User contributions
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- 20:05, 17 November 2022 (diff | hist) . . (+5) . . m Pbv 302 (BILL) (→Pros and cons)
- 19:58, 17 November 2022 (diff | hist) . . (+3,906) . . Pbv 302 (BILL) (I will fill this as much as i can since nobody seems to be interested, so others can add to it. Armour section is nonsensical as usual. I again vouch to move ATGM to primary weapon and this peashooter to secondary, for reasons now. Rest of text later.)
- 18:34, 17 November 2022 (diff | hist) . . (+259) . . N File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...) (current)
- 16:22, 3 November 2022 (diff | hist) . . (+2,340) . . U-SH 405 (some scrutiny. i wish the gun rearm text stays as is, because this can REALLY screw you over. or make it a notice thing if you dislike bold text idk.)
- 12:00, 30 October 2022 (diff | hist) . . (+1,838) . . VEAK 40 (i may be delusional, but the text here does not much fit the reality i'm seeing while using this. I don't disagree that some people can use it as SPG but it's really not a good idea most of the time due to mantlet armour. idk, added what i thought needed.)
- 19:55, 26 October 2022 (diff | hist) . . (-148) . . Object 268 (→Machine guns: outdated info removed)
- 20:01, 13 October 2022 (diff | hist) . . (+1) . . m Scout AH.Mk.1 (→Usage in battles)
- 16:23, 12 October 2022 (diff | hist) . . (+1) . . m Wasp HAS.Mk.1 (→Usage in battles: typo)
- 16:12, 12 October 2022 (diff | hist) . . (+426) . . m Scout AH.Mk.1 (→Suspended armament: doubled down on the feature.)
- 16:03, 12 October 2022 (diff | hist) . . (+545) . . m Wasp HAS.Mk.1 (I'm sorry but some of the text is already outdated.)
- 15:50, 12 October 2022 (diff | hist) . . (-675) . . Scout AH.Mk.1 (→Usage in battles: rewrote some AB pve text due to changes to the mode, tried to write in more future-proof way.)
- 19:34, 4 October 2022 (diff | hist) . . (+395) . . m UDES 33 (i suppose the overpressure also works against soviet tanks, but this is not that useful in a real fight considering fragility of the carrier.)
- 19:37, 3 October 2022 (diff | hist) . . (+1,070) . . Bkan 1C (I tested the backwards charge tactic a lot in AB, in most cases enemies waste at least 1 to 3 minutes trying to destroy me, which often leads to their own loss. Even better players waste at least one shot. Pointed out some flaws.)
- 18:58, 3 October 2022 (diff | hist) . . (+355) . . N File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...) (current)
- 18:51, 3 October 2022 (diff | hist) . . (+815) . . UDES 33 (Appearantly this missile overpressures through 20 RHA so it technically CAN counter the counter. Sometimes.)
- 18:32, 3 October 2022 (diff | hist) . . (+275) . . N File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...) (current)
- 18:30, 3 October 2022 (diff | hist) . . (+220) . . N File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots) (current)
- 15:04, 29 September 2022 (diff | hist) . . (+1,404) . . UDES 33 (i figured pictures are a must, especially when i tried to explain how not to attack...)
- 14:43, 29 September 2022 (diff | hist) . . (+160) . . N File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+178) . . N File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+119) . . N File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+93) . . N File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots) (current)
- 15:20, 25 September 2022 (diff | hist) . . (+4,576) . . UDES 33 (the text was not very realistic even by when it was released. this should be better a bit.)
- 12:44, 25 September 2022 (diff | hist) . . (+2,090) . . Ikv 91 (added observations)
- 08:35, 24 September 2022 (diff | hist) . . (+200) . . m Nuclear weapons (→Gameplay: i must note that it uses airstrike points, not kills, are also acquired by shooting enemy planes, effective scouting, any kind of assists to squadmate, and sometimes even passively given for reasons i don't know (probably from cap points).)
- 08:41, 22 September 2022 (diff | hist) . . (+1,671) . . Drones (→Scout drones: added AB, changed some phrases looking way too self-defeating.)
- 20:19, 13 September 2022 (diff | hist) . . (+216) . . m U-SH 405 (→Main armament: i noticed that many users of this tank just spam both guns, so added a note on separate triggers. I could put it into big orange "notice", but that might be overkill? idk.)
