Moskva (leader)

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Italian Fleet
Geniere Pack
"Leningrad" type, "Moskva" leader, 1941
General characteristics
323 peopleCrew
2 693 tDisplacement
7Number of section
13 / 13 / 0 mmMain fire tower armor
16 mm (steel)Hull armor
5 mm (steel)Superstructure armor
Primary armament
130 mm B-13 mounting5 x Turret
150 roundsAmmunition
-5° / 45°Vertical guidance
Secondary armament
76 mm 34-K mounting2 x Turret
300 roundsAmmunition
45 mm/46 21-K cannon2 x Turret
500 roundsAmmunition
Anti-aircraft armament
12.7 mm DShK machine gun8 x Turret
2 000 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
Additional armament
8 x 533 mm 53-38 torpedoSetup 1
50 000 Rp icon.pngResearch
190 000 Sl icon.pngPurchase
Sl icon.png/2 130 / 2 769/1 380 / 1 794Repair
55 000 Sl icon.pngCrew training
190 000 Sl icon.pngExperts
700 Ge icon.pngAces
154 % Rp icon.pngReward for battle
100 % Sl icon.png140 % Sl icon.png100 % Sl icon.png


GarageImage Moskva (leader).jpg

The "Leningrad" type, "Moskva" leader, 1941 is a rank III Soviet destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". It is the first-destroyer leader in the game, second one being Tashkent.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.


Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.


Primary armament

Main article: B-13 (130 mm)

Same guns as on Ognevoy, however, this ship receives an additional gun. Unfortunately, all guns are centre-mounted, which requires the ship to expose its full broadside to allow for full salvo firing. The 130 mm guns are considered the cruiser set, which is a theme running all the way to the Tashkent and thus a standard issue for the Russian destroyers.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

Main article: DShK (12.7 mm)

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

Main article: 53-38 (533 mm)

Usage in battles

As the name states, it is a destroyer leader, which invariably places the ship on the front line, but alternately, stay back far enough to shell the enemy. This ship can take a stand-off stance due to it having one of the strongest destroyer guns in the game. The secondary guns are useful, but expect mixed results depending on if you are engaging aircraft or other boats.


Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 130 mm PB-46A SAPBC 76 mm O-361D Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 76 mm BR-361 Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation 130 mm ZS-46R HE-VT Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".




When the Russians observed the construction of the French Destroyer Leaders (contre-torpilleur), they realized that they need something to lead the newly build Project 7 and Project 7U destroyers. The result was the Leningrad-class of destroyers named after important Soviet cities, one of which was Moscow. Though the sea-worthiness of the ships were questionable, in the end, they got the job done.

There were other ships constructed as well:

  • Leningrad (first ship in the class)
  • Minks
  • Kharkov
  • Baku
  • Tbilisi


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

USSR destroyers
Derzky-class  Frunze
Ognevoy-class  Pr. 30 Ognevoy
Leningrad-class  Leningrad (leader) · Moskva (leader)
Storozhevoy-class  Pr. 7U · Pr. 7U Stroyny
Tashkent-class  Tashkent (leader)
Neustrashimy-class  Pr. 41 Neustrashimy
Kotlin-class  Pr. 56 Spokoinyy