Difference between revisions of "HMS Eskimo"

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(Secondary armament)
(Usage in battles)
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Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting.  
 
Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting.  
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 +
{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.|!}}
  
 
The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.
 
The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: ''Accurate gunnery''.
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The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire in the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away.  
 
The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her ''playstyle should be based on outranging other destroyers'', while Eskimo lands accurate fire in the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away.  
  
Is important to tame this distant gunnery gameplay since it will be crucial for all other Royal navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]] and [[HMCS Haida]]. All of those destroyers will share similar endurance, complement, main firepower and mobility.{{Notice|HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.|!}}
+
Is important to tame this distant gunnery gameplay since it will be crucial for all other Royal navy's destroyers with similar capacities such as [[HMS Nepal]], [[HMS Kelvin]], [[HMS Jervis]] and [[HMCS Haida]]. All of those destroyers will share similar endurance, complement, main firepower and mobility.
 
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->

Revision as of 01:50, 31 July 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the British Destroyer HMS Eskimo (F75). For other ships of her class, see Tribal (Family).
HMS Eskimo
uk_destroyer_tribal.png
GarageImage HMS Eskimo.jpg
HMS Eskimo
AB RB SB
4.3 4.3 4.3
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Tribal-class, HMS Eskimo (F75), 1941 is a rank II British destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

HMS Eskimo, pennant number F75, part of the Tribal class, was a fleet destroyer finished during December 1938. She was intended to provide counter-destroyer firepower and support the combat flotillas, she served in this role throughout the Second World War. 

Following an intermission from the escort destroyer role, the HMS Eskimo offers an offensive hit-and-run approach to the British destroyers; very comparable to the G-class (H89). Mainly by the superior firepower of six 120 mm main guns, each one firing devastating 3 kg high-explosive shells in quick rate of fire: initially of 12 rounds per minute.

Of course, when regarding destroyers, is not all about firepower but also about the increased top speed; unachieved on the earlier escort destroyer. The now fairly average survivability and auxiliary armaments surely will assist captains in control of this well-balanced combat destroyer.

General info

Painted under a dark grey hull, and a black coloured stripe all around her waterline, the Eskimo's raised freeboard distance and raked bow can be easily highlighted from other latter destroyers. Despite using a fairly conventional main weaponry layout which will be seen in several other British destroyer classes, the Eskimo can be also differentiated by her turret located in the aftmost part of the ship. 

The main downside to the Tribal is its vulnerability. Not only is it far from the smallest destroyer, making it a big target, but it's also built out of ammo racks.

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 519 t
Crew260 people

The Eskimo is lightly armoured overall. anti-fragmentation armour plates no thicker than 12.7 mm protect most of the gun emplacements. While the main turrets are protected by 3.2 mm of anti-fragmentation armour. As seen on the HMS Grafton and previous destroyers, this anti-fragmentation armour is mainly effective in protecting the gun breech versus HE shells. Any other type of shell is likely to go through this type of armour and disable the turret. 

Regarding survivability, the Eskimo is packed with a lot of ammunition storages for the quick-firing high calibre main and secondary cannons. The most dangerous zones are the bow and the stern. There is no armour whether above or below the waterline; and the area is not even effectively protected by fuel tanks. This means an accurate enemy salvo is likely to cause ammunition damage or a catastrophic detonation of the ammo magazines. The ammunition storages are not limited within the hull, but as another drawback of the high rate of fire, there are large quantities of ready-use ammo racks near most of the high-calibre cannons. SAP and APCBC shells are likely to cause a lot of damage to all the ammo storages since they are only protected by steel boxes.

Another aspect to consider is the constant loss of the ship's control. The transmission and engine rooms are located in an easily targetable area. There is no fuel tank or armour plates to protect none of them from enemy fire, unlike adversaries as the German destroyer Type 1936A or the Italian Corazziere which are decently protected with fuel tanks in those areas.

A complement of 260 members remains average amongst the majority of destroyers at the rank: average of 267. While it is significantly less than most of the German adversaries, with an average of 325 crew members in their destroyers at the same battle rating. This places the Tribal class at a tactical disadvantage when duelling with all German destroyers.

Mobility

Speedforward / back
AB82 / 31 km/h
RB67 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 82 31
RB/SB Stock ___ ___
Upgraded 67 25

The Eskimo's mobility should be deemed adequate but not perfect. The Tribal class was repurposed as fleet destroyers, and as such, the mobility performs fine enough to attend to the needs of flexible anti-air support for cruisers fleets, or while performing a flanking attack throughout naval engagements. The Tribal class was fitted with three Admiralty three-drum boilers that powered two Parsons geared turbines generating 34,000 hp which translates into 67 km/h, reached in about 28 seconds.

The top speed is averagely on par or in few cases inferior against most German destroyers at ranks II and III. Thus it is likely no real mobility advantage can be played over German counterparts. Versus similarly ranked Japanese or Italian destroyers, the opposite occurs. Though minimal in some instances, the Eskimo might have the upper hand in catching up with enemy destroyers such as IJN Yuudachi, IJN Kiyoshimo and IJN Ayanami

Do not forget about some other destroyers as the Japanese IJN Shimakaze and the Soviets, Tashkent and Moskva: these feature outstanding top speed over 80 km/h. Therefore, it is crucial to quickly assess these mobility disparities when gunnery is leading a successful salvo on such swift enemies.

Modifications and economy

Repair costBasic → Reference
AB1 194 → 1 553 Sl icon.png
RB1 870 → 2 432 Sl icon.png
Total cost of modifications8 830 Rp icon.png
9 980 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 240 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods ship venting.png
Ventilation
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
120mm_uk_navy_AP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
102mm_uk_mkxvi_navy_SAP_ammo_pack
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
340 Rp icon.png
Cost:
380 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
120mm_uk_navy_dist_fuse_he_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_dist_fuse_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
95 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
102mm_uk_mkxvi_navy_he_radio_fuse_ammo_pack
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
350 Rp icon.png
Cost:
400 Sl icon.png
100 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods he frag proxi fuze ship.png
120mm_uk_navy_radio_fuse_he_ammo_pack
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
460 Rp icon.png
Cost:
520 Sl icon.png
135 Ge icon.png

Armament

Primary armament

3 х Turret2 x 4.7 inch/45 Mk.XII cannon, CPXIX mounting
Ammunition400 rounds
Vertical guidance-10° / 40°

The Tribal class was the most modern, largest and heavily armed British destroyer class during the early stages of World war II. This is noticeable in the Eskimo's emphasis on absolute firepower. She is armed with 6 x 4.7 inch/45 Mk.XII cannons inside 3 turrets, each one capable of firing 3 kg of explosive in a total broadside at effective distances of around 10 km. Because of the double cannon mountings, the salvo accuracy should be properly preserved under these large distances, despite the gun ballistics not having a nearly flat trajectory.

The initial rate of fire of 12 rounds per minute is reasonably effective during the first moments of a battle, but once spent the ready-use ammo rack, the fire rate dwells mildly to 10 shots per minute. Which yet remains an advantageous rate of fire versus most Japanese, Italians, Soviets and few German destroyers, with their guns firing at a fixed 8 rounds per minute. The Eskimo's firepower generally outmatches in quantity, flexibility and explosive damage to the majority of German destroyers around her battle rating. But it severely falls back in the rate of fire, to ships such as the Type 1936 Family having an initial fire rate of 18 rounds per minute. 

Preferring a heavy calibre armament and anti-air defences over torpedoes, the Eskimo is capable to engage most destroyers around her rank with HE shells. With some skills and tactics, even counter some early light cruisers as the IJN Isuzu and IJN Kuma; with the correct use of SAP rounds, although extended duels against cruisers are not advised. Also, the 4-inch dual-mounted gun located towards the aft of the ship can be a nasty surprise for coastal vessels trying to get the jump on the Tribal.

With the multipurpose CPXIX turret mountings, all 6 main guns can provide heavy anti-aircraft fire, when using either the HE-VT or the HE-TF. Yet the flaw of these turret mountings is the insufficient elevation angles of only 40°, an inherited drawback from the previous CPXVII mounting found on the G-class

Secondary armament

Turret2 x 4 inch/45 Mark XVI cannon
Ammunition400 rounds

A single 4 inch/45 Mark XVI (102 mm) mounting is present in the auxiliary role. 

Although limited in quantity, the dual 102 mm turret is sure to provide a very respectable anti-air defence and supporting fire versus seaborne targets. The Mark XVI can be considered as one of the best support guns available for the British bluewater fleet. This is due to its great initial fire rate of 20 rounds per minute, nearly 90° elevation angles and various shell options; also very intimidating to any small boat because of the hullbreaking stopping power.

The rather limited ammunition and the aftward location of the emplacement will be the weaknesses of this gun. Most of the time players will need to decide, based on their strategy, to load more anti-air shells or load HE and SAP for sea targets. Once researched, HE-VT is recommended for air coverage as it will explode more accurately near the targeted aircraft. The targeting is speed is fairly slow but this could be aided by the mobility of the vessel itself.

Anti-aircraft armament

Turret4 x 40 mm 2pdr QF Mk.IIc automatic cannon
Ammunition8960 rounds
Belt capacity56 rounds
Fire rate200 shots/min
2 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min
2 х Turret4 x 12.7 mm Vickers Mk.V machine gun
Ammunition8000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

The anti-air armament consists of a pair of single mounted 20 mm/70 Oerlikon Mk.II autocannons, each one is located on either side of the bridge. Another 2 mountings of 12.7 mm Vickers Mk.V machine guns are located amidship, in between the funnels. Lastly, a single mounting of a quadruple 40 mm 'pom-pom' gun is located just aftward the torpedo tubes, in a superstructure. 

These anti-aircraft guns will create what can be seen as the last layer of air defence for the Eskimo. 