- 20:10, 13 September 2022 (diff | hist) . . (+637) . . m Bkan 1C (→Survivability and armour: Alternate use for autoloader. I actually have a picture with a hit from G6 if someone would want proof.)
- 15:11, 13 September 2022 (diff | hist) . . (+799) . . Shturm-S (Corrections to the current state)
- 14:43, 13 September 2022 (diff | hist) . . (+175) . . Talk:Warrior (→MILAN ATGM ranges incorrect in first chart) (current)
- 18:04, 12 September 2022 (diff | hist) . . (+2,363) . . U-SH 405 (rewrote some text, added some observations and checked for logic flaws. As for gun depression, it can be argued that american rocket tanks have gun depression too, but the rocket aim is so incoherent that it's irrelevant.)
- 19:32, 11 September 2022 (diff | hist) . . (+1,019) . . Bkan 1C (Expanded on HE-VT and some other details.)
- 20:52, 30 August 2022 (diff | hist) . . (+257) . . ZA-35 (→Pros and cons: tried to rewrite pro/con a bit to make more sense when compared to falcon and marksman.)
- 20:35, 30 August 2022 (diff | hist) . . (0) . . m SU-100
- 16:29, 26 August 2022 (diff | hist) . . (+2,307) . . Zrinyi I (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.)
- 15:39, 26 August 2022 (diff | hist) . . (+853) . . Leopard 2AV (→Pros and cons: i'm not going to use it but here is my approximation.)
- 19:25, 21 August 2022 (diff | hist) . . (+161) . . m User:bangerland (→Ground forces missile power comparison checklist)
- 19:02, 21 August 2022 (diff | hist) . . (+9,613) . . User:bangerland (Drafted comparison guideline for ATGM tanks, maybe someone will find this useful or update ATGM page with it, idk. I didn't bother writing in 3 separate places that already has similar information just to have it all in same place for convenience.)
- 21:08, 13 August 2022 (diff | hist) . . (+236) . . ZBD86 (bmp-1 without autoloader actually fires faster. Also tandem just ignores ERA and adds splash damage from what i know, pen comes from missile itself.)
- 15:55, 10 August 2022 (diff | hist) . . (+20) . . m Rooikat Mk.1D (→Pros and cons: minor fix)
- 12:31, 8 August 2022 (diff | hist) . . (+3,150) . . User:bangerland (New ATGM technique. But very buggy and unsportsman-like.)
- 11:48, 8 August 2022 (diff | hist) . . (-2) . . m Warrior (Appearantly works in RB too.)
- 00:42, 7 August 2022 (diff | hist) . . (+1,671) . . Warrior (Tried to make comparisons that make more sense in ATGM tank landscape. The tank was stealth buffed several times (RHA screens inside), investigation needed. The commander optics buff also changes the dynamics with ATGM, making the tank much more useful.)
- 22:21, 1 August 2022 (diff | hist) . . (+1) . . m Crew skills (→Radio Operator Gunner: The radio communication was buffed significantly, maxed radio comms now allows you to control the entire map if you are in the middle.)
- 15:28, 1 August 2022 (diff | hist) . . (-374) . . ZT3A2 (the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.)
- 23:37, 29 July 2022 (diff | hist) . . (+136) . . Stormer HVM (pointing out changes.)
- 23:11, 29 July 2022 (diff | hist) . . (+241) . . ADATS (M113) (→Pros and cons: While this is still a throwaway tank, i have to re-evaluate it a bit after laser ATGM update and overpressure changes.)
- 22:45, 29 July 2022 (diff | hist) . . (+30) . . m IT-1 (→Pros and cons: fixed the phrase to avoid misunderstanding because IT-1 is actually almost immortal when compared to things like wiesel or ZT3 that can be literally ammo racked by MG.)
- 21:26, 29 July 2022 (diff | hist) . . (+533) . . Shturm-S (Found another reason to use ESS, so it seem.)
- 13:48, 28 July 2022 (diff | hist) . . (+1,082) . . Concept 3 (It's more about the gun refusing to get back on the track, IE gun traverse simply being too slow in RB to compensate.)
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