Difference between revisions of "SGB Grey Goose"

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(Armament)
(1st iteration of the page, basic iformation added)
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
''The Grey Goose has 6mm thick steel hull and 4mm thick steel superstructure, with barely any armour whatsoever. It has 12.7mm antifragmentation armour on the front guns and 8mm antifragmentation armour on the 76mm gun on the back, this combined with the profile of the guns result in the armaments only getting hit and disabled rarely. It also has 19mm thick antifragmentation armour located on both sides of the boat near the center, where the engine is located. This makes the engine protected against most low caliber weapons on its tier, and it can usually be only penetrated by higher caliber AP rounds. This armor however does not extend far enough to protect any of the ammo storages on the ship, and if the front is under heavy fire, it will usually result in the detonation of the quite large ammunition storage. The ship crew consists of only 34 people, making it the second most common cause of destruction.''
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The ship has a maximum speed of 87 km/h in AB and 65 km/h in RB. Acceleration and deceleration is poor, but turning rate is excellent at high speeds compared to other ships of its size, comparable to PT boats, which it can mostly keep up with.
 +
 
 +
Displacement is 255 tons.
  
 
== Armament ==
 
== Armament ==
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{{main|2pdr QF Mk.IIc (40 mm)|Oerlikon Mk.II (20 mm)}}
 
{{main|2pdr QF Mk.IIc (40 mm)|Oerlikon Mk.II (20 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The main guns are located on the front of the ship, a [[2pdr QF Mk.IIc (40 mm)]] automatic cannon and a [[20 mm/70 Oerlikon Mark 24 (20 mm)|20 mm/70 Oerlikon Mk.II (20 mm) autocannon]]. Both have 56 ammo in a clip, but the 20mm fires considerably faster, usually emptying multiple seconds before the 40mm. This can prove to be useful, as you can sustain fire with at least one of the guns at all times. They have 2240 and 1800 maximum total ammunition respectively, providing a generous pool for long engagements. The turrets can rotate almost all the way to the back, but the 20mm blocks the 40mm from firing directly to the front, so the ship needs to be angled slightly off target if both guns need to be fired on it. They are fit for close to medium range engagements, but quickly fall off at long ranges.
 +
 
 +
The available ammunition belts are as follows:
 +
 
 +
* Universal (HEF/AP-T/HEF/AP-T)
 +
 
 +
* 40 mm HE (HEF/HEF/HEF/AP-T)
 +
 
 +
* 40 mm AP (AP-T/AP-T/AP-T/HEF)
 +
 
 +
All three belts contain the same AP-T (Armour-piercing tracer shell) and HEF (High-explosive fragmentation shell) ammunition, only in different ratios. This makes all belts viable,the selection should be only based on speculation of opponents or preferred targets, and eliminate the need to switch belt type mid-battle.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{main|OQF 3in 20cwt (76 mm)}}
 
{{main|OQF 3in 20cwt (76 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
The ship is armed with a [[OQF 3in 20cwt (76 mm)]] cannon, which has 150 total ammunition.
 +
 
 +
It can use 2 types of rounds:
 +
 
 +
* HE shell
 +
* Mk.1 shrapnel shell
 +
 
 +
The HE shell should be used against other ships, but it only has 6mm of penetration, so it is only effectyve agains lightly armoured targets. The shrapnel round is effective against small boats, and thanks to its unique quality, it can also be used as a crude variable time fuze AA cannon. Due to the relatively low muzzle velocity and low caliber compared to proper flak cannons, it will usually only deterr enemy aircraft, with actual kills with it being rare. If both sea and air targets are set to be engaged, this turret will prefer air targets,usually supressing them through the course of the match.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
 
{{main|Vickers Mk.V (12.7 mm)}}
 
{{main|Vickers Mk.V (12.7 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
Two turrets outfitted each with two [[Vickers Mk.V (12.7 mm)]] machine guns can be found on both sides of the boat, and they have 8000 total ammunition. They can aim to the sides of the ship, and all the way up, and thaks to the high firerate, usually kills smaller close flying aircraft and smaller PT-boats, but becoming ineffective at medium-long ranges.
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
 
{{main|Mk.VIII (533 mm)}}
 
{{main|Mk.VIII (533 mm)}}
  
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
+
The ship is outfitted with 2  '''''[[Mk.VIII (533 mm)]]''''' torpedo launcher tubes, pointing forward, but angled away considerably. This angle matches the usual engagement angle. The destructive power combined with high mobility can be deadly against larger craft, which would resist the smaller armaments on the ship otherwise.
  
 
=== Special armament ===
 
=== Special armament ===
 
{{main|Type M Mark I mine}}
 
{{main|Type M Mark I mine}}
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
+
The ship can be equipped with 4 [[Type M Mark I mine]]<nowiki/>s, 2 on each side in the back. They are dropped individually, starting with the 2 on the left and then on the right. They can destroy almost any vessel on the same battle rating, mostly if deployed along high traffic, narrow routes, or near capture points.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Grey Goose is best played as a PT-boat hunter, but remains usable up to ships of the same size. The rapid-firing guns allow for quick adjustements, making it adaptable to quick range or speed changes of the target. The amount and type of armaments on the ship allow it to take up the position of an AA-ship for a while, if need be. It is best to avoid larger ships and long engagement ranges, as any hit from a larger caliber can destroy it, and the majority of the guns fall off at great distances.
  
 
=== Modules ===
 
=== Modules ===
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=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
  
'''Pros:'''
+
* High speed
 +
* Manouverability
 +
* Rapid-firing, accurate armaments
 +
* Option for a "primitive" flak cannon
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Poor acceleration and deceleration
 +
* No armor around some components and ammunition
 +
* Short effective distance
 +
* Weapons not fit to fight larger ships
  
 
*
 
*
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The SGB series was designed due to the need of a hybrid of a motor gun boat and a motor torpedo boat by the Royal Navy. They were the only Coastal Forces ships to be made of steel. The Royal Navy originally wanted 52 of them, but only ordered 9. The series was marked SGB 1 to 9. 2 of them were destroyed during production, and only 6 of them survived the war. SGB9 was used as a trial vessel until 1956 by Vospers. The Grey Goose was sold in 1957, and is currently in Hoo ST Werburgh used as a houseboat.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the ship;''
+
* [[SGB (S304)]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wikipedia:Steam_Gun_Boat|Wikipedia - Steam Gun Boat]]
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
  
 
{{Britain boats}}
 
{{Britain boats}}
 
{{Britain premium ships}}
 
{{Britain premium ships}}

Revision as of 11:13, 27 September 2020

SGB Grey Goose
uk_sgb_309.png
SGB Grey Goose
Show in game
MARKET

Description

GarageImage SGB Grey Goose.jpg


The SGB Grey Goose (S309) is a premium gift rank III British motor gun boat with a battle rating of 3.0 (AB/RB/SB). It was introduced during Update 1.97 "Viking Fury" as a reward for the "Space Race" event.

General info

Survivability and armour

The Grey Goose has 6mm thick steel hull and 4mm thick steel superstructure, with barely any armour whatsoever. It has 12.7mm antifragmentation armour on the front guns and 8mm antifragmentation armour on the 76mm gun on the back, this combined with the profile of the guns result in the armaments only getting hit and disabled rarely. It also has 19mm thick antifragmentation armour located on both sides of the boat near the center, where the engine is located. This makes the engine protected against most low caliber weapons on its tier, and it can usually be only penetrated by higher caliber AP rounds. This armor however does not extend far enough to protect any of the ammo storages on the ship, and if the front is under heavy fire, it will usually result in the detonation of the quite large ammunition storage. The ship crew consists of only 34 people, making it the second most common cause of destruction.

Mobility

The ship has a maximum speed of 87 km/h in AB and 65 km/h in RB. Acceleration and deceleration is poor, but turning rate is excellent at high speeds compared to other ships of its size, comparable to PT boats, which it can mostly keep up with.

Displacement is 255 tons.

Armament

Primary armament

The main guns are located on the front of the ship, a 2pdr QF Mk.IIc (40 mm) automatic cannon and a 20 mm/70 Oerlikon Mk.II (20 mm) autocannon. Both have 56 ammo in a clip, but the 20mm fires considerably faster, usually emptying multiple seconds before the 40mm. This can prove to be useful, as you can sustain fire with at least one of the guns at all times. They have 2240 and 1800 maximum total ammunition respectively, providing a generous pool for long engagements. The turrets can rotate almost all the way to the back, but the 20mm blocks the 40mm from firing directly to the front, so the ship needs to be angled slightly off target if both guns need to be fired on it. They are fit for close to medium range engagements, but quickly fall off at long ranges.

The available ammunition belts are as follows:

  • Universal (HEF/AP-T/HEF/AP-T)
  • 40 mm HE (HEF/HEF/HEF/AP-T)
  • 40 mm AP (AP-T/AP-T/AP-T/HEF)

All three belts contain the same AP-T (Armour-piercing tracer shell) and HEF (High-explosive fragmentation shell) ammunition, only in different ratios. This makes all belts viable,the selection should be only based on speculation of opponents or preferred targets, and eliminate the need to switch belt type mid-battle.

Secondary armament

Main article: OQF 3in 20cwt (76 mm)

The ship is armed with a OQF 3in 20cwt (76 mm) cannon, which has 150 total ammunition.

It can use 2 types of rounds:

  • HE shell
  • Mk.1 shrapnel shell

The HE shell should be used against other ships, but it only has 6mm of penetration, so it is only effectyve agains lightly armoured targets. The shrapnel round is effective against small boats, and thanks to its unique quality, it can also be used as a crude variable time fuze AA cannon. Due to the relatively low muzzle velocity and low caliber compared to proper flak cannons, it will usually only deterr enemy aircraft, with actual kills with it being rare. If both sea and air targets are set to be engaged, this turret will prefer air targets,usually supressing them through the course of the match.

Anti-aircraft armament

Two turrets outfitted each with two Vickers Mk.V (12.7 mm) machine guns can be found on both sides of the boat, and they have 8000 total ammunition. They can aim to the sides of the ship, and all the way up, and thaks to the high firerate, usually kills smaller close flying aircraft and smaller PT-boats, but becoming ineffective at medium-long ranges.

Torpedo armament

Main article: Mk.VIII (533 mm)

The ship is outfitted with 2 Mk.VIII (533 mm) torpedo launcher tubes, pointing forward, but angled away considerably. This angle matches the usual engagement angle. The destructive power combined with high mobility can be deadly against larger craft, which would resist the smaller armaments on the ship otherwise.

Special armament

Main article: Type M Mark I mine

The ship can be equipped with 4 Type M Mark I mines, 2 on each side in the back. They are dropped individually, starting with the 2 on the left and then on the right. They can destroy almost any vessel on the same battle rating, mostly if deployed along high traffic, narrow routes, or near capture points.

Usage in battles

The Grey Goose is best played as a PT-boat hunter, but remains usable up to ships of the same size. The rapid-firing guns allow for quick adjustements, making it adaptable to quick range or speed changes of the target. The amount and type of armaments on the ship allow it to take up the position of an AA-ship for a while, if need be. It is best to avoid larger ships and long engagement ranges, as any hit from a larger caliber can destroy it, and the majority of the guns fall off at great distances.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 40 mm HE Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 40 mm AP Auxiliary Armament Targeting 76 mm Mk.I shrapnel
III Propeller Replacement Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode Mines
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • High speed
  • Manouverability
  • Rapid-firing, accurate armaments
  • Option for a "primitive" flak cannon

Cons:

  • Poor acceleration and deceleration
  • No armor around some components and ammunition
  • Short effective distance
  • Weapons not fit to fight larger ships

History

The SGB series was designed due to the need of a hybrid of a motor gun boat and a motor torpedo boat by the Royal Navy. They were the only Coastal Forces ships to be made of steel. The Royal Navy originally wanted 52 of them, but only ordered 9. The series was marked SGB 1 to 9. 2 of them were destroyed during production, and only 6 of them survived the war. SGB9 was used as a trial vessel until 1956 by Vospers. The Grey Goose was sold in 1957, and is currently in Hoo ST Werburgh used as a houseboat.

Media

See also

External links


Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · HMS Gay Archer
  MTB-1(1) · MTB-1(2) · MTB Vosper · MTB Vosper(2) · MTB-422
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  HMAS Arrow · HMAS Fremantle · MGB-61 · MGB-75 · ML 1383 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey

Britain premium ships
Motor torpedo boats  MTB-1(2) · MTB-422 · Fairmile D (5001) · HMS Gay Archer
Motor gun boats  MGB-75 · SGB Grey Goose
Gunboats  HMS Spey
Sub-chasers  LÉ Orla
Frigates  HMS Whitby
Destroyers  HMS Montgomery · HMS Valhalla · HMS Verdun · ORP Garland · HMS Jervis · HMCS Haida · HMS Mohawk · HMS Cadiz · HMS Diamond
Light cruisers  HMS Belfast
Battleships  HMS Iron Duke