ADATS

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Revision as of 13:18, 17 October 2019 by TarkinDoctrine (talk | contribs) (Description of the primary and secondary armaments, and added a general description of how to play the vehicle.)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ADATS
us_adats_bradley.png
ADATS
AB RB SB
11.7 11.7 11.7
Class:
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
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Description

GarageImage ADATS.jpg


The Missile, Air Defence Artillery, Self-Propelled, ADATS is a rank VIII American medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

The Bradley ADATS boasts the same protection as the regular M3 Bradley hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the Bradley ADATS as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.

File:Bradley ADATS Side-view.jpg
The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.

One upside for the Bradley ADATS is that the turret is completely unmanned, meaning that any Armor-Piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.

Overall, the Bradley ADATS can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

The main armament of the ADATS is the M242 25 millimeter automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armor-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 millimeters of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Rank I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armored vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. Any any range, this vehicle can and will be penetrated by any vehicle that looks in it's general direction, so it's not like your armour is going to stop you from being ammo racked by fin stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.

Additional armament

Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 millimeters of penetration against armored targets. With a velocity of 1,200 meters per second, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 millimeters of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.

Main article: M242 (25 mm)

Usage in battles

The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armor. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.

Pros and cons

Pros:

  • Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks
  • Missiles can penetrate up to 900 mm of armour
  • Missiles are incredibly fast with a speed of 1,200 m/s
  • Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets
  • Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself
  • Built on the chassis of M3 Bradly- good mobility and acceptable armour
  • Modifications are researched fairly quickly

Cons:

  • Thin armour not is effective against larger cannons
  • High profile makes it hard to conceal, it is easily spotted
  • Can be destroyed if directly rammed by a plane (hull-break)
  • The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull
  • The only way to penetrate the frontal armour of enemy tanks is with missiles

History

The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.

-From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT