ST-A1
Contents
Description
The ST-A1 (also known by STA-1) is a Rank IV Japanese medium tank with a battle rating of 6.3. It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai".
The ST-A1, similar to most Japanese tanks, is lightly armoured. Although the sloped upper glacis and the rounded turret are capable of bouncing off the occasional shot at BR 6.3, most enemies it faces will not have any problems in penetrating the armour. Combined with the tight placement of crew, modules, and ammo, the ST-A1 is easily taken out in a single shot. The ST-A1 can serve as a sniper or flanker (although it does not have the best speed), however, full utilization of the terrain is essential for survival - due to its powerful gun and low profile, the tank is able to fire off long-range shots without exposing itself. The excellent reverse speed should also be taken advantage of to quickly retreat into cover.
The STA1 bears the common Japanese post-war camouflage-schemes - green, bi-color green and the white spotted winter camouflage, as well as the beige-gray-green and multi-color camouflage patterns that are purchasable with Golden Eagles. The tank has a distinct silhouette with its rounded turret and long, low chassis, and carries the 90 mm M3A1 cannon found on the M46 Patton tank.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Turret)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 75 mm (52°) Front glacis 75 mm (47°) Lower glacis |
25 mm (45°) Top 25 mm Bottom |
15 mm (15-44°) Top 15 mm Bottom |
15 mm |
Turret | 75 mm (5-55°) Turret front 50 mm (8-65°) Gun mantlet |
40 mm (16-32°) | 25 mm (7-10°) | 15 mm |
Armour | Sides | Roof | ||
Cupola | 40 mm | 15 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick.
When facing the ST-A1, the left side of the turret holds the gunner and commander, the right side holds ammo, so a well placed shot into the turret will result in a catastrophic explosion, or, at the least, double crew knock out with solid shot. If unable to shoot the Gunner out, the Breach which is the largest thing in the turret will do as the repair is close to 1 minute (or less depending on crew) giving enough time to reload and finish off the tank.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
34.2 | N/A | 50 (AB) |
45 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 775 | 954 |
Realistic/Simulator | 442 | 500 |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 22.66 | 27.89 |
Realistic/Simulator | 12.92 | 14.62 |
Armaments
Main armament
90 mm M3A1 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
40 | -10°/+13° | ±180° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 14.30 | 19.76 | _.__ | _.__ | _.__ |
Realistic | 14.30 | 16.80 | _.__ | _.__ | _.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
11.8 | _.__ | _.__ | _.__ |
Ammunition
Penetration statistics | ||||||||
---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | ||||||
10m | 100m | 500m | 1000m | 1500m | 2000m | |||
M318 shot | AP | 192 | 191 | 179 | 165 | 152 | 139 | |
M71 shell | HE | 13 | 13 | 13 | 13 | 13 | 13 | |
M82 shot | APCBC | 170 | 169 | 164 | 151 | 138 | 127 | |
M304 shot | APCR | 264 | 260 | 245 | 226 | 210 | 191 | |
M332 shot | APCR | 271 | 270 | 245 | 217 | 192 | 170 | |
M348 shell | HEATFS | 305 | 305 | 305 | 305 | 305 | 305 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
M318 shot | AP | 853 | 11 | N/A | N/A | N/A | +4° | 43° | 30° | 25° |
M71 shell | HE | 823 | 11 | 0.1 | 0.5 | 925 | +0° | 79° | 80° | 81° |
M82 shot | APCBC | 853 | 11 | 1.2 | 20 | 137.2 | +4° | 48° | 63° | 71° |
M304 shot | APCR | 1021 | 7.6 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
M332 shot | APCR | 1178 | 5.6 | N/A | N/A | N/A | +1.5° | 66° | 70° | 72° |
M348 shell | HEATFS | 853 | 6.5 | 0.0 | 0.1 | 926.17 | +0° | 65° | 72° | 75° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
M313 | 821 | 11 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
---|---|---|---|---|
40 | 39 (+1) | 30 (+10) | 1 (+39) | no |
Turret empty: 30 (+10)
Machine guns
12.7 mm M2HB | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
660 (200) | 577 | -5°/+90° | ±30° |
7.62 mm M1919A4 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,500 (250) | 500 | N/A | N/A |
Usage in the battles
Stay out of sight and find a good, defensible spot on the map and use the gun (preferably the HEAT-FS with 305 mm penetration) and excellent optical zoom. The tank has almost no armour, so do not rush forward - stay behind allies. Take a shot, then use the reverse speed to retreat to cover.
Pros and cons
Pros:
- Vehicle body is thin and low = small front profile
- Adequate gun depression of -9°
- 90 mm gun that allow for combat against contemporary medium tanks
- .50 cal machine gun allow for AA defense
- Good speed, OK mobility
- Very good reverse speed
- Access to HEAT-FS shells
Cons:
- Elevated engine deck prevents rear gun depression
- Large ammo rack all over the turret, especially left side (Aiming right side)
- Inadequate hull raw armor of 75 mm at front, relies on slopes and bounces for resistance against shots
- Even more inadequate turret armor of around 40-75 mm overall
- Gun sub-par against the heavy tanks like the Tiger II
- High drop-rate of shells make long-range engagements difficult
- 15 mm of armour on top of the turret and engine deck make it easy to penetrate for Strafing Air and Artillery
History
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
[Devblog] ST-A1: Stepping into a New Era
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun |
Type 1 | Chi-He · Chi-He (5th Regiment) · Ho-I |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* · ST-A2* · ST-A3* · Type 61 |
Type 74 MBT | ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G) |
Type 90 MBT | Type 90 · Type 90 (B) · Type 90 (B) "Fuji" |
Type 10 MBT | TKX (P)* · TKX* · Type 10 |
Other | Ka-Chi |
USA | ▅M4A3 (76) W · ▅M47 |
*Prototype |