Difference between revisions of "AMD.35 (SA35)"

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<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 
* Cast homogeneous armour (Turret, Transmission area) -->
 
* Cast homogeneous armour (Turret, Transmission area) -->
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* Rolled homogeneous armour (hull, turret)
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* Wheel (tires)
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 +
* Wheels are 10 mm thick.
 +
* Storage boxes and mudguards are 5 mm thick
 +
* Belly armour is 7 mm thick.
 +
* The cupola is just a ventilation cupola and 7 mm thick.
 +
* Internal plates (7 mm thick) separate the crew compartment from the engine compartment, as well as the engine compartment in half and cover the commander from the top and the rear.
 +
 +
The AMD.35's armour thickness is similar to other French rank I armoured cars.
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|SA35 L/32 (47 mm)}}
+
{{main|SA35 L/32 (47 mm)}}The SA35 gun offers a reasonable penetration power at its battle rating. Its average muzzle velocity allows for a rather flat firing trajectory but the accuracy drop is noticeable from 700 m distance and becomes a handicap over 1,000 m. The rotation speed of the turret is slow compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). Your recoil is nonexistent. The reload times of the gun are in line with other light tanks at the same BR. The average penetration power and the absence of post-penetration damage from the solid shot are the biggest weaknesses of the armament. This will bring you to have to shoot enemy tanks repeatedly to destroy them entirely, while being in close proximity to maximize your penetration power.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 30 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
| rowspan="2" | 30 || rowspan="2" | -12°/+20° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 3.90 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | 3.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
 +
The D2 has a limited choice of ammunition:
 +
 +
* '''Mle1935''': APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
 +
* '''Mle1935 HE''': HE; useful for destroying open and very lightly armoured vehicles, pack 3-2 HE shells due to a lack of a coaxial machine gun.
 
{{:SA35 L/32 (47 mm)/Ammunition|Mle1935, Mle1935 HE}}
 
{{:SA35 L/32 (47 mm)/Ammunition|Mle1935, Mle1935 HE}}
  
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* Shells are modeled individually and disappear after having been shot or loaded.
 
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Recommended ammo load is the full 30 as the ammo capacity is already limited.
 
{{Clear}}
 
{{Clear}}
  
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'''Pros:'''
 
'''Pros:'''
 +
 +
* High straight-line top speed on paved surfaces
 +
* Excellent reverse gear
 +
* Great penetration and shell velocity
 +
* Quick reload speed
 +
* High crew count and good survivability
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Poor cross-country performance
 +
* Weak brakes
 +
* Slow turret rotation an gun elevation
 +
* Below-average gun depression
 +
* Lightly armoured flanks and rear
 +
 
*
 
*
  
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amd_35_sa35 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amd_35_sa35 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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;Related development
 
;Related development
 +
 
* [[AMD.35]]
 
* [[AMD.35]]
  

Revision as of 08:05, 4 June 2023

This page is about the premium French light tank AMD.35 (SA35). For the regular version, see AMD.35.
AMD.35 (SA35)
fr_amd_35_sa35.png
GarageImage AMD.35 (SA35).jpg
AMD.35 (SA35)
AB RB SB
1.7 1.7 1.7
Show in game
MARKET

Description

The AMD.35 (SA35) is a premium gift rank I French light tank with a battle rating of 1.7 (AB/RB/SB). It was introduced during Update "Sky Guardians" as a reward for the "Repair Factory" event.

General info

Survivability and armour

Armourfront / side / back
Hull20 / 15 / 15
Turret26 / 15 / 15
Crew4 people
Visibility77 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

  • Rolled homogeneous armour (hull, turret)
  • Wheel (tires)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Wheels are 10 mm thick.
  • Storage boxes and mudguards are 5 mm thick
  • Belly armour is 7 mm thick.
  • The cupola is just a ventilation cupola and 7 mm thick.
  • Internal plates (7 mm thick) separate the crew compartment from the engine compartment, as well as the engine compartment in half and cover the commander from the top and the rear.

