/A 76° 77° 80°
T340E14H HE 1,143 8.20 0.1 0.5 1,010 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
T339E14 1,143 8.2 13 5 20 50

Ammo racks

Ammo racks of the T95E1
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 43 (+7) 29 (+21) 15 (+35) (+49) no

Turret empty: 29 (+21)

Machine guns

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,700 (200) 577 -5°/+40° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,750 (250) 500 N/A N/A

Usage in battles

The T95E1's playstyle consists of mostly setting up ambushes and/or on the frontlines. The APFSDS shell has more than enough power to destroy most tanks that it will face; however, on a uptier against T-64's and KPz-70's, you will need to play more cautiously, thus the ambushing tactics come into play. You must be extremely aware of what is around you and be quicker than your enemy on the gun because the lack of stabilizers will make your shot on the move very difficult.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism NVD
IV Transmission Engine Artillery Support T339E14

Pros and cons

Pros:

  • Stock APFSDS able to penetrate most enemies frontally
  • Excellent post-penetration spalling from APFSDS
  • Sloped frontal armor can bounce multiple shots with ease, but upper glacis and turret front bounce shots to each other
  • Very good stock horizontal turret traverse
  • Good gun depression of -10°, allows for some hull-down tactics
  • High velocity firing makes long-range fighting easier, especially in the large maps
  • Has a Smoothbore gun, with excellent recoil mount that decreases the recoil
  • Acceptable top speed of 56 kph
  • The smoke shell (T339E14) has high velocity which helps you save allies at a long distance.

Cons:

  • Poor acceleration and low top speed cross-country
  • Low reverse speed relative to other American medium tanks
  • A prominent weak spot in the form of commander's cupola
  • No ammunition choices other than APFSDS or HE
  • No stabiliser - unable to accurately fire on the move
  • Front armour vulnerable against sabot and HEAT rounds
  • Limited accuracy of smoothbore cannon at long range
  • Engine deck prevents the turret depression
  • Rear hull armor can be penetrated with .50 cals and therefore, engine and transmission are prone to damage
  • Large ammo racks to the sides of driver, front hull penetration could lead to easy ammo detonation.

History

In the early 1950s, the US began looking for a replacement for the M48 series. In September 1954, the T95 was selected for development; construction of pilot models began in 1957. The T95E1 differed from the T95 in the inclusion of a recoil system mount and the omission of a two-plane stabilizer, and was completed in early 1958.

The T95 program was shut down in July 1960 when it became clear that both the engine power and smoothbore cannon's accuracy were unsatisfactory and would provide no significant improvements over the M48 already in service. However, further development of the turret design contributed significantly to the turret used later on the M60A1.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT