Difference between revisions of "T-55AMD-1"

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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->[[File:Druzd block 1.png|thumb|417x417px|T-55AMD-1 neutralizing missile from Type 60 ATM]]
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->Armor is not legendary, it will rarely block a serious shot. However, it is very thorough, with no real weak spots. Can take a frontal beating from larger autocannons without losing anything important. The frontal glacis is in two parts, the upper area that is 100 mm RHA sloped at 59 degrees and the lower one being 100 mm RHA sloped at 56 degrees. Both the upper and lower plates will not stop anything but SPAA munitions at the battle-rating. The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often result in colossal damage. The turret armor is not sufficient at this rank, nor at any rank from even rank IV upwards. It suffers a downgrade from the polymer armor seen in the T-55AM-1 as it is completely removed. However, the removal of this armor piece grants access to the ‘Drozd’ Hard-Kill Active Protection System. The gun shield itself mostly offers a 110-160 mm protection, which is mediocre at the battle-rating. However, hull additional armor remains with its effectiveness against chemical munitions. The hull, however, is unlikely to stop penetration of most ATGMs. Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set afire. The difference compared to its counterparts is that this rack is the first-stage rack, meaning there is no way to empty it to increase survivability. This is one of the main problems of post-war era Soviet MBTs. The polymer armor offers a really good protection for chemical energy penetrators such as HEAT-FS, ATGMs and anti-tank grenades, having a protection of roughly 400 mm. This makes the tank capable of withstanding hits of almost all HEAT-FS of the BR (most of them penetrate between 320 mm to 430 mm) and even some ATGMs (between 400 mm to 650 mm). It is also able to reduce the penetration or stop ATGM like the [[9M113 Konkurs]] (ATGM of the [[BMP-2]]) and 9M112 (ATGM of the [[T-64B]]) although do not expect it to happen all the time, it depends on your angling and where the missile impacts. Chassis should be angled most of the time to potentialize the effectiveness with the 100 mm thick steel plate, capable of making the armor reach 703 mm of effective armor against CE penetrators.
Armor is not legendary, it will rarely block a serious shot. However, it is very thorough, with no real weak spots. Can take a frontal beating from larger autocannons without losing anything important. Reinforced UFP and Russian turret will still block well if opponents do not attempt to aim. Has four crew members that can be difficult to get all in one shot. Utilizes Drozd Active Protection System to protect 40 degrees to each side of the gun, with 20 degrees up and 6 down. Optics mounted on gun are usually damaged by incoming missiles, regardless of APS function.
+
 
 +
=== 'Drozd' Active Protection System ===
 +
[[File:Druzd block 1.png|thumb|417x417px|T-55AMD-1 neutralizing missile from Type 60 ATM]]The T-55AMD-1  has access to a hard-kill protection system, the Drozd APS. It is a constant active APS which provides protection against a wide variety of threats. It is composed of three major pieces: a Doppler RADAR array for target detection, eight launchers (four per side) on the side of the turret and an electronics piece on the turret’s rear. It detects targets inside a 60° frontal arc and engages them inside a 7 m distance. The main disadvantage of this system is that it is slaved to the turret’s front, meaning it can only successfully destroy targets that are under LOS. 
 +
 
 +
Drozd can be used while on the move (although the turret must be facing the target as stated before). While on the move (specially horizontally), the detected ATGM has a risk of escaping the activation range of the Drozd.. When moving forward to an enemy who fired an ATGM, it will be affected by the APS but due to momentum, the ATGM can damage the T-55 if the ATGM is destroyed. Drozd must have a clear line-of-sight with the enemy threat (at least APS must be exposed). It should be noted that the T-55AMD-1 has no access to Laser Warning Receiver (LWR) or Missile Alert Warning (MAW), so the player must rely on visual contact with the ATGM and the launcher (no LWR makes the helicopter lock-on invisible). Thankfully, the usual attack angle of enemy projectiles are inside the protection arc when in LOS.
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->

Revision as of 16:09, 27 March 2022

RANK 6 BRITAIN
Rooikat 105 PACK
This page is about the Soviet medium tank T-55AMD-1. For other versions, see T-54/55 (Family).
T-55AMD-1
ussr_t_55_amd_1.png
GarageImage T-55AMD-1.jpg
T-55AMD-1
AB RB SB
8.7 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game

Description

The T-55AMD-1 is a rank VI Soviet medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Wind of Change".

General info

Survivability and armour

Composite armour
Balanced protection against all types of ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull100 / 80 / 45
Turret200 / 160 / 66
Crew4 people
Visibility83 %

Armor is not legendary, it will rarely block a serious shot. However, it is very thorough, with no real weak spots. Can take a frontal beating from larger autocannons without losing anything important. The frontal glacis is in two parts, the upper area that is 100 mm RHA sloped at 59 degrees and the lower one being 100 mm RHA sloped at 56 degrees. Both the upper and lower plates will not stop anything but SPAA munitions at the battle-rating. The lower glacis plate is not as strong since it is not sloped as much as the front plate, but penetrating this plate will often result in colossal damage. The turret armor is not sufficient at this rank, nor at any rank from even rank IV upwards. It suffers a downgrade from the polymer armor seen in the T-55AM-1 as it is completely removed. However, the removal of this armor piece grants access to the ‘Drozd’ Hard-Kill Active Protection System. The gun shield itself mostly offers a 110-160 mm protection, which is mediocre at the battle-rating. However, hull additional armor remains with its effectiveness against chemical munitions. The hull, however, is unlikely to stop penetration of most ATGMs. Also, it is noted that there is a fuel container in the front of the tank protecting the ammo rack, which sometimes penetrating rounds will just set afire. The difference compared to its counterparts is that this rack is the first-stage rack, meaning there is no way to empty it to increase survivability. This is one of the main problems of post-war era Soviet MBTs. The polymer armor offers a really good protection for chemical energy penetrators such as HEAT-FS, ATGMs and anti-tank grenades, having a protection of roughly 400 mm. This makes the tank capable of withstanding hits of almost all HEAT-FS of the BR (most of them penetrate between 320 mm to 430 mm) and even some ATGMs (between 400 mm to 650 mm). It is also able to reduce the penetration or stop ATGM like the 9M113 Konkurs (ATGM of the BMP-2) and 9M112 (ATGM of the T-64B) although do not expect it to happen all the time, it depends on your angling and where the missile impacts. Chassis should be angled most of the time to potentialize the effectiveness with the 100 mm thick steel plate, capable of making the armor reach 703 mm of effective armor against CE penetrators.

'Drozd' Active Protection System

T-55AMD-1 neutralizing missile from Type 60 ATM
The T-55AMD-1  has access to a hard-kill protection system, the Drozd APS. It is a constant active APS which provides protection against a wide variety of threats. It is composed of three major pieces: a Doppler RADAR array for target detection, eight launchers (four per side) on the side of the turret and an electronics piece on the turret’s rear. It detects targets inside a 60° frontal arc and engages them inside a 7 m distance. The main disadvantage of this system is that it is slaved to the turret’s front, meaning it can only successfully destroy targets that are under LOS. 

Drozd can be used while on the move (although the turret must be facing the target as stated before). While on the move (specially horizontally), the detected ATGM has a risk of escaping the activation range of the Drozd.. When moving forward to an enemy who fired an ATGM, it will be affected by the APS but due to momentum, the ATGM can damage the T-55 if the ATGM is destroyed. Drozd must have a clear line-of-sight with the enemy threat (at least APS must be exposed). It should be noted that the T-55AMD-1 has no access to Laser Warning Receiver (LWR) or Missile Alert Warning (MAW), so the player must rely on visual contact with the ATGM and the launcher (no LWR makes the helicopter lock-on invisible). Thankfully, the usual attack angle of enemy projectiles are inside the protection arc when in LOS.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 100 mm @ 59° 200 mm Top
80 mm Bottom
45 mm 30 mm
Turret 200 mm Turret front
250 mm Gun mantlet
200 - 175 mm 80 - 60 mm 30 mm
Cupola 100 mm 100 mm 100 mm 30 mm

Notes:

Mobility

Speedforward / back
AB56 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight41.5 t
Engine power
AB1 316 hp
RB and SB690 hp
Power-to-weight ratio
AB31.7 hp/t
RB and SB16.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 41.5 _,___ 1,316 __.__ 31.71
Realistic 51 8 _,___ 690 __.__ 16.63

Modifications and economy

Repair costBasic → Reference
AB3 921 → 6 191 Sl icon.png
RB4 006 → 6 325 Sl icon.png
SB4 959 → 7 830 Sl icon.png
Total cost of modifications134 300 Rp icon.png
222 400 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training130 000 Sl icon.png
Experts450 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 230 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
330 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
440 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
440 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
9 000 Sl icon.png
330 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 400 Sl icon.png
300 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
440 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
100mm_BR412D_ammo_pack
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
330 Ge icon.png
Mods night vision device.png
NVD
Research:
5 700 Rp icon.png
Cost:
9 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
100mm_3BK25_ammo_pack
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
300 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
5 300 Rp icon.png
Cost:
8 400 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
100mm_3BK17M_ammo_pack
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 100 Rp icon.png
Cost:
11 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
100mm_ussr_Smoke_ammo_pack
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
440 Ge icon.png
Mods tank ammo.png
100mm_ussr_ATGM_ammo_pack
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
440 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 700 Rp icon.png
Cost:
12 000 Sl icon.png
440 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition42 rounds
First-order18 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-5° / 16°
Main article: D-10T2S (100 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

100 mm D-10T2S Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 42 -5°/+16° ±180° Two-plane __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
3BM-8 APDS 299 298 291 272 253 249
BR-412D APCBC __ __ __ __ __ __
3BM25 APFSDS __ __ __ __ __ __
3BK17M HEATFS __ __ __ __ __ __
OF-412 HE 19 19 19 19 19 19w
9M117 ATGM __ __ __ __ __ __
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
3BM-8 APDS 1415 4.13 __ _._ 0 75° 78° 80°
BR-412D APCBC ___ _.__ __ _._ ___ __° __° __°
3BM25 APFSDS ___ _.__ __ _._ ___ __° __° __°
3BK17M HEATFS ___ _.__ __ _._ ___ __° __° __°
OF-412 HE 900 15.6 __ 0.1 1460 79° 80° 81°
9M117 ATGM ___ _.__ __ _._ ___ __° __° __°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 ___ ____ __ __ __ ___

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
42 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition300 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-10° / 60°
Ammunition3 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2