The AMD.35's armour thickness is similar to other French rank I armoured cars.

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB80 / 47 km/h
RB and SB72 / 43 km/h
Number of gears4 forward
4 back
Weight8.2 t
Engine power
AB200 hp
RB and SB105 hp
Power-to-weight ratio
AB24.4 hp/t
RB and SB12.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 47 8.2 163 200 19.88 24.39
Realistic 72 43 93 105 11.34 12.8

Modifications and economy

Repair cost
AB438 Sl icon.png
RB338 Sl icon.png
SB691 Sl icon.png
Crew training450 Sl icon.png
Experts3 000 Sl icon.png
Aces45 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 20 / 20 / 30 % Sl icon.png
Talisman.png 2 × 100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement fr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition30 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Vertical guidance-12° / 20°
Main article: SA35 L/32 (47 mm)
The SA35 gun offers a reasonable penetration power at its battle rating. Its average muzzle velocity allows for a rather flat firing trajectory but the accuracy drop is noticeable from 700 m distance and becomes a handicap over 1,000 m. The rotation speed of the turret is slow compared to other tanks at the same rank or battle rating. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). Your recoil is nonexistent. The reload times of the gun are in line with other light tanks at the same BR. The average penetration power and the absence of post-penetration damage from the solid shot are the biggest weaknesses of the armament. This will bring you to have to shoot enemy tanks repeatedly to destroy them entirely, while being in close proximity to maximize your penetration power.
47 mm SA35 L/32 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 30 -12°/+20° ±180° - __._ __._ __._ __._ __._ 3.90 _.__ _.__ 3.00
Realistic __._ __._ __._ __._ __._

Ammunition

The D2 has a limited choice of ammunition:

  • Mle1935: APC; a solid shot with average penetration and no explosive filler. Make sure to target modules and crew positions to maximise the damage. Knowledge of enemy vehicle layouts is essential with this type of ammunition.
  • Mle1935 HE: HE; useful for destroying open and very lightly armoured vehicles, pack 3-2 HE shells due to a lack of a coaxial machine gun.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1935 APC 62 59 47 36 27 20
Mle1935 HE HE 6 6 5 4 4 4
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1935 APC 660 1.62 - - - 48° 63° 71°
Mle1935 HE HE 590 1.41 0.1 0.1 143 79° 80° 81°

Ammo racks

Ammo racks of the AMD.35 (SA35)
Full
ammo
1st
rack empty
Visual
discrepancy
30 (+29) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Recommended ammo load is the full 30 as the ammo capacity is already limited.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • High straight-line top speed on paved surfaces
  • Excellent reverse gear
  • Great penetration and shell velocity
  • Quick reload speed
  • High crew count and good survivability

Cons:

  • Poor cross-country performance
  • Weak brakes
  • Slow turret rotation an gun elevation
  • Below-average gun depression
  • Lightly armoured flanks and rear

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links


Panhard
Armoured Cars  AML-90
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Export  AML-90

France light tanks
AMC.34/35  AMC.34 YR · AMC.35 (ACG.1)
H.35/39  H.35 · H.39 · H.39 "Cambronne"
AMX-13  AMX-13 (FL11) · AMX-13-M24 · AMX-13 · AMX-13 (SS.11) · AMX-13-90 · AMX-13 (HOT)
Wheeled  AML-90 · AMX-10RC
AMD.35  AMD.35 · AMD.35 (SA35)
E.B.R.  E.B.R. (1951) · E.B.R. (1954) · E.B.R. (1963)
Other  FCM.36 · R.35 (SA38) · Char 25t · MARS 15 · VBCI-2 (MCT30)
Austria  SK-105A2
Great Britain  ▄Crusader Mk.II
USA  LVT-4/40 · ▄M3A3 Stuart

France premium ground vehicles
Light tanks  AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30)
Medium tanks  M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930)
Heavy tanks  B1 ter · 2C bis · Somua SM
Tank destroyers  Lorraine 155 Mle.50