Firstly, the 40 mm 'pom-pom' gun will outrange the 12.7 mm Vickers machine guns and 20 mm Oerlikon cannons when attacking air targets; 4 km of outranging. Also helping the auxiliary 102 mm gun when dealing with high altitude threats diving from the air coverage dead zone of the Eskimo. Since the main batteries will be unable to deal with dive bombers as the Ju 87 (Family), the preservation of the ship will be relegated to this quadruple set of 2 pounder guns and the auxiliary gun.

When it comes to range, the Oerlikon guns will be the second to open fire (about 2 km), their stopping power can be arguably good, depending on the armour of the aircraft attacking. The main disadvantage of the mounting is the poor density of fire since only a single gun is available per side. The elevation angle of only 50° is another concern, meaning that any aircraft attacking from high or distant enough, will remain untouched by the 20 mm cannons. 

Here is where the seemingly insufficient and obsolete 12.7 mm machine guns can do their part, although limited to only about a 1 kilometre of effectiveness, they bring a dense light anti-aircraft fire with the flexibility to aim up to 75° degrees. They are likely to not cause a lot of instantaneous stopping damage, but their blazing tracer rounds can help to discourage and intimidate reckless enemy pilots - lighting up fires is also a possibility, especially on Japanese aircrafts as the P1Y1 mod. 11 "Ginga", A6M3 or B7A2 .

Additional armament

Setup 14 x 533 mm Mk.IX** torpedo
Setup 22 x Y-gun Mk.VII depth charge
Setup 34 x 533 mm Mk.IX** torpedo
2 x Y-gun Mk.VII depth charge

Anti-submarine roles were not largely envisaged for the Tribal class, thus the Eskimo is barely equipped with few depth charges and absent of any mine-laying types of equipment. An important contrast from other destroyers such as the Hunt-class destroyers or the River-class frigates, which are heavily equipped with explosive ASW equipment. 

The torpedo weaponry is quite reduced since the Tribal class was meant to favour heavy artillery power rather than a lightly armed torpedo-carrying destroyer. Also the torpedoes lack the speed of more contemporary torpedoes, though they do pack a big punch if they score a hit.

Usage in battles

While the Tribal can fill numerous roles (and works well as a general all-rounder destroyer), it excels best as a gunnery ship. Thanks to the hefty calibre of its shells, as well as the accuracy of the guns, the Tribal can give other destroyers a good beating even from a distance. In addition, the concentration of 2/3rds of the Tribal's guns at the front of the ship means the Tribal can still pump out a good amount of damage while keeping a small profile. Still, if the Tribal's position is relatively safe from being shot at, don't be afraid to swing the rear turret around and let rip.

Combined with its fast speed and adequate auxiliary armament, this can make the Tribal an excellent support/escort ship during uptiers or higher ranked battles. Keep in mind the ship's 4.7-inch guns will begin to struggle against cruisers so they should maybe be repurposed towards air defence or fast attack craft, all trying to keep the Tribal away from close quarters fighting.

Msg-important.png HMS Eskimo might suffer at close quarters, due to poor main gun traverse speed, no armour and average crew size.

The Tribal class possessed heavy armament and decent mobility, as such, it was used for the most intense battles and because of this same reason, they suffered a lot of casualties. This illustrates how to engage in battles more safely, heading to a new concept for British destroyers in the Bluewater fleet: Accurate gunnery.

The act of accurate gunnery means a lot in the Tribal class, mainly based on the unarmoured ship and reduced crew complement in pro of increasing the offensive capabilities of the class. Inside the Tribal class, Eskimo is the precise definition of gunnery thanks to the six devastating main calibre cannons, therefore her playstyle should be based on outranging other destroyers, while Eskimo lands accurate fire in the safety of distance. Ideally, the way to do this is to reach for the farthest areas of the map, where the enemy's poor gunnery skill will be given away.

Is important to tame this distant gunnery gameplay since it will be crucial for all other Royal navy's destroyers with similar capacities such as HMS NepalHMS KelvinHMS Jervis and HMCS Haida. All of those destroyers will share similar endurance, complement, main firepower and mobility.

Pros and cons

Pros:

  • Numerous auxiliary and anti-air weaponry, as well as some torpedoes (4) and depth charges
  • Primary guns have great precision even at long ranges (~10 km)
  • Dual purpose guns; HE-VT shells for primary and secondary guns makes it easy to destroy aircraft
  • 3 kg of explosive in the HE shells is great versus other destroyers and small vessels
  • Top speed is average, but amongst the fastest Bluewater ships on the British Naval Tree
  • The destroyer with the largest crew complement of the British rank II

Cons:

  • Ammo racks are easily detonated by SAP or APCBC shells near the waterline; no armour present in the area
  • Crew size remains below average versus German, American and Soviet destroyers
  • Limited torpedo count may be ineffective versus heavier fleets due to small quantity
  • Outmatched in most combat aspects versus early light cruisers as Köln, Leipzig or IJN Agano

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Shared operational history

Related development (same class)

Analogues on other nations

External links


